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battle_anim_80FE840.s
Age
Commit message (
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Author
2017-10-01
more of battle2 done
DizzyEggg
2017-10-01
start decompiling battle2
DizzyEggg
2017-09-30
Merge pull request #45 from DizzyEggg/decomp_battle4
Diegoisawesome
2017-09-29
Extract baseroms from battle_anim_80FE840
Diegoisawesome
2017-09-28
battle 4 commands are decompiled
DizzyEggg
2017-09-27
battle 4 up to 0xE5
DizzyEggg
2017-09-26
battle 4 up to a8
DizzyEggg
2017-09-17
start porting cam's port of battle3
DizzyEggg
2017-09-11
pokemon2 get mon data troubles
DizzyEggg
2017-09-11
more of pokemon3 decompiled
DizzyEggg
2017-09-11
start pokemon3 decomp
DizzyEggg
2017-09-08
label gHealthBoxesIds
DizzyEggg
2017-09-05
dumped a lot of strings
DizzyEggg
2017-09-05
really clean up battle ai
DizzyEggg
2017-09-04
split and label
DizzyEggg
2017-09-03
label battle animation unknowns
DizzyEggg
2017-09-02
decompile sound.s
DizzyEggg
2017-09-02
sprite.c: move ewram, iwram, rom data
DizzyEggg
2017-09-02
decompile more of sprite.s
DizzyEggg
2017-09-02
decompile more of sprite.s
DizzyEggg
2017-09-01
split some battle files
DizzyEggg
2017-09-01
git commit -m "label sprite for real this time"
DizzyEggg
2017-09-01
rename sprite labels
DizzyEggg
2017-08-31
begin working on pokeemerald
DizzyEggg
2017-07-28
fix the alignment, maybe?
camthesaxman
2017-07-28
stop optimizing literal pool loads
camthesaxman
2017-03-04
Merge remote-tracking branch 'refs/remotes/pret/master'
Diegoisawesome
2017-03-04
Disassemble palette.s
Diegoisawesome
2017-02-03
finish decompiling battle_ai.c (#16)
ProjectRevoTPP
2017-02-03
begin decompiling main.s
YamaArashi
2017-02-01
start decompiling battle_ai
camthesaxman
2017-01-14
rename some functions to match pokeruby
YamaArashi
2016-11-01
use ramscrgen
YamaArashi
2016-11-01
use ramscrgen
YamaArashi
2016-11-01
split asm files
YamaArashi