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path: root/asm/battle_anim_80FE840.s
AgeCommit message (Expand)Author
2017-10-01more of battle2 doneDizzyEggg
2017-10-01start decompiling battle2DizzyEggg
2017-09-30Merge pull request #45 from DizzyEggg/decomp_battle4Diegoisawesome
2017-09-29Extract baseroms from battle_anim_80FE840Diegoisawesome
2017-09-28battle 4 commands are decompiledDizzyEggg
2017-09-27battle 4 up to 0xE5DizzyEggg
2017-09-26battle 4 up to a8DizzyEggg
2017-09-17start porting cam's port of battle3DizzyEggg
2017-09-11pokemon2 get mon data troublesDizzyEggg
2017-09-11more of pokemon3 decompiledDizzyEggg
2017-09-11start pokemon3 decompDizzyEggg
2017-09-08label gHealthBoxesIdsDizzyEggg
2017-09-05dumped a lot of stringsDizzyEggg
2017-09-05really clean up battle aiDizzyEggg
2017-09-04split and labelDizzyEggg
2017-09-03label battle animation unknownsDizzyEggg
2017-09-02decompile sound.sDizzyEggg
2017-09-02sprite.c: move ewram, iwram, rom dataDizzyEggg
2017-09-02decompile more of sprite.sDizzyEggg
2017-09-02decompile more of sprite.sDizzyEggg
2017-09-01split some battle filesDizzyEggg
2017-09-01git commit -m "label sprite for real this time"DizzyEggg
2017-09-01rename sprite labelsDizzyEggg
2017-08-31begin working on pokeemeraldDizzyEggg
2017-07-28fix the alignment, maybe?camthesaxman
2017-07-28stop optimizing literal pool loadscamthesaxman
2017-03-04Merge remote-tracking branch 'refs/remotes/pret/master'Diegoisawesome
2017-03-04Disassemble palette.sDiegoisawesome
2017-02-03finish decompiling battle_ai.c (#16)ProjectRevoTPP
2017-02-03begin decompiling main.sYamaArashi
2017-02-01start decompiling battle_aicamthesaxman
2017-01-14rename some functions to match pokerubyYamaArashi
2016-11-01use ramscrgenYamaArashi
2016-11-01use ramscrgenYamaArashi
2016-11-01split asm filesYamaArashi