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path: root/asm/macros/music_voice.inc
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2021-11-07Add CRY_MODE constantsGriffinR
2020-09-17Make all arguments for audio macros requiredKurausukun
2020-09-17Update Audio MacrosKurausukun
Information: Our current audio macros preclude the definition of root key and pan (applicable when used in drumsets, aka "keysplit_all") for GB channels. However, this functionality does exist in m4a--Pokemon Emerald just happens not to use it. However, for the sake of people working with custom music, I believe these values should be modifiable by users. Additionally, given the recent events that have occurred with this repo, I would like to make something fully clear: I have indeed looked at the GBA SDK before, which contains notes on how these sounds are defined; therefore, I cannot blame you if you reject this PR on the grounds that the information is "tainted." However, this information is readily available and matches the same macros used for directsound--it's hardly information that one would need the source to know.
2018-01-08Create sound data filesDiegoisawesome