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path: root/asm/pokemon_3.s
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2018-02-10decompile all pokemon filesDizzyEggg
2018-02-10start pokemon 3DizzyEggg
2017-09-12pokemon 3 is almost decompiledDizzyEggg
2017-09-12label and decomp some pokemon animation stuffDizzyEggg
2017-09-12almost there, troublesDizzyEggg
2017-09-11more of pokemon3 decompiledDizzyEggg
2017-09-11start pokemon3 decompDizzyEggg
2017-09-08label gMapHeaderDizzyEggg
2017-09-07name b message functions, split battle2DizzyEggg
2017-09-06label pokemon3.sDizzyEggg
2017-09-06add glink defines from pokerubyDizzyEggg
2017-09-06split item effects and organize sym ewramDizzyEggg
2017-09-06label pokemon2 and some box stuffDizzyEggg
2017-09-06start porting pokemon1DizzyEggg
2017-09-05name some pokemon and battle labelsDizzyEggg
2017-09-05really clean up battle aiDizzyEggg
2017-09-02decompile rtcDizzyEggg
2017-09-02begin event dataDizzyEggg
2017-09-02decompile sound.sDizzyEggg
2017-09-02start labelling, decompiling sound.sDizzyEggg
2017-09-02decompile more of sprite.sDizzyEggg
2017-09-01split some battle filesDizzyEggg
2017-08-31begin working on pokeemeraldDizzyEggg
2017-02-03finish decompiling battle_ai.c (#16)ProjectRevoTPP
* partially decompile battle_ai.c up to tai60_unk * nonmatching tai60_unk * decompile more of battle_ai.c * formatting * finish porting battle_ai.c * formatting
2017-02-03begin decompiling main.sYamaArashi
2017-02-01start decompiling battle_aicamthesaxman
2017-01-15split more codeYamaArashi