Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-14 | Split finditem_std from giveitem_std | GriffinR | |
2019-12-14 | Document Battle Pyramid scripts | GriffinR | |
2019-12-14 | Document Battle Factory scripts | GriffinR | |
2019-12-11 | Merge branch 'master' into fix-eventobj | GriffinR | |
2019-12-10 | Document Battle Pike scripts | GriffinR | |
2019-12-10 | Document misc strings and text colors | GriffinR | |
2019-12-06 | Merge branch 'master' into fix-eventobj | GriffinR | |
2019-12-05 | Add some macro comments | GriffinR | |
2019-12-05 | Set up Battle Tent macros | GriffinR | |
2019-12-05 | Set up Battle Pyramid macros | GriffinR | |
2019-12-05 | Set up Battle Factory macros | GriffinR | |
2019-12-05 | Set up Battle Pike macros | GriffinR | |
2019-12-05 | Set up Battle Dome and Tower macros | GriffinR | |
2019-12-05 | Set up remaining facility script doc, use Palace macros | GriffinR | |
2019-11-27 | Merge master into ObjEvent rename | GriffinR | |
2019-11-26 | Remove TODO comment for battle arena macros | GriffinR | |
2019-11-26 | Document Battle Arena scripts | GriffinR | |
2019-11-25 | Merge master into ObjEvent rename | GriffinR | |
2019-11-25 | Split frontier macros and comment frontier_util.inc | GriffinR | |
2019-11-25 | Document Frontier Util | GriffinR | |
2019-11-25 | Use macros for Trainer Hill | GriffinR | |
2019-11-25 | Begin documenting Battle Pike and Frontier Util | GriffinR | |
2019-11-23 | Consolidate apprentice_buff macros | GriffinR | |
2019-11-20 | Standardize Event Object to Object Event | GriffinR | |
2019-11-20 | Document Apprentice | GriffinR | |
2019-11-19 | WIP Document Apprentice | GriffinR | |
2019-11-17 | Document Scotts House and begin frontier macros | GriffinR | |
2019-11-16 | Document Trainer Hill | GriffinR | |
2019-11-13 | Document Lilycove scripts | GriffinR | |
2019-11-09 | Document Slateport scripts | GriffinR | |
2019-11-07 | Add comments to hidemoneybox macro | GriffinR | |
2019-11-07 | Fold nops into hidemoneybox | GriffinR | |
2019-11-06 | Update fldeff sparkle macro | GriffinR | |
2019-11-06 | Document Abandoned Ship scripts | GriffinR | |
2019-11-06 | Clean up mystery event msg | GriffinR | |
2019-11-04 | Merge pull request #787 from GriffinRichards/rename-tablecmds | huderlem | |
Rename table cmds | |||
2019-10-31 | Document legendary scripts | GriffinR | |
2019-10-22 | Fix resetintimidatetracebits typo | GriffinR | |
2019-10-16 | Merge branch 'master' into document-gyms2 | GriffinR | |
2019-10-16 | Document rotating_tile_puzzle | GriffinR | |
2019-10-15 | Finish Mossdeep Gym doc, beging documenting rotating tile puzzle | GriffinR | |
2019-10-12 | Unify showmonpic and hidemonpic script command names with their function names | Marcus Huderle | |
2019-10-06 | Document hide/show reflection movement actions | Marcus Huderle | |
2019-09-27 | Clean up new Cmd macro names | GriffinR | |
2019-09-19 | Clean up script_menu documentation | GriffinR | |
2019-09-16 | Use misc ScrCmd constants | GriffinR | |
2019-08-21 | Move asm srcs to src | PikalaxALT | |
2019-08-17 | Review fixes | Tustin2121 | |
2019-08-17 | Folded nops into hidemoneybox and updatemoneybox | Tustin2121 | |
The nops are essential to the hidemoneybox and updatemoneybox commands when using vanilla versions of those commands. Even though they're not actually used parameters in the command implementation, they are still consumed, which means if someone were to get rid of the nops (as I did in TriHard) it causes the commands to consume bytecode that are not theirs, resulting in undefined behavior usually leading to softlocks. Folding the extra bytes into the macros means there's no chance of the extra bytes getting losts in scripts. | |||
2019-08-17 | Rename movobjectoffscreen to copyobjectxytoperm | Tustin2121 | |
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow. |