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path: root/data/maps/MauvilleCity_GameCorner
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2021-11-18Reformat compare + goto_if/call_if to single statementsGriffinR
2021-11-17Add STR_VAR_# ids to string buffer macrosGriffinR
2021-11-15Start event macro comment updatesGriffinR
2021-07-20Remove address commentsGriffinR
2021-03-31Use bool for multichoice ignoreBPressGriffinR
2020-08-20Give songs meaningful english namesGriffinR
2020-04-28Use trainer type constantsGriffinR
2020-04-28Sync map header property names with pokefireredGriffinR
2020-02-12Merge branch 'master' of https://github.com/pret/pokeemerald into fix-eventobjGriffinR
2020-02-12Resolve missing parens errorsGriffinR
2020-01-13Merge branch 'master' of https://github.com/pret/pokeemerald into fix-eventobjGriffinR
2020-01-12Give/Take to Add/Remove for silent script macrosGriffinR
2020-01-11Port some macro/script fixes from pokefireredGriffinR
2019-11-20Standardize EVENT_OBJECT to OBJECT_EVENTGriffinR
2019-11-20Standardize Event Object to Object EventGriffinR
2019-11-07Fold nops into hidemoneyboxGriffinR
2019-11-07Document Game Corner scriptsGriffinR
2019-11-06Document Lanettes, Winstrates, Old Ladys, and Wingull housesGriffinR
2019-11-02Use YES/NO constants for MSGBOX_YESNOGriffinR
2019-10-07Document roulette.incGriffinR
2019-09-19Document multichoice idsGriffinR
2019-09-17Document some field_specials dataGriffinR
2019-09-16Use misc ScrCmd constantsGriffinR
2019-08-17Review fixesTustin2121
2019-08-17Folded nops into hidemoneybox and updatemoneyboxTustin2121
The nops are essential to the hidemoneybox and updatemoneybox commands when using vanilla versions of those commands. Even though they're not actually used parameters in the command implementation, they are still consumed, which means if someone were to get rid of the nops (as I did in TriHard) it causes the commands to consume bytecode that are not theirs, resulting in undefined behavior usually leading to softlocks. Folding the extra bytes into the macros means there's no chance of the extra bytes getting losts in scripts.
2019-02-24Name some common single-entry movementsPhlosioneer
2019-02-24Name a ton of commonly used event scriptsPhlosioneer
2019-02-16Use strings for map json trainer_type and trainer_sight_or_berry_tree_id fieldsMarcus Huderle
2019-01-31Convert map data to JSONMarcus Huderle
2019-01-29Define layout constantsMarcus Huderle
2019-01-02Fix merge conflictsTetrable
2019-01-02Finish off labelling flagsTetrable
2018-12-26Use map_header_flags macro (#483)Marcus Huderle
2018-12-21improve goto_if macrosMelody
2018-12-07Use normal apostrophes like adultsMelody
2018-12-02adds constants, cleans up callstd and msgbox codeMelody
* adds some constants for standard script names and messagebox types * replaces some callstd calls with msgbox calls where equivalent * replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-10-14Update All EVENT_OBJ_GFX ReferencesDeokishisu
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
2018-08-08Begin porting/decompiling field_specialsDiegoisawesome
2018-07-12Use map battle scene constants in map headersMarcus Huderle
2018-07-12Use map type constants in map headersMarcus Huderle
2018-07-12Use weather constants in map headersMarcus Huderle
2018-07-12Use region map section constants in map headersMarcus Huderle
2018-07-11Sync bg_event macros with pokerubyMarcus Huderle
2018-07-10Use movement type constants in object_event macrosMarcus Huderle
2018-06-20Move events and scripts into map dirsMarcus Huderle
2018-06-20Move 'map attributes' into 'layouts'Marcus Huderle
2017-12-22use internal song namessceptillion
2017-11-09Dump mapsDiegoisawesome