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path: root/data/maps/MossdeepCity_SpaceCenter_2F
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2021-11-18Reformat compare + goto_if/call_if to single statementsGriffinR
2021-11-16Handle optional arguments for warp commands, add WARP_ID_NONEGriffinR
2021-11-05Rename movement scripts to use Faster over Fastestcbt6
2021-07-20Remove address commentsGriffinR
2020-08-20Give songs meaningful english namesGriffinR
2020-06-22Add local object event ids for referenced objectsGriffinR
2020-04-28Use trainer type constantsGriffinR
2020-04-28Sync map header property names with pokefireredGriffinR
2020-01-08Merge branch 'master' into fix-eventobjGriffinR
2019-12-25Labels betterFontbane
2019-12-18Merge branch 'master' into fix-eventobjGriffinR
2019-12-17Merge branch 'master' into constants-fadeGriffinR
2019-12-15Merge branch 'master' into fix-eventobjGriffinR
2019-12-15Use fadescreen constantsGriffinR
2019-12-05Document a bit of Match CallGriffinR
2019-11-25Merge master into ObjEvent renameGriffinR
2019-11-25Document Frontier UtilGriffinR
2019-11-25Begin documenting Battle Pike and Frontier UtilGriffinR
2019-11-20Standardize EVENT_OBJECT to OBJECT_EVENTGriffinR
2019-11-20Standardize Event Object to Object EventGriffinR
2019-11-10Document some frontier util funcsGriffinR
2019-11-04Rename Grunts to use location-specific namesGriffinR
2019-11-02Use YES/NO constants for MSGBOX_YESNOGriffinR
2019-11-01Document aqua/magma area scriptsGriffinR
2019-10-07Merge branch 'master' into doc-incGriffinR
2019-10-07Use VAR_FACING constantsGriffinR
2019-10-06Document field_poisonGriffinR
2019-10-06Document common movementsGriffinR
2019-09-16Use misc ScrCmd constantsGriffinR
2019-08-17Rename movobjectoffscreen to copyobjectxytopermTustin2121
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-05rename town/city varsGriffinR
2019-04-22Fix some labels and include decorations.hFontbane
Include decorations.h in shop.c Include decorations.h in event_scripts.s
2019-04-22Doc most OnTransitionsFontbane
2019-03-02Merge pull request #587 from Phlosioneer/document-all-event-varshuderlem
Document all event vars
2019-02-27Name more unknown varsPhlosioneer
2019-02-26Merge branch 'master' into multiplayer-stuffPhlosioneer
2019-02-25Merge pull request #574 from Phlosioneer/event-varshuderlem
Event vars
2019-02-25Update map script filesPhlosioneer
2019-02-25Merge branch 'master' into event-varsPhlosioneer
2019-02-24Name some common single-entry movementsPhlosioneer
2019-02-22Finish moving pokeruby varsPhlosioneer
2019-02-18Merge branch 'master' into multiplayer-stuffPhlosioneer
2019-02-18Clean up mistakes and bad formattingPhlosioneer
2019-02-16Use strings for map json trainer_type and trainer_sight_or_berry_tree_id fieldsMarcus Huderle
2019-02-10Reverse engineered many of the multiplayer eventsPhlosioneer
Some corrections to the way events are handled and identified.
2019-01-31Convert map data to JSONMarcus Huderle
2019-01-29Define layout constantsMarcus Huderle
2019-01-29Document trainer approach funcs, and use movement type constants in scriptsMarcus Huderle
2019-01-02Fix merge conflictsTetrable
2019-01-02Finish off labelling flagsTetrable