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2022-01-12Use MON_GIVEN_TO_ constants for givemonGriffinR
2021-11-18Reformat compare + goto_if/call_if to single statementsGriffinR
2021-11-17Add STR_VAR_# ids to string buffer macrosGriffinR
2021-11-05Rename movement scripts to use Faster over Fastestcbt6
2021-07-20Remove address commentsGriffinR
2020-08-20Give songs meaningful english namesGriffinR
2020-06-22Add local object event ids for referenced objectsGriffinR
2020-04-28Use trainer type constantsGriffinR
2020-04-28Sync map header property names with pokefireredGriffinR
2020-01-08Merge branch 'master' into fix-eventobjGriffinR
2019-12-25Labels betterFontbane
2019-12-18Merge branch 'master' into fix-eventobjGriffinR
2019-12-15Use fadescreen constantsGriffinR
2019-12-06Merge master into ObjEvent renameGriffinR
2019-12-06Sync weather namesGriffinR
2019-11-20Standardize EVENT_OBJECT to OBJECT_EVENTGriffinR
2019-11-20Standardize Event Object to Object EventGriffinR
2019-11-04Rename Grunts to use location-specific namesGriffinR
2019-11-02Use YES/NO constants for MSGBOX_YESNOGriffinR
2019-11-01Document aqua/magma area scriptsGriffinR
2019-10-22Document pc_transfer.incGriffinR
2019-09-17Merge branch 'master' into document-eventscriptsGriffinR
2019-09-16Use misc ScrCmd constantsGriffinR
2019-09-03Merge branch 'master' into document-eventscriptsGriffinR
2019-08-17Rename movobjectoffscreen to copyobjectxytopermTustin2121
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-14initial event_scripts documentationGriffinR
2019-05-13Use species constants for VAR_TEMP_1 before givemonFontbane
2019-04-22Fix some labels and include decorations.hFontbane
Include decorations.h in shop.c Include decorations.h in event_scripts.s
2019-04-22Doc most OnTransitionsFontbane
2019-03-23EventScript and Text DocumentationFontbane
In event_script.s. Also renamed a couple events for consistency/detail.
2019-02-27Name most event scripts related to unusual weatherPhlosioneer
2019-02-27Reverse engineer unusual weather eventsPhlosioneer
2019-02-25Update map script filesPhlosioneer
2019-02-24Name some common single-entry movementsPhlosioneer
2019-02-24Name a ton of commonly used event scriptsPhlosioneer
2019-02-16Use strings for map json trainer_type and trainer_sight_or_berry_tree_id fieldsMarcus Huderle
2019-01-31Convert map data to JSONMarcus Huderle
2019-01-29Define layout constantsMarcus Huderle
2019-01-29Document trainer approach funcs, and use movement type constants in scriptsMarcus Huderle
2019-01-02Fix merge conflictsTetrable
2019-01-02Finish off labelling flagsTetrable
2018-12-26Use map_header_flags macro (#483)Marcus Huderle
2018-12-21improve call_if macrosMelody
2018-12-21improve goto_if macrosMelody
2018-12-19update applymovement to remove magic numbersMelody
2018-12-07Use normal apostrophes like adultsMelody
2018-12-02trainerbattle_normal → trainerbattle_singleMelody
* trainerbattle_normal → trainerbattle_single * TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE * improves the macro documentation a little
2018-12-02cleans up trainer battle scriptsMelody
* adds battle type macros * adds `trainerbattle_normal` macro * adds `trainerbattle_double` macro * adds rematch macros * adds no intro macro
2018-12-02adds constants, cleans up callstd and msgbox codeMelody
* adds some constants for standard script names and messagebox types * replaces some callstd calls with msgbox calls where equivalent * replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-10-19finish event object flagsgarak