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path: root/data/maps/SlateportCity_Harbor
AgeCommit message (Collapse)Author
2021-11-18Reformat compare + goto_if/call_if to single statementsGriffinR
2021-11-16Handle optional arguments for warp commands, add WARP_ID_NONEGriffinR
2021-11-15Start event macro comment updatesGriffinR
2021-11-05Rename movement scripts to use Faster over Fastestcbt6
2021-07-20Remove address commentsGriffinR
2021-03-31Use bool for multichoice ignoreBPressGriffinR
2021-02-14Fix Lilcove Motel typosSphericalIce
2020-08-20Give songs meaningful english namesGriffinR
2020-06-22Add local object event ids for referenced objectsGriffinR
2020-04-28Use trainer type constantsGriffinR
2020-04-28Sync map header property names with pokefireredGriffinR
2020-01-13Merge branch 'master' of https://github.com/pret/pokeemerald into fix-eventobjGriffinR
2020-01-12Give/Take to Add/Remove for silent script macrosGriffinR
2020-01-11Port some macro/script fixes from pokefireredGriffinR
2019-11-20Standardize EVENT_OBJECT to OBJECT_EVENTGriffinR
2019-11-20Standardize Event Object to Object EventGriffinR
2019-11-14Document SS Tidal scriptsGriffinR
2019-11-09Document Slateport scriptsGriffinR
2019-11-02Use YES/NO constants for MSGBOX_YESNOGriffinR
2019-10-07Merge branch 'master' into doc-incGriffinR
2019-10-07Use VAR_FACING constantsGriffinR
2019-10-06Document common movementsGriffinR
2019-09-19Remainder of script_menu documentationGriffinR
2019-09-19Document more script_menu, lilycove harborGriffinR
2019-09-19Document multichoice idsGriffinR
2019-08-17Rename movobjectoffscreen to copyobjectxytopermTustin2121
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-04-22Fix some labels and include decorations.hFontbane
Include decorations.h in shop.c Include decorations.h in event_scripts.s
2019-04-22Doc most OnTransitionsFontbane
2019-02-25Merge pull request #574 from Phlosioneer/event-varshuderlem
Event vars
2019-02-25Update map script filesPhlosioneer
2019-02-25Merge branch 'master' into event-varsPhlosioneer
2019-02-24Name some common single-entry movementsPhlosioneer
2019-02-24Name a ton of commonly used event scriptsPhlosioneer
2019-02-22Finish moving pokeruby varsPhlosioneer
2019-02-16Use strings for map json trainer_type and trainer_sight_or_berry_tree_id fieldsMarcus Huderle
2019-02-16use strings for map json coord_event var_valuegarak
2019-01-31Convert map data to JSONMarcus Huderle
2019-01-29Define layout constantsMarcus Huderle
2019-01-29Document trainer approach funcs, and use movement type constants in scriptsMarcus Huderle
2019-01-02Fix merge conflictsTetrable
2019-01-02Finish off labelling flagsTetrable
2018-12-26Use map_header_flags macro (#483)Marcus Huderle
2018-12-24use player constant in obj script commandsMelody
2018-12-21improve call_if macrosMelody
2018-12-21improve goto_if macrosMelody
2018-12-19update applymovement to remove magic numbersMelody
2018-12-07Use normal apostrophes like adultsMelody
2018-12-02adds constants, cleans up callstd and msgbox codeMelody
* adds some constants for standard script names and messagebox types * replaces some callstd calls with msgbox calls where equivalent * replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-10-19clean flags and remove temp macrogarak
2018-10-18more event flagsgarak