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battle_anim.h
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Author
2018-11-25
Decompile rock
Marcus Huderle
2018-11-19
Decompile all of battle_anim_utility_funcs
Marcus Huderle
2018-11-07
Fix incorrect compressed types, part 2
Diegoisawesome
2018-10-25
finish 80FE840 data (almost)
garak
2018-10-24
fire, electric, ice data
garak
2018-10-24
effects_2 and water data
garak
2018-10-23
finish effects_1 data
garak
2018-10-23
begin 80FE840 data
garak
2018-10-21
Merge branch 'master' into sprite-tags
garak
2018-10-21
begin ANIM_TAG port
garak
2018-10-19
Merge remote-tracking branch 'upstream/master' into pan-constants
garak
2018-10-19
use sound panning constants in battle_anim_scripts
garak
2018-10-07
port 80d51ac
DizzyEggg
2018-10-07
Decompile battle_anim_80A9C70
DizzyEggg
2018-10-07
battle anim 80a5c6c decompiled
DizzyEggg
2018-10-06
Start porting ruby battle anim file
DizzyEggg
2018-05-10
through sub_80DB174
PikalaxALT
2018-04-18
almost decomp sound tasks battle anim
DizzyEggg
2018-02-07
move battle vars to c file
DizzyEggg
2018-02-06
GetBattlerSpriteId -> GetAnimBattlerSpriteId
camthesaxman
2018-02-06
more renaming
camthesaxman
2018-02-05
rename bank to battler
camthesaxman
2018-01-16
identity -> position
camthesaxman
2017-12-31
dump battle animation scripts
DizzyEggg
2017-12-02
pokeball file is decompiled
DizzyEggg
2017-12-02
start working on pokeball
DizzyEggg
2017-11-04
battle 7 is decompiled
DizzyEggg
2017-10-26
battle controller opponent is done
DizzyEggg
2017-10-22
player battle controller is done
DizzyEggg
2017-10-20
battle interface review changes
DizzyEggg
2017-10-20
review battle anim changes
DizzyEggg
2017-10-15
battle anim file is decompiled
DizzyEggg
2017-10-14
more of battle anim done
DizzyEggg
2017-10-14
start working on battle anim
DizzyEggg
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