Age | Commit message (Collapse) | Author |
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Use sound pan constants in data/battle_anim_scripts.s
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Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
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Document battle animation scripts
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pokeruby
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https://github.com/DizzyEggg/pokeemerald into factory-data
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on Map Section ID enum rather than order dependent.
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... to match pokeruby
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include/constants/event_object_movement_constants.h
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