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field_effect.h
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Author
2020-06-29
Continue documenting overworld/field effects
GriffinR
2020-06-23
Document some overworld and field effects
GriffinR
2019-12-17
Document some warp/field screen effect
GriffinR
2019-10-25
Document party_menu first pass
GriffinR
2019-04-05
Clean up data headers
DizzyEggg
2019-03-02
Eliminate more externs
Phlosioneer
2019-02-08
Cleanup externs in overworld.c
Marcus Huderle
2018-11-13
Move field effects enum to defines
Slawter666
2018-11-12
Merge branch 'master' of https://github.com/pret/pokeemerald into synchronise
Slawter666
2018-11-06
Finish decompiling/porting script_menu
Diegoisawesome
2018-10-17
Further synchronisation
Slawter666
2018-09-15
More of slot machine
DizzyEggg
2018-08-10
Continue decompiling field_specials
Diegoisawesome
2018-06-16
cut field effect is decompiled and documented
DizzyEggg
2018-06-13
Bring all movement function names up-to-date with pokeruby
Marcus Huderle
2018-06-11
Rebrand 'map object' and 'field object' to 'event object'
Marcus Huderle
2018-06-11
Move all field object data into src/data and event_object_movement.c
Marcus Huderle
2018-05-10
Finish porting/decompiling field_effect.c
Diegoisawesome
2018-05-10
Begin porting field_effect
Diegoisawesome
2018-02-15
Merge branch 'master' of https://github.com/pret/pokeemerald
KDSKardabox
2018-02-13
Finish fldeff_strength.s
KDSKardabox
2018-02-11
decompile main_menu
golem galvanize
2018-01-23
Decompile naming_screen.c
Diegoisawesome
2018-01-14
fix battle transition conflicts
DizzyEggg
2018-01-02
more work on battle transition
DizzyEggg
2018-01-01
Review fixes
Diegoisawesome
2017-12-18
decompile trainer see
DizzyEggg
2017-11-01
Decompile remaining functions in region_map
PikalaxALT
2017-10-12
Port/decomp scrcmd
Diegoisawesome
2017-09-16
Fix header guards
PikalaxALT
2017-09-15
BerryTree
scnorton