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field_player_avatar.c
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Author
2019-03-08
Merge branch 'master' into extern-cleanup
Phlosioneer
2019-03-02
Rename macro with correct name for pixel values
Phlosioneer
2019-03-02
Eliminate more externs
Phlosioneer
2019-02-22
Give window drawing functions better names
Phlosioneer
2019-02-21
Improve window palette macros
Phlosioneer
2019-02-11
Document main_menu state machine, name window constants
Phlosioneer
The new names for the constants (and newly named functions) give a much better understanding of what the window system is trying to do.
2019-02-01
Fix field player avatar fakmatch
DizzyEggg
2018-12-29
Cleanup formatting
Marcus Huderle
2018-12-29
Use EVENT_OBJ_ID_PLAYER in C code
Marcus Huderle
2018-12-24
asm party and fldeff clean-up
DizzyEggg
2018-12-15
Up to sub 0x80ce580
DizzyEggg
2018-11-18
Party Size and Num Stats
DizzyEggg
2018-11-13
Move field effects enum to defines
Slawter666
2018-11-03
Minor labelling of field effects
Slawter666
2018-10-21
Merge branch 'master' of https://github.com/pret/pokeemerald into synchronise
Slawter666
2018-10-19
Finish porting/decompiling field_player_avatar
Diegoisawesome
2018-10-17
Further synchronisation
Slawter666
2018-10-16
Begin synchronising with pokeruby
Slawter666
2018-10-14
Move HEAP_SIZE to malloc and use void instead of empty argument list
DizzyEggg
2018-10-04
Move metatile behavior constants to include/constants and sync closer to ↵
Marcus Huderle
pokeruby
2018-09-06
Move remaining field_player_avatar data across
Slawter666
2018-09-06
Move field_player_avatar data to C
Slawter666
2018-08-12
apply some changes
MCboy
2018-07-25
Update field_player_avatar.c
MCboy
2018-07-25
Update field_player_avatar.c
MCboy
2018-07-25
made file better ?
MCboy
2018-07-24
decompiled a bunch of functions
MCboy
i also made TryInterruptEventObjectSpecialAnim functionally equivalent tho its still nonmatching so i need help with that
2018-07-21
ported code over from pokeruby
MCboy
2018-07-20
decompile more code
MCboy
1 non matching need help
2018-07-19
decompile player_field_avatar
MCboy