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script_menu.c
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Author
2021-11-16
Continue updating event macro comments
GriffinR
2021-11-04
Finish menu documentation
GriffinR
2021-11-03
Text clean-up, TEXT_SPEED_FF to TEXT_SKIP_DRAW
GriffinR
2021-11-03
Start remaining menu documentation
GriffinR
2021-11-03
Add COPYWIN constants
GriffinR
2021-10-30
Add font id constants
GriffinR
2021-04-23
Document Battle Pyramid Bag
GriffinR
2021-02-24
Use TASK_NONE constant
GriffinR
2020-09-04
Switch to button macros
PokeCodec
2020-06-10
Begin item_menu.c cleanup
Sierraffinity
2020-03-03
Clarify event ticket flag names
GriffinR
2019-09-19
Clean up script_menu documentation
GriffinR
2019-09-19
Remainder of script_menu documentation
GriffinR
2019-09-19
Document more script_menu, lilycove harbor
GriffinR
2019-09-19
Document multichoice ids
GriffinR
2019-09-18
Initial script_menu documentation
GriffinR
2019-09-17
Document some field_specials data
GriffinR
2019-09-05
Changed names.
Eduardo Quezada D'Ottone
2019-09-05
Documented Mechadoll answers.
Eduardo Quezada D'Ottone
2019-08-21
minor fixes
GriffinR
2019-06-26
Modernize code
PikalaxALT
2019-04-02
Document a bit of script menu and battle anims
DizzyEggg
2019-03-08
Merge branch 'master' into extern-cleanup
Phlosioneer
2019-03-02
Rename macro with correct name for pixel values
Phlosioneer
2019-03-02
Eliminate more externs
Phlosioneer
2019-02-26
Fix backwards names
Phlosioneer
2019-02-22
Give window drawing functions better names
Phlosioneer
2019-02-21
Improve window palette macros
Phlosioneer
2019-02-11
Document main_menu state machine, name window constants
Phlosioneer
2019-02-02
Fix Menu and List Menu input defines
DizzyEggg
2019-01-13
Move some vars to C
DizzyEggg
2019-01-13
Decompile trainer hill
DizzyEggg
2019-01-02
Finish off labelling flags
Tetrable
2018-12-16
6k left
DizzyEggg
2018-11-07
Thanks Egg
Diegoisawesome
2018-11-07
Diego pls
DizzyEggg
2018-11-06
Finish decompiling/porting script_menu
Diegoisawesome
2018-11-05
r5/r6 swap on sub_80E2578
Diegoisawesome
2018-10-31
Continue script_menu.c
Diegoisawesome
2017-10-02
BSS: field_screen, field_effect, pokemon_storage_system, fldeff_cut, script_menu
PikalaxALT