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path: root/src/starter_choose.c
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2022-01-11Move starter choose out of interface/miscGriffinR
2021-11-13Merge pull request #1547 from GriffinRichards/doc-sounddataGriffinR
Clean up sound, add CRY_MODE constants
2021-11-07Disambiguate cry functionsGriffinR
2021-11-03Propagate BG_COORD constantsGriffinR
2021-10-30Add font id constantsGriffinR
2021-10-18Clean up trainer_pokemon_spritesGriffinR
2021-09-14Add TAG_NONEGriffinR
2021-07-07Flatten pos fields in struct SpritePikalaxALT
2021-04-15More usage of DISPLAY constantsGriffinR
2021-04-09standardize "grey" to "gray"Kurausukun
2021-02-24Add palette selection constantsGriffinR
2021-02-24Use TASK_NONE constantGriffinR
2021-02-24Use WINDOW_NONE constantGriffinR
2021-01-19Remove unused local variables and functionsGriffinR
2020-10-01Replace POKEMON_SLOTS_NUMBERGriffinR
2020-07-18Merge branch 'master' into doc-overworldGriffinR
2020-07-06Document starter_choose.cGriffinR
2020-06-23Document some overworld and field effectsGriffinR
2020-06-10Begin item_menu.c cleanupSierraffinity
2020-01-15Use SHINY_ODDS macro where intendedSebastian Gabl
The 3 locations where SHINY_ODDS was added generate mon sprites for display in the dex, at game start and on starter choice. The arguments are intended for otId but in this case they are set to the same value as SHINY_ODDS to prevent the pictures created from using the shiny palette.
2019-12-10Document misc strings and text colorsGriffinR
2019-12-06Use ST_OAM constants for OamData definitionsGriffinR
2019-06-26Fix/suppress warnings when building with gcc-8PikalaxALT
2019-04-07Merge branch 'master' into contest-ai-cleanupPhlosioneer
2019-04-05Clean up data headersDizzyEggg
2019-04-04RGB ConstantsPhlosioneer
2019-03-16Use constants for Oam .shape and .size fieldsPhlosioneer
Also some general formatting fixes for constants.
2019-03-02Rename macro with correct name for pixel valuesPhlosioneer
2019-02-22Give window drawing functions better namesPhlosioneer
2019-02-21Improve window palette macrosPhlosioneer
2019-02-21Merge branch 'master' into main-menu-state-machinePhlosioneer
2019-02-17use BG_SCREEN_ADDR macro for tilemap addressesgarak
2019-02-11Document main_menu state machine, name window constantsPhlosioneer
The new names for the constants (and newly named functions) give a much better understanding of what the window system is trying to do.
2018-12-26Fix bldcnt gpu reg argsDizzyEggg
2018-12-173.5 asm leftDizzyEggg
2018-11-06Merge remote-tracking branch 'pret/master' into script_menuDiegoisawesome
2018-11-05r5/r6 swap on sub_80E2578Diegoisawesome
2018-10-27Window priority to window bgDizzyEggg
2018-10-21Fix LZ compressed data alignmentDiegoisawesome
2018-09-09Merge branch 'decompile_frontier_2' of ↵Slawter666
https://github.com/DizzyEggg/pokeemerald into factory-data
2018-09-08Standartize AddTextPrinterParametrized functions,DizzyEggg
2018-09-06Move starter_choose data to CSlawter666
2018-09-03More Battle FactoryDizzyEggg
2018-08-19battle dome cards sensibly renamedDizzyEggg
2018-08-12Prepare learn_move for mergeDiegoisawesome
2018-07-16Merge with masterDizzyEggg
2018-07-15Document list_menu.c and main_menu.cDiegoisawesome
2018-06-17label and document battle windowsDizzyEggg
2018-02-17Decompile creditsDiegoisawesome
2018-01-21option menu fix conflictsDizzyEggg