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title_screen.c
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Author
2021-12-28
Rename generic title screen tilemaps
GriffinR
2021-10-27
Label remaining symbols in graphics.c
GriffinR
2021-10-09
More battle doc, add battle window ids
GriffinR
2021-08-24
Removed trailing spaces in the most relevant files
LOuroboros
2021-07-07
Flatten pos fields in struct Sprite
PikalaxALT
2021-04-15
Misc reg constant cleanup
GriffinR
2021-04-15
More usage of WININ/OUT constants
GriffinR
2021-04-15
More usage of DISPLAY constants
GriffinR
2021-03-28
Document intro, start intro_credits/credits
GriffinR
2021-02-24
Add palette selection constants
GriffinR
2020-09-04
Switch to button macros
PokeCodec
2020-08-20
Give songs meaningful english names
GriffinR
2020-04-24
Add tilemap rendering capability to gbagfx
PikalaxALT
2020-04-15
Remove debug sound check.
PlatinumMaster
2020-04-15
Finalized pull request.
PlatinumMaster
2019-12-06
More usage of ST_OAM constants and SPRITE macros
GriffinR
2019-12-06
Use ST_OAM constants for OamData definitions
GriffinR
2019-04-04
RGB Constants
Phlosioneer
2019-03-16
Use constants for Oam .shape and .size fields
Phlosioneer
2019-03-16
Ranges are magic
Phlosioneer
2019-03-16
Document the water droplet data.
Phlosioneer
2019-02-17
use BG_SCREEN_ADDR macro for tilemap addresses
garak
2019-02-16
use BG_CHAR_ADDR define
garak
2019-02-09
Document the intro movie state machine
Phlosioneer
2018-12-26
Fix Bldalpha args
DizzyEggg
2018-12-26
Fix bldcnt gpu reg args
DizzyEggg
2018-12-17
3.5 asm left
DizzyEggg
2018-12-06
Remove uses of INVALID_ defines, clean up some arrays with constants, and spa...
nullableVoidPtr
2018-11-19
Decompile all of battle_anim_utility_funcs
Marcus Huderle
2018-10-21
Fix LZ compressed data alignment
Diegoisawesome
2018-07-15
Document list_menu.c and main_menu.c
Diegoisawesome
2018-05-11
Use song constants
Diegoisawesome
2018-02-04
decompile title screen
DizzyEggg