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2020-07-14Merge pull request #1082 from GriffinRichards/add-flagvarsaveGriffinR
Allow flag/var counts to be updated alongside values
2020-07-14Merge pull request #1094 from DizzyEggg/renameGriffinR
Give proper names to some functions
2020-07-14Merge pull request #1080 from AsparagusEduardo/EndBallsGriffinR
Created constant for easier Ball Expansion.
2020-07-14Give proper names to some functionsDizzyEggg
2020-07-13Clean up some frontier mon use in battle factoryGriffinR
2020-07-12Renamed constant,Eduardo Quezada
2020-07-11Fix some UB exposed with GCC 10.1.0PikalaxALT
2020-07-09Update pokemon.cFlametix
2020-07-08Merge branch 'master' of https://github.com/pret/pokeemerald into ↵GriffinR
add-flagvarsave
2020-07-08Merge branch 'master' into doc-overworldGriffinR
2020-07-08Merge branch 'master' into add-localidsGriffinR
2020-07-08Merge branch 'master' of https://github.com/pret/pokeemerald into doc-confettiGriffinR
2020-07-08Merge pull request #1069 from GriffinRichards/doc-linkPikalaxALT
Document linking
2020-07-08Merge pull request #1087 from ipatix/fix_aggressive_loop_optimizationsPikalaxALT
fix aggressive loop optimizations
2020-07-07Match CreatePokeDexListPokeCodec
Cherry-picked from the pret Ruby repo
2020-07-06Document starter_choose.cGriffinR
2020-07-06Fix elevator metatile typoGriffinR
2020-07-05fix aggressive loop optimizationsMichael Panzlaff
Previously, aggressive loop optimizations with a new compiler were not possible due to undefined behaviour at end of arrays. A macro "UBFIX" is added to allow ifdefs for fixes which resolve undefined behavior. For example newer GCC versions will detect various bugs in the original game code and will otherwise not compile with -Werror.
2020-07-02Document unk_transitionGriffinR
2020-07-02Clean up field effect docGriffinR
2020-07-02Eliminate METATILE_ID() macroGriffinR
2020-06-29Document misc field controlGriffinR
2020-06-29Label fishing effect functionsGriffinR
2020-06-29Document more misc field effectsGriffinR
2020-06-29Continue documenting overworld/field effectsGriffinR
2020-06-26Use charmap constants for PLAY_SEGriffinR
2020-06-24Allow flag/var counts to be updated alongside valuesGriffinR
2020-06-23Document some overworld and field effectsGriffinR
2020-06-22Add local object event ids for referenced objectsGriffinR
2020-06-21Created constant for easier Ball Expansion.Eduardo Quezada
2020-06-18Specify confetti util nameGriffinR
2020-06-18Rename contest_link_80FC4F4, 80F57C4, and 81D9DE4GriffinR
2020-06-18Document contest resultsGriffinR
2020-06-17Rename rom_81520A8GriffinR
2020-06-17Document confettiGriffinR
2020-06-15Remove some unneeded link fillerGriffinR
2020-06-13Merge branch 'master' into doc-linkGriffinR
2020-06-10Merge pull request #1074 from Sierraffinity/item-menu-cleanupSierra A
Begin item_menu.c cleanup
2020-06-10Merge pull request #1075 from Sierraffinity/masterSierra A
Fix out of bounds array access in intro Groudon segment
2020-06-10Merge branch 'master' into doc-linkGriffinR
2020-06-10Second pass on documenting union roomGriffinR
2020-06-10Fix out of bounds array access in intro Groudon segmentSierraffinity
2020-06-10Merge pull request #1071 from PokeCF/patch-3Sierra A
Unnest if statements
2020-06-10Begin item_menu.c cleanupSierraffinity
2020-06-10Match sub_80F0708nullableVoidPtr
Special thanks to @kazblox
2020-06-08Unnest if statementsPokeCF
Overall, it is generally considered bad style to continually nest loops. However, if this is what the decompiler outputted, then why bother touching it? However, this can be rewritten as returning early if the playtime is less than 60. The reason for this is not because of the original code, but because it looks better, has the same output, and is easier to understand.
2020-06-08Some link rfu cleanup / link.c documentationGriffinR
2020-06-08Document link_rfu_3.cGriffinR
2020-06-07Sync link_rfu_2.cGriffinR
2020-06-06Document cable_club.cGriffinR