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|  | Trainer hill isn't anywhere close to done, but I figured out enough
to name the VAR. That's all this PR should do. | 
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|  | Must have forgotten to check FillWindowPixelRect. | 
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|  | do {} while(0); | 
|  | Decompile more easy_chat.c | 
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|  | Documented/polished pokemon_summary_screen.c | 
|  | Document the weather state functions | 
|  | Event vars | 
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|  | Most of these are referenced via offsets, like the HP bar, which uses [0 pixels] + (number of pixels) to reference which chunk to draw. Each corresponds to a 16x16 pixel in the graphic named. Up to you guys if you want to rename the constants. | 
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|  | Mostly variables mislabeled as global and some formerly unknown stuff. | 
|  | pokenav |