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Author
2017-09-07
sprite_new
PikalaxALT
2017-09-07
AddPseudoFieldObject
PikalaxALT
2017-09-07
MakeObjectTemplateFromFieldObjectTemplate
PikalaxALT
2017-09-07
make lots of define files
DizzyEggg
2017-09-07
Decompiled librfu to STWI_send_CP_EndREQ
shinyquagsire23
2017-09-07
Begin librfu decompilation
shinyquagsire23
2017-09-06
Almost perfect now but r8 and r12 are flipped
Diegoisawesome
2017-09-06
Stuck on CopyToBgTilemapBufferRect
Diegoisawesome
2017-09-06
Slight touching up of data3.s; denote boundaries of data/field_map_obj.s for ↵
PikalaxALT
future split
2017-09-06
Through MakeObjectTemplateFromFieldObjectGraphicsInfo
PikalaxALT
2017-09-06
SpawnSpecialFieldObject
PikalaxALT
2017-09-06
SpawnFieldObject
PikalaxALT
2017-09-06
SpawnFieldObjectInternal
PikalaxALT
2017-09-06
unref_sub_808D958
scnorton
2017-09-06
RemoveFieldObjectInternal
scnorton
2017-09-06
RemoveFieldObject
scnorton
2017-09-06
Static
scnorton
2017-09-06
GetAvailableFieldObjectSlot
scnorton
2017-09-06
unref_sub_808D77C
scnorton
2017-09-06
label pokemon3.s
DizzyEggg
2017-09-06
split item effects and organize sym ewram
DizzyEggg
2017-09-06
InitFieldObjectStateFromTemplate (nonmatching, same as ruby)
scnorton
2017-09-06
make it compile
DizzyEggg
2017-09-06
label pokemon2 and some box stuff
DizzyEggg
2017-09-06
start porting pokemon1
DizzyEggg
2017-09-06
GetFieldObjectIdByLocalIdAndMapInternal; rename gUnknown_02037350 to gMapObjects
scnorton
2017-09-06
GetFieldObjectIdByXY
scnorton
2017-09-06
TryGetFieldObjectIdByLocalIdAndMap
scnorton
2017-09-06
sub_808D4F4
scnorton
2017-09-06
sub_808D450
scnorton
2017-09-06
sub_808D438
scnorton
2017-09-06
npcs_clear_ids_and_state
scnorton
2017-09-06
npc_clear_ids_and_state
PikalaxALT
2017-09-06
Spawn source files for Field Map Obj
PikalaxALT
2017-09-05
name some pokemon and battle labels
DizzyEggg
2017-09-05
start start menu decomp
DizzyEggg
2017-09-05
really clean up battle ai
DizzyEggg
2017-09-05
Continue work on bg.s
Diegoisawesome
2017-09-04
Begin disassembling bg.s
Diegoisawesome
2017-09-04
decomp calc dmg and clean up battle ai
DizzyEggg
2017-09-04
begin load_save.c
DizzyEggg
2017-09-04
split battle rodata
DizzyEggg
2017-09-04
split and label
DizzyEggg
2017-09-03
begin new save.c, label lots of things
DizzyEggg
2017-09-03
move ram save variables to C
DizzyEggg
2017-09-03
begin save.s decomp, thanks revo!
DizzyEggg
2017-09-03
decompile label more of item.s
DizzyEggg
2017-09-03
begin decompiling item.s
DizzyEggg
2017-09-02
move variables to rtc.c
DizzyEggg
2017-09-02
decompile rtc
DizzyEggg
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