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2020-10-26Merge branch 'master' into revertsaaaaaa123456789
2020-10-26re-match BattleIntroOpponent1SendsOutMonAnimationKurausukun
a lot of functions and a bit of data had to be moved from battle_main.c to battle_util.c; I have added a note to battle_util.c stating the reason for this
2020-10-26port MovementAction_StoreAndLockAnim_Step0 fixKurausukun
2020-10-26port PrintMonWeight fakematch fixKurausukun
2020-10-26port sub_80C6104 fakematch fixKurausukun
2020-10-26port TrendyPhraseIdOld fakematch fixKurausukun
2020-10-26port InitPaintingMonOamData fakematch fixKurausukun
2020-10-26port BerryCrushCommand_BeginNormalPaletteFade fixKurausukun
2020-10-26port Cmd_forcerandomswitch fakematch fixKurausukun
2020-10-26port ReceiveDaycareMailData fakematch fixKurausukun
2020-10-26port sub_8181C2C fakematching fixKurausukun
2020-10-26port sub_806F160 fakematch fixKurausukun
2020-10-25port GetFrontierOpponentClass fakematch fixKurausukun
2020-10-25re-match sub_81D5F58Kurausukun
2020-10-25port HasNoMonsToSwitch fakematch fix (from #1181)Kurausukun
2020-10-25port Phase2_FrontierLogoWave_Func4 fixKurausukun
2020-10-25port ModifyStatByNature fakematch fix (from #1179)Kurausukun
2020-10-25re-match CheckBagHasSpace (from #1179)Kurausukun
2020-10-23port fix for UpdateSaveAddresses (from #1177)Kurausukun
2020-10-23re-match sub_81C79BC (from #1177)Kurausukun
also re-define RBG macros
2020-10-23re-match SetSearchRectHighlight (from #1177)Kurausukun
2020-10-23re-match sub_81BF2B8 (from $1177)Kurausukun
2020-10-23re-match CreateFrontierBrainPokemon (from #1177)Kurausukun
2020-10-23re-match DrawResultsTextWindow (from #1177)Kurausukun
2020-10-23re-match TryPutLinkBattleTvShowOnAir (from #1177)Kurausukun
2020-10-23re-match GetTypeEffectivenessPoints (from #1177)Kurausukun
2020-10-23re-match Cmd_unknown_24 (from #1140)Kurausukun
changes to data structs are necessary. other things that look unnecessary, like the order of operands, are also necessary. fuck this function.
2020-10-22port fakematch fixes from #1155Kurausukun
2020-10-22re-match _InitContestMonPixels (from #1153)Kurausukun
2020-10-22remove naked asm (oops)Kurausukun
2020-10-22re-match GetConnectedChildStrengthKurausukun
2020-10-21Eliminate goto in ItemUseCB_MedicineThomas Winwood
2020-10-21re-match battle_anim_water functions (from #1136)Kurausukun
2020-10-21re-match GLYPH_COPYKurausukun
2020-10-21re-match battle_anim_flying functions (from #1126)Kurausukun
2020-10-21re-do "match function signatures" (from #1119)Kurausukun
not a matching, but I don't see why we shouldn't do this
2020-10-19re-match CreateWaterPulseRingBubblesKurausukun
2020-10-19re-match InitObjectEventStateFromTemplateKurausukun
2020-10-19re-match RotateAuroraRingColors_StepKurausukun
2020-10-19re-remove extra semicolons (from #1104)Kurausukun
2020-10-16Remove newlineKurausukun
2020-10-16formattingKurausukun
2020-10-16[LEAK INFORMED] match FadeOutBodyKurausukun
2020-10-11Merge pull request #1229 from ghoulslash/documentGriffinR
start pokenav documentation
2020-10-11renamed pokenav graphics file fixesEvan
2020-10-11align pokenav task funcs and update some pokenav menu bg gfx filesEvan
2020-10-11Document gUnknown_03006298kageru
2020-10-10start pokenav documentationEvan
2020-10-05Add ITEM6_HEAL constants, change move flags to shiftsGriffinR
2020-10-02rewrite MultiBootWaitCycles as naked functionMichael Panzlaff
Before, when compiling MultiBootWaitCycles with O3 and MODERN=1, you might have run into problems during optimizations when the compiler tried to optimize the function, even if declared NOINLINE. When rewriting this function as NAKED function, this no longer happens as the optimizer will treat it as black box and compilation will resume.