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AgeCommit message (Collapse)Author
2020-07-02Clean up field effect docGriffinR
2020-07-02Eliminate METATILE_ID() macroGriffinR
2020-06-29Document misc field controlGriffinR
2020-06-29Label fishing effect functionsGriffinR
2020-06-29Document more misc field effectsGriffinR
2020-06-29Continue documenting overworld/field effectsGriffinR
2020-06-26Use charmap constants for PLAY_SEGriffinR
2020-06-24Allow flag/var counts to be updated alongside valuesGriffinR
2020-06-23Document some overworld and field effectsGriffinR
2020-06-22Add local object event ids for referenced objectsGriffinR
2020-06-21Created constant for easier Ball Expansion.Eduardo Quezada
2020-06-18Specify confetti util nameGriffinR
2020-06-18Rename contest_link_80FC4F4, 80F57C4, and 81D9DE4GriffinR
2020-06-18Document contest resultsGriffinR
2020-06-17Rename rom_81520A8GriffinR
2020-06-17Document confettiGriffinR
2020-06-15Remove some unneeded link fillerGriffinR
2020-06-13Merge branch 'master' into doc-linkGriffinR
2020-06-10Merge pull request #1074 from Sierraffinity/item-menu-cleanupSierra A
Begin item_menu.c cleanup
2020-06-10Merge pull request #1075 from Sierraffinity/masterSierra A
Fix out of bounds array access in intro Groudon segment
2020-06-10Merge branch 'master' into doc-linkGriffinR
2020-06-10Second pass on documenting union roomGriffinR
2020-06-10Fix out of bounds array access in intro Groudon segmentSierraffinity
2020-06-10Merge pull request #1071 from PokeCF/patch-3Sierra A
Unnest if statements
2020-06-10Begin item_menu.c cleanupSierraffinity
2020-06-10Match sub_80F0708nullableVoidPtr
Special thanks to @kazblox
2020-06-08Unnest if statementsPokeCF
Overall, it is generally considered bad style to continually nest loops. However, if this is what the decompiler outputted, then why bother touching it? However, this can be rewritten as returning early if the playtime is less than 60. The reason for this is not because of the original code, but because it looks better, has the same output, and is easier to understand.
2020-06-08Some link rfu cleanup / link.c documentationGriffinR
2020-06-08Document link_rfu_3.cGriffinR
2020-06-07Sync link_rfu_2.cGriffinR
2020-06-06Document cable_club.cGriffinR
2020-06-03Remove unnecessary commenthuderlem
2020-06-03shop: document some constants s.t. object events don't breakSBird
2020-06-03Document field_message_box.cGriffinR
2020-06-03Label union room battle trainerGriffinR
2020-06-03Document wireless_communication_status_screen.cGriffinR
2020-06-02Document union_room_battle.cGriffinR
2020-06-02Split wireless_communication_status_screen.c outGriffinR
2020-06-02Document union_room_chat.cGriffinR
2020-06-02its time to ddddddduelDizzyEggg
2020-06-02battle transitionsDizzyEggg
2020-06-02make battle transition OK ok Ok oKDizzyEggg
2020-06-01Revert "More transitions documentation"PikalaxALT
2020-06-01Document union_room_player_avatar.cGriffinR
2020-06-01More transitions documentationDizzyEggg
2020-05-31Document union_room.cGriffinR
2020-05-31Battle transition arrays easier to editDizzyEggg
2020-05-29Merge pull request #1061 from GriffinRichards/fix-eggPikalaxALT
Clear up misleading egg step name
2020-05-29Merge pull request #1027 from PikalaxALT/gbagfx_tilemapPikalaxALT
Add tilemap rendering capability to gbagfx
2020-05-27Clear up misleading egg step nameGriffinR