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|
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start AllocateBattleResrouces
AllocateBattleResrouces: @ 8056F28
push {r4-r6,lr}
ldr r5, =gBattleResources
ldr r6, =gBattleTypeFlags
ldr r0, [r6]
movs r1, 0x80
lsls r1, 19
ands r0, r1
cmp r0, 0
beq _08056F3E
bl sub_81D55D0
_08056F3E:
ldr r4, =gBattleStruct
movs r0, 0xA9
lsls r0, 2
bl AllocZeroed
str r0, [r4]
movs r0, 0x20
bl AllocZeroed
str r0, [r5]
movs r0, 0xA0
bl AllocZeroed
ldr r1, [r5]
str r0, [r1]
movs r0, 0x10
bl AllocZeroed
ldr r1, [r5]
str r0, [r1, 0x4]
movs r0, 0x24
bl AllocZeroed
ldr r1, [r5]
str r0, [r1, 0x8]
movs r0, 0x24
bl AllocZeroed
ldr r1, [r5]
str r0, [r1, 0xC]
movs r0, 0xC
bl AllocZeroed
ldr r1, [r5]
str r0, [r1, 0x10]
movs r0, 0x1C
bl AllocZeroed
ldr r1, [r5]
str r0, [r1, 0x14]
movs r0, 0x54
bl AllocZeroed
ldr r1, [r5]
str r0, [r1, 0x18]
movs r0, 0x24
bl AllocZeroed
ldr r1, [r5]
str r0, [r1, 0x1C]
ldr r4, =gUnknown_020244A0
movs r5, 0x80
lsls r5, 5
adds r0, r5, 0
bl AllocZeroed
str r0, [r4]
ldr r4, =gUnknown_020244A4
adds r0, r5, 0
bl AllocZeroed
str r0, [r4]
ldr r4, =gUnknown_0202305C
movs r0, 0x80
lsls r0, 6
bl AllocZeroed
str r0, [r4]
ldr r4, =gUnknown_02023060
adds r0, r5, 0
bl AllocZeroed
str r0, [r4]
ldr r0, [r6]
movs r1, 0x80
lsls r1, 20
ands r0, r1
cmp r0, 0
beq _08056FFA
ldr r0, =0x00004054
bl VarGet
lsls r0, 16
lsrs r0, 16
ldr r2, =gSaveBlock1Ptr
lsls r1, r0, 2
adds r1, r0
lsls r1, 5
ldr r0, =0x00001a9c
adds r1, r0
ldr r0, [r2]
adds r0, r1
bl CreateSecretBaseEnemyParty
_08056FFA:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end AllocateBattleResrouces
thumb_func_start FreeBattleResources
FreeBattleResources: @ 8057028
push {r4-r6,lr}
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 19
ands r0, r1
cmp r0, 0
beq _0805703C
bl sub_81D5694
_0805703C:
ldr r6, =gBattleResources
ldr r0, [r6]
cmp r0, 0
beq _080570D0
ldr r4, =gBattleStruct
ldr r0, [r4]
bl Free
movs r5, 0
str r5, [r4]
ldr r0, [r6]
ldr r0, [r0]
bl Free
ldr r0, [r6]
str r5, [r0]
ldr r0, [r0, 0x4]
bl Free
ldr r0, [r6]
str r5, [r0, 0x4]
ldr r0, [r0, 0x8]
bl Free
ldr r0, [r6]
str r5, [r0, 0x8]
ldr r0, [r0, 0xC]
bl Free
ldr r0, [r6]
str r5, [r0, 0xC]
ldr r0, [r0, 0x10]
bl Free
ldr r0, [r6]
str r5, [r0, 0x10]
ldr r0, [r0, 0x14]
bl Free
ldr r0, [r6]
str r5, [r0, 0x14]
ldr r0, [r0, 0x18]
bl Free
ldr r0, [r6]
str r5, [r0, 0x18]
ldr r0, [r0, 0x1C]
bl Free
ldr r0, [r6]
str r5, [r0, 0x1C]
bl Free
str r5, [r6]
ldr r4, =gUnknown_020244A0
ldr r0, [r4]
bl Free
str r5, [r4]
ldr r4, =gUnknown_020244A4
ldr r0, [r4]
bl Free
str r5, [r4]
ldr r4, =gUnknown_0202305C
ldr r0, [r4]
bl Free
str r5, [r4]
ldr r4, =gUnknown_02023060
ldr r0, [r4]
bl Free
str r5, [r4]
_080570D0:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end FreeBattleResources
thumb_func_start AdjustFriendshipOnBattleFaint
AdjustFriendshipOnBattleFaint: @ 80570F4
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _08057140
movs r0, 0x1
bl GetBankByIdentity
lsls r0, 24
lsrs r4, r0, 24
movs r0, 0x3
bl GetBankByIdentity
lsls r0, 24
lsrs r3, r0, 24
ldr r2, =gBattleMons
movs r0, 0x58
adds r1, r3, 0
muls r1, r0
adds r1, r2
adds r1, 0x2A
muls r0, r4
adds r0, r2
adds r0, 0x2A
ldrb r1, [r1]
ldrb r0, [r0]
cmp r1, r0
bls _0805714A
adds r4, r3, 0
b _0805714A
.pool
_08057140:
movs r0, 0x1
bl GetBankByIdentity
lsls r0, 24
lsrs r4, r0, 24
_0805714A:
ldr r2, =gBattleMons
movs r1, 0x58
adds r0, r4, 0
muls r0, r1
adds r0, r2
adds r3, r0, 0
adds r3, 0x2A
adds r0, r5, 0
muls r0, r1
adds r0, r2
adds r1, r0, 0
adds r1, 0x2A
ldrb r0, [r3]
ldrb r2, [r1]
cmp r0, r2
bls _080571B8
ldrb r1, [r1]
subs r0, r1
cmp r0, 0x1D
ble _08057198
ldr r1, =gBattlePartyID
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x8
bl AdjustFriendship
b _080571CE
.pool
_08057198:
ldr r1, =gBattlePartyID
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x6
bl AdjustFriendship
b _080571CE
.pool
_080571B8:
ldr r1, =gBattlePartyID
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x6
bl AdjustFriendship
_080571CE:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end AdjustFriendshipOnBattleFaint
thumb_func_start sub_80571DC
sub_80571DC: @ 80571DC
push {r4-r7,lr}
lsls r0, 24
lsrs r4, r0, 24
lsls r1, 24
lsrs r7, r1, 24
adds r0, r4, 0
bl GetBankSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
beq _08057248
movs r2, 0
ldr r6, =gBattlePartyID
lsls r3, r4, 1
ldr r5, =gUnknown_0203CF00
ldr r4, =gBattleStruct
_080571FE:
adds r0, r2, r5
ldr r1, [r4]
adds r1, r2, r1
adds r1, 0x60
ldrb r1, [r1]
strb r1, [r0]
adds r2, 0x1
cmp r2, 0x2
ble _080571FE
adds r0, r3, r6
ldrb r0, [r0]
bl pokemon_order_func
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
adds r0, r7, 0
bl pokemon_order_func
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl sub_81B8FB0
movs r2, 0
ldr r4, =gBattleStruct
ldr r3, =gUnknown_0203CF00
_08057236:
ldr r0, [r4]
adds r0, r2, r0
adds r0, 0x60
adds r1, r2, r3
ldrb r1, [r1]
strb r1, [r0]
adds r2, 0x1
cmp r2, 0x2
ble _08057236
_08057248:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_80571DC
thumb_func_start sub_805725C
sub_805725C: @ 805725C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
lsls r0, 24
lsrs r0, 24
mov r9, r0
movs r0, 0
mov r8, r0
ldr r1, =gBattleCommunication
mov r10, r1
b _08057284
.pool
_0805727C:
mov r2, r8
cmp r2, 0
beq _08057284
b _08057406
_08057284:
mov r1, r10
ldrb r0, [r1]
cmp r0, 0x1
bne _0805728E
b _08057390
_0805728E:
cmp r0, 0x1
ble _08057294
b _080573FC
_08057294:
cmp r0, 0
beq _0805729A
b _080573FC
_0805729A:
ldr r6, =gBattleMons
movs r0, 0x58
mov r5, r9
muls r5, r0
adds r0, r6, 0
adds r0, 0x4C
adds r4, r5, r0
ldr r0, [r4]
movs r7, 0x7
ands r0, r7
cmp r0, 0
beq _08057372
mov r0, r9
bl UproarWakeUpCheck
lsls r0, 24
cmp r0, 0
beq _080572FC
ldr r0, [r4]
movs r1, 0x8
negs r1, r1
ands r0, r1
str r0, [r4]
adds r2, r6, 0
adds r2, 0x50
adds r2, r5, r2
ldr r0, [r2]
ldr r1, =0xf7ffffff
ands r0, r1
str r0, [r2]
bl BattleScriptPushCursor
movs r0, 0x1
mov r2, r10
strb r0, [r2, 0x5]
ldr r1, =gBattlescriptCurrInstr
ldr r0, =BattleScript_MoveUsedWokeUp
str r0, [r1]
movs r0, 0x2
mov r8, r0
b _08057372
.pool
_080572FC:
adds r0, r5, r6
adds r0, 0x20
ldrb r0, [r0]
movs r2, 0x1
cmp r0, 0x30
bne _0805730A
movs r2, 0x2
_0805730A:
ldr r1, [r4]
adds r0, r1, 0
ands r0, r7
cmp r0, r2
bcs _0805731E
movs r0, 0x8
negs r0, r0
ands r1, r0
str r1, [r4]
b _08057322
_0805731E:
subs r0, r1, r2
str r0, [r4]
_08057322:
ldr r2, =gBattleMons
movs r0, 0x58
mov r1, r9
muls r1, r0
adds r0, r2, 0
adds r0, 0x4C
adds r0, r1, r0
ldr r4, [r0]
movs r0, 0x7
ands r4, r0
cmp r4, 0
beq _08057354
ldr r1, =gBattlescriptCurrInstr
ldr r0, =BattleScript_MoveUsedIsAsleep
str r0, [r1]
movs r1, 0x2
mov r8, r1
b _08057372
.pool
_08057354:
adds r2, 0x50
adds r2, r1, r2
ldr r0, [r2]
ldr r1, =0xf7ffffff
ands r0, r1
str r0, [r2]
bl BattleScriptPushCursor
ldr r0, =gBattleCommunication
strb r4, [r0, 0x5]
ldr r1, =gBattlescriptCurrInstr
ldr r0, =BattleScript_MoveUsedWokeUp
str r0, [r1]
movs r2, 0x2
mov r8, r2
_08057372:
ldr r1, =gBattleCommunication
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
mov r10, r1
b _080573FC
.pool
_08057390:
ldr r1, =gBattleMons
movs r0, 0x58
mov r2, r9
muls r2, r0
adds r0, r2, 0
adds r1, 0x4C
adds r4, r0, r1
ldr r0, [r4]
movs r1, 0x20
ands r0, r1
cmp r0, 0
beq _080573F4
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x5
bl __umodsi3
lsls r0, 16
lsrs r5, r0, 16
cmp r5, 0
beq _080573D4
ldr r1, =gBattlescriptCurrInstr
ldr r0, =BattleScript_MoveUsedIsFrozen
str r0, [r1]
b _080573EC
.pool
_080573D4:
ldr r0, [r4]
movs r1, 0x21
negs r1, r1
ands r0, r1
str r0, [r4]
bl BattleScriptPushCursor
ldr r1, =gBattlescriptCurrInstr
ldr r0, =BattleScript_MoveUsedUnfroze
str r0, [r1]
mov r0, r10
strb r5, [r0, 0x5]
_080573EC:
movs r1, 0x2
mov r8, r1
ldr r2, =gBattleCommunication
mov r10, r2
_080573F4:
mov r1, r10
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
_080573FC:
mov r2, r10
ldrb r0, [r2]
cmp r0, 0x2
beq _08057406
b _0805727C
_08057406:
mov r0, r8
cmp r0, 0x2
bne _08057430
ldr r4, =gActiveBank
mov r1, r9
strb r1, [r4]
ldrb r1, [r4]
movs r0, 0x58
muls r0, r1
ldr r1, =gBattleMons + 0x4C
adds r0, r1
str r0, [sp]
movs r0, 0
movs r1, 0x28
movs r2, 0
movs r3, 0x4
bl EmitSetMonData
ldrb r0, [r4]
bl MarkBufferBankForExecution
_08057430:
mov r0, r8
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_805725C
.align 2, 0 @ Don't pad with nop.
|