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|
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_8114994
sub_8114994: @ 8114994
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
movs r0, 0x14
strh r0, [r4, 0x2E]
ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
ldr r0, =0x0000ffd8
strh r0, [r4, 0x38]
adds r0, r4, 0
bl sub_80A68D4
ldr r0, =sub_81149FC
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8114994
thumb_func_start sub_81149FC
sub_81149FC: @ 81149FC
push {r4,r5,lr}
adds r5, r0, 0
bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _08114A50
ldrh r0, [r5, 0x24]
ldrh r1, [r5, 0x20]
adds r0, r1
movs r1, 0
strh r0, [r5, 0x20]
ldrh r0, [r5, 0x26]
ldrh r2, [r5, 0x22]
adds r0, r2
strh r0, [r5, 0x22]
strh r1, [r5, 0x26]
strh r1, [r5, 0x24]
movs r0, 0x14
strh r0, [r5, 0x2E]
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
movs r0, 0x28
strh r0, [r5, 0x38]
adds r0, r5, 0
bl sub_80A68D4
ldr r0, =sub_8114A60
str r0, [r5, 0x1C]
_08114A50:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_81149FC
thumb_func_start sub_8114A60
sub_8114A60: @ 8114A60
push {r4,lr}
adds r4, r0, 0
bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _08114A74
adds r0, r4, 0
bl DestroyAnimSprite
_08114A74:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8114A60
thumb_func_start sub_8114A7C
sub_8114A7C: @ 8114A7C
push {r4-r6,lr}
adds r6, r0, 0
movs r1, 0x1
bl sub_80A6980
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08114A9C
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
negs r0, r0
strh r0, [r1, 0x4]
_08114A9C:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
adds r0, r1
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
adds r0, r4
strh r0, [r6, 0x36]
ldr r0, =sub_80A6EEC
str r0, [r6, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r6, 0
bl StoreSpriteCallbackInData6
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8114A7C
thumb_func_start sub_8114AF0
sub_8114AF0: @ 8114AF0
push {r4-r7,lr}
mov r7, r8
push {r7}
adds r6, r0, 0
movs r1, 0x1
bl sub_80A69CC
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord2
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord2
lsls r0, 24
lsrs r7, r0, 24
bl Random2
movs r4, 0x1F
adds r5, r4, 0
ands r5, r0
bl Random2
ands r4, r0
adds r1, r5, 0
cmp r1, 0x10
ble _08114B38
movs r0, 0x10
subs r0, r1
lsls r0, 16
lsrs r5, r0, 16
_08114B38:
lsls r0, r4, 16
asrs r1, r0, 16
cmp r1, 0x10
ble _08114B48
movs r0, 0x10
subs r0, r1
lsls r0, 16
lsrs r4, r0, 16
_08114B48:
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r6, 0x2E]
mov r1, r8
adds r0, r1, r5
strh r0, [r6, 0x32]
adds r0, r7, r4
strh r0, [r6, 0x36]
ldr r0, =sub_80A6EEC
str r0, [r6, 0x1C]
ldr r1, =move_anim_8074EE0
adds r0, r6, 0
bl StoreSpriteCallbackInData6
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8114AF0
thumb_func_start sub_8114B80
sub_8114B80: @ 8114B80
push {r4-r6,lr}
adds r5, r0, 0
ldrh r2, [r5, 0x4]
lsls r1, r2, 22
lsrs r1, 22
adds r1, 0x1
ldr r3, =0x000003ff
adds r0, r3, 0
ands r1, r0
ldr r0, =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r5, 0x4]
ldr r6, =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r6, r1]
cmp r0, 0
bne _08114BF4
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x2]
adds r0, r2
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r3, [r6, 0x4]
adds r0, r3
strh r0, [r5, 0x22]
movs r1, 0x2
ldrsh r0, [r6, r1]
movs r2, 0x1
negs r2, r2
adds r1, r2, 0
cmp r0, 0
ble _08114BDA
movs r1, 0x1
_08114BDA:
strh r1, [r5, 0x2E]
ldr r0, =sub_8114C10
b _08114C02
.pool
_08114BF4:
ldrh r0, [r6, 0x2]
strh r0, [r5, 0x20]
ldrh r0, [r6, 0x4]
strh r0, [r5, 0x22]
negs r0, r0
strh r0, [r5, 0x26]
ldr r0, =sub_8114C4C
_08114C02:
str r0, [r5, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8114B80
thumb_func_start sub_8114C10
sub_8114C10: @ 8114C10
push {lr}
adds r2, r0, 0
ldrh r0, [r2, 0x30]
adds r0, 0x1
strh r0, [r2, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _08114C2E
movs r0, 0
strh r0, [r2, 0x30]
ldrh r0, [r2, 0x2E]
ldrh r1, [r2, 0x20]
adds r0, r1
strh r0, [r2, 0x20]
_08114C2E:
ldrh r0, [r2, 0x22]
subs r0, 0x4
strh r0, [r2, 0x22]
lsls r0, 16
asrs r0, 16
movs r1, 0x4
negs r1, r1
cmp r0, r1
bge _08114C46
adds r0, r2, 0
bl DestroyAnimSprite
_08114C46:
pop {r0}
bx r0
thumb_func_end sub_8114C10
thumb_func_start sub_8114C4C
sub_8114C4C: @ 8114C4C
push {lr}
adds r3, r0, 0
movs r0, 0x2E
ldrsh r1, [r3, r0]
cmp r1, 0
beq _08114C5E
cmp r1, 0x1
beq _08114C74
b _08114CB6
_08114C5E:
ldrh r0, [r3, 0x26]
adds r0, 0x4
strh r0, [r3, 0x26]
lsls r0, 16
cmp r0, 0
blt _08114CB6
strh r1, [r3, 0x26]
ldrh r0, [r3, 0x2E]
adds r0, 0x1
strh r0, [r3, 0x2E]
b _08114CB6
_08114C74:
ldrh r0, [r3, 0x30]
adds r0, 0x1
strh r0, [r3, 0x30]
lsls r0, 16
cmp r0, 0
ble _08114CB6
movs r0, 0
strh r0, [r3, 0x30]
movs r1, 0x3E
adds r1, r3
mov r12, r1
ldrb r2, [r1]
lsls r0, r2, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
mov r1, r12
strb r0, [r1]
ldrh r0, [r3, 0x32]
adds r0, 0x1
strh r0, [r3, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0xA
bne _08114CB6
adds r0, r3, 0
bl DestroyAnimSprite
_08114CB6:
pop {r0}
bx r0
thumb_func_end sub_8114C4C
thumb_func_start sub_8114CBC
sub_8114CBC: @ 8114CBC
push {lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, =gTasks
adds r1, r0, r1
ldr r0, =gBattleAnimArgs
movs r3, 0
ldrsh r0, [r0, r3]
cmp r0, 0
bne _08114CE8
ldr r0, =sub_8114CFC
b _08114CEA
.pool
_08114CE8:
ldr r0, =sub_8114EB4
_08114CEA:
str r0, [r1]
ldr r1, [r1]
adds r0, r2, 0
bl _call_via_r1
pop {r0}
bx r0
.pool
thumb_func_end sub_8114CBC
thumb_func_start sub_8114CFC
sub_8114CFC: @ 8114CFC
push {r4,lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x4
bls _08114D16
b _08114EAA
_08114D16:
lsls r0, 2
ldr r1, =_08114D28
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_08114D28:
.4byte _08114D3C
.4byte _08114DC4
.4byte _08114DD4
.4byte _08114E78
.4byte _08114E8C
_08114D3C:
movs r0, 0
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1E]
cmp r0, 0x1
bne _08114D70
ldr r0, =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r4, 0x20]
ldr r0, =gBattle_BG1_Y
b _08114D78
.pool
_08114D70:
ldr r0, =gBattle_BG2_X
ldrh r0, [r0]
strh r0, [r4, 0x20]
ldr r0, =gBattle_BG2_Y
_08114D78:
ldrh r0, [r0]
strh r0, [r4, 0x22]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
subs r1, 0x20
strh r1, [r4, 0x24]
adds r0, 0x20
strh r0, [r4, 0x26]
cmp r1, 0
bge _08114D9A
movs r0, 0
strh r0, [r4, 0x24]
_08114D9A:
ldr r2, =gSprites
movs r3, 0x1C
ldrsh r1, [r4, r3]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
b _08114E7E
.pool
_08114DC4:
ldrb r0, [r4, 0x1E]
movs r2, 0x24
ldrsh r1, [r4, r2]
movs r3, 0x26
ldrsh r2, [r4, r3]
bl sub_81150E0
b _08114E7E
_08114DD4:
ldrh r0, [r4, 0xC]
adds r0, 0x6
movs r1, 0x7F
ands r0, r1
strh r0, [r4, 0xC]
ldrh r0, [r4, 0x10]
adds r0, 0x1
strh r0, [r4, 0x10]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
ble _08114DF6
movs r0, 0
strh r0, [r4, 0x10]
ldrh r0, [r4, 0xE]
adds r0, 0x1
strh r0, [r4, 0xE]
_08114DF6:
ldr r1, =gSineTable
movs r2, 0xC
ldrsh r0, [r4, r2]
lsls r0, 1
adds r0, r1
ldrh r0, [r0]
lsls r0, 16
asrs r0, 20
ldrh r3, [r4, 0xE]
adds r2, r0, r3
strh r2, [r4, 0x12]
movs r1, 0x1E
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _08114E20
ldr r1, =gBattle_BG1_Y
b _08114E22
.pool
_08114E20:
ldr r1, =gBattle_BG2_Y
_08114E22:
ldrh r0, [r4, 0x22]
subs r0, r2
strh r0, [r1]
movs r2, 0x12
ldrsh r0, [r4, r2]
cmp r0, 0x3F
ble _08114EAA
ldrh r0, [r4, 0x24]
movs r1, 0x78
subs r2, r1, r0
strh r2, [r4, 0x12]
movs r3, 0x1E
ldrsh r0, [r4, r3]
cmp r0, 0x1
bne _08114E4C
ldr r1, =gBattle_BG1_Y
b _08114E4E
.pool
_08114E4C:
ldr r1, =gBattle_BG2_Y
_08114E4E:
ldrh r0, [r4, 0x22]
subs r0, r2
strh r0, [r1]
ldr r2, =gSprites
movs r1, 0x1C
ldrsh r0, [r4, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
ldrh r2, [r1, 0x20]
movs r3, 0x88
lsls r3, 1
adds r0, r3, 0
subs r0, r2
strh r0, [r1, 0x24]
b _08114E7E
.pool
_08114E78:
ldr r1, =gScanlineEffect
movs r0, 0x3
strb r0, [r1, 0x15]
_08114E7E:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _08114EAA
.pool
_08114E8C:
adds r0, r2, 0
bl DestroyAnimVisualTask
ldr r2, =gSprites
movs r0, 0x1C
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
_08114EAA:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8114CFC
thumb_func_start sub_8114EB4
sub_8114EB4: @ 8114EB4
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
movs r0, 0
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, =gSprites
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
adds r3, r1, 0
adds r3, 0x3E
ldrb r0, [r3]
movs r2, 0x4
orrs r0, r2
strb r0, [r3]
movs r4, 0
strh r4, [r1, 0x24]
strh r4, [r1, 0x26]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _08114F00
ldr r0, =gBattle_BG1_Y
b _08114F02
.pool
_08114F00:
ldr r0, =gBattle_BG2_Y
_08114F02:
strh r4, [r0]
adds r0, r5, 0
bl DestroyAnimVisualTask
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8114EB4
thumb_func_start sub_8114F14
sub_8114F14: @ 8114F14
push {lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, =gTasks
adds r1, r0, r1
ldr r0, =gBattleAnimArgs
movs r3, 0
ldrsh r0, [r0, r3]
cmp r0, 0
bne _08114F40
ldr r0, =sub_8114F54
b _08114F42
.pool
_08114F40:
ldr r0, =sub_8114FD8
_08114F42:
str r0, [r1]
ldr r1, [r1]
adds r0, r2, 0
bl _call_via_r1
pop {r0}
bx r0
.pool
thumb_func_end sub_8114F14
thumb_func_start sub_8114F54
sub_8114F54: @ 8114F54
push {r4,r5,lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r0, 0x8
ldrsh r5, [r4, r0]
cmp r5, 0
beq _08114F78
cmp r5, 0x1
beq _08114FCC
b _08114FD2
.pool
_08114F78:
movs r0, 0
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
ldr r3, =gSprites
movs r0, 0x1C
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
adds r0, 0x3E
ldrb r2, [r0]
movs r1, 0x5
negs r1, r1
ands r1, r2
strb r1, [r0]
movs r0, 0x1C
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
strh r5, [r0, 0x24]
movs r1, 0x1C
ldrsh r0, [r4, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r3
ldrh r2, [r1, 0x22]
movs r0, 0xA0
subs r0, r2
strh r0, [r1, 0x26]
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _08114FD2
.pool
_08114FCC:
adds r0, r2, 0
bl DestroyAnimVisualTask
_08114FD2:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8114F54
thumb_func_start sub_8114FD8
sub_8114FD8: @ 8114FD8
push {r4,lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x4
bhi _081150DA
lsls r0, 2
ldr r1, =_08115004
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_08115004:
.4byte _08115018
.4byte _0811506C
.4byte _0811507A
.4byte _08115094
.4byte _081150D4
_08115018:
movs r0, 0
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1E]
cmp r0, 0x1
bne _08115044
ldr r0, =gBattle_BG1_X
b _08115046
.pool
_08115044:
ldr r0, =gBattle_BG2_X
_08115046:
ldrh r0, [r0]
strh r0, [r4, 0x20]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
subs r1, 0x20
strh r1, [r4, 0x24]
adds r0, 0x20
strh r0, [r4, 0x26]
b _081150C2
.pool
_0811506C:
ldrb r0, [r4, 0x1E]
movs r1, 0x26
ldrsh r2, [r4, r1]
movs r1, 0
bl sub_81150E0
b _081150C2
_0811507A:
ldr r2, =gSprites
movs r0, 0x1C
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0x60
strh r1, [r0, 0x26]
b _081150C2
.pool
_08115094:
ldr r2, =gSprites
movs r0, 0x1C
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x26]
subs r1, 0x8
strh r1, [r0, 0x26]
movs r0, 0x1C
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0x26
ldrsh r0, [r0, r1]
cmp r0, 0
bne _081150DA
ldr r1, =gScanlineEffect
movs r0, 0x3
strb r0, [r1, 0x15]
_081150C2:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _081150DA
.pool
_081150D4:
adds r0, r2, 0
bl DestroyAnimVisualTask
_081150DA:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8114FD8
thumb_func_start sub_81150E0
sub_81150E0: @ 81150E0
push {r4-r6,lr}
sub sp, 0xC
lsls r0, 24
lsrs r0, 24
lsls r1, 16
lsrs r1, 16
lsls r2, 16
lsrs r4, r2, 16
cmp r0, 0x1
bne _08115104
ldr r0, =gBattle_BG1_X
ldrh r3, [r0]
ldr r0, =0x04000014
b _0811510A
.pool
_08115104:
ldr r0, =gBattle_BG2_X
ldrh r3, [r0]
ldr r0, =0x04000018
_0811510A:
str r0, [sp]
lsls r0, r1, 16
cmp r0, 0
bge _08115114
movs r1, 0
_08115114:
lsls r2, r1, 16
lsls r0, r4, 16
asrs r4, r0, 16
cmp r2, r0
bge _08115140
ldr r5, =gScanlineEffectRegBuffers
movs r0, 0xF0
lsls r0, 3
adds r6, r5, r0
_08115126:
asrs r2, 16
lsls r1, r2, 1
adds r0, r1, r5
strh r3, [r0]
adds r1, r6
strh r3, [r1]
adds r2, 0x1
lsls r2, 16
lsrs r1, r2, 16
lsls r2, r1, 16
asrs r0, r2, 16
cmp r0, r4
blt _08115126
_08115140:
lsls r1, 16
asrs r0, r1, 16
cmp r0, 0x9F
bgt _0811516E
ldr r4, =gScanlineEffectRegBuffers
lsls r0, r3, 16
asrs r0, 16
adds r3, r0, 0
adds r3, 0xF0
movs r0, 0xF0
lsls r0, 3
adds r5, r4, r0
_08115158:
asrs r2, r1, 16
lsls r1, r2, 1
adds r0, r1, r4
strh r3, [r0]
adds r1, r5
strh r3, [r1]
adds r2, 0x1
lsls r1, r2, 16
asrs r0, r1, 16
cmp r0, 0x9F
ble _08115158
_0811516E:
ldr r0, =0xa2600001
str r0, [sp, 0x4]
mov r1, sp
movs r2, 0
movs r0, 0x1
strb r0, [r1, 0x8]
mov r0, sp
strb r2, [r0, 0x9]
ldr r0, [sp]
ldr r1, [sp, 0x4]
ldr r2, [sp, 0x8]
bl ScanlineEffect_SetParams
add sp, 0xC
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_81150E0
thumb_func_start sub_81151A0
sub_81151A0: @ 81151A0
push {r4-r7,lr}
adds r5, r0, 0
ldr r0, =gBattleAnimArgs
movs r2, 0
ldrsh r1, [r0, r2]
adds r7, r0, 0
cmp r1, 0
bne _081151BC
ldr r0, =gBattleAnimAttacker
b _081151BE
.pool
_081151BC:
ldr r0, =gBattleAnimTarget
_081151BE:
ldrb r4, [r0]
movs r6, 0x18
adds r1, r7, 0
movs r2, 0x2
ldrsh r0, [r1, r2]
cmp r0, 0x1
bne _081151DA
negs r0, r6
lsls r0, 16
lsrs r6, r0, 16
movs r2, 0x4
ldrsh r0, [r1, r2]
negs r0, r0
strh r0, [r1, 0x4]
_081151DA:
adds r0, r4, 0
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
adds r0, r6
strh r0, [r5, 0x20]
adds r0, r4, 0
bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
adds r0, 0x1E
strh r0, [r5, 0x22]
ldrh r1, [r7, 0xA]
strh r1, [r5, 0x2E]
ldrh r1, [r7, 0x4]
ldrh r2, [r5, 0x20]
adds r1, r2
strh r1, [r5, 0x32]
ldrh r1, [r7, 0x6]
adds r0, r1
strh r0, [r5, 0x36]
ldrh r0, [r7, 0x8]
strh r0, [r5, 0x38]
adds r0, r5, 0
bl sub_80A68D4
ldr r0, =sub_8115228
str r0, [r5, 0x1C]
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_81151A0
thumb_func_start sub_8115228
sub_8115228: @ 8115228
push {r4,lr}
adds r4, r0, 0
bl TranslateAnimArc
lsls r0, 24
cmp r0, 0
beq _0811523C
adds r0, r4, 0
bl DestroyAnimSprite
_0811523C:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8115228
thumb_func_start sub_8115244
sub_8115244: @ 8115244
push {r4-r6,lr}
adds r6, r0, 0
ldr r0, =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08115260
ldr r0, =gBattleAnimAttacker
b _08115262
.pool
_08115260:
ldr r0, =gBattleAnimTarget
_08115262:
ldrb r5, [r0]
adds r0, r5, 0
movs r1, 0
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r2, =0x0000fff0
adds r0, r2
ldr r4, =gBattleAnimArgs
movs r3, 0x2
ldrsh r1, [r4, r3]
lsls r1, 5
adds r0, r1
strh r0, [r6, 0x20]
adds r0, r5, 0
bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
strh r0, [r6, 0x22]
ldrh r2, [r6, 0x4]
lsls r1, r2, 22
lsrs r1, 22
movs r3, 0x2
ldrsh r0, [r4, r3]
lsls r0, 3
adds r1, r0
ldr r3, =0x000003ff
adds r0, r3, 0
ands r1, r0
ldr r0, =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r6, 0x4]
ldr r1, =DestroyAnimSprite
adds r0, r6, 0
bl StoreSpriteCallbackInData6
ldrh r0, [r4, 0x4]
strh r0, [r6, 0x2E]
ldr r0, =sub_80A64B0
str r0, [r6, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8115244
thumb_func_start sub_81152DC
sub_81152DC: @ 81152DC
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
ldr r0, =gBattleAnimArgs
ldrh r2, [r0, 0x2]
movs r3, 0x2
ldrsh r1, [r0, r3]
adds r6, r0, 0
cmp r1, 0
beq _08115308
adds r0, r2, 0x3
b _08115314
.pool
_08115308:
ldr r0, =gAnimMovePower
ldrh r0, [r0]
movs r1, 0xA
bl __udivsi3
adds r0, 0x3
_08115314:
strh r0, [r4, 0x26]
strh r0, [r4, 0x24]
adds r1, r6, 0
ldrh r0, [r1, 0x4]
strh r0, [r4, 0xE]
movs r2, 0
ldrsh r0, [r1, r2]
cmp r0, 0x4
beq _08115340
cmp r0, 0x5
bne _08115380
ldr r0, =gBattle_BG3_X
ldrh r0, [r0]
strh r0, [r4, 0x22]
ldr r0, =sub_81153AC
b _0811539E
.pool
_08115340:
movs r0, 0
strh r0, [r4, 0x22]
movs r5, 0
_08115346:
lsls r0, r5, 24
lsrs r0, 24
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08115370
movs r3, 0x22
ldrsh r0, [r4, r3]
adds r0, 0x9
lsls r0, 1
adds r1, r4, 0
adds r1, 0x8
adds r1, r0
ldr r0, =gBattlerSpriteIds
adds r0, r5, r0
ldrb r0, [r0]
strh r0, [r1]
ldrh r0, [r4, 0x22]
adds r0, 0x1
strh r0, [r4, 0x22]
_08115370:
adds r0, r5, 0x1
lsls r0, 16
lsrs r5, r0, 16
cmp r5, 0x3
bls _08115346
b _0811539C
.pool
_08115380:
ldrb r0, [r6]
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1A]
cmp r0, 0xFF
bne _08115398
adds r0, r5, 0
bl DestroyAnimVisualTask
b _081153A0
_08115398:
movs r0, 0x1
strh r0, [r4, 0x22]
_0811539C:
ldr r0, =sub_81154A4
_0811539E:
str r0, [r4]
_081153A0:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_81152DC
thumb_func_start sub_81153AC
sub_81153AC: @ 81153AC
push {lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, =gTasks
adds r3, r0, r1
movs r0, 0x8
ldrsh r1, [r3, r0]
cmp r1, 0x1
beq _08115430
cmp r1, 0x1
bgt _081153D4
cmp r1, 0
beq _081153DA
b _0811549C
.pool
_081153D4:
cmp r1, 0x2
beq _08115490
b _0811549C
_081153DA:
ldrh r0, [r3, 0xA]
adds r0, 0x1
strh r0, [r3, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _0811549C
strh r1, [r3, 0xA]
ldrh r1, [r3, 0xC]
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _08115404
ldr r1, =gBattle_BG3_X
ldrh r0, [r3, 0x26]
ldrh r2, [r3, 0x22]
adds r0, r2
strh r0, [r1]
b _0811540E
.pool
_08115404:
ldr r0, =gBattle_BG3_X
ldrh r1, [r3, 0x22]
ldrh r2, [r3, 0x26]
subs r1, r2
strh r1, [r0]
_0811540E:
ldrh r0, [r3, 0xC]
adds r0, 0x1
strh r0, [r3, 0xC]
lsls r0, 16
asrs r0, 16
movs r2, 0xE
ldrsh r1, [r3, r2]
cmp r0, r1
bne _0811549C
movs r0, 0
strh r0, [r3, 0xC]
ldrh r0, [r3, 0x24]
subs r0, 0x1
strh r0, [r3, 0x24]
b _08115484
.pool
_08115430:
ldrh r0, [r3, 0xA]
adds r0, 0x1
strh r0, [r3, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _0811549C
movs r0, 0
strh r0, [r3, 0xA]
ldrh r0, [r3, 0xC]
ands r1, r0
cmp r1, 0
bne _0811545C
ldr r1, =gBattle_BG3_X
ldrh r0, [r3, 0x24]
ldrh r2, [r3, 0x22]
adds r0, r2
strh r0, [r1]
b _08115466
.pool
_0811545C:
ldr r0, =gBattle_BG3_X
ldrh r1, [r3, 0x22]
ldrh r2, [r3, 0x24]
subs r1, r2
strh r1, [r0]
_08115466:
ldrh r0, [r3, 0xC]
adds r0, 0x1
strh r0, [r3, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
bne _0811549C
movs r0, 0
strh r0, [r3, 0xC]
ldrh r0, [r3, 0x24]
subs r0, 0x1
strh r0, [r3, 0x24]
lsls r0, 16
cmp r0, 0
bne _0811549C
_08115484:
ldrh r0, [r3, 0x8]
adds r0, 0x1
strh r0, [r3, 0x8]
b _0811549C
.pool
_08115490:
ldr r1, =gBattle_BG3_X
ldrh r0, [r3, 0x22]
strh r0, [r1]
adds r0, r2, 0
bl DestroyAnimVisualTask
_0811549C:
pop {r0}
bx r0
.pool
thumb_func_end sub_81153AC
thumb_func_start sub_81154A4
sub_81154A4: @ 81154A4
push {r4-r7,lr}
lsls r0, 24
lsrs r3, r0, 24
lsls r0, r3, 2
adds r0, r3
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r0, 0x8
ldrsh r5, [r4, r0]
cmp r5, 0x1
beq _08115504
cmp r5, 0x1
bgt _081154CC
cmp r5, 0
beq _081154D2
b _0811557E
.pool
_081154CC:
cmp r5, 0x2
beq _08115540
b _0811557E
_081154D2:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _0811557E
strh r5, [r4, 0xA]
adds r0, r4, 0
bl sub_8115588
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
lsls r0, 16
asrs r0, 16
movs r2, 0xE
ldrsh r1, [r4, r2]
cmp r0, r1
bne _0811557E
strh r5, [r4, 0xC]
ldrh r0, [r4, 0x24]
subs r0, 0x1
strh r0, [r4, 0x24]
b _08115538
_08115504:
ldrh r0, [r4, 0xA]
adds r0, 0x1
movs r5, 0
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _0811557E
strh r5, [r4, 0xA]
adds r0, r4, 0
bl sub_8115588
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
bne _0811557E
strh r5, [r4, 0xC]
ldrh r0, [r4, 0x24]
subs r0, 0x1
strh r0, [r4, 0x24]
lsls r0, 16
cmp r0, 0
bne _0811557E
_08115538:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _0811557E
_08115540:
movs r2, 0
movs r7, 0x22
ldrsh r0, [r4, r7]
cmp r2, r0
bge _08115578
ldr r0, =gSprites
mov r12, r0
adds r5, r4, 0
adds r5, 0x8
movs r6, 0
_08115554:
adds r0, r2, 0
adds r0, 0x9
lsls r0, 1
adds r0, r5, r0
movs r7, 0
ldrsh r1, [r0, r7]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
add r0, r12
strh r6, [r0, 0x24]
adds r0, r2, 0x1
lsls r0, 16
lsrs r2, r0, 16
movs r1, 0x22
ldrsh r0, [r4, r1]
cmp r2, r0
blt _08115554
_08115578:
adds r0, r3, 0
bl DestroyAnimVisualTask
_0811557E:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_81154A4
thumb_func_start sub_8115588
sub_8115588: @ 8115588
push {r4-r7,lr}
adds r3, r0, 0
ldrh r1, [r3, 0xC]
movs r4, 0x1
adds r0, r4, 0
ands r0, r1
cmp r0, 0
bne _081155B0
movs r0, 0x24
ldrsh r1, [r3, r0]
lsrs r0, r1, 31
adds r1, r0
asrs r1, 1
ldrh r2, [r3, 0x24]
adds r0, r4, 0
ands r0, r2
adds r1, r0
lsls r1, 16
lsrs r4, r1, 16
b _081155C0
_081155B0:
movs r1, 0x24
ldrsh r0, [r3, r1]
lsrs r1, r0, 31
adds r0, r1
asrs r0, 1
negs r0, r0
lsls r0, 16
lsrs r4, r0, 16
_081155C0:
movs r2, 0
movs r7, 0x22
ldrsh r0, [r3, r7]
cmp r2, r0
bge _081155F4
ldr r6, =gSprites
adds r5, r3, 0
adds r5, 0x8
_081155D0:
adds r0, r2, 0
adds r0, 0x9
lsls r0, 1
adds r0, r5, r0
movs r7, 0
ldrsh r1, [r0, r7]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r6
strh r4, [r0, 0x24]
adds r0, r2, 0x1
lsls r0, 16
lsrs r2, r0, 16
movs r1, 0x22
ldrsh r0, [r3, r1]
cmp r2, r0
blt _081155D0
_081155F4:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8115588
thumb_func_start AnimTask_IsPowerOver99
AnimTask_IsPowerOver99: @ 8115600
push {lr}
lsls r0, 24
lsrs r1, r0, 24
ldr r3, =gBattleAnimArgs
movs r2, 0
ldr r0, =gAnimMovePower
ldrh r0, [r0]
cmp r0, 0x63
bls _08115614
movs r2, 0x1
_08115614:
strh r2, [r3, 0x1E]
adds r0, r1, 0
bl DestroyAnimVisualTask
pop {r0}
bx r0
.pool
thumb_func_end AnimTask_IsPowerOver99
thumb_func_start sub_8115628
sub_8115628: @ 8115628
push {r4-r7,lr}
lsls r0, 24
lsrs r7, r0, 24
ldr r2, =gBattleAnimArgs
ldrh r1, [r2]
movs r0, 0x1
ands r0, r1
adds r6, r2, 0
cmp r0, 0
beq _08115648
ldr r0, =gBattleAnimTarget
b _0811564A
.pool
_08115648:
ldr r0, =gBattleAnimAttacker
_0811564A:
ldrb r0, [r0]
adds r5, r0, 0
movs r1, 0
ldrsh r0, [r6, r1]
cmp r0, 0x1
ble _0811565A
movs r0, 0x2
eors r5, r0
_0811565A:
ldr r0, =sub_81156D0
ldrb r1, [r6, 0x2]
bl CreateTask
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
ldr r0, =gTasks
adds r4, r0
adds r0, r5, 0
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0x20
subs r1, r0
ldr r2, =0x000001ff
adds r0, r2, 0
ands r1, r0
strh r1, [r4, 0xA]
adds r0, r5, 0
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0x40
subs r1, r0
movs r0, 0xFF
ands r1, r0
strh r1, [r4, 0xC]
ldr r2, =gBattle_BG3_X
ldrh r0, [r4, 0xA]
strh r0, [r2]
ldr r0, =gBattle_BG3_Y
strh r1, [r0]
ldrh r0, [r6, 0x4]
strh r0, [r4, 0xE]
adds r0, r7, 0
bl DestroyAnimVisualTask
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8115628
thumb_func_start sub_81156D0
sub_81156D0: @ 81156D0
push {r4,lr}
lsls r0, 24
lsrs r3, r0, 24
lsls r0, r3, 2
adds r0, r3
lsls r0, 3
ldr r1, =gTasks
adds r2, r0, r1
ldr r0, =gBattleAnimArgs
movs r4, 0xE
ldrsh r1, [r0, r4]
movs r4, 0xE
ldrsh r0, [r2, r4]
cmp r1, r0
bne _08115710
ldr r0, =gBattle_BG3_X
movs r1, 0
strh r1, [r0]
ldr r0, =gBattle_BG3_Y
strh r1, [r0]
adds r0, r3, 0
bl DestroyTask
b _0811571C
.pool
_08115710:
ldr r1, =gBattle_BG3_X
ldrh r0, [r2, 0xA]
strh r0, [r1]
ldr r1, =gBattle_BG3_Y
ldrh r0, [r2, 0xC]
strh r0, [r1]
_0811571C:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_81156D0
.align 2, 0
|