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@ TODO: Add explanatory comments
@
.macro pike_setnextroom
setvar VAR_0x8004, BATTLE_PIKE_FUNC_SET_ROOM_TYPE
special CallBattlePikeFunction
.endm
@
.macro pike_get data:req
setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_DATA
setvar VAR_0x8005, \data
special CallBattlePikeFunction
.endm
@
.macro pike_set data:req, val:req
setvar VAR_0x8004, BATTLE_PIKE_FUNC_SET_DATA
setvar VAR_0x8005, \data
.if \val >= VARS_START
copyvar VAR_0x8006, \val
.else
setvar VAR_0x8006, \val
.endif
special CallBattlePikeFunction
.endm
@
.macro pike_isfinalroom
setvar VAR_0x8004, BATTLE_PIKE_FUNC_IS_FINAL_ROOM
special CallBattlePikeFunction
.endm
@
.macro pike_setroomobjects
setvar VAR_0x8004, BATTLE_PIKE_FUNC_SET_ROOM_OBJECTS
special CallBattlePikeFunction
.endm
@
.macro pike_getroomtype
setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_ROOM_TYPE
special CallBattlePikeFunction
.endm
@ Sets a bool that's never read
.macro pike_inwildmonroom
setvar VAR_0x8004, BATTLE_PIKE_FUNC_SET_IN_WILD_MON_ROOM
special CallBattlePikeFunction
.endm
@ Clears a bool that's never read
.macro pike_exitwildmonroom
setvar VAR_0x8004, BATTLE_PIKE_FUNC_CLEAR_IN_WILD_MON_ROOM
special CallBattlePikeFunction
.endm
@ Save the game and set the challenge status
.macro pike_save challengeStatus:req
setvar VAR_0x8004, BATTLE_PIKE_FUNC_SAVE
setvar VAR_0x8005, \challengeStatus
special CallBattlePikeFunction
.endm
@
.macro pike_getstatus
setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_ROOM_STATUS
special CallBattlePikeFunction
.endm
@
.macro pike_getstatusmon
setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON
special CallBattlePikeFunction
.endm
@
.macro pike_healonetwomons
setvar VAR_0x8004, BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS
special CallBattlePikeFunction
.endm
@
.macro pike_getnpcmsg
setvar VAR_0x8004, BATTLE_PIKE_FUNC_BUFFER_NPC_MSG
special CallBattlePikeFunction
.endm
@
.macro pike_fadescreen
setvar VAR_0x8004, BATTLE_PIKE_FUNC_STATUS_SCREEN_FADE
special CallBattlePikeFunction
.endm
@ TRUE if the player is currently in a Battle Pike challenge map
.macro pike_inchallenge
setvar VAR_0x8004, BATTLE_PIKE_FUNC_IS_IN
special CallBattlePikeFunction
.endm
@ TRUE if its the Pike Queens room
.macro pike_sethintroom
setvar VAR_0x8004, BATTLE_PIKE_FUNC_SET_HINT_ROOM
special CallBattlePikeFunction
.endm
@
.macro pike_gethintroomid
setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_HINT_ROOM_ID
special CallBattlePikeFunction
.endm
@
.macro pike_gethint
setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT
special CallBattlePikeFunction
.endm
@
.macro pike_cleartrainerids
setvar VAR_0x8004, BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS
special CallBattlePikeFunction
.endm
@
.macro pike_gettrainerintro trainer:req
setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_TRAINER_INTRO
setvar VAR_0x8005, \trainer
special CallBattlePikeFunction
.endm
@ Get the status of the Pike Queen (Not ready, Silver/Gold streak before symbols, Silver/Gold streak after symbols)
.macro pike_getbrainstatus
setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE
special CallBattlePikeFunction
.endm
@
.macro pike_prequeenheal
setvar VAR_0x8004, BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN
special CallBattlePikeFunction
.endm
@
.macro pike_nohealing set:req
setvar VAR_0x8004, BATTLE_PIKE_FUNC_SET_HEAL_ROOMS_DISABLED
setvar VAR_0x8005, \set
special CallBattlePikeFunction
.endm
@
.macro pike_ispartyfullhealth
setvar VAR_0x8004, BATTLE_PIKE_FUNC_IS_PARTY_FULL_HEALTH
special CallBattlePikeFunction
.endm
@
.macro pike_savehelditems
setvar VAR_0x8004, BATTLE_PIKE_FUNC_SAVE_HELD_ITEMS
special CallBattlePikeFunction
.endm
@
.macro pike_resethelditems
setvar VAR_0x8004, BATTLE_PIKE_FUNC_RESET_HELD_ITEMS
special CallBattlePikeFunction
.endm
@ Initialize the Battle Arena challenge
.macro pike_init
setvar VAR_0x8004, BATTLE_PIKE_FUNC_INIT
special CallBattlePikeFunction
.endm
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