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|
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start nullsub_35
nullsub_35: @ 80A92F4
bx lr
thumb_func_end nullsub_35
thumb_func_start ReshowBattleScreenAfterMenu
ReshowBattleScreenAfterMenu: @ 80A92F8
push {lr}
ldr r2, =gPaletteFade
ldrb r0, [r2, 0x8]
movs r1, 0x80
orrs r0, r1
strb r0, [r2, 0x8]
movs r0, 0
bl SetHBlankCallback
movs r0, 0
bl SetVBlankCallback
movs r0, 0x4C
movs r1, 0
bl SetGpuReg
ldr r0, =gBattleScripting
adds r2, r0, 0
adds r2, 0x21
movs r1, 0
strb r1, [r2]
adds r0, 0x22
strb r1, [r0]
ldr r0, =c2_80777E8
bl SetMainCallback2
pop {r0}
bx r0
.pool
thumb_func_end ReshowBattleScreenAfterMenu
thumb_func_start c2_80777E8
c2_80777E8: @ 80A933C
push {r4-r7,lr}
sub sp, 0x8
ldr r0, =gBattleScripting
adds r0, 0x21
ldrb r0, [r0]
cmp r0, 0x13
bls _080A934C
b _080A95A4
_080A934C:
lsls r0, 2
ldr r1, =_080A9360
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_080A9360:
.4byte _080A93B0
.4byte _080A942C
.4byte _080A9444
.4byte _080A944A
.4byte _080A9450
.4byte _080A9460
.4byte _080A9466
.4byte _080A948E
.4byte _080A9492
.4byte _080A9496
.4byte _080A949A
.4byte _080A94B8
.4byte _080A94C0
.4byte _080A94C8
.4byte _080A94D0
.4byte _080A94D8
.4byte _080A94E0
.4byte _080A94E8
.4byte _080A94F0
.4byte _080A94F8
_080A93B0:
bl dp12_8087EA4
bl trs_config
movs r0, 0x1
movs r1, 0x1
movs r2, 0
bl SetBgAttribute
movs r0, 0x2
movs r1, 0x1
movs r2, 0
bl SetBgAttribute
movs r0, 0
bl ShowBg
movs r0, 0x1
bl ShowBg
movs r0, 0x2
bl ShowBg
movs r0, 0x3
bl ShowBg
bl ResetPaletteFade
ldr r0, =gBattle_BG0_X
movs r1, 0
strh r1, [r0]
ldr r0, =gBattle_BG0_Y
strh r1, [r0]
ldr r0, =gBattle_BG1_X
strh r1, [r0]
ldr r0, =gBattle_BG1_Y
strh r1, [r0]
ldr r0, =gBattle_BG2_X
strh r1, [r0]
ldr r0, =gBattle_BG2_Y
strh r1, [r0]
ldr r0, =gBattle_BG3_X
strh r1, [r0]
ldr r0, =gBattle_BG3_Y
strh r1, [r0]
b _080A95D2
.pool
_080A942C:
movs r0, 0
str r0, [sp, 0x4]
movs r1, 0xC0
lsls r1, 19
ldr r2, =0x01006000
add r0, sp, 0x4
bl CpuFastSet
b _080A95D2
.pool
_080A9444:
bl LoadBattleTextboxAndBackground
b _080A95D2
_080A944A:
bl ResetSpriteData
b _080A95D2
_080A9450:
bl FreeAllSpritePalettes
ldr r1, =gReservedSpritePaletteCount
movs r0, 0x4
strb r0, [r1]
b _080A95D2
.pool
_080A9460:
bl sub_805E350
b _080A95D2
_080A9466:
ldr r5, =gBattleScripting
adds r4, r5, 0
adds r4, 0x22
ldrb r0, [r4]
bl sub_805E08C
lsls r0, 24
cmp r0, 0
beq _080A9484
movs r0, 0
strb r0, [r4]
b _080A95D2
.pool
_080A9484:
ldrb r0, [r4]
adds r0, 0x1
strb r0, [r4]
adds r1, r5, 0
b _080A94AA
_080A948E:
movs r0, 0
b _080A949C
_080A9492:
movs r0, 0x1
b _080A949C
_080A9496:
movs r0, 0x2
b _080A949C
_080A949A:
movs r0, 0x3
_080A949C:
bl sub_80A9614
lsls r0, 24
cmp r0, 0
beq _080A94A8
b _080A95D2
_080A94A8:
ldr r1, =gBattleScripting
_080A94AA:
adds r1, 0x21
ldrb r0, [r1]
subs r0, 0x1
strb r0, [r1]
b _080A95D2
.pool
_080A94B8:
movs r0, 0
bl sub_80A9708
b _080A95D2
_080A94C0:
movs r0, 0x1
bl sub_80A9708
b _080A95D2
_080A94C8:
movs r0, 0x2
bl sub_80A9708
b _080A95D2
_080A94D0:
movs r0, 0x3
bl sub_80A9708
b _080A95D2
_080A94D8:
movs r0, 0
bl sub_80A9ADC
b _080A95D2
_080A94E0:
movs r0, 0x1
bl sub_80A9ADC
b _080A95D2
_080A94E8:
movs r0, 0x2
bl sub_80A9ADC
b _080A95D2
_080A94F0:
movs r0, 0x3
bl sub_80A9ADC
b _080A95D2
_080A94F8:
bl sub_805EC84
movs r0, 0x1
bl GetBankByIdentity
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldr r7, =gBattlePartyID
lsls r0, r4, 1
adds r0, r7
ldrh r0, [r0]
movs r6, 0x64
muls r0, r6
ldr r5, =gEnemyParty
adds r0, r5
movs r1, 0xB
bl GetMonData
adds r1, r0, 0
lsls r1, 16
lsrs r1, 16
adds r0, r4, 0
bl sub_805EE54
bl battle_type_is_double
lsls r0, 24
cmp r0, 0
beq _080A955C
movs r0, 0x3
bl GetBankByIdentity
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
lsls r0, r4, 1
adds r0, r7
ldrh r0, [r0]
muls r0, r6
adds r0, r5
movs r1, 0xB
bl GetMonData
adds r1, r0, 0
lsls r1, 16
lsrs r1, 16
adds r0, r4, 0
bl sub_805EE54
_080A955C:
ldr r1, =gActionSelectionCursor
ldr r0, =gBankInMenu
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
movs r1, 0
bl sub_8059CB4
ldr r0, =gLinkVSyncDisabled
ldrb r0, [r0]
cmp r0, 0
beq _080A95D2
ldr r0, =gReceivedRemoteLinkPlayers
ldrb r0, [r0]
cmp r0, 0
beq _080A95D2
bl sub_800E0E8
movs r0, 0
movs r1, 0
bl sub_800DFB4
b _080A95D2
.pool
_080A95A4:
ldr r0, =VBlankCB_Battle
bl SetVBlankCallback
bl sub_80A95F4
movs r0, 0x1
str r0, [sp]
movs r0, 0xFF
movs r1, 0
movs r2, 0x10
movs r3, 0
bl BeginHardwarePaletteFade
ldr r2, =gPaletteFade
ldrb r1, [r2, 0x8]
movs r0, 0x7F
ands r0, r1
strb r0, [r2, 0x8]
ldr r0, =BattleMainCB2
bl SetMainCallback2
bl sub_805EF14
_080A95D2:
ldr r1, =gBattleScripting
adds r1, 0x21
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
add sp, 0x8
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end c2_80777E8
thumb_func_start sub_80A95F4
sub_80A95F4: @ 80A95F4
ldr r3, =0x0400000a
ldrb r2, [r3]
movs r1, 0xD
negs r1, r1
adds r0, r1, 0
ands r0, r2
strb r0, [r3]
ldr r2, =0x0400000c
ldrb r0, [r2]
ands r1, r0
strb r1, [r2]
bx lr
.pool
thumb_func_end sub_80A95F4
thumb_func_start sub_80A9614
sub_80A9614: @ 80A9614
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r4, r0
bcs _080A96FC
adds r0, r4, 0
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080A9676
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r1, [r0]
lsls r0, r4, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
cmp r0, 0
bne _080A966C
ldr r1, =gBattlePartyID
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gEnemyParty
adds r0, r1
adds r1, r4, 0
bl sub_805DC0C
b _080A96F4
.pool
_080A966C:
adds r0, r4, 0
movs r1, 0
bl sub_805E7DC
b _080A96F4
_080A9676:
ldr r0, =gBattleTypeFlags
ldr r1, [r0]
movs r2, 0x80
ands r1, r2
cmp r1, 0
beq _080A9698
cmp r4, 0
bne _080A9698
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldrb r0, [r0, 0x8]
b _080A96AA
.pool
_080A9698:
ldr r0, [r0]
movs r1, 0x80
lsls r1, 2
ands r0, r1
cmp r0, 0
beq _080A96B2
cmp r4, 0
bne _080A96B2
movs r0, 0x6
_080A96AA:
movs r1, 0
bl sub_805DF84
b _080A96F4
_080A96B2:
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r1, [r0]
lsls r0, r4, 2
adds r0, r1
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
cmp r0, 0
bne _080A96EC
ldr r1, =gBattlePartyID
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
adds r1, r4, 0
bl sub_805DD7C
b _080A96F4
.pool
_080A96EC:
adds r0, r4, 0
movs r1, 0
bl sub_805E7DC
_080A96F4:
ldr r0, =gBattleScripting
adds r0, 0x22
movs r1, 0
strb r1, [r0]
_080A96FC:
movs r0, 0x1
pop {r4}
pop {r1}
bx r1
.pool
thumb_func_end sub_80A9614
thumb_func_start sub_80A9708
sub_80A9708: @ 80A9708
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
lsls r0, 24
lsrs r7, r0, 24
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r7, r0
bcc _080A9722
b _080A9AA0
_080A9722:
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0]
lsls r2, r7, 2
adds r0, r2, r0
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
str r2, [sp]
cmp r0, 0
beq _080A9748
adds r0, r7, 0
bl sub_80A614C
b _080A974E
.pool
_080A9748:
adds r0, r7, 0
bl sub_80A6138
_080A974E:
lsls r0, 24
lsrs r0, 24
mov r8, r0
adds r0, r7, 0
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _080A9762
b _080A986C
_080A9762:
ldr r1, =gBattlePartyID
lsls r0, r7, 1
adds r6, r0, r1
ldrh r0, [r6]
movs r1, 0x64
mov r10, r1
mov r2, r10
muls r2, r0
adds r0, r2, 0
ldr r1, =gEnemyParty
mov r9, r1
add r0, r9
movs r1, 0x39
bl GetMonData
cmp r0, 0
bne _080A9786
b _080A9AA0
_080A9786:
ldrh r0, [r6]
mov r2, r10
muls r2, r0
adds r0, r2, 0
add r0, r9
movs r1, 0xB
bl GetMonData
adds r4, r0, 0
lsls r4, 16
lsrs r4, 16
adds r0, r7, 0
bl GetBankIdentity
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl sub_806A068
ldr r5, =gUnknown_0202499C
adds r0, r7, 0
movs r1, 0x2
bl sub_80A5C6C
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
adds r0, r7, 0
bl sub_80A82E4
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
adds r0, r5, 0
adds r1, r4, 0
mov r2, r8
bl CreateSprite
ldr r1, =gBankSpriteIds
adds r4, r7, r1
strb r0, [r4]
ldr r5, =gSprites
ldrb r0, [r4]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r5
lsls r3, r7, 4
ldrb r2, [r1, 0x5]
movs r0, 0xF
ands r0, r2
orrs r0, r3
strb r0, [r1, 0x5]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r5, 0
adds r1, 0x1C
adds r0, r1
ldr r1, =SpriteCallbackDummy
str r1, [r0]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
strh r7, [r0, 0x2E]
ldrh r0, [r6]
mov r1, r10
muls r1, r0
adds r0, r1, 0
add r0, r9
movs r1, 0xB
bl GetMonData
ldrb r2, [r4]
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r5
strh r0, [r1, 0x32]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldr r1, =gBattleMonForms
adds r1, r7, r1
ldrb r1, [r1]
bl StartSpriteAnim
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0]
ldr r2, [sp]
adds r0, r2, r0
b _080A9A50
.pool
_080A986C:
ldr r0, =gBattleTypeFlags
ldr r1, [r0]
movs r2, 0x80
ands r1, r2
cmp r1, 0
beq _080A98D0
cmp r7, 0
bne _080A98D0
ldr r5, =gSaveBlock2Ptr
ldr r0, [r5]
ldrb r4, [r0, 0x8]
movs r0, 0
bl GetBankIdentity
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl sub_806A12C
ldr r6, =gUnknown_0202499C
ldr r1, =gUnknown_08305D2C
ldr r0, [r5]
ldrb r0, [r0, 0x8]
lsls r0, 2
adds r0, r1
ldrb r0, [r0]
movs r4, 0x8
subs r4, r0
lsls r4, 18
movs r0, 0xA0
lsls r0, 15
adds r4, r0
asrs r4, 16
movs r0, 0
bl sub_80A82E4
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
adds r0, r6, 0
b _080A9914
.pool
_080A98D0:
ldr r0, [r0]
movs r1, 0x80
lsls r1, 2
ands r0, r1
cmp r0, 0
beq _080A9968
cmp r7, 0
bne _080A9968
movs r0, 0
bl GetBankIdentity
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
movs r0, 0x6
bl sub_806A12C
ldr r5, =gUnknown_0202499C
ldr r0, =gUnknown_08305D2C
ldrb r0, [r0, 0x18]
movs r4, 0x8
subs r4, r0
lsls r4, 18
movs r1, 0xA0
lsls r1, 15
adds r4, r1
asrs r4, 16
movs r0, 0
bl sub_80A82E4
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
adds r0, r5, 0
_080A9914:
movs r1, 0x50
adds r2, r4, 0
bl CreateSprite
ldr r3, =gBankSpriteIds
strb r0, [r3]
ldr r4, =gSprites
ldrb r0, [r3]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
ldrb r2, [r1, 0x5]
movs r0, 0xF
ands r0, r2
strb r0, [r1, 0x5]
ldrb r1, [r3]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r4, 0
adds r1, 0x1C
adds r0, r1
ldr r1, =SpriteCallbackDummy
str r1, [r0]
ldrb r1, [r3]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
strh r7, [r0, 0x2E]
b _080A9A70
.pool
_080A9968:
ldr r1, =gBattlePartyID
lsls r0, r7, 1
adds r6, r0, r1
ldrh r0, [r6]
movs r2, 0x64
mov r10, r2
mov r1, r10
muls r1, r0
adds r0, r1, 0
ldr r2, =gPlayerParty
mov r9, r2
add r0, r9
movs r1, 0x39
bl GetMonData
cmp r0, 0
bne _080A998C
b _080A9AA0
_080A998C:
ldrh r0, [r6]
mov r1, r10
muls r1, r0
adds r0, r1, 0
add r0, r9
movs r1, 0xB
bl GetMonData
adds r4, r0, 0
lsls r4, 16
lsrs r4, 16
adds r0, r7, 0
bl GetBankIdentity
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl sub_806A068
ldr r5, =gUnknown_0202499C
adds r0, r7, 0
movs r1, 0x2
bl sub_80A5C6C
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
adds r0, r7, 0
bl sub_80A82E4
adds r3, r0, 0
lsls r3, 24
lsrs r3, 24
adds r0, r5, 0
adds r1, r4, 0
mov r2, r8
bl CreateSprite
ldr r1, =gBankSpriteIds
adds r4, r7, r1
strb r0, [r4]
ldr r5, =gSprites
ldrb r0, [r4]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r5
lsls r3, r7, 4
ldrb r2, [r1, 0x5]
movs r0, 0xF
ands r0, r2
orrs r0, r3
strb r0, [r1, 0x5]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r5, 0
adds r1, 0x1C
adds r0, r1
ldr r1, =SpriteCallbackDummy
str r1, [r0]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
strh r7, [r0, 0x2E]
ldrh r0, [r6]
mov r2, r10
muls r2, r0
adds r0, r2, 0
add r0, r9
movs r1, 0xB
bl GetMonData
ldrb r2, [r4]
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r5
strh r0, [r1, 0x32]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldr r1, =gBattleMonForms
adds r1, r7, r1
ldrb r1, [r1]
bl StartSpriteAnim
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0]
ldr r1, [sp]
adds r0, r1, r0
_080A9A50:
ldrh r1, [r0, 0x2]
ldr r0, =0x00000181
cmp r1, r0
bne _080A9A70
ldrb r0, [r4]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r0, r5, 0
adds r0, 0x8
adds r1, r0
ldr r0, =gUnknown_08309AAC
ldr r2, =0x00000604
adds r0, r2
ldr r0, [r0]
str r0, [r1]
_080A9A70:
ldr r1, =gSprites
ldr r0, =gBankSpriteIds
adds r0, r7, r0
ldrb r0, [r0]
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
adds r2, r1
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0]
ldr r1, [sp]
adds r0, r1, r0
ldr r1, [r0]
lsls r1, 31
adds r2, 0x3E
lsrs r1, 31
lsls r1, 2
ldrb r3, [r2]
movs r0, 0x5
negs r0, r0
ands r0, r3
orrs r0, r1
strb r0, [r2]
_080A9AA0:
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_80A9708
thumb_func_start sub_80A9ADC
sub_80A9ADC: @ 80A9ADC
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r5, r0
bcc _080A9AEC
b _080A9C5E
_080A9AEC:
ldr r0, =gBattleTypeFlags
ldr r1, [r0]
movs r2, 0x80
ands r1, r2
cmp r1, 0
beq _080A9B0C
cmp r5, 0
bne _080A9B0C
bl battle_make_oam_safari_battle
b _080A9B24
.pool
_080A9B0C:
ldr r0, [r0]
movs r1, 0x80
lsls r1, 2
ands r0, r1
cmp r0, 0
beq _080A9B1E
cmp r5, 0
bne _080A9B1E
b _080A9C5E
_080A9B1E:
adds r0, r5, 0
bl battle_make_oam_normal_battle
_080A9B24:
lsls r0, 24
lsrs r6, r0, 24
ldr r0, =gHealthBoxesIds
adds r4, r5, r0
strb r6, [r4]
adds r0, r5, 0
bl sub_8072B18
adds r0, r6, 0
bl sub_80729D0
adds r0, r5, 0
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080A9B6C
ldrb r0, [r4]
ldr r1, =gBattlePartyID
lsls r4, r5, 1
adds r1, r4, r1
ldrh r2, [r1]
movs r1, 0x64
muls r1, r2
ldr r2, =gEnemyParty
adds r1, r2
movs r2, 0
bl healthbar_draw_field_maybe
b _080A9BB8
.pool
_080A9B6C:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
ands r0, r1
cmp r0, 0
beq _080A9BA0
ldrb r0, [r4]
ldr r1, =gBattlePartyID
lsls r4, r5, 1
adds r1, r4, r1
ldrh r2, [r1]
movs r1, 0x64
muls r1, r2
ldr r2, =gPlayerParty
adds r1, r2
movs r2, 0xA
bl healthbar_draw_field_maybe
b _080A9BB8
.pool
_080A9BA0:
ldrb r0, [r4]
ldr r1, =gBattlePartyID
lsls r4, r5, 1
adds r1, r4, r1
ldrh r2, [r1]
movs r1, 0x64
muls r1, r2
ldr r2, =gPlayerParty
adds r1, r2
movs r2, 0
bl healthbar_draw_field_maybe
_080A9BB8:
adds r0, r5, 0
bl GetBankIdentity
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3
beq _080A9BD4
adds r0, r5, 0
bl GetBankIdentity
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
bne _080A9BF0
_080A9BD4:
ldr r0, =gHealthBoxesIds
adds r0, r5, r0
ldrb r0, [r0]
movs r1, 0x1
bl nullsub_30
b _080A9BFC
.pool
_080A9BF0:
ldr r0, =gHealthBoxesIds
adds r0, r5, r0
ldrb r0, [r0]
movs r1, 0
bl nullsub_30
_080A9BFC:
adds r0, r5, 0
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080A9C34
ldr r0, =gBattlePartyID
adds r0, r4, r0
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gEnemyParty
adds r0, r1
movs r1, 0x39
bl GetMonData
cmp r0, 0
bne _080A9C5E
adds r0, r6, 0
bl sub_8072984
b _080A9C5E
.pool
_080A9C34:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
ands r0, r1
cmp r0, 0
bne _080A9C5E
ldr r0, =gBattlePartyID
adds r0, r4, r0
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x39
bl GetMonData
cmp r0, 0
bne _080A9C5E
adds r0, r6, 0
bl sub_8072984
_080A9C5E:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_80A9ADC
.align 2, 0 @ Don't pad with nop.
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