summaryrefslogtreecommitdiff
path: root/data/battle_scripts_1.s
blob: e3408a3a789c9332387c24a301065b8f0216a8e0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
#include "constants/global.h"
#include "constants/battle.h"
#include "constants/pokemon.h"
#include "constants/battle_script_commands.h"
#include "constants/battle_anim.h"
#include "constants/battle_string_ids.h"
#include "constants/abilities.h"
#include "constants/moves.h"
#include "constants/songs.h"
#include "constants/game_stat.h"
#include "constants/trainers.h"
	.include "asm/macros.inc"
	.include "asm/macros/battle_script.inc"
	.include "constants/constants.inc"

	.section script_data, "aw", %progbits
	
.align 2
gBattleScriptsForMoveEffects::
	.4byte BattleScript_EffectHit                    @ EFFECT_HIT
	.4byte BattleScript_EffectSleep                  @ EFFECT_SLEEP
	.4byte BattleScript_EffectPoisonHit              @ EFFECT_POISON_HIT
	.4byte BattleScript_EffectAbsorb                 @ EFFECT_ABSORB
	.4byte BattleScript_EffectBurnHit                @ EFFECT_BURN_HIT
	.4byte BattleScript_EffectFreezeHit              @ EFFECT_FREEZE_HIT
	.4byte BattleScript_EffectParalyzeHit            @ EFFECT_PARALYZE_HIT
	.4byte BattleScript_EffectExplosion              @ EFFECT_EXPLOSION
	.4byte BattleScript_EffectDreamEater             @ EFFECT_DREAM_EATER
	.4byte BattleScript_EffectMirrorMove             @ EFFECT_MIRROR_MOVE
	.4byte BattleScript_EffectAttackUp               @ EFFECT_ATTACK_UP
	.4byte BattleScript_EffectDefenseUp              @ EFFECT_DEFENSE_UP
	.4byte BattleScript_EffectHit                    @ EFFECT_SPEED_UP
	.4byte BattleScript_EffectSpecialAttackUp        @ EFFECT_SPECIAL_ATTACK_UP
	.4byte BattleScript_EffectHit                    @ EFFECT_SPECIAL_DEFENSE_UP
	.4byte BattleScript_EffectHit                    @ EFFECT_ACCURACY_UP
	.4byte BattleScript_EffectEvasionUp              @ EFFECT_EVASION_UP
	.4byte BattleScript_EffectHit                    @ EFFECT_ALWAYS_HIT
	.4byte BattleScript_EffectAttackDown             @ EFFECT_ATTACK_DOWN
	.4byte BattleScript_EffectDefenseDown            @ EFFECT_DEFENSE_DOWN
	.4byte BattleScript_EffectSpeedDown              @ EFFECT_SPEED_DOWN
	.4byte BattleScript_EffectHit                    @ EFFECT_SPECIAL_ATTACK_DOWN
	.4byte BattleScript_EffectHit                    @ EFFECT_SPECIAL_DEFENSE_DOWN
	.4byte BattleScript_EffectAccuracyDown           @ EFFECT_ACCURACY_DOWN
	.4byte BattleScript_EffectEvasionDown            @ EFFECT_EVASION_DOWN
	.4byte BattleScript_EffectHaze                   @ EFFECT_HAZE
	.4byte BattleScript_EffectBide                   @ EFFECT_BIDE
	.4byte BattleScript_EffectRampage                @ EFFECT_RAMPAGE
	.4byte BattleScript_EffectRoar                   @ EFFECT_ROAR
	.4byte BattleScript_EffectMultiHit               @ EFFECT_MULTI_HIT
	.4byte BattleScript_EffectConversion             @ EFFECT_CONVERSION
	.4byte BattleScript_EffectFlinchHit              @ EFFECT_FLINCH_HIT
	.4byte BattleScript_EffectRestoreHp              @ EFFECT_RESTORE_HP
	.4byte BattleScript_EffectToxic                  @ EFFECT_TOXIC
	.4byte BattleScript_EffectPayDay                 @ EFFECT_PAY_DAY
	.4byte BattleScript_EffectLightScreen            @ EFFECT_LIGHT_SCREEN
	.4byte BattleScript_EffectTriAttack              @ EFFECT_TRI_ATTACK
	.4byte BattleScript_EffectRest                   @ EFFECT_REST
	.4byte BattleScript_EffectOHKO                   @ EFFECT_OHKO
	.4byte BattleScript_EffectRazorWind              @ EFFECT_RAZOR_WIND
	.4byte BattleScript_EffectSuperFang              @ EFFECT_SUPER_FANG
	.4byte BattleScript_EffectDragonRage             @ EFFECT_DRAGON_RAGE
	.4byte BattleScript_EffectTrap                   @ EFFECT_TRAP
	.4byte BattleScript_EffectHit                    @ EFFECT_HIGH_CRITICAL
	.4byte BattleScript_EffectDoubleHit              @ EFFECT_DOUBLE_HIT
	.4byte BattleScript_EffectRecoilIfMiss           @ EFFECT_RECOIL_IF_MISS
	.4byte BattleScript_EffectMist                   @ EFFECT_MIST
	.4byte BattleScript_EffectFocusEnergy            @ EFFECT_FOCUS_ENERGY
	.4byte BattleScript_EffectRecoil                 @ EFFECT_RECOIL
	.4byte BattleScript_EffectConfuse                @ EFFECT_CONFUSE
	.4byte BattleScript_EffectAttackUp2              @ EFFECT_ATTACK_UP_2
	.4byte BattleScript_EffectDefenseUp2             @ EFFECT_DEFENSE_UP_2
	.4byte BattleScript_EffectSpeedUp2               @ EFFECT_SPEED_UP_2
	.4byte BattleScript_EffectSpecialAttackUp2       @ EFFECT_SPECIAL_ATTACK_UP_2
	.4byte BattleScript_EffectSpecialDefenseUp2      @ EFFECT_SPECIAL_DEFENSE_UP_2
	.4byte BattleScript_EffectHit                    @ EFFECT_ACCURACY_UP_2
	.4byte BattleScript_EffectHit                    @ EFFECT_EVASION_UP_2
	.4byte BattleScript_EffectTransform              @ EFFECT_TRANSFORM
	.4byte BattleScript_EffectAttackDown2            @ EFFECT_ATTACK_DOWN_2
	.4byte BattleScript_EffectDefenseDown2           @ EFFECT_DEFENSE_DOWN_2
	.4byte BattleScript_EffectSpeedDown2             @ EFFECT_SPEED_DOWN_2
	.4byte BattleScript_EffectHit                    @ EFFECT_SPECIAL_ATTACK_DOWN_2
	.4byte BattleScript_EffectSpecialDefenseDown2    @ EFFECT_SPECIAL_DEFENSE_DOWN_2
	.4byte BattleScript_EffectHit                    @ EFFECT_ACCURACY_DOWN_2
	.4byte BattleScript_EffectHit                    @ EFFECT_EVASION_DOWN_2
	.4byte BattleScript_EffectReflect                @ EFFECT_REFLECT
	.4byte BattleScript_EffectPoison                 @ EFFECT_POISON
	.4byte BattleScript_EffectParalyze               @ EFFECT_PARALYZE
	.4byte BattleScript_EffectAttackDownHit          @ EFFECT_ATTACK_DOWN_HIT
	.4byte BattleScript_EffectDefenseDownHit         @ EFFECT_DEFENSE_DOWN_HIT
	.4byte BattleScript_EffectSpeedDownHit           @ EFFECT_SPEED_DOWN_HIT
	.4byte BattleScript_EffectSpecialAttackDownHit   @ EFFECT_SPECIAL_ATTACK_DOWN_HIT
	.4byte BattleScript_EffectSpecialDefenseDownHit  @ EFFECT_SPECIAL_DEFENSE_DOWN_HIT
	.4byte BattleScript_EffectAccuracyDownHit        @ EFFECT_ACCURACY_DOWN_HIT
	.4byte BattleScript_EffectHit                    @ EFFECT_EVASION_DOWN_HIT
	.4byte BattleScript_EffectSkyAttack              @ EFFECT_SKY_ATTACK
	.4byte BattleScript_EffectConfuseHit             @ EFFECT_CONFUSE_HIT
	.4byte BattleScript_EffectTwineedle              @ EFFECT_TWINEEDLE
	.4byte BattleScript_EffectHit                    @ EFFECT_VITAL_THROW
	.4byte BattleScript_EffectSubstitute             @ EFFECT_SUBSTITUTE
	.4byte BattleScript_EffectRecharge               @ EFFECT_RECHARGE
	.4byte BattleScript_EffectRage                   @ EFFECT_RAGE
	.4byte BattleScript_EffectMimic                  @ EFFECT_MIMIC
	.4byte BattleScript_EffectMetronome              @ EFFECT_METRONOME
	.4byte BattleScript_EffectLeechSeed              @ EFFECT_LEECH_SEED
	.4byte BattleScript_EffectSplash                 @ EFFECT_SPLASH
	.4byte BattleScript_EffectDisable                @ EFFECT_DISABLE
	.4byte BattleScript_EffectLevelDamage            @ EFFECT_LEVEL_DAMAGE
	.4byte BattleScript_EffectPsywave                @ EFFECT_PSYWAVE
	.4byte BattleScript_EffectCounter                @ EFFECT_COUNTER
	.4byte BattleScript_EffectEncore                 @ EFFECT_ENCORE
	.4byte BattleScript_EffectPainSplit              @ EFFECT_PAIN_SPLIT
	.4byte BattleScript_EffectSnore                  @ EFFECT_SNORE
	.4byte BattleScript_EffectConversion2            @ EFFECT_CONVERSION_2
	.4byte BattleScript_EffectLockOn                 @ EFFECT_LOCK_ON
	.4byte BattleScript_EffectSketch                 @ EFFECT_SKETCH
	.4byte BattleScript_EffectHit                    @ EFFECT_UNUSED_60
	.4byte BattleScript_EffectSleepTalk              @ EFFECT_SLEEP_TALK
	.4byte BattleScript_EffectDestinyBond            @ EFFECT_DESTINY_BOND
	.4byte BattleScript_EffectFlail                  @ EFFECT_FLAIL
	.4byte BattleScript_EffectSpite                  @ EFFECT_SPITE
	.4byte BattleScript_EffectHit                    @ EFFECT_FALSE_SWIPE
	.4byte BattleScript_EffectHealBell               @ EFFECT_HEAL_BELL
	.4byte BattleScript_EffectHit                    @ EFFECT_QUICK_ATTACK
	.4byte BattleScript_EffectTripleKick             @ EFFECT_TRIPLE_KICK
	.4byte BattleScript_EffectThief                  @ EFFECT_THIEF
	.4byte BattleScript_EffectMeanLook               @ EFFECT_MEAN_LOOK
	.4byte BattleScript_EffectNightmare              @ EFFECT_NIGHTMARE
	.4byte BattleScript_EffectMinimize               @ EFFECT_MINIMIZE
	.4byte BattleScript_EffectCurse                  @ EFFECT_CURSE
	.4byte BattleScript_EffectHit                    @ EFFECT_UNUSED_6E
	.4byte BattleScript_EffectProtect                @ EFFECT_PROTECT
	.4byte BattleScript_EffectSpikes                 @ EFFECT_SPIKES
	.4byte BattleScript_EffectForesight              @ EFFECT_FORESIGHT
	.4byte BattleScript_EffectPerishSong             @ EFFECT_PERISH_SONG
	.4byte BattleScript_EffectSandstorm              @ EFFECT_SANDSTORM
	.4byte BattleScript_EffectEndure                 @ EFFECT_ENDURE
	.4byte BattleScript_EffectRollout                @ EFFECT_ROLLOUT
	.4byte BattleScript_EffectSwagger                @ EFFECT_SWAGGER
	.4byte BattleScript_EffectFuryCutter             @ EFFECT_FURY_CUTTER
	.4byte BattleScript_EffectAttract                @ EFFECT_ATTRACT
	.4byte BattleScript_EffectReturn                 @ EFFECT_RETURN
	.4byte BattleScript_EffectPresent                @ EFFECT_PRESENT
	.4byte BattleScript_EffectFrustration            @ EFFECT_FRUSTRATION
	.4byte BattleScript_EffectSafeguard              @ EFFECT_SAFEGUARD
	.4byte BattleScript_EffectThawHit                @ EFFECT_THAW_HIT
	.4byte BattleScript_EffectMagnitude              @ EFFECT_MAGNITUDE
	.4byte BattleScript_EffectBatonPass              @ EFFECT_BATON_PASS
	.4byte BattleScript_EffectHit                    @ EFFECT_PURSUIT
	.4byte BattleScript_EffectRapidSpin              @ EFFECT_RAPID_SPIN
	.4byte BattleScript_EffectSonicboom              @ EFFECT_SONICBOOM
	.4byte BattleScript_EffectHit                    @ EFFECT_UNUSED_83
	.4byte BattleScript_EffectMorningSun             @ EFFECT_MORNING_SUN
	.4byte BattleScript_EffectSynthesis              @ EFFECT_SYNTHESIS
	.4byte BattleScript_EffectMoonlight              @ EFFECT_MOONLIGHT
	.4byte BattleScript_EffectHiddenPower            @ EFFECT_HIDDEN_POWER
	.4byte BattleScript_EffectRainDance              @ EFFECT_RAIN_DANCE
	.4byte BattleScript_EffectSunnyDay               @ EFFECT_SUNNY_DAY
	.4byte BattleScript_EffectDefenseUpHit           @ EFFECT_DEFENSE_UP_HIT
	.4byte BattleScript_EffectAttackUpHit            @ EFFECT_ATTACK_UP_HIT
	.4byte BattleScript_EffectAllStatsUpHit          @ EFFECT_ALL_STATS_UP_HIT
	.4byte BattleScript_EffectHit                    @ EFFECT_UNUSED_8D
	.4byte BattleScript_EffectBellyDrum              @ EFFECT_BELLY_DRUM
	.4byte BattleScript_EffectPsychUp                @ EFFECT_PSYCH_UP
	.4byte BattleScript_EffectMirrorCoat             @ EFFECT_MIRROR_COAT
	.4byte BattleScript_EffectSkullBash              @ EFFECT_SKULL_BASH
	.4byte BattleScript_EffectTwister                @ EFFECT_TWISTER
	.4byte BattleScript_EffectEarthquake             @ EFFECT_EARTHQUAKE
	.4byte BattleScript_EffectFutureSight            @ EFFECT_FUTURE_SIGHT
	.4byte BattleScript_EffectGust                   @ EFFECT_GUST
	.4byte BattleScript_EffectStomp                  @ EFFECT_FLINCH_MINIMIZE_HIT
	.4byte BattleScript_EffectSolarBeam              @ EFFECT_SOLAR_BEAM
	.4byte BattleScript_EffectThunder                @ EFFECT_THUNDER
	.4byte BattleScript_EffectTeleport               @ EFFECT_TELEPORT
	.4byte BattleScript_EffectBeatUp                 @ EFFECT_BEAT_UP
	.4byte BattleScript_EffectSemiInvulnerable       @ EFFECT_SEMI_INVULNERABLE
	.4byte BattleScript_EffectDefenseCurl            @ EFFECT_DEFENSE_CURL
	.4byte BattleScript_EffectSoftboiled             @ EFFECT_SOFTBOILED
	.4byte BattleScript_EffectFakeOut                @ EFFECT_FAKE_OUT
	.4byte BattleScript_EffectUproar                 @ EFFECT_UPROAR
	.4byte BattleScript_EffectStockpile              @ EFFECT_STOCKPILE
	.4byte BattleScript_EffectSpitUp                 @ EFFECT_SPIT_UP
	.4byte BattleScript_EffectSwallow                @ EFFECT_SWALLOW
	.4byte BattleScript_EffectHit                    @ EFFECT_UNUSED_A3
	.4byte BattleScript_EffectHail                   @ EFFECT_HAIL
	.4byte BattleScript_EffectTorment                @ EFFECT_TORMENT
	.4byte BattleScript_EffectFlatter                @ EFFECT_FLATTER
	.4byte BattleScript_EffectWillOWisp              @ EFFECT_WILL_O_WISP
	.4byte BattleScript_EffectMemento                @ EFFECT_MEMENTO
	.4byte BattleScript_EffectFacade                 @ EFFECT_FACADE
	.4byte BattleScript_EffectFocusPunch             @ EFFECT_FOCUS_PUNCH
	.4byte BattleScript_EffectSmellingsalt           @ EFFECT_SMELLINGSALT
	.4byte BattleScript_EffectFollowMe               @ EFFECT_FOLLOW_ME
	.4byte BattleScript_EffectNaturePower            @ EFFECT_NATURE_POWER
	.4byte BattleScript_EffectCharge                 @ EFFECT_CHARGE
	.4byte BattleScript_EffectTaunt                  @ EFFECT_TAUNT
	.4byte BattleScript_EffectHelpingHand            @ EFFECT_HELPING_HAND
	.4byte BattleScript_EffectTrick                  @ EFFECT_TRICK
	.4byte BattleScript_EffectRolePlay               @ EFFECT_ROLE_PLAY
	.4byte BattleScript_EffectWish                   @ EFFECT_WISH
	.4byte BattleScript_EffectAssist                 @ EFFECT_ASSIST
	.4byte BattleScript_EffectIngrain                @ EFFECT_INGRAIN
	.4byte BattleScript_EffectSuperpower             @ EFFECT_SUPERPOWER
	.4byte BattleScript_EffectMagicCoat              @ EFFECT_MAGIC_COAT
	.4byte BattleScript_EffectRecycle                @ EFFECT_RECYCLE
	.4byte BattleScript_EffectRevenge                @ EFFECT_REVENGE
	.4byte BattleScript_EffectBrickBreak             @ EFFECT_BRICK_BREAK
	.4byte BattleScript_EffectYawn                   @ EFFECT_YAWN
	.4byte BattleScript_EffectKnockOff               @ EFFECT_KNOCK_OFF
	.4byte BattleScript_EffectEndeavor               @ EFFECT_ENDEAVOR
	.4byte BattleScript_EffectEruption               @ EFFECT_ERUPTION
	.4byte BattleScript_EffectSkillSwap              @ EFFECT_SKILL_SWAP
	.4byte BattleScript_EffectImprison               @ EFFECT_IMPRISON
	.4byte BattleScript_EffectRefresh                @ EFFECT_REFRESH
	.4byte BattleScript_EffectGrudge                 @ EFFECT_GRUDGE
	.4byte BattleScript_EffectSnatch                 @ EFFECT_SNATCH
	.4byte BattleScript_EffectLowKick                @ EFFECT_LOW_KICK
	.4byte BattleScript_EffectSecretPower            @ EFFECT_SECRET_POWER
	.4byte BattleScript_EffectDoubleEdge             @ EFFECT_DOUBLE_EDGE
	.4byte BattleScript_EffectTeeterDance            @ EFFECT_TEETER_DANCE
	.4byte BattleScript_EffectBurnHit                @ EFFECT_BLAZE_KICK
	.4byte BattleScript_EffectMudSport               @ EFFECT_MUD_SPORT
	.4byte BattleScript_EffectPoisonFang             @ EFFECT_POISON_FANG
	.4byte BattleScript_EffectWeatherBall            @ EFFECT_WEATHER_BALL
	.4byte BattleScript_EffectOverheat               @ EFFECT_OVERHEAT
	.4byte BattleScript_EffectTickle                 @ EFFECT_TICKLE
	.4byte BattleScript_EffectCosmicPower            @ EFFECT_COSMIC_POWER
	.4byte BattleScript_EffectSkyUppercut            @ EFFECT_SKY_UPPERCUT
	.4byte BattleScript_EffectBulkUp                 @ EFFECT_BULK_UP
	.4byte BattleScript_EffectPoisonHit              @ EFFECT_POISON_TAIL
	.4byte BattleScript_EffectWaterSport             @ EFFECT_WATER_SPORT
	.4byte BattleScript_EffectCalmMind               @ EFFECT_CALM_MIND
	.4byte BattleScript_EffectDragonDance            @ EFFECT_DRAGON_DANCE
	.4byte BattleScript_EffectCamouflage             @ EFFECT_CAMOUFLAGE

BattleScript_EffectHit::
	jumpifnotmove MOVE_SURF, BattleScript_HitFromAtkCanceler
	jumpifnostatus3 BS_TARGET, STATUS3_UNDERWATER, BattleScript_HitFromAtkCanceler
	orword gHitMarker, HITMARKER_IGNORE_UNDERWATER
	setbyte sDMG_MULTIPLIER, 2
BattleScript_HitFromAtkCanceler::
	attackcanceler
BattleScript_HitFromAccCheck::
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
BattleScript_HitFromAtkString::
	attackstring
	ppreduce
BattleScript_HitFromCritCalc::
	critcalc
	damagecalc
	typecalc
	adjustnormaldamage
BattleScript_HitFromAtkAnimation::
	attackanimation
	waitanimation
	effectivenesssound
	hitanimation BS_TARGET
	waitstate
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	critmessage
	waitmessage B_WAIT_TIME_LONG
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	seteffectwithchance
	tryfaintmon BS_TARGET
BattleScript_MoveEnd::
	moveendall
	end

BattleScript_MakeMoveMissed::
	orbyte gMoveResultFlags, MOVE_RESULT_MISSED
BattleScript_PrintMoveMissed::
	attackstring
	ppreduce
BattleScript_MoveMissedPause::
	pause B_WAIT_TIME_SHORT
BattleScript_MoveMissed::
	effectivenesssound
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectSleep::
	attackcanceler
	attackstring
	ppreduce
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
	jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_AlreadyAsleep
	jumpifcantmakeasleep BattleScript_CantMakeAsleep
	jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
	accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
	jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
	attackanimation
	waitanimation
	setmoveeffect MOVE_EFFECT_SLEEP
	seteffectprimary
	goto BattleScript_MoveEnd

BattleScript_AlreadyAsleep::
	setalreadystatusedmoveattempt BS_ATTACKER
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNALREADYASLEEP
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_WasntAffected::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNWASNTAFFECTED
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_CantMakeAsleep::
	pause B_WAIT_TIME_SHORT
	printfromtable gUproarAwakeStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectPoisonHit::
	setmoveeffect MOVE_EFFECT_POISON
	goto BattleScript_EffectHit

BattleScript_EffectAbsorb::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	critcalc
	damagecalc
	typecalc
	adjustnormaldamage
	attackanimation
	waitanimation
	effectivenesssound
	hitanimation BS_TARGET
	waitstate
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	critmessage
	waitmessage B_WAIT_TIME_LONG
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	negativedamage
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
	jumpifability BS_TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze
	setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB
	goto BattleScript_AbsorbUpdateHp
BattleScript_AbsorbLiquidOoze::
	manipulatedamage DMG_CHANGE_SIGN
	setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB_OOZE
BattleScript_AbsorbUpdateHp::
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	jumpifmovehadnoeffect BattleScript_AbsorbTryFainting
	printfromtable gAbsorbDrainStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_AbsorbTryFainting::
	tryfaintmon BS_ATTACKER
	tryfaintmon BS_TARGET
	goto BattleScript_MoveEnd

BattleScript_EffectBurnHit::
	setmoveeffect MOVE_EFFECT_BURN
	goto BattleScript_EffectHit

BattleScript_EffectFreezeHit::
	setmoveeffect MOVE_EFFECT_FREEZE
	goto BattleScript_EffectHit

BattleScript_EffectParalyzeHit::
	setmoveeffect MOVE_EFFECT_PARALYSIS
	goto BattleScript_EffectHit

BattleScript_EffectExplosion::
	attackcanceler
	attackstring
	ppreduce
	faintifabilitynotdamp
	setatkhptozero
	waitstate
	jumpifbyte CMP_NO_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_MISSED, BattleScript_ExplosionDoAnimStartLoop
	call BattleScript_PreserveMissedBitDoMoveAnim
	goto BattleScript_ExplosionLoop
BattleScript_ExplosionDoAnimStartLoop:
	attackanimation
	waitanimation
BattleScript_ExplosionLoop:
	movevaluescleanup
	critcalc
	damagecalc
	typecalc
	adjustnormaldamage
	accuracycheck BattleScript_ExplosionMissed, ACC_CURR_MOVE
	effectivenesssound
	hitanimation BS_TARGET
	waitstate
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	critmessage
	waitmessage B_WAIT_TIME_LONG
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	tryfaintmon BS_TARGET
	moveendto MOVEEND_NEXT_TARGET
	jumpifnexttargetvalid BattleScript_ExplosionLoop
	tryfaintmon BS_ATTACKER
	end
BattleScript_ExplosionMissed:
	effectivenesssound
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	moveendto MOVEEND_NEXT_TARGET
	jumpifnexttargetvalid BattleScript_ExplosionLoop
	tryfaintmon BS_ATTACKER
	end

BattleScript_PreserveMissedBitDoMoveAnim:
	bicbyte gMoveResultFlags, MOVE_RESULT_MISSED
	attackanimation
	waitanimation
	orbyte gMoveResultFlags, MOVE_RESULT_MISSED
	return

BattleScript_EffectDreamEater::
	attackcanceler
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_DreamEaterNoEffect
	jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_DreamEaterWorked
BattleScript_DreamEaterNoEffect:
	attackstring
	ppreduce
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_WasntAffected
BattleScript_DreamEaterWorked:
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	critcalc
	damagecalc
	typecalc
	adjustnormaldamage
	attackanimation
	waitanimation
	effectivenesssound
	hitanimation BS_TARGET
	waitstate
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	critmessage
	waitmessage B_WAIT_TIME_LONG
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	negativedamage
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	jumpifmovehadnoeffect BattleScript_DreamEaterTryFaintEnd
	printstring STRINGID_PKMNDREAMEATEN
	waitmessage B_WAIT_TIME_LONG
BattleScript_DreamEaterTryFaintEnd:
	tryfaintmon BS_TARGET
	goto BattleScript_MoveEnd

BattleScript_EffectMirrorMove::
	attackcanceler
	attackstring
	pause B_WAIT_TIME_LONG
	trymirrormove
	ppreduce
	orbyte gMoveResultFlags, MOVE_RESULT_FAILED
	printstring STRINGID_MIRRORMOVEFAILED
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectAttackUp::
	setstatchanger STAT_ATK, 1, FALSE
	goto BattleScript_EffectStatUp

BattleScript_EffectDefenseUp::
	setstatchanger STAT_DEF, 1, FALSE
	goto BattleScript_EffectStatUp

BattleScript_EffectSpecialAttackUp::
	setstatchanger STAT_SPATK, 1, FALSE
	goto BattleScript_EffectStatUp

BattleScript_EffectEvasionUp::
	setstatchanger STAT_EVASION, 1, FALSE
BattleScript_EffectStatUp::
	attackcanceler
BattleScript_EffectStatUpAfterAtkCanceler::
	attackstring
	ppreduce
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_StatUpEnd
	jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpAttackAnim
	pause B_WAIT_TIME_SHORT
	goto BattleScript_StatUpPrintString
BattleScript_StatUpAttackAnim::
	attackanimation
	waitanimation
BattleScript_StatUpDoAnim::
	setgraphicalstatchangevalues
	playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_StatUpPrintString::
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_StatUpEnd::
	goto BattleScript_MoveEnd

BattleScript_StatUp::
	playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_EffectAttackDown::
	setstatchanger STAT_ATK, 1, TRUE
	goto BattleScript_EffectStatDown

BattleScript_EffectDefenseDown::
	setstatchanger STAT_DEF, 1, TRUE
	goto BattleScript_EffectStatDown

BattleScript_EffectSpeedDown::
	setstatchanger STAT_SPEED, 1, TRUE
	goto BattleScript_EffectStatDown

BattleScript_EffectAccuracyDown::
	setstatchanger STAT_ACC, 1, TRUE
	goto BattleScript_EffectStatDown

BattleScript_EffectEvasionDown::
	setstatchanger STAT_EVASION, 1, TRUE
BattleScript_EffectStatDown::
	attackcanceler
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailedAtkStringPpReduce
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StatDownEnd
	jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StatDownDoAnim
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StatDownEnd
	pause B_WAIT_TIME_SHORT
	goto BattleScript_StatDownPrintString
BattleScript_StatDownDoAnim::
	attackanimation
	waitanimation
	setgraphicalstatchangevalues
	playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_StatDownPrintString::
	printfromtable gStatDownStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_StatDownEnd::
	goto BattleScript_MoveEnd

BattleScript_StatDown::
	playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
	printfromtable gStatDownStringIds
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_EffectHaze::
	attackcanceler
	attackstring
	ppreduce
	attackanimation
	waitanimation
	normalisebuffs
	printstring STRINGID_STATCHANGESGONE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectBide::
	attackcanceler
	attackstring
	ppreduce
	attackanimation
	waitanimation
	orword gHitMarker, HITMARKER_CHARGING
	setbide
	goto BattleScript_MoveEnd

BattleScript_EffectRampage::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_EffectRampage2
	ppreduce
BattleScript_EffectRampage2:
	confuseifrepeatingattackends
	goto BattleScript_HitFromCritCalc

BattleScript_EffectRoar::
	attackcanceler
	attackstring
	ppreduce
	jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut
	jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted
	accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
	accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
	jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed
	forcerandomswitch BattleScript_ButItFailed

BattleScript_EffectMultiHit::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	setmultihitcounter 0
	initmultihitstring
	setbyte sMULTIHIT_EFFECT, 0
BattleScript_MultiHitLoop::
	jumpifhasnohp BS_ATTACKER, BattleScript_MultiHitEnd
	jumpifhasnohp BS_TARGET, BattleScript_MultiHitPrintStrings
	jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoMultiHit
	jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_MultiHitPrintStrings
BattleScript_DoMultiHit::
	movevaluescleanup
	copybyte cEFFECT_CHOOSER, sMULTIHIT_EFFECT
	critcalc
	damagecalc
	typecalc
	jumpifmovehadnoeffect BattleScript_MultiHitNoMoreHits
	adjustnormaldamage
	attackanimation
	waitanimation
	effectivenesssound
	hitanimation BS_TARGET
	waitstate
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	critmessage
	waitmessage B_WAIT_TIME_LONG
	printstring STRINGID_EMPTYSTRING3
	waitmessage 1
	addbyte sMULTIHIT_STRING + 4, 1
	moveendto MOVEEND_NEXT_TARGET
	jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_MultiHitPrintStrings
	decrementmultihit BattleScript_MultiHitLoop
	goto BattleScript_MultiHitPrintStrings
BattleScript_MultiHitNoMoreHits::
	pause B_WAIT_TIME_SHORT
BattleScript_MultiHitPrintStrings::
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	jumpifmovehadnoeffect BattleScript_MultiHitEnd
	copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6
	printstring STRINGID_HITXTIMES
	waitmessage B_WAIT_TIME_LONG
BattleScript_MultiHitEnd::
	seteffectwithchance
	tryfaintmon BS_TARGET
	moveendcase MOVEEND_SYNCHRONIZE_TARGET
	moveendfrom MOVEEND_IMMUNITY_ABILITIES
	end

BattleScript_EffectConversion::
	attackcanceler
	attackstring
	ppreduce
	tryconversiontypechange BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNCHANGEDTYPE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectFlinchHit::
	setmoveeffect MOVE_EFFECT_FLINCH
	goto BattleScript_EffectHit

BattleScript_EffectRestoreHp::
	attackcanceler
	attackstring
	ppreduce
	tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_ATTACKER
	attackanimation
	waitanimation
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	printstring STRINGID_PKMNREGAINEDHEALTH
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectToxic::
	attackcanceler
	attackstring
	ppreduce
	jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
	jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned
	jumpifstatus BS_TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
	jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
	jumpiftype BS_TARGET, TYPE_POISON, BattleScript_NotAffected
	jumpiftype BS_TARGET, TYPE_STEEL, BattleScript_NotAffected
	accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
	jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
	attackanimation
	waitanimation
	setmoveeffect MOVE_EFFECT_TOXIC
	seteffectprimary
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_AlreadyPoisoned::
	setalreadystatusedmoveattempt BS_ATTACKER
	pause B_WAIT_TIME_LONG
	printstring STRINGID_PKMNALREADYPOISONED
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_ImmunityProtected::
	copybyte gEffectBattler, gBattlerTarget
	setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
	call BattleScript_PSNPrevention
	goto BattleScript_MoveEnd

BattleScript_EffectPayDay::
	setmoveeffect MOVE_EFFECT_PAYDAY
	goto BattleScript_EffectHit

BattleScript_EffectLightScreen::
	attackcanceler
	attackstring
	ppreduce
	setlightscreen
	goto BattleScript_PrintReflectLightScreenSafeguardString

BattleScript_EffectTriAttack::
	setmoveeffect MOVE_EFFECT_TRI_ATTACK
	goto BattleScript_EffectHit

BattleScript_EffectRest::
	attackcanceler
	attackstring
	ppreduce
	jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_RestIsAlreadyAsleep
	jumpifcantmakeasleep BattleScript_RestCantSleep
	trysetrest BattleScript_AlreadyAtFullHp
	pause B_WAIT_TIME_SHORT
	printfromtable gRestUsedStringIds
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_ATTACKER
	waitstate
	goto BattleScript_PresentHealTarget

BattleScript_RestCantSleep::
	pause B_WAIT_TIME_LONG
	printfromtable gUproarAwakeStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_RestIsAlreadyAsleep::
	setalreadystatusedmoveattempt BS_ATTACKER
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNALREADYASLEEP2
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectOHKO::
	attackcanceler
	attackstring
	ppreduce
	accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
	typecalc
	jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation
	tryKO BattleScript_KOFail
	trysetdestinybondtohappen
	goto BattleScript_HitFromAtkAnimation
BattleScript_KOFail::
	pause B_WAIT_TIME_LONG
	printfromtable gKOFailedStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectRazorWind::
	jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
	jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
	setbyte sTWOTURN_STRINGID, B_MSG_TURN1_RAZOR_WIND
	call BattleScriptFirstChargingTurn
	goto BattleScript_MoveEnd

BattleScript_TwoTurnMovesSecondTurn::
	attackcanceler
	setmoveeffect MOVE_EFFECT_CHARGING
	setbyte sB_ANIM_TURN, 1
	clearstatusfromeffect BS_ATTACKER
	orword gHitMarker, HITMARKER_NO_PPDEDUCT
	jumpifnotmove MOVE_SKY_ATTACK, BattleScript_HitFromAccCheck
	setmoveeffect MOVE_EFFECT_FLINCH
	goto BattleScript_HitFromAccCheck

BattleScriptFirstChargingTurn::
	attackcanceler
	printstring STRINGID_EMPTYSTRING3
	ppreduce
	attackanimation
	waitanimation
	orword gHitMarker, HITMARKER_CHARGING
	setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
	seteffectprimary
	copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID
	printfromtable gFirstTurnOfTwoStringIds
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_EffectSuperFang::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	typecalc
	bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
	damagetohalftargethp
	goto BattleScript_HitFromAtkAnimation

BattleScript_EffectDragonRage::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	typecalc
	bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
	setword gBattleMoveDamage, 40
	adjustsetdamage
	goto BattleScript_HitFromAtkAnimation

BattleScript_EffectTrap::
	jumpifnotmove MOVE_WHIRLPOOL, BattleScript_DoWrapEffect
	jumpifnostatus3 BS_TARGET, STATUS3_UNDERWATER, BattleScript_DoWrapEffect
	orword gHitMarker, HITMARKER_IGNORE_UNDERWATER
	setbyte sDMG_MULTIPLIER, 2
BattleScript_DoWrapEffect::
	setmoveeffect MOVE_EFFECT_WRAP
	goto BattleScript_EffectHit

BattleScript_EffectDoubleHit::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	setmultihitcounter 2
	initmultihitstring
	setbyte sMULTIHIT_EFFECT, 0
	goto BattleScript_MultiHitLoop

BattleScript_EffectRecoilIfMiss::
	attackcanceler
	accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE
	goto BattleScript_HitFromAtkString
BattleScript_MoveMissedDoDamage::
	attackstring
	ppreduce
	pause B_WAIT_TIME_LONG
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd
	printstring STRINGID_PKMNCRASHED
	waitmessage B_WAIT_TIME_LONG
	damagecalc
	typecalc
	adjustnormaldamage
	manipulatedamage DMG_RECOIL_FROM_MISS
	bicbyte gMoveResultFlags, MOVE_RESULT_MISSED
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	tryfaintmon BS_ATTACKER
	orbyte gMoveResultFlags, MOVE_RESULT_MISSED
	goto BattleScript_MoveEnd

BattleScript_EffectMist::
	attackcanceler
	attackstring
	ppreduce
	setmist
	attackanimation
	waitanimation
	printfromtable gMistUsedStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectFocusEnergy::
	attackcanceler
	attackstring
	ppreduce
	jumpifstatus2 BS_ATTACKER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed
	setfocusenergy
	attackanimation
	waitanimation
	printfromtable gFocusEnergyUsedStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectRecoil::
	setmoveeffect MOVE_EFFECT_RECOIL_25 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
	jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit
	incrementgamestat GAME_STAT_USED_STRUGGLE
	goto BattleScript_EffectHit

BattleScript_EffectConfuse::
	attackcanceler
	attackstring
	ppreduce
	jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
	jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_AlreadyConfused
	accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
	jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
	attackanimation
	waitanimation
	setmoveeffect MOVE_EFFECT_CONFUSION
	seteffectprimary
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_AlreadyConfused::
	setalreadystatusedmoveattempt BS_ATTACKER
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNALREADYCONFUSED
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectAttackUp2::
	setstatchanger STAT_ATK, 2, FALSE
	goto BattleScript_EffectStatUp

BattleScript_EffectDefenseUp2::
	setstatchanger STAT_DEF, 2, FALSE
	goto BattleScript_EffectStatUp

BattleScript_EffectSpeedUp2::
	setstatchanger STAT_SPEED, 2, FALSE
	goto BattleScript_EffectStatUp

BattleScript_EffectSpecialAttackUp2::
	setstatchanger STAT_SPATK, 2, FALSE
	goto BattleScript_EffectStatUp

BattleScript_EffectSpecialDefenseUp2::
	setstatchanger STAT_SPDEF, 2, FALSE
	goto BattleScript_EffectStatUp

BattleScript_EffectTransform::
	attackcanceler
	attackstring
	ppreduce
	transformdataexecution
	attackanimation
	waitanimation
	printfromtable gTransformUsedStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectAttackDown2::
	setstatchanger STAT_ATK, 2, TRUE
	goto BattleScript_EffectStatDown

BattleScript_EffectDefenseDown2::
	setstatchanger STAT_DEF, 2, TRUE
	goto BattleScript_EffectStatDown

BattleScript_EffectSpeedDown2::
	setstatchanger STAT_SPEED, 2, TRUE
	goto BattleScript_EffectStatDown

BattleScript_EffectSpecialDefenseDown2::
	setstatchanger STAT_SPDEF, 2, TRUE
	goto BattleScript_EffectStatDown

BattleScript_EffectReflect::
	attackcanceler
	attackstring
	ppreduce
	setreflect
BattleScript_PrintReflectLightScreenSafeguardString::
	attackanimation
	waitanimation
	printfromtable gReflectLightScreenSafeguardStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectPoison::
	attackcanceler
	attackstring
	ppreduce
	jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
	jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned
	jumpifstatus BS_TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
	jumpiftype BS_TARGET, TYPE_POISON, BattleScript_NotAffected
	jumpiftype BS_TARGET, TYPE_STEEL, BattleScript_NotAffected
	jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
	accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
	jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
	attackanimation
	waitanimation
	setmoveeffect MOVE_EFFECT_POISON
	seteffectprimary
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectParalyze::
	attackcanceler
	attackstring
	ppreduce
	jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
	typecalc
	jumpifmovehadnoeffect BattleScript_ButItFailed
	jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_AlreadyParalyzed
	jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
	accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
	jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
	attackanimation
	waitanimation
	setmoveeffect MOVE_EFFECT_PARALYSIS
	seteffectprimary
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_AlreadyParalyzed::
	setalreadystatusedmoveattempt BS_ATTACKER
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNISALREADYPARALYZED
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_LimberProtected::
	copybyte gEffectBattler, gBattlerTarget
	setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
	call BattleScript_PRLZPrevention
	goto BattleScript_MoveEnd

BattleScript_EffectAttackDownHit::
	setmoveeffect MOVE_EFFECT_ATK_MINUS_1
	goto BattleScript_EffectHit

BattleScript_EffectDefenseDownHit::
	setmoveeffect MOVE_EFFECT_DEF_MINUS_1
	goto BattleScript_EffectHit

BattleScript_EffectSpeedDownHit::
	setmoveeffect MOVE_EFFECT_SPD_MINUS_1
	goto BattleScript_EffectHit

BattleScript_EffectSpecialAttackDownHit::
	setmoveeffect MOVE_EFFECT_SP_ATK_MINUS_1
	goto BattleScript_EffectHit

BattleScript_EffectSpecialDefenseDownHit::
	setmoveeffect MOVE_EFFECT_SP_DEF_MINUS_1
	goto BattleScript_EffectHit

BattleScript_EffectAccuracyDownHit::
	setmoveeffect MOVE_EFFECT_ACC_MINUS_1
	goto BattleScript_EffectHit

BattleScript_EffectSkyAttack::
	jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
	jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
	setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKY_ATTACK
	call BattleScriptFirstChargingTurn
	goto BattleScript_MoveEnd

BattleScript_EffectConfuseHit::
	setmoveeffect MOVE_EFFECT_CONFUSION
	goto BattleScript_EffectHit

BattleScript_EffectTwineedle::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	setbyte sMULTIHIT_EFFECT, MOVE_EFFECT_POISON
	attackstring
	ppreduce
	setmultihitcounter 2
	initmultihitstring
	goto BattleScript_MultiHitLoop

BattleScript_EffectSubstitute::
	attackcanceler
	ppreduce
	attackstring
	waitstate
	jumpifstatus2 BS_ATTACKER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute
	setsubstitute
	jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_SUBSTITUTE_FAILED, BattleScript_SubstituteAnim
	pause B_WAIT_TIME_SHORT
	goto BattleScript_SubstituteString
BattleScript_SubstituteAnim::
	attackanimation
	waitanimation
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
BattleScript_SubstituteString::
	printfromtable gSubstituteUsedStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd
BattleScript_AlreadyHasSubstitute::
	setalreadystatusedmoveattempt BS_ATTACKER
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNHASSUBSTITUTE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectRecharge::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	setmoveeffect MOVE_EFFECT_RECHARGE | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
	goto BattleScript_HitFromAtkString

BattleScript_MoveUsedMustRecharge::
	printstring STRINGID_PKMNMUSTRECHARGE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectRage::
	attackcanceler
	accuracycheck BattleScript_RageMiss, ACC_CURR_MOVE
	setmoveeffect MOVE_EFFECT_RAGE
	seteffectprimary
	setmoveeffect 0
	goto BattleScript_HitFromAtkString
BattleScript_RageMiss::
	setmoveeffect MOVE_EFFECT_RAGE
	clearstatusfromeffect BS_ATTACKER
	goto BattleScript_PrintMoveMissed

BattleScript_EffectMimic::
	attackcanceler
	attackstring
	ppreduce
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
	accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
	mimicattackcopy BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNLEARNEDMOVE2
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectMetronome::
	attackcanceler
	attackstring
	pause B_WAIT_TIME_SHORT
	attackanimation
	waitanimation
	setbyte sB_ANIM_TURN, 0
	setbyte sB_ANIM_TARGETS_HIT, 0
	metronome

BattleScript_EffectLeechSeed::
	attackcanceler
	attackstring
	pause B_WAIT_TIME_SHORT
	ppreduce
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
	accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE
BattleScript_DoLeechSeed::
	setseeded
	attackanimation
	waitanimation
	printfromtable gLeechSeedStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectSplash::
	attackcanceler
	attackstring
	ppreduce
	attackanimation
	waitanimation
	incrementgamestat GAME_STAT_USED_SPLASH
	printstring STRINGID_BUTNOTHINGHAPPENED
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectDisable::
	attackcanceler
	attackstring
	ppreduce
	accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
	disablelastusedattack BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNMOVEWASDISABLED
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectLevelDamage::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	typecalc
	bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
	dmgtolevel
	adjustsetdamage
	goto BattleScript_HitFromAtkAnimation

BattleScript_EffectPsywave::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	typecalc
	bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
	psywavedamageeffect
	adjustsetdamage
	goto BattleScript_HitFromAtkAnimation

BattleScript_EffectCounter::
	attackcanceler
	counterdamagecalculator BattleScript_ButItFailedAtkStringPpReduce
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	typecalc2
	adjustsetdamage
	goto BattleScript_HitFromAtkAnimation

BattleScript_EffectEncore::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	trysetencore BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNGOTENCORE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectPainSplit::
	attackcanceler
	attackstring
	ppreduce
	accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
	painsplitdmgcalc BattleScript_ButItFailed
	attackanimation
	waitanimation
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	copyword gBattleMoveDamage, sPAINSPLIT_HP
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	printstring STRINGID_SHAREDPAIN
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectSnore::
	attackcanceler
	jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SnoreIsAsleep
	attackstring
	ppreduce
	goto BattleScript_ButItFailed
BattleScript_SnoreIsAsleep::
	jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore
	printstring STRINGID_PKMNFASTASLEEP
	waitmessage B_WAIT_TIME_LONG
	statusanimation BS_ATTACKER
BattleScript_DoSnore::
	attackstring
	ppreduce
	accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
	setmoveeffect MOVE_EFFECT_FLINCH
	goto BattleScript_HitFromCritCalc

BattleScript_EffectConversion2::
	attackcanceler
	attackstring
	ppreduce
	settypetorandomresistance BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNCHANGEDTYPE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectLockOn::
	attackcanceler
	attackstring
	ppreduce
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
	accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
	setalwayshitflag
	attackanimation
	waitanimation
	printstring STRINGID_PKMNTOOKAIM
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectSketch::
	attackcanceler
	attackstring
	ppreduce
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
	copymovepermanently BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNSKETCHEDMOVE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectSleepTalk::
	attackcanceler
	jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SleepTalkIsAsleep
	attackstring
	ppreduce
	goto BattleScript_ButItFailed
BattleScript_SleepTalkIsAsleep::
	printstring STRINGID_PKMNFASTASLEEP
	waitmessage B_WAIT_TIME_LONG
	statusanimation BS_ATTACKER
	attackstring
	ppreduce
	orword gHitMarker, HITMARKER_NO_PPDEDUCT
	trychoosesleeptalkmove BattleScript_SleepTalkUsingMove
	pause B_WAIT_TIME_LONG
	goto BattleScript_ButItFailed
BattleScript_SleepTalkUsingMove::
	attackanimation
	waitanimation
	setbyte sB_ANIM_TURN, 0
	setbyte sB_ANIM_TARGETS_HIT, 0
	jumptocalledmove TRUE

BattleScript_EffectDestinyBond::
	attackcanceler
	attackstring
	ppreduce
	setdestinybond
	attackanimation
	waitanimation
	printstring STRINGID_PKMNTRYINGTOTAKEFOE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectFlail::
	remaininghptopower
	goto BattleScript_EffectHit

BattleScript_EffectSpite::
	attackcanceler
	attackstring
	ppreduce
	accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
	tryspiteppreduce BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNREDUCEDPP
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectHealBell::
	attackcanceler
	attackstring
	ppreduce
	healpartystatus
	waitstate
	attackanimation
	waitanimation
	printfromtable gPartyStatusHealStringIds
	waitmessage B_WAIT_TIME_LONG
	jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd
	jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_ATTACKER, BattleScript_CheckHealBellMon2Unaffected
	printstring STRINGID_PKMNSXBLOCKSY
	waitmessage B_WAIT_TIME_LONG
BattleScript_CheckHealBellMon2Unaffected::
	jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_PARTNER, BattleScript_PartyHealEnd
	printstring STRINGID_PKMNSXBLOCKSY2
	waitmessage B_WAIT_TIME_LONG
BattleScript_PartyHealEnd::
	updatestatusicon BS_ATTACKER_WITH_PARTNER
	waitstate
	goto BattleScript_MoveEnd

BattleScript_EffectTripleKick::
	attackcanceler
	attackstring
	ppreduce
	sethword sTRIPLE_KICK_POWER, 0
	initmultihitstring
	setmultihit 3
BattleScript_TripleKickLoop::
	jumpifhasnohp BS_ATTACKER, BattleScript_TripleKickEnd
	jumpifhasnohp BS_TARGET, BattleScript_TripleKickNoMoreHits
	jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoTripleKickAttack
	jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_TripleKickNoMoreHits
BattleScript_DoTripleKickAttack::
	accuracycheck BattleScript_TripleKickNoMoreHits, ACC_CURR_MOVE
	movevaluescleanup
	addbyte sTRIPLE_KICK_POWER, 10
	addbyte sMULTIHIT_STRING + 4, 1
	copyhword gDynamicBasePower, sTRIPLE_KICK_POWER
	critcalc
	damagecalc
	typecalc
	adjustnormaldamage
	jumpifmovehadnoeffect BattleScript_TripleKickNoMoreHits
	attackanimation
	waitanimation
	effectivenesssound
	hitanimation BS_TARGET
	waitstate
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	critmessage
	waitmessage B_WAIT_TIME_LONG
	printstring STRINGID_EMPTYSTRING3
	waitmessage 1
	moveendto MOVEEND_NEXT_TARGET
	jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_TripleKickPrintStrings
	decrementmultihit BattleScript_TripleKickLoop
	goto BattleScript_TripleKickPrintStrings
BattleScript_TripleKickNoMoreHits::
	pause B_WAIT_TIME_SHORT
	jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0, BattleScript_TripleKickPrintStrings
	bicbyte gMoveResultFlags, MOVE_RESULT_MISSED
BattleScript_TripleKickPrintStrings::
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0, BattleScript_TripleKickEnd
	jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TripleKickEnd
	copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6
	printstring STRINGID_HITXTIMES
	waitmessage B_WAIT_TIME_LONG
BattleScript_TripleKickEnd::
	seteffectwithchance
	tryfaintmon BS_TARGET
	moveendfrom MOVEEND_UPDATE_LAST_MOVES
	end

BattleScript_EffectThief::
	setmoveeffect MOVE_EFFECT_STEAL_ITEM
	goto BattleScript_EffectHit

BattleScript_EffectMeanLook::
	attackcanceler
	attackstring
	ppreduce
	accuracycheck BattleScript_ButItFailed, NO_ACC_CALC
	jumpifstatus2 BS_TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_ButItFailed
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
	attackanimation
	waitanimation
	setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE
	seteffectprimary
	printstring STRINGID_TARGETCANTESCAPENOW
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectNightmare::
	attackcanceler
	attackstring
	ppreduce
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
	jumpifstatus2 BS_TARGET, STATUS2_NIGHTMARE, BattleScript_ButItFailed
	jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_NightmareWorked
	goto BattleScript_ButItFailed
BattleScript_NightmareWorked::
	attackanimation
	waitanimation
	setmoveeffect MOVE_EFFECT_NIGHTMARE
	seteffectprimary
	printstring STRINGID_PKMNFELLINTONIGHTMARE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectMinimize::
	attackcanceler
	setminimize
	setstatchanger STAT_EVASION, 1, FALSE
	goto BattleScript_EffectStatUpAfterAtkCanceler

BattleScript_EffectCurse::
	jumpiftype2 BS_ATTACKER, TYPE_GHOST, BattleScript_GhostCurse
	attackcanceler
	attackstring
	ppreduce
	jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CurseTrySpeed
	jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CurseTrySpeed
	jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_ButItFailed
BattleScript_CurseTrySpeed::
	copybyte gBattlerTarget, gBattlerAttacker
	setbyte sB_ANIM_TURN, 1
	attackanimation
	waitanimation
	setstatchanger STAT_SPEED, 1, TRUE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryAttack
	printfromtable gStatDownStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_CurseTryAttack::
	setstatchanger STAT_ATK, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryDefense
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_CurseTryDefense::
	setstatchanger STAT_DEF, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseEnd
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_CurseEnd::
	goto BattleScript_MoveEnd
BattleScript_GhostCurse::
	jumpifbytenotequal gBattlerAttacker, gBattlerTarget, BattleScript_DoGhostCurse
	getmovetarget BS_ATTACKER
BattleScript_DoGhostCurse::
	attackcanceler
	attackstring
	ppreduce
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
	accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
	cursetarget BattleScript_ButItFailed
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
	setbyte sB_ANIM_TURN, 0
	attackanimation
	waitanimation
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	printstring STRINGID_PKMNLAIDCURSE
	waitmessage B_WAIT_TIME_LONG
	tryfaintmon BS_ATTACKER
	goto BattleScript_MoveEnd

BattleScript_EffectProtect::
BattleScript_EffectEndure::
	attackcanceler
	attackstring
	ppreduce
	setprotectlike
	attackanimation
	waitanimation
	printfromtable gProtectLikeUsedStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectSpikes::
	attackcanceler
	trysetspikes BattleScript_ButItFailedAtkStringPpReduce
	attackstring
	ppreduce
	attackanimation
	waitanimation
	printstring STRINGID_SPIKESSCATTERED
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectForesight::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	setforesight
	attackanimation
	waitanimation
	printstring STRINGID_PKMNIDENTIFIED
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectPerishSong::
	attackcanceler
	attackstring
	ppreduce
	trysetperishsong BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_FAINTINTHREE
	waitmessage B_WAIT_TIME_LONG
	setbyte sBATTLER, 0
BattleScript_PerishSongLoop::
	jumpifability BS_SCRIPTING, ABILITY_SOUNDPROOF, BattleScript_PerishSongNotAffected
BattleScript_PerishSongLoopIncrement::
	addbyte sBATTLER, 1
	jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_PerishSongLoop
	goto BattleScript_MoveEnd

BattleScript_PerishSongNotAffected::
	printstring STRINGID_PKMNSXBLOCKSY2
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_PerishSongLoopIncrement

BattleScript_EffectSandstorm::
	attackcanceler
	attackstring
	ppreduce
	setsandstorm
	goto BattleScript_MoveWeatherChange

BattleScript_EffectRollout::
	attackcanceler
	attackstring
	jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_RolloutCheckAccuracy
	ppreduce
BattleScript_RolloutCheckAccuracy::
	accuracycheck BattleScript_RolloutHit, ACC_CURR_MOVE
BattleScript_RolloutHit::
	typecalc2
	rolloutdamagecalculation
	goto BattleScript_HitFromCritCalc

BattleScript_EffectSwagger::
	attackcanceler
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	jumpifconfusedandstatmaxed STAT_ATK, BattleScript_ButItFailed
	attackanimation
	waitanimation
	setstatchanger STAT_ATK, 2, FALSE
	statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_SwaggerTryConfuse
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SwaggerTryConfuse
	setgraphicalstatchangevalues
	playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_SwaggerTryConfuse::
	jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
	jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
	setmoveeffect MOVE_EFFECT_CONFUSION
	seteffectprimary
	goto BattleScript_MoveEnd

BattleScript_EffectFuryCutter::
	attackcanceler
	attackstring
	ppreduce
	accuracycheck BattleScript_FuryCutterHit, ACC_CURR_MOVE
BattleScript_FuryCutterHit::
	furycuttercalc
	critcalc
	damagecalc
	typecalc
	jumpifmovehadnoeffect BattleScript_FuryCutterHit
	adjustnormaldamage
	goto BattleScript_HitFromAtkAnimation

BattleScript_EffectAttract::
	attackcanceler
	attackstring
	ppreduce
	accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
	tryinfatuating BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNFELLINLOVE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectReturn::
BattleScript_EffectFrustration::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	friendshiptodamagecalculation
	goto BattleScript_HitFromAtkString

BattleScript_EffectPresent::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	typecalc
	presentdamagecalculation

BattleScript_EffectSafeguard::
	attackcanceler
	attackstring
	ppreduce
	setsafeguard
	goto BattleScript_PrintReflectLightScreenSafeguardString

BattleScript_EffectThawHit::
	setmoveeffect MOVE_EFFECT_BURN
	goto BattleScript_EffectHit

BattleScript_EffectMagnitude::
	attackcanceler
	attackstring
	ppreduce
	selectfirstvalidtarget
	magnitudedamagecalculation
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_MAGNITUDESTRENGTH
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_HitsAllWithUndergroundBonusLoop

BattleScript_EffectBatonPass::
	attackcanceler
	attackstring
	ppreduce
	jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed
	jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_ButItFailed
	attackanimation
	waitanimation
	openpartyscreen BS_ATTACKER, BattleScript_ButItFailed
	switchoutabilities BS_ATTACKER
	waitstate
	switchhandleorder BS_ATTACKER, 2
	returntoball BS_ATTACKER
	getswitchedmondata BS_ATTACKER
	switchindataupdate BS_ATTACKER
	hpthresholds BS_ATTACKER
	printstring STRINGID_SWITCHINMON
	switchinanim BS_ATTACKER, TRUE
	waitstate
	switchineffects BS_ATTACKER
	goto BattleScript_MoveEnd

BattleScript_EffectRapidSpin::
	setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
	goto BattleScript_EffectHit

BattleScript_EffectSonicboom::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	typecalc
	bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
	setword gBattleMoveDamage, 20
	adjustsetdamage
	goto BattleScript_HitFromAtkAnimation

BattleScript_EffectMorningSun::
BattleScript_EffectSynthesis::
BattleScript_EffectMoonlight::
	attackcanceler
	attackstring
	ppreduce
	recoverbasedonsunlight BattleScript_AlreadyAtFullHp
	goto BattleScript_PresentHealTarget

BattleScript_EffectHiddenPower::
	hiddenpowercalc
	goto BattleScript_EffectHit

BattleScript_EffectRainDance::
	attackcanceler
	attackstring
	ppreduce
	setrain
BattleScript_MoveWeatherChange::
	attackanimation
	waitanimation
	printfromtable gMoveWeatherChangeStringIds
	waitmessage B_WAIT_TIME_LONG
	call BattleScript_WeatherFormChanges
	goto BattleScript_MoveEnd

BattleScript_EffectSunnyDay::
	attackcanceler
	attackstring
	ppreduce
	setsunny
	goto BattleScript_MoveWeatherChange

BattleScript_EffectDefenseUpHit::
	setmoveeffect MOVE_EFFECT_DEF_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
	goto BattleScript_EffectHit

BattleScript_EffectAttackUpHit::
	setmoveeffect MOVE_EFFECT_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
	goto BattleScript_EffectHit

BattleScript_EffectAllStatsUpHit::
	setmoveeffect MOVE_EFFECT_ALL_STATS_UP | MOVE_EFFECT_AFFECTS_USER
	goto BattleScript_EffectHit

BattleScript_EffectBellyDrum::
	attackcanceler
	attackstring
	ppreduce
	maxattackhalvehp BattleScript_ButItFailed
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
	attackanimation
	waitanimation
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	printstring STRINGID_PKMNCUTHPMAXEDATTACK
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectPsychUp::
	attackcanceler
	attackstring
	ppreduce
	copyfoestats BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNCOPIEDSTATCHANGES
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectMirrorCoat::
	attackcanceler
	mirrorcoatdamagecalculator BattleScript_ButItFailedAtkStringPpReduce
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	typecalc2
	adjustsetdamage
	goto BattleScript_HitFromAtkAnimation

BattleScript_EffectSkullBash::
	jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
	jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
	setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKULL_BASH
	call BattleScriptFirstChargingTurn
	setstatchanger STAT_DEF, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_SkullBashEnd
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SkullBashEnd
	setgraphicalstatchangevalues
	playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_SkullBashEnd::
	goto BattleScript_MoveEnd

BattleScript_EffectTwister::
	jumpifnostatus3 BS_TARGET, STATUS3_ON_AIR, BattleScript_FlinchEffect
	orword gHitMarker, HITMARKER_IGNORE_ON_AIR
	setbyte sDMG_MULTIPLIER, 2
BattleScript_FlinchEffect::
	setmoveeffect MOVE_EFFECT_FLINCH
	goto BattleScript_EffectHit

BattleScript_EffectEarthquake::
	attackcanceler
	attackstring
	ppreduce
	selectfirstvalidtarget
BattleScript_HitsAllWithUndergroundBonusLoop::
	movevaluescleanup
	jumpifnostatus3 BS_TARGET, STATUS3_UNDERGROUND, BattleScript_HitsAllNoUndergroundBonus
	orword gHitMarker, HITMARKER_IGNORE_UNDERGROUND
	setbyte sDMG_MULTIPLIER, 2
	goto BattleScript_DoHitAllWithUndergroundBonus
BattleScript_HitsAllNoUndergroundBonus::
	bicword gHitMarker, HITMARKER_IGNORE_UNDERGROUND
	setbyte sDMG_MULTIPLIER, 1
BattleScript_DoHitAllWithUndergroundBonus::
	accuracycheck BattleScript_HitAllWithUndergroundBonusMissed, ACC_CURR_MOVE
	critcalc
	damagecalc
	typecalc
	adjustnormaldamage
	attackanimation
	waitanimation
	effectivenesssound
	hitanimation BS_TARGET
	waitstate
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	critmessage
	waitmessage B_WAIT_TIME_LONG
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	printstring STRINGID_EMPTYSTRING3
	waitmessage 1
	tryfaintmon BS_TARGET
	moveendto MOVEEND_NEXT_TARGET
	jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
	end
BattleScript_HitAllWithUndergroundBonusMissed::
	pause B_WAIT_TIME_SHORT
	typecalc
	effectivenesssound
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	moveendto MOVEEND_NEXT_TARGET
	jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
	end

BattleScript_EffectFutureSight::
	attackcanceler
	attackstring
	ppreduce
	trysetfutureattack BattleScript_ButItFailed
	attackanimation
	waitanimation
	printfromtable gFutureMoveUsedStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectGust::
	jumpifnostatus3 BS_TARGET, STATUS3_ON_AIR, BattleScript_EffectHit
	orword gHitMarker, HITMARKER_IGNORE_ON_AIR
	setbyte sDMG_MULTIPLIER, 2
	goto BattleScript_EffectHit

BattleScript_EffectStomp::
	jumpifnostatus3 BS_TARGET, STATUS3_MINIMIZED, BattleScript_FlinchEffect
	setbyte sDMG_MULTIPLIER, 2
	goto BattleScript_FlinchEffect

BattleScript_EffectSolarBeam::
	jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarBeamDecideTurn
	jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarBeamDecideTurn
	jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN, BattleScript_SolarBeamOnFirstTurn
BattleScript_SolarBeamDecideTurn::
	jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
	jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
	setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SOLAR_BEAM
	call BattleScriptFirstChargingTurn
	goto BattleScript_MoveEnd
BattleScript_SolarBeamOnFirstTurn::
	orword gHitMarker, HITMARKER_CHARGING
	setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
	seteffectprimary
	ppreduce
	goto BattleScript_TwoTurnMovesSecondTurn

BattleScript_EffectThunder::
	setmoveeffect MOVE_EFFECT_PARALYSIS
	orword gHitMarker, HITMARKER_IGNORE_ON_AIR
	goto BattleScript_EffectHit

BattleScript_EffectTeleport::
	attackcanceler
	attackstring
	ppreduce
	jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
	getifcantrunfrombattle BS_ATTACKER
	jumpifbyte CMP_EQUAL, gBattleCommunication, 1, BattleScript_ButItFailed
	jumpifbyte CMP_EQUAL, gBattleCommunication, 2, BattleScript_PrintAbilityMadeIneffective
	attackanimation
	waitanimation
	printstring STRINGID_PKMNFLEDFROMBATTLE
	waitmessage B_WAIT_TIME_LONG
	setoutcomeonteleport BS_ATTACKER
	goto BattleScript_MoveEnd

BattleScript_EffectBeatUp::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	pause B_WAIT_TIME_SHORT
	ppreduce
	setbyte gBattleCommunication, 0
BattleScript_BeatUpLoop::
	movevaluescleanup
	trydobeatup BattleScript_BeatUpEnd, BattleScript_ButItFailed
	printstring STRINGID_PKMNATTACK
	critcalc
	jumpifbyte CMP_NOT_EQUAL, gCritMultiplier, 2, BattleScript_BeatUpAttack
	manipulatedamage DMG_DOUBLED
BattleScript_BeatUpAttack::
	adjustnormaldamage
	attackanimation
	waitanimation
	effectivenesssound
	hitanimation BS_TARGET
	waitstate
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	critmessage
	waitmessage B_WAIT_TIME_LONG
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	tryfaintmon BS_TARGET
	moveendto MOVEEND_NEXT_TARGET
	goto BattleScript_BeatUpLoop
BattleScript_BeatUpEnd::
	end

BattleScript_EffectSemiInvulnerable::
	jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SecondTurnSemiInvulnerable
	jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_SecondTurnSemiInvulnerable
	jumpifmove MOVE_FLY, BattleScript_FirstTurnFly
	jumpifmove MOVE_DIVE, BattleScript_FirstTurnDive
	jumpifmove MOVE_BOUNCE, BattleScript_FirstTurnBounce
	setbyte sTWOTURN_STRINGID, B_MSG_TURN1_DIG
	goto BattleScript_FirstTurnSemiInvulnerable

BattleScript_FirstTurnBounce::
	setbyte sTWOTURN_STRINGID, B_MSG_TURN1_BOUNCE
	goto BattleScript_FirstTurnSemiInvulnerable

BattleScript_FirstTurnDive::
	setbyte sTWOTURN_STRINGID, B_MSG_TURN1_DIVE
	goto BattleScript_FirstTurnSemiInvulnerable

BattleScript_FirstTurnFly::
	setbyte sTWOTURN_STRINGID, B_MSG_TURN1_FLY
BattleScript_FirstTurnSemiInvulnerable::
	call BattleScriptFirstChargingTurn
	setsemiinvulnerablebit
	goto BattleScript_MoveEnd

BattleScript_SecondTurnSemiInvulnerable::
	attackcanceler
	setmoveeffect MOVE_EFFECT_CHARGING
	setbyte sB_ANIM_TURN, 1
	clearstatusfromeffect BS_ATTACKER
	orword gHitMarker, HITMARKER_NO_PPDEDUCT
	jumpifnotmove MOVE_BOUNCE, BattleScript_SemiInvulnerableTryHit
	setmoveeffect MOVE_EFFECT_PARALYSIS
BattleScript_SemiInvulnerableTryHit::
	accuracycheck BattleScript_SemiInvulnerableMiss, ACC_CURR_MOVE
	clearsemiinvulnerablebit
	goto BattleScript_HitFromAtkString

BattleScript_SemiInvulnerableMiss::
	clearsemiinvulnerablebit
	goto BattleScript_PrintMoveMissed

BattleScript_EffectDefenseCurl::
	attackcanceler
	attackstring
	ppreduce
	setdefensecurlbit
	setstatchanger STAT_DEF, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpPrintString
	attackanimation
	waitanimation
BattleScript_DefenseCurlDoStatUpAnim::
	goto BattleScript_StatUpDoAnim

BattleScript_EffectSoftboiled::
	attackcanceler
	attackstring
	ppreduce
	tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_TARGET
BattleScript_PresentHealTarget::
	attackanimation
	waitanimation
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	printstring STRINGID_PKMNREGAINEDHEALTH
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_AlreadyAtFullHp::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNHPFULL
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectFakeOut::
	attackcanceler
	jumpifnotfirstturn BattleScript_ButItFailedAtkStringPpReduce
	setmoveeffect MOVE_EFFECT_FLINCH | MOVE_EFFECT_CERTAIN
	goto BattleScript_EffectHit

BattleScript_ButItFailedAtkStringPpReduce::
	attackstring
BattleScript_ButItFailedPpReduce::
	ppreduce
BattleScript_ButItFailed::
	pause B_WAIT_TIME_SHORT
	orbyte gMoveResultFlags, MOVE_RESULT_FAILED
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_NotAffected::
	pause B_WAIT_TIME_SHORT
	orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectUproar::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	setmoveeffect MOVE_EFFECT_UPROAR | MOVE_EFFECT_AFFECTS_USER
	attackstring
	jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_UproarHit
	ppreduce
BattleScript_UproarHit::
	nop
	goto BattleScript_HitFromCritCalc

BattleScript_EffectStockpile::
	attackcanceler
	attackstring
	ppreduce
	stockpile
	attackanimation
	waitanimation
	printfromtable gStockpileUsedStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectSpitUp::
	attackcanceler
	jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_SpitUpFailProtect
	attackstring
	ppreduce
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	stockpiletobasedamage BattleScript_SpitUpFail
	typecalc
	adjustsetdamage
	goto BattleScript_HitFromAtkAnimation
BattleScript_SpitUpFail::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_FAILEDTOSPITUP
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_SpitUpFailProtect::
	attackstring
	ppreduce
	pause B_WAIT_TIME_LONG
	stockpiletobasedamage BattleScript_SpitUpFail
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectSwallow::
	attackcanceler
	attackstring
	ppreduce
	stockpiletohpheal BattleScript_SwallowFail
	goto BattleScript_PresentHealTarget

BattleScript_SwallowFail::
	pause B_WAIT_TIME_SHORT
	printfromtable gSwallowFailStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectHail::
	attackcanceler
	attackstring
	ppreduce
	sethail
	goto BattleScript_MoveWeatherChange

BattleScript_EffectTorment::
	attackcanceler
	attackstring
	ppreduce
	accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
	settorment BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNSUBJECTEDTOTORMENT
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectFlatter::
	attackcanceler
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	jumpifconfusedandstatmaxed STAT_SPATK, BattleScript_ButItFailed
	attackanimation
	waitanimation
	setstatchanger STAT_SPATK, 1, FALSE
	statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_FlatterTryConfuse
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlatterTryConfuse
	setgraphicalstatchangevalues
	playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_FlatterTryConfuse::
	jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
	jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
	setmoveeffect MOVE_EFFECT_CONFUSION
	seteffectprimary
	goto BattleScript_MoveEnd

BattleScript_EffectWillOWisp::
	attackcanceler
	attackstring
	ppreduce
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
	jumpifstatus BS_TARGET, STATUS1_BURN, BattleScript_AlreadyBurned
	jumpiftype BS_TARGET, TYPE_FIRE, BattleScript_NotAffected
	jumpifability BS_TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents
	jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
	accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
	jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
	attackanimation
	waitanimation
	setmoveeffect MOVE_EFFECT_BURN
	seteffectprimary
	goto BattleScript_MoveEnd

BattleScript_WaterVeilPrevents::
	copybyte gEffectBattler, gBattlerTarget
	setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
	call BattleScript_BRNPrevention
	goto BattleScript_MoveEnd

BattleScript_AlreadyBurned::
	setalreadystatusedmoveattempt BS_ATTACKER
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNALREADYHASBURN
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectMemento::
	attackcanceler
	jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_MementoFailProtect
	attackstring
	ppreduce
	jumpifattackandspecialattackcannotfall BattleScript_ButItFailed
	setatkhptozero
	attackanimation
	waitanimation
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectMementoPrintNoEffect
	setbyte sSTAT_ANIM_PLAYED, FALSE
	playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_MULTIPLE_STATS
	playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
	setstatchanger STAT_ATK, 2, TRUE
	statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk
	@ Greater than STAT_FELL is checking if the stat cannot decrease
	jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTrySpAtk
	printfromtable gStatDownStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_EffectMementoTrySpAtk:
	playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
	setstatchanger STAT_SPATK, 2, TRUE
	statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTryFaint
	@ Greater than STAT_FELL is checking if the stat cannot decrease
	jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTryFaint
	printfromtable gStatDownStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_EffectMementoTryFaint:
	tryfaintmon BS_ATTACKER
	goto BattleScript_MoveEnd
BattleScript_EffectMementoPrintNoEffect:
	printstring STRINGID_BUTNOEFFECT
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_EffectMementoTryFaint
BattleScript_MementoFailProtect:
	attackstring
	ppreduce
	jumpifattackandspecialattackcannotfall BattleScript_MementoFailEnd
BattleScript_MementoFailEnd:
	setatkhptozero
	pause B_WAIT_TIME_LONG
	effectivenesssound
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	tryfaintmon BS_ATTACKER
	goto BattleScript_MoveEnd

BattleScript_EffectFacade::
	jumpifstatus BS_ATTACKER, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, BattleScript_FacadeDoubleDmg
	goto BattleScript_EffectHit

BattleScript_FacadeDoubleDmg::
	setbyte sDMG_MULTIPLIER, 2
	goto BattleScript_EffectHit

BattleScript_EffectFocusPunch::
	attackcanceler
	jumpifnodamage BattleScript_HitFromAccCheck
	ppreduce
	printstring STRINGID_PKMNLOSTFOCUS
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectSmellingsalt::
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectHit
	setmoveeffect MOVE_EFFECT_REMOVE_PARALYSIS | MOVE_EFFECT_CERTAIN
	jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_SmellingsaltDoubleDmg
	goto BattleScript_EffectHit
BattleScript_SmellingsaltDoubleDmg:
	setbyte sDMG_MULTIPLIER, 2
	goto BattleScript_EffectHit

BattleScript_EffectFollowMe::
	attackcanceler
	attackstring
	ppreduce
	setforcedtarget
	attackanimation
	waitanimation
	printstring STRINGID_PKMNCENTERATTENTION
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectNaturePower::
	attackcanceler
	attackstring
	pause B_WAIT_TIME_SHORT
	callterrainattack
	printstring STRINGID_NATUREPOWERTURNEDINTO
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_EffectCharge::
	attackcanceler
	attackstring
	ppreduce
	setcharge
	attackanimation
	waitanimation
	printstring STRINGID_PKMNCHARGINGPOWER
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectTaunt::
	attackcanceler
	attackstring
	ppreduce
	accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
	settaunt BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNFELLFORTAUNT
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectHelpingHand::
	attackcanceler
	attackstring
	ppreduce
	trysethelpinghand BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNREADYTOHELP
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectTrick::
	attackcanceler
	attackstring
	ppreduce
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
	accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
	tryswapitems BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNSWITCHEDITEMS
	waitmessage B_WAIT_TIME_LONG
	printfromtable gItemSwapStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectRolePlay::
	attackcanceler
	attackstring
	ppreduce
	accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
	trycopyability BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNCOPIEDFOE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectWish::
	attackcanceler
	attackstring
	ppreduce
	trywish 0, BattleScript_ButItFailed
	attackanimation
	waitanimation
	goto BattleScript_MoveEnd

BattleScript_EffectAssist::
	attackcanceler
	attackstring
	assistattackselect BattleScript_ButItFailedPpReduce
	attackanimation
	waitanimation
	setbyte sB_ANIM_TURN, 0
	setbyte sB_ANIM_TARGETS_HIT, 0
	jumptocalledmove TRUE

BattleScript_EffectIngrain::
	attackcanceler
	attackstring
	ppreduce
	trysetroots BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNPLANTEDROOTS
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectSuperpower::
	setmoveeffect MOVE_EFFECT_ATK_DEF_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
	goto BattleScript_EffectHit

BattleScript_EffectMagicCoat::
	attackcanceler
	trysetmagiccoat BattleScript_ButItFailedAtkStringPpReduce
	attackstring
	ppreduce
	attackanimation
	waitanimation
	printstring STRINGID_PKMNSHROUDEDITSELF
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectRecycle::
	attackcanceler
	attackstring
	ppreduce
	tryrecycleitem BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_XFOUNDONEY
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectRevenge::
	doubledamagedealtifdamaged
	goto BattleScript_EffectHit

BattleScript_EffectBrickBreak::
	attackcanceler
	accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
	attackstring
	ppreduce
	removelightscreenreflect
	critcalc
	damagecalc
	typecalc
	adjustnormaldamage
	jumpifbyte CMP_EQUAL, sB_ANIM_TURN, 0, BattleScript_BrickBreakAnim
	bicbyte gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
BattleScript_BrickBreakAnim::
	attackanimation
	waitanimation
	jumpifbyte CMP_LESS_THAN, sB_ANIM_TURN, 2, BattleScript_BrickBreakDoHit
	printstring STRINGID_THEWALLSHATTERED
	waitmessage B_WAIT_TIME_LONG
BattleScript_BrickBreakDoHit::
	typecalc2
	effectivenesssound
	hitanimation BS_TARGET
	waitstate
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	critmessage
	waitmessage B_WAIT_TIME_LONG
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	seteffectwithchance
	tryfaintmon BS_TARGET
	goto BattleScript_MoveEnd

BattleScript_EffectYawn::
	attackcanceler
	attackstring
	ppreduce
	jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBankAbilityMadeIneffective
	jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
	jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
	accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
	jumpifcantmakeasleep BattleScript_ButItFailed
	setyawn BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNWASMADEDROWSY
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd
BattleScript_PrintBankAbilityMadeIneffective::
	copybyte sBATTLER, sBATTLER_WITH_ABILITY
BattleScript_PrintAbilityMadeIneffective::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNSXMADEITINEFFECTIVE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectKnockOff::
	setmoveeffect MOVE_EFFECT_KNOCK_OFF
	goto BattleScript_EffectHit

BattleScript_EffectEndeavor::
	attackcanceler
	attackstring
	ppreduce
	setdamagetohealthdifference BattleScript_ButItFailed
	copyword gHpDealt, gBattleMoveDamage
	accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
	typecalc
	jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation
	bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
	copyword gBattleMoveDamage, gHpDealt
	adjustsetdamage
	goto BattleScript_HitFromAtkAnimation

BattleScript_EffectEruption::
	scaledamagebyhealthratio
	goto BattleScript_EffectHit

BattleScript_EffectSkillSwap::
	attackcanceler
	attackstring
	ppreduce
	accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
	tryswapabilities BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNSWAPPEDABILITIES
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectImprison::
	attackcanceler
	attackstring
	ppreduce
	tryimprison BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNSEALEDOPPONENTMOVE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectRefresh::
	attackcanceler
	attackstring
	ppreduce
	cureifburnedparalysedorpoisoned BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNSTATUSNORMAL
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_ATTACKER
	goto BattleScript_MoveEnd

BattleScript_EffectGrudge::
	attackcanceler
	attackstring
	ppreduce
	trysetgrudge BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNWANTSGRUDGE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectSnatch::
	attackcanceler
	trysetsnatch BattleScript_ButItFailedAtkStringPpReduce
	attackstring
	ppreduce
	attackanimation
	waitanimation
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNWAITSFORTARGET
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectLowKick::
	attackcanceler
	attackstring
	ppreduce
	weightdamagecalculation
	accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
	goto BattleScript_HitFromCritCalc

BattleScript_EffectSecretPower::
	getsecretpowereffect
	goto BattleScript_EffectHit

BattleScript_EffectDoubleEdge::
	setmoveeffect MOVE_EFFECT_RECOIL_33 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
	goto BattleScript_EffectHit

BattleScript_EffectTeeterDance::
	attackcanceler
	attackstring
	ppreduce
	setbyte gBattlerTarget, 0
BattleScript_TeeterDanceLoop::
	movevaluescleanup
	setmoveeffect MOVE_EFFECT_CONFUSION
	jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_TeeterDanceLoopIncrement
	jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceOwnTempoPrevents
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_TeeterDanceSubstitutePrevents
	jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused
	jumpifhasnohp BS_TARGET, BattleScript_TeeterDanceLoopIncrement
	accuracycheck BattleScript_TeeterDanceMissed, ACC_CURR_MOVE
	jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_TeeterDanceSafeguardProtected
	attackanimation
	waitanimation
	seteffectprimary
	resultmessage
	waitmessage B_WAIT_TIME_LONG
BattleScript_TeeterDanceDoMoveEndIncrement::
	moveendto MOVEEND_NEXT_TARGET
BattleScript_TeeterDanceLoopIncrement::
	addbyte gBattlerTarget, 1
	jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TeeterDanceLoop
	end

BattleScript_TeeterDanceOwnTempoPrevents::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNPREVENTSCONFUSIONWITH
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_TeeterDanceDoMoveEndIncrement

BattleScript_TeeterDanceSafeguardProtected::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNUSEDSAFEGUARD
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_TeeterDanceDoMoveEndIncrement

BattleScript_TeeterDanceSubstitutePrevents::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_BUTITFAILED
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_TeeterDanceDoMoveEndIncrement

BattleScript_TeeterDanceAlreadyConfused::
	setalreadystatusedmoveattempt BS_ATTACKER
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNALREADYCONFUSED
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_TeeterDanceDoMoveEndIncrement

BattleScript_TeeterDanceMissed::
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_TeeterDanceDoMoveEndIncrement

BattleScript_EffectMudSport::
BattleScript_EffectWaterSport::
	attackcanceler
	attackstring
	ppreduce
	settypebasedhalvers BattleScript_ButItFailed
	attackanimation
	waitanimation
	printfromtable gSportsUsedStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectPoisonFang::
	setmoveeffect MOVE_EFFECT_TOXIC
	goto BattleScript_EffectHit

BattleScript_EffectWeatherBall::
	setweatherballtype
	goto BattleScript_EffectHit

BattleScript_EffectOverheat::
	setmoveeffect MOVE_EFFECT_SP_ATK_TWO_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
	goto BattleScript_EffectHit

BattleScript_EffectTickle::
	attackcanceler
	attackstring
	ppreduce
	jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_TickleDoMoveAnim
	jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats
BattleScript_TickleDoMoveAnim::
	accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
	attackanimation
	waitanimation
	setbyte sSTAT_ANIM_PLAYED, FALSE
	playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
	playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
	setstatchanger STAT_ATK, 1, TRUE
	statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleTryLowerDef
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleTryLowerDef
	printfromtable gStatDownStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_TickleTryLowerDef::
	playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE
	setstatchanger STAT_DEF, 1, TRUE
	statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleEnd
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleEnd
	printfromtable gStatDownStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_TickleEnd::
	goto BattleScript_MoveEnd

BattleScript_CantLowerMultipleStats::
	pause B_WAIT_TIME_SHORT
	orbyte gMoveResultFlags, MOVE_RESULT_FAILED
	printstring STRINGID_STATSWONTDECREASE2
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectCosmicPower::
	attackcanceler
	attackstring
	ppreduce
	jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CosmicPowerDoMoveAnim
	jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_CosmicPowerDoMoveAnim::
	attackanimation
	waitanimation
	setbyte sSTAT_ANIM_PLAYED, FALSE
	playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0
	setstatchanger STAT_DEF, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerTrySpDef
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_CosmicPowerTrySpDef::
	setstatchanger STAT_SPDEF, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerEnd
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerEnd
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_CosmicPowerEnd::
	goto BattleScript_MoveEnd

BattleScript_EffectSkyUppercut::
	orword gHitMarker, HITMARKER_IGNORE_ON_AIR
	goto BattleScript_EffectHit

BattleScript_EffectBulkUp::
	attackcanceler
	attackstring
	ppreduce
	jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_BulkUpDoMoveAnim
	jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_BulkUpDoMoveAnim::
	attackanimation
	waitanimation
	setbyte sSTAT_ANIM_PLAYED, FALSE
	playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0
	setstatchanger STAT_ATK, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpTryDef
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpTryDef
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_BulkUpTryDef::
	setstatchanger STAT_DEF, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpEnd
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpEnd
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_BulkUpEnd::
	goto BattleScript_MoveEnd

BattleScript_EffectCalmMind::
	attackcanceler
	attackstring
	ppreduce
	jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindDoMoveAnim
	jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_CalmMindDoMoveAnim::
	attackanimation
	waitanimation
	setbyte sSTAT_ANIM_PLAYED, FALSE
	playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0
	setstatchanger STAT_SPATK, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindTrySpDef
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindTrySpDef
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_CalmMindTrySpDef::
	setstatchanger STAT_SPDEF, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindEnd
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindEnd
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_CalmMindEnd::
	goto BattleScript_MoveEnd

BattleScript_CantRaiseMultipleStats::
	pause B_WAIT_TIME_SHORT
	orbyte gMoveResultFlags, MOVE_RESULT_FAILED
	printstring STRINGID_STATSWONTINCREASE2
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_EffectDragonDance::
	attackcanceler
	attackstring
	ppreduce
	jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_DragonDanceDoMoveAnim
	jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_DragonDanceDoMoveAnim::
	attackanimation
	waitanimation
	setbyte sSTAT_ANIM_PLAYED, FALSE
	playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0
	setstatchanger STAT_ATK, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceTrySpeed
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceTrySpeed
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_DragonDanceTrySpeed::
	setstatchanger STAT_SPEED, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceEnd
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceEnd
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_DragonDanceEnd::
	goto BattleScript_MoveEnd

BattleScript_EffectCamouflage::
	attackcanceler
	attackstring
	ppreduce
	settypetoterrain BattleScript_ButItFailed
	attackanimation
	waitanimation
	printstring STRINGID_PKMNCHANGEDTYPE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_FaintAttacker::
	playfaintcry BS_ATTACKER
	pause B_WAIT_TIME_LONG
	dofaintanimation BS_ATTACKER
	cleareffectsonfaint BS_ATTACKER
	printstring STRINGID_ATTACKERFAINTED
	return

BattleScript_FaintTarget::
	playfaintcry BS_TARGET
	pause B_WAIT_TIME_LONG
	dofaintanimation BS_TARGET
	cleareffectsonfaint BS_TARGET
	printstring STRINGID_TARGETFAINTED
	return

BattleScript_GiveExp::
	setbyte sGIVEEXP_STATE, 0
	getexp BS_TARGET
	end2
	
BattleScript_HandleFaintedMon::
	checkteamslost BattleScript_LinkHandleFaintedMonMultiple
	jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd
	jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonTryChoose
	jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonTryChoose
@ Yes/No for sending out a new Pokémon if one is defeated in a wild battle
	printstring STRINGID_USENEXTPKMN
	setbyte gBattleCommunication, 0
	yesnobox
	jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0, BattleScript_FaintedMonTryChoose
@ Player said no, try to run
	jumpifplayerran BattleScript_FaintedMonEnd
	printstring STRINGID_CANTESCAPE2
BattleScript_FaintedMonTryChoose::
	openpartyscreen BS_FAINTED, BattleScript_FaintedMonEnd
	switchhandleorder BS_FAINTED, 2
	jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonSendOutNew
	jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonSendOutNew
	jumpifbattletype BATTLE_TYPE_RECORDED_LINK, BattleScript_FaintedMonSendOutNew
	jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_FaintedMonSendOutNew
	jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonSendOutNew
	jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonSendOutNew
	jumpifbyte CMP_EQUAL, sBATTLE_STYLE, OPTIONS_BATTLE_STYLE_SET, BattleScript_FaintedMonSendOutNew
	jumpifcantswitch BS_PLAYER1, BattleScript_FaintedMonSendOutNew
@ Yes/No for sending out a new Pokémon when the opponent is switching
	printstring STRINGID_ENEMYABOUTTOSWITCHPKMN
	setbyte gBattleCommunication, 0
	yesnobox
	jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_FaintedMonSendOutNew
@ Player said yes, go to party screen (note optional flag, player may exit the menu instead)
	setatktoplayer0
	openpartyscreen BS_ATTACKER | PARTY_SCREEN_OPTIONAL, BattleScript_FaintedMonSendOutNew
	switchhandleorder BS_ATTACKER, 2
	jumpifbyte CMP_EQUAL, gBattleCommunication, PARTY_SIZE, BattleScript_FaintedMonSendOutNew
@ Switch Pokémon before opponent
	atknameinbuff1
	resetintimidatetracebits BS_ATTACKER
	hpthresholds2 BS_ATTACKER
	printstring STRINGID_RETURNMON
	switchoutabilities BS_ATTACKER
	waitstate
	returnatktoball
	waitstate
	drawpartystatussummary BS_ATTACKER
	getswitchedmondata BS_ATTACKER
	switchindataupdate BS_ATTACKER
	hpthresholds BS_ATTACKER
	printstring STRINGID_SWITCHINMON
	hidepartystatussummary BS_ATTACKER
	switchinanim BS_ATTACKER, 0
	waitstate
	switchineffects BS_ATTACKER
	resetsentmonsvalue
BattleScript_FaintedMonSendOutNew::
	drawpartystatussummary BS_FAINTED
	getswitchedmondata BS_FAINTED
	switchindataupdate BS_FAINTED
	hpthresholds BS_FAINTED
	printstring STRINGID_SWITCHINMON
	hidepartystatussummary BS_FAINTED
	switchinanim BS_FAINTED, FALSE
	waitstate
	resetplayerfainted
	switchineffects BS_FAINTED
	jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd
	cancelallactions
BattleScript_FaintedMonEnd::
	end2

BattleScript_LinkHandleFaintedMonMultiple::
	openpartyscreen BS_FAINTED_LINK_MULTIPLE_1, BattleScript_LinkHandleFaintedMonMultipleStart
BattleScript_LinkHandleFaintedMonMultipleStart::
	switchhandleorder BS_FAINTED, 0
	openpartyscreen BS_FAINTED_LINK_MULTIPLE_2, BattleScript_LinkHandleFaintedMonMultipleEnd
	switchhandleorder BS_FAINTED, 0
BattleScript_LinkHandleFaintedMonLoop::
	switchhandleorder BS_FAINTED, 3
	drawpartystatussummary BS_FAINTED
	getswitchedmondata BS_FAINTED
	switchindataupdate BS_FAINTED
	hpthresholds BS_FAINTED
	printstring STRINGID_SWITCHINMON
	hidepartystatussummary BS_FAINTED
	switchinanim BS_FAINTED, FALSE
	waitstate
	switchineffects BS_FAINTED_LINK_MULTIPLE_1
	jumpifbytenotequal gBattlerFainted, gBattlersCount, BattleScript_LinkHandleFaintedMonLoop
BattleScript_LinkHandleFaintedMonMultipleEnd::
	end2

BattleScript_LocalTrainerBattleWon::
	jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalTwoTrainersDefeated
	printstring STRINGID_PLAYERDEFEATEDTRAINER1
	goto BattleScript_LocalBattleWonLoseTexts
BattleScript_LocalTwoTrainersDefeated::
	printstring STRINGID_TWOENEMIESDEFEATED
BattleScript_LocalBattleWonLoseTexts::
	trainerslidein BS_ATTACKER
	waitstate
	printstring STRINGID_TRAINER1LOSETEXT
	jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward
	trainerslideout B_POSITION_OPPONENT_LEFT
	waitstate
	trainerslidein BS_FAINTED
	waitstate
	printstring STRINGID_TRAINER2LOSETEXT
BattleScript_LocalBattleWonReward::
	getmoneyreward
	printstring STRINGID_PLAYERGOTMONEY
	waitmessage B_WAIT_TIME_LONG
BattleScript_PayDayMoneyAndPickUpItems::
	givepaydaymoney
	pickup
	end2

BattleScript_LocalBattleLost::
	jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew
	jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_LocalBattleLostPrintTrainersWinText
	jumpifbattletype BATTLE_TYPE_TRAINER_HILL, BattleScript_LocalBattleLostPrintTrainersWinText
	jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd
	jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, TRAINER_SECRET_BASE, BattleScript_LocalBattleLostEnd
BattleScript_LocalBattleLostPrintWhiteOut::
	printstring STRINGID_PLAYERWHITEOUT
	waitmessage B_WAIT_TIME_LONG
	printstring STRINGID_PLAYERWHITEOUT2
	waitmessage B_WAIT_TIME_LONG
BattleScript_LocalBattleLostEnd::
	end2
BattleScript_CheckDomeDrew::
	jumpifbyte CMP_EQUAL, gBattleOutcome, B_OUTCOME_DREW, BattleScript_LocalBattleLostEnd_
BattleScript_LocalBattleLostPrintTrainersWinText::
	jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostPrintWhiteOut
	returnopponentmon1toball BS_ATTACKER
	waitstate
	returnopponentmon2toball BS_ATTACKER
	waitstate
	trainerslidein BS_ATTACKER
	waitstate
	printstring STRINGID_TRAINER1WINTEXT
	jumpifbattletype BATTLE_TYPE_TOWER_LINK_MULTI, BattleScript_LocalBattleLostDoTrainer2WinText
	jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_
BattleScript_LocalBattleLostDoTrainer2WinText::
	trainerslideout B_POSITION_OPPONENT_LEFT
	waitstate
	trainerslidein BS_FAINTED
	waitstate
	printstring STRINGID_TRAINER2WINTEXT
BattleScript_LocalBattleLostEnd_::
	end2

BattleScript_FrontierLinkBattleLost::
	returnopponentmon1toball BS_ATTACKER
	waitstate
	returnopponentmon2toball BS_ATTACKER
	waitstate
	trainerslidein BS_ATTACKER
	waitstate
	printstring STRINGID_TRAINER1WINTEXT
	trainerslideout B_POSITION_OPPONENT_LEFT
	waitstate
	trainerslidein BS_FAINTED
	waitstate
	printstring STRINGID_TRAINER2WINTEXT
	jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_FrontierLinkBattleLostEnd
	endlinkbattle
BattleScript_FrontierLinkBattleLostEnd::
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_LinkBattleWonOrLost::
	jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_TowerLinkBattleWon
	printstring STRINGID_BATTLEEND
	waitmessage B_WAIT_TIME_LONG
	jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_LinkBattleWonOrLostWaitEnd
	endlinkbattle
BattleScript_LinkBattleWonOrLostWaitEnd::
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_TowerLinkBattleWon::
	playtrainerdefeatbgm BS_ATTACKER
	printstring STRINGID_BATTLEEND
	waitmessage B_WAIT_TIME_LONG
	trainerslidein BS_ATTACKER
	waitstate
	printstring STRINGID_TRAINER1LOSETEXT
	trainerslideout B_POSITION_OPPONENT_LEFT
	waitstate
	trainerslidein BS_FAINTED
	waitstate
	printstring STRINGID_TRAINER2LOSETEXT
	jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_TowerLinkBattleWonEnd
	endlinkbattle
BattleScript_TowerLinkBattleWonEnd::
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_FrontierTrainerBattleWon::
	jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_PayDayMoneyAndPickUpItems
	jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_FrontierTrainerBattleWon_TwoDefeated
	printstring STRINGID_PLAYERDEFEATEDTRAINER1
	goto BattleScript_FrontierTrainerBattleWon_LoseTexts
BattleScript_FrontierTrainerBattleWon_TwoDefeated:
	printstring STRINGID_TWOENEMIESDEFEATED
BattleScript_FrontierTrainerBattleWon_LoseTexts:
	trainerslidein BS_ATTACKER
	waitstate
	printstring STRINGID_TRAINER1LOSETEXT
	jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems
	trainerslideout B_POSITION_OPPONENT_LEFT
	waitstate
	trainerslidein BS_FAINTED
	waitstate
	printstring STRINGID_TRAINER2LOSETEXT
BattleScript_TryPickUpItems:
	jumpifnotbattletype BATTLE_TYPE_PYRAMID, BattleScript_FrontierTrainerBattleWon_End
	pickup
BattleScript_FrontierTrainerBattleWon_End:
	end2

BattleScript_SmokeBallEscape::
	playanimation BS_ATTACKER, B_ANIM_SMOKEBALL_ESCAPE
	printstring STRINGID_PKMNFLEDUSINGITS
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_RanAwayUsingMonAbility::
	printstring STRINGID_PKMNFLEDUSING
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_GotAwaySafely::
	printstring STRINGID_GOTAWAYSAFELY
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_WildMonFled::
	printstring STRINGID_WILDPKMNFLED
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_PrintCantRunFromTrainer::
	printstring STRINGID_NORUNNINGFROMTRAINERS
	end2

BattleScript_PrintFailedToRunString::
	printfromtable gNoEscapeStringIds
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_PrintCantEscapeFromBattle::
	printselectionstringfromtable gNoEscapeStringIds
	endselectionscript

BattleScript_PrintFullBox::
	printselectionstring STRINGID_BOXISFULL
	endselectionscript

BattleScript_ActionSwitch::
	hpthresholds2 BS_ATTACKER
	printstring STRINGID_RETURNMON
	setbyte sDMG_MULTIPLIER, 2
	jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit
	setmultihit 1
	goto BattleScript_PursuitSwitchDmgLoop
BattleScript_PursuitSwitchDmgSetMultihit::
	setmultihit 2
BattleScript_PursuitSwitchDmgLoop::
	jumpifnopursuitswitchdmg BattleScript_DoSwitchOut
	swapattackerwithtarget
	trysetdestinybondtohappen
	call BattleScript_PursuitDmgOnSwitchOut
	swapattackerwithtarget
BattleScript_DoSwitchOut::
	decrementmultihit BattleScript_PursuitSwitchDmgLoop
	switchoutabilities BS_ATTACKER
	waitstate
	returnatktoball
	waitstate
	drawpartystatussummary BS_ATTACKER
	switchhandleorder BS_ATTACKER, 1
	getswitchedmondata BS_ATTACKER
	switchindataupdate BS_ATTACKER
	hpthresholds BS_ATTACKER
	printstring STRINGID_SWITCHINMON
	hidepartystatussummary BS_ATTACKER
	switchinanim BS_ATTACKER, FALSE
	waitstate
	switchineffects BS_ATTACKER
	moveendcase MOVEEND_IMMUNITY_ABILITIES
	moveendcase MOVEEND_MIRROR_MOVE
	end2

BattleScript_PursuitDmgOnSwitchOut::
	pause B_WAIT_TIME_SHORT
	attackstring
	ppreduce
	critcalc
	damagecalc
	typecalc
	adjustnormaldamage
	attackanimation
	waitanimation
	effectivenesssound
	hitanimation BS_TARGET
	waitstate
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	critmessage
	waitmessage B_WAIT_TIME_LONG
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	tryfaintmon BS_TARGET
	moveendfromto MOVEEND_ON_DAMAGE_ABILITIES, MOVEEND_CHOICE_MOVE
	getbattlerfainted BS_TARGET
	jumpifbyte CMP_EQUAL, gBattleCommunication, FALSE, BattleScript_PursuitDmgOnSwitchOutRet
	setbyte sGIVEEXP_STATE, 0
	getexp BS_TARGET
BattleScript_PursuitDmgOnSwitchOutRet:
	return

BattleScript_Pausex20::
	pause B_WAIT_TIME_SHORT
	return

BattleScript_LevelUp::
	fanfare MUS_LEVEL_UP
	printstring STRINGID_PKMNGREWTOLV
	setbyte sLVLBOX_STATE, 0
	drawlvlupbox
	handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, TRUE
	goto BattleScript_AskToLearnMove
BattleScript_TryLearnMoveLoop::
	handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, FALSE
BattleScript_AskToLearnMove::
	buffermovetolearn
	printstring STRINGID_TRYTOLEARNMOVE1
	printstring STRINGID_TRYTOLEARNMOVE2
	printstring STRINGID_TRYTOLEARNMOVE3
	waitstate
	setbyte sLEARNMOVE_STATE, 0
	yesnoboxlearnmove BattleScript_ForgotAndLearnedNewMove
	printstring STRINGID_STOPLEARNINGMOVE
	waitstate
	setbyte sLEARNMOVE_STATE, 0
	yesnoboxstoplearningmove BattleScript_AskToLearnMove
	printstring STRINGID_DIDNOTLEARNMOVE
	goto BattleScript_TryLearnMoveLoop
BattleScript_ForgotAndLearnedNewMove::
	printstring STRINGID_123POOF
	printstring STRINGID_PKMNFORGOTMOVE
	printstring STRINGID_ANDELLIPSIS
BattleScript_LearnedNewMove::
	buffermovetolearn
	fanfare MUS_LEVEL_UP
	printstring STRINGID_PKMNLEARNEDMOVE
	waitmessage B_WAIT_TIME_LONG
	updatechoicemoveonlvlup BS_ATTACKER
	goto BattleScript_TryLearnMoveLoop
BattleScript_LearnMoveReturn::
	return

BattleScript_RainContinuesOrEnds::
	printfromtable gRainContinuesStringIds
	waitmessage B_WAIT_TIME_LONG
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_RAIN_STOPPED, BattleScript_RainContinuesOrEndsEnd
	playanimation BS_ATTACKER, B_ANIM_RAIN_CONTINUES
BattleScript_RainContinuesOrEndsEnd::
	end2

BattleScript_DamagingWeatherContinues::
	printfromtable gSandStormHailContinuesStringIds
	waitmessage B_WAIT_TIME_LONG
	playanimation_var BS_ATTACKER, sB_ANIM_ARG1
	setbyte gBattleCommunication, 0
BattleScript_DamagingWeatherLoop::
	copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1
	weatherdamage
	jumpifword CMP_EQUAL, gBattleMoveDamage, 0, BattleScript_DamagingWeatherLoopIncrement
	printfromtable gSandStormHailDmgStringIds
	waitmessage B_WAIT_TIME_LONG
	orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
	effectivenesssound
	hitanimation BS_ATTACKER
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	tryfaintmon BS_ATTACKER
	checkteamslost BattleScript_DamagingWeatherLoopIncrement
BattleScript_DamagingWeatherLoopIncrement::
	jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamagingWeatherContinuesEnd
	addbyte gBattleCommunication, 1
	jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop
BattleScript_DamagingWeatherContinuesEnd::
	bicword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
	end2

BattleScript_SandStormHailEnds::
	printfromtable gSandStormHailEndStringIds
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_SunlightContinues::
	printstring STRINGID_SUNLIGHTSTRONG
	waitmessage B_WAIT_TIME_LONG
	playanimation BS_ATTACKER, B_ANIM_SUN_CONTINUES
	end2

BattleScript_SunlightFaded::
	printstring STRINGID_SUNLIGHTFADED
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_OverworldWeatherStarts::
	printfromtable gWeatherStartsStringIds
	waitmessage B_WAIT_TIME_LONG
	playanimation_var BS_ATTACKER, sB_ANIM_ARG1
	end3

BattleScript_SideStatusWoreOff::
	printstring STRINGID_PKMNSXWOREOFF
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_SafeguardProtected::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNUSEDSAFEGUARD
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_SafeguardEnds::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNSAFEGUARDEXPIRED
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_LeechSeedTurnDrain::
	playanimation BS_ATTACKER, B_ANIM_LEECH_SEED_DRAIN, sB_ANIM_ARG1
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	copyword gBattleMoveDamage, gHpDealt
	jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze
	manipulatedamage DMG_CHANGE_SIGN
	setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_DRAIN
	goto BattleScript_LeechSeedTurnPrintAndUpdateHp
BattleScript_LeechSeedTurnPrintLiquidOoze::
	setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_OOZE
BattleScript_LeechSeedTurnPrintAndUpdateHp::
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	printfromtable gLeechSeedStringIds
	waitmessage B_WAIT_TIME_LONG
	tryfaintmon BS_ATTACKER
	tryfaintmon BS_TARGET
	end2

BattleScript_BideStoringEnergy::
	printstring STRINGID_PKMNSTORINGENERGY
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_BideAttack::
	attackcanceler
	setmoveeffect MOVE_EFFECT_CHARGING
	clearstatusfromeffect BS_ATTACKER
	printstring STRINGID_PKMNUNLEASHEDENERGY
	waitmessage B_WAIT_TIME_LONG
	accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
	typecalc
	bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
	copyword gBattleMoveDamage, sBIDE_DMG
	adjustsetdamage
	setbyte sB_ANIM_TURN, 1
	attackanimation
	waitanimation
	effectivenesssound
	hitanimation BS_TARGET
	waitstate
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	tryfaintmon BS_TARGET
	goto BattleScript_MoveEnd

BattleScript_BideNoEnergyToAttack::
	attackcanceler
	setmoveeffect MOVE_EFFECT_CHARGING
	clearstatusfromeffect BS_ATTACKER
	printstring STRINGID_PKMNUNLEASHEDENERGY
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_ButItFailed

BattleScript_SuccessForceOut::
	attackanimation
	waitanimation
	switchoutabilities BS_TARGET
	returntoball BS_TARGET
	waitstate
	jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_TrainerBattleForceOut
	setoutcomeonteleport BS_ATTACKER
	finishaction

BattleScript_TrainerBattleForceOut::
	getswitchedmondata BS_TARGET
	switchindataupdate BS_TARGET
	switchinanim BS_TARGET, FALSE
	waitstate
	printstring STRINGID_PKMNWASDRAGGEDOUT
	switchineffects BS_TARGET
	goto BattleScript_MoveEnd

BattleScript_MistProtected::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNPROTECTEDBYMIST
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_RageIsBuilding::
	printstring STRINGID_PKMNRAGEBUILDING
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_MoveUsedIsDisabled::
	printstring STRINGID_PKMNMOVEISDISABLED
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_SelectingDisabledMove::
	printselectionstring STRINGID_PKMNMOVEISDISABLED
	endselectionscript

BattleScript_DisabledNoMore::
	printstring STRINGID_PKMNMOVEDISABLEDNOMORE
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_SelectingDisabledMoveInPalace::
	printstring STRINGID_PKMNMOVEISDISABLED
BattleScript_SelectingUnusableMoveInPalace::
	moveendto MOVEEND_NEXT_TARGET
	end

BattleScript_EncoredNoMore::
	printstring STRINGID_PKMNENCOREENDED
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_DestinyBondTakesLife::
	printstring STRINGID_PKMNTOOKFOE
	waitmessage B_WAIT_TIME_LONG
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	tryfaintmon BS_ATTACKER
	return

BattleScript_SpikesOnAttacker::
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	call BattleScript_PrintHurtBySpikes
	tryfaintmon BS_ATTACKER
	tryfaintmon_spikes BS_ATTACKER, BattleScript_SpikesOnAttackerFainted
	return

BattleScript_SpikesOnAttackerFainted::
	setbyte sGIVEEXP_STATE, 0
	getexp BS_ATTACKER
	moveendall
	goto BattleScript_HandleFaintedMon

BattleScript_SpikesOnTarget::
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	call BattleScript_PrintHurtBySpikes
	tryfaintmon BS_TARGET
	tryfaintmon_spikes BS_TARGET, BattleScript_SpikesOnTargetFainted
	return

BattleScript_SpikesOnTargetFainted::
	setbyte sGIVEEXP_STATE, 0
	getexp BS_TARGET
	moveendall
	goto BattleScript_HandleFaintedMon

BattleScript_SpikesOnFaintedBattler::
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
	healthbarupdate BS_FAINTED
	datahpupdate BS_FAINTED
	call BattleScript_PrintHurtBySpikes
	tryfaintmon BS_FAINTED
	tryfaintmon_spikes BS_FAINTED, BattleScript_SpikesOnFaintedBattlerFainted
	return

BattleScript_SpikesOnFaintedBattlerFainted::
	setbyte sGIVEEXP_STATE, 0
	getexp BS_FAINTED
	moveendall
	goto BattleScript_HandleFaintedMon

BattleScript_PrintHurtBySpikes::
	printstring STRINGID_PKMNHURTBYSPIKES
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_PerishSongTakesLife::
	printstring STRINGID_PKMNPERISHCOUNTFELL
	waitmessage B_WAIT_TIME_LONG
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	tryfaintmon BS_ATTACKER
	end2

BattleScript_PerishSongCountGoesDown::
	printstring STRINGID_PKMNPERISHCOUNTFELL
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_AllStatsUp::
	jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
	jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
	jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
	jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
	jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_AllStatsUpRet
BattleScript_AllStatsUpAtk::
	setbyte sSTAT_ANIM_PLAYED, FALSE
	playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0
	setstatchanger STAT_ATK, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpDef
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpDef::
	setstatchanger STAT_DEF, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpeed
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpeed::
	setstatchanger STAT_SPEED, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpAtk
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpAtk::
	setstatchanger STAT_SPATK, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpDef
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpDef::
	setstatchanger STAT_SPDEF, 1, FALSE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpRet
	printfromtable gStatUpStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpRet::
	return

BattleScript_RapidSpinAway::
	rapidspinfree
	return

BattleScript_WrapFree::
	printstring STRINGID_PKMNGOTFREE
	waitmessage B_WAIT_TIME_LONG
	copybyte gBattlerTarget, sBATTLER
	return

BattleScript_LeechSeedFree::
	printstring STRINGID_PKMNSHEDLEECHSEED
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_SpikesFree::
	printstring STRINGID_PKMNBLEWAWAYSPIKES
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_MonTookFutureAttack::
	printstring STRINGID_PKMNTOOKATTACK
	waitmessage B_WAIT_TIME_LONG
	jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_CheckDoomDesireMiss
	accuracycheck BattleScript_FutureAttackMiss, MOVE_FUTURE_SIGHT
	goto BattleScript_FutureAttackAnimate
BattleScript_CheckDoomDesireMiss::
	accuracycheck BattleScript_FutureAttackMiss, MOVE_DOOM_DESIRE
BattleScript_FutureAttackAnimate::
	adjustnormaldamage2
	jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_FutureHitAnimDoomDesire
	playanimation BS_ATTACKER, B_ANIM_FUTURE_SIGHT_HIT
	goto BattleScript_DoFutureAttackHit
BattleScript_FutureHitAnimDoomDesire::
	playanimation BS_ATTACKER, B_ANIM_DOOM_DESIRE_HIT
BattleScript_DoFutureAttackHit::
	effectivenesssound
	hitanimation BS_TARGET
	waitstate
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	tryfaintmon BS_TARGET
	checkteamslost BattleScript_FutureAttackEnd
BattleScript_FutureAttackEnd::
	moveendcase MOVEEND_RAGE
	moveendfromto MOVEEND_ITEM_EFFECTS_ALL, MOVEEND_UPDATE_LAST_MOVES
	setbyte gMoveResultFlags, 0
	end2

BattleScript_FutureAttackMiss::
	pause B_WAIT_TIME_SHORT
	setbyte gMoveResultFlags, 0
	orbyte gMoveResultFlags, MOVE_RESULT_FAILED
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	setbyte gMoveResultFlags, 0
	end2

BattleScript_NoMovesLeft::
	printselectionstring STRINGID_PKMNHASNOMOVESLEFT
	endselectionscript

BattleScript_SelectingMoveWithNoPP::
	printselectionstring STRINGID_NOPPLEFT
	endselectionscript

BattleScript_NoPPForMove::
	attackstring
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_BUTNOPPLEFT
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_SelectingTormentedMove::
	printselectionstring STRINGID_PKMNCANTUSEMOVETORMENT
	endselectionscript

BattleScript_MoveUsedIsTormented::
	printstring STRINGID_PKMNCANTUSEMOVETORMENT
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_SelectingTormentedMoveInPalace::
	printstring STRINGID_PKMNCANTUSEMOVETORMENT
	goto BattleScript_SelectingUnusableMoveInPalace

BattleScript_SelectingNotAllowedMoveTaunt::
	printselectionstring STRINGID_PKMNCANTUSEMOVETAUNT
	endselectionscript

BattleScript_MoveUsedIsTaunted::
	printstring STRINGID_PKMNCANTUSEMOVETAUNT
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_SelectingNotAllowedMoveTauntInPalace::
	printstring STRINGID_PKMNCANTUSEMOVETAUNT
	goto BattleScript_SelectingUnusableMoveInPalace

BattleScript_WishComesTrue::
	trywish 1, BattleScript_WishButFullHp
	playanimation BS_TARGET, B_ANIM_WISH_HEAL
	printstring STRINGID_PKMNWISHCAMETRUE
	waitmessage B_WAIT_TIME_LONG
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	printstring STRINGID_PKMNREGAINEDHEALTH
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_WishButFullHp::
	printstring STRINGID_PKMNWISHCAMETRUE
	waitmessage B_WAIT_TIME_LONG
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNHPFULL
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_IngrainTurnHeal::
	playanimation BS_ATTACKER, B_ANIM_INGRAIN_HEAL
	printstring STRINGID_PKMNABSORBEDNUTRIENTS
	waitmessage B_WAIT_TIME_LONG
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	end2

BattleScript_PrintMonIsRooted::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNANCHOREDITSELF
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_AtkDefDown::
	setbyte sSTAT_ANIM_PLAYED, FALSE
	playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
	playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
	setstatchanger STAT_ATK, 1, TRUE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_TryDef
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_TryDef
	printfromtable gStatDownStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_AtkDefDown_TryDef::
	playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
	setstatchanger STAT_DEF, 1, TRUE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_End
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_End
	printfromtable gStatDownStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_AtkDefDown_End::
	return

BattleScript_KnockedOff::
	playanimation BS_TARGET, B_ANIM_ITEM_KNOCKOFF
	printstring STRINGID_PKMNKNOCKEDOFF
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_MoveUsedIsImprisoned::
	printstring STRINGID_PKMNCANTUSEMOVESEALED
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_SelectingImprisonedMove::
	printselectionstring STRINGID_PKMNCANTUSEMOVESEALED
	endselectionscript

BattleScript_SelectingImprisonedMoveInPalace::
	printstring STRINGID_PKMNCANTUSEMOVESEALED
	goto BattleScript_SelectingUnusableMoveInPalace

BattleScript_GrudgeTakesPp::
	printstring STRINGID_PKMNLOSTPPGRUDGE
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_MagicCoatBounce::
	attackstring
	ppreduce
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNMOVEBOUNCED
	waitmessage B_WAIT_TIME_LONG
	orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP
	setmagiccoattarget BS_ATTACKER
	return

BattleScript_SnatchedMove::
	attackstring
	ppreduce
	snatchsetbattlers
	playanimation BS_TARGET, B_ANIM_SNATCH_MOVE
	printstring STRINGID_PKMNSNATCHEDMOVE
	waitmessage B_WAIT_TIME_LONG
	orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP
	swapattackerwithtarget
	return

BattleScript_EnduredMsg::
	printstring STRINGID_PKMNENDUREDHIT
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_OneHitKOMsg::
	printstring STRINGID_ONEHITKO
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_SAtkDown2::
	setbyte sSTAT_ANIM_PLAYED, FALSE
	playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
	setstatchanger STAT_SPATK, 2, TRUE
	statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_SAtkDown2End
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_SAtkDown2End
	printfromtable gStatDownStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_SAtkDown2End::
	return

BattleScript_FocusPunchSetUp::
	printstring STRINGID_EMPTYSTRING3
	waitmessage 1
	playanimation BS_ATTACKER, B_ANIM_FOCUS_PUNCH_SETUP
	printstring STRINGID_PKMNTIGHTENINGFOCUS
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_MoveUsedIsAsleep::
	printstring STRINGID_PKMNFASTASLEEP
	waitmessage B_WAIT_TIME_LONG
	statusanimation BS_ATTACKER
	goto BattleScript_MoveEnd

BattleScript_MoveUsedWokeUp::
	bicword gHitMarker, HITMARKER_WAKE_UP_CLEAR
	printfromtable gWokeUpStringIds
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_ATTACKER
	return

BattleScript_MonWokeUpInUproar::
	printstring STRINGID_PKMNWOKEUPINUPROAR
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_ATTACKER
	end2

BattleScript_PoisonTurnDmg::
	printstring STRINGID_PKMNHURTBYPOISON
	waitmessage B_WAIT_TIME_LONG
BattleScript_DoStatusTurnDmg::
	statusanimation BS_ATTACKER
BattleScript_DoTurnDmg::
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	tryfaintmon BS_ATTACKER
	checkteamslost BattleScript_DoTurnDmgEnd
BattleScript_DoTurnDmgEnd::
	end2

BattleScript_BurnTurnDmg::
	printstring STRINGID_PKMNHURTBYBURN
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_DoStatusTurnDmg

BattleScript_MoveUsedIsFrozen::
	printstring STRINGID_PKMNISFROZEN
	waitmessage B_WAIT_TIME_LONG
	statusanimation BS_ATTACKER
	goto BattleScript_MoveEnd

BattleScript_MoveUsedUnfroze::
	printfromtable gGotDefrostedStringIds
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_ATTACKER
	return

BattleScript_DefrostedViaFireMove::
	printstring STRINGID_PKMNWASDEFROSTED
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_TARGET
	return

BattleScript_MoveUsedIsParalyzed::
	printstring STRINGID_PKMNISPARALYZED
	waitmessage B_WAIT_TIME_LONG
	statusanimation BS_ATTACKER
	cancelmultiturnmoves BS_ATTACKER
	goto BattleScript_MoveEnd

BattleScript_MoveUsedFlinched::
	printstring STRINGID_PKMNFLINCHED
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_PrintUproarOverTurns::
	printfromtable gUproarOverTurnStringIds
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_ThrashConfuses::
	chosenstatus2animation BS_ATTACKER, STATUS2_CONFUSION
	printstring STRINGID_PKMNFATIGUECONFUSION
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_MoveUsedIsConfused::
	printstring STRINGID_PKMNISCONFUSED
	waitmessage B_WAIT_TIME_LONG
	status2animation BS_ATTACKER, STATUS2_CONFUSION
	jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, FALSE, BattleScript_MoveUsedIsConfusedRet
BattleScript_DoSelfConfusionDmg::
	cancelmultiturnmoves BS_ATTACKER
	adjustnormaldamage2
	printstring STRINGID_ITHURTCONFUSION
	waitmessage B_WAIT_TIME_LONG
	effectivenesssound
	hitanimation BS_ATTACKER
	waitstate
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	resultmessage
	waitmessage B_WAIT_TIME_LONG
	tryfaintmon BS_ATTACKER
	goto BattleScript_MoveEnd
BattleScript_MoveUsedIsConfusedRet::
	return

BattleScript_MoveUsedIsConfusedNoMore::
	printstring STRINGID_PKMNHEALEDCONFUSION
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_PrintPayDayMoneyString::
	printstring STRINGID_PLAYERPICKEDUPMONEY
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_WrapTurnDmg::
	playanimation BS_ATTACKER, B_ANIM_TURN_TRAP, sB_ANIM_ARG1
	printstring STRINGID_PKMNHURTBY
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_DoTurnDmg

BattleScript_WrapEnds::
	printstring STRINGID_PKMNFREEDFROM
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_MoveUsedIsInLove::
	printstring STRINGID_PKMNINLOVE
	waitmessage B_WAIT_TIME_LONG
	status2animation BS_ATTACKER, STATUS2_INFATUATION
	return

BattleScript_MoveUsedIsInLoveCantAttack::
	printstring STRINGID_PKMNIMMOBILIZEDBYLOVE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_NightmareTurnDmg::
	printstring STRINGID_PKMNLOCKEDINNIGHTMARE
	waitmessage B_WAIT_TIME_LONG
	status2animation BS_ATTACKER, STATUS2_NIGHTMARE
	goto BattleScript_DoTurnDmg

BattleScript_CurseTurnDmg::
	printstring STRINGID_PKMNAFFLICTEDBYCURSE
	waitmessage B_WAIT_TIME_LONG
	status2animation BS_ATTACKER, STATUS2_CURSED
	goto BattleScript_DoTurnDmg

BattleScript_TargetPRLZHeal::
	printstring STRINGID_PKMNHEALEDPARALYSIS
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_TARGET
	return

BattleScript_MoveEffectSleep::
	statusanimation BS_EFFECT_BATTLER
	printfromtable gFellAsleepStringIds
	waitmessage B_WAIT_TIME_LONG
BattleScript_UpdateEffectStatusIconRet::
	updatestatusicon BS_EFFECT_BATTLER
	waitstate
	return

BattleScript_YawnMakesAsleep::
	statusanimation BS_EFFECT_BATTLER
	printstring STRINGID_PKMNFELLASLEEP
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_EFFECT_BATTLER
	waitstate
	makevisible BS_EFFECT_BATTLER
	end2

BattleScript_MoveEffectPoison::
	statusanimation BS_EFFECT_BATTLER
	printfromtable gGotPoisonedStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_UpdateEffectStatusIconRet

BattleScript_MoveEffectBurn::
	statusanimation BS_EFFECT_BATTLER
	printfromtable gGotBurnedStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_UpdateEffectStatusIconRet

BattleScript_MoveEffectFreeze::
	statusanimation BS_EFFECT_BATTLER
	printfromtable gGotFrozenStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_UpdateEffectStatusIconRet

BattleScript_MoveEffectParalysis::
	statusanimation BS_EFFECT_BATTLER
	printfromtable gGotParalyzedStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_UpdateEffectStatusIconRet

BattleScript_MoveEffectUproar::
	printstring STRINGID_PKMNCAUSEDUPROAR
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_MoveEffectToxic::
	statusanimation BS_EFFECT_BATTLER
	printstring STRINGID_PKMNBADLYPOISONED
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_UpdateEffectStatusIconRet

BattleScript_MoveEffectPayDay::
	printstring STRINGID_COINSSCATTERED
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_MoveEffectWrap::
	printfromtable gWrappedStringIds
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_MoveEffectConfusion::
	chosenstatus2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION
	printstring STRINGID_PKMNWASCONFUSED
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_MoveEffectRecoil::
	jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil
	jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd
BattleScript_DoRecoil::
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	printstring STRINGID_PKMNHITWITHRECOIL
	waitmessage B_WAIT_TIME_LONG
	tryfaintmon BS_ATTACKER
BattleScript_RecoilEnd::
	return

BattleScript_ItemSteal::
	playanimation BS_TARGET, B_ANIM_ITEM_STEAL
	printstring STRINGID_PKMNSTOLEITEM
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_DrizzleActivates::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNMADEITRAIN
	waitstate
	playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES
	call BattleScript_WeatherFormChanges
	end3

BattleScript_SpeedBoostActivates::
	playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
	printstring STRINGID_PKMNRAISEDSPEED
	waitmessage B_WAIT_TIME_LONG
	end3

BattleScript_TraceActivates::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNTRACED
	waitmessage B_WAIT_TIME_LONG
	end3

BattleScript_RainDishActivates::
	printstring STRINGID_PKMNSXRESTOREDHPALITTLE2
	waitmessage B_WAIT_TIME_LONG
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	end3

BattleScript_SandstreamActivates::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM
	waitstate
	playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES
	call BattleScript_WeatherFormChanges
	end3

BattleScript_ShedSkinActivates::
	printstring STRINGID_PKMNSXCUREDYPROBLEM
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_ATTACKER
	end3

BattleScript_WeatherFormChanges::
	setbyte sBATTLER, 0
BattleScript_WeatherFormChangesLoop::
	trycastformdatachange
	addbyte sBATTLER, 1
	jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_WeatherFormChangesLoop
	return

BattleScript_CastformChange::
	call BattleScript_DoCastformChange
	end3

BattleScript_DoCastformChange::
	docastformchangeanimation
	waitstate
	printstring STRINGID_PKMNTRANSFORMED
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_IntimidateActivatesEnd3::
	call BattleScript_PauseIntimidateActivates
	end3

BattleScript_PauseIntimidateActivates:
	pause B_WAIT_TIME_SHORT
BattleScript_IntimidateActivates::
	setbyte gBattlerTarget, 0
	setstatchanger STAT_ATK, 1, TRUE
BattleScript_IntimidateActivatesLoop:
	trygetintimidatetarget BattleScript_IntimidateActivatesReturn
	jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_IntimidateActivatesLoopIncrement
	jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented
	jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented
	jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented
	statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement
	jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_IntimidateActivatesLoopIncrement
	setgraphicalstatchangevalues
	playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
	printstring STRINGID_PKMNCUTSATTACKWITH
	waitmessage B_WAIT_TIME_LONG
BattleScript_IntimidateActivatesLoopIncrement:
	addbyte gBattlerTarget, 1
	goto BattleScript_IntimidateActivatesLoop
BattleScript_IntimidateActivatesReturn:
	return
BattleScript_IntimidatePrevented:
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PREVENTEDFROMWORKING
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_IntimidateActivatesLoopIncrement
	
BattleScript_DroughtActivates::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNSXINTENSIFIEDSUN
	waitstate
	playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES
	call BattleScript_WeatherFormChanges
	end3

BattleScript_TookAttack::
	attackstring
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNSXTOOKATTACK
	waitmessage B_WAIT_TIME_LONG
	orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED
	return

BattleScript_SturdyPreventsOHKO::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNPROTECTEDBY
	pause B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_DampStopsExplosion::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNPREVENTSUSAGE
	pause B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_MoveHPDrain_PPLoss::
	ppreduce
BattleScript_MoveHPDrain::
	attackstring
	pause B_WAIT_TIME_SHORT
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
	healthbarupdate BS_TARGET
	datahpupdate BS_TARGET
	printstring STRINGID_PKMNRESTOREDHPUSING
	waitmessage B_WAIT_TIME_LONG
	orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
	goto BattleScript_MoveEnd

BattleScript_MonMadeMoveUseless_PPLoss::
	ppreduce
BattleScript_MonMadeMoveUseless::
	attackstring
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNSXMADEYUSELESS
	waitmessage B_WAIT_TIME_LONG
	orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
	goto BattleScript_MoveEnd

BattleScript_FlashFireBoost_PPLoss::
	ppreduce
BattleScript_FlashFireBoost::
	attackstring
	pause B_WAIT_TIME_SHORT
	printfromtable gFlashFireStringIds
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_AbilityPreventsPhasingOut::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNANCHORSITSELFWITH
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_AbilityNoStatLoss::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNPREVENTSSTATLOSSWITH
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_BRNPrevention::
	pause B_WAIT_TIME_SHORT
	printfromtable gBRNPreventionStringIds
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_PRLZPrevention::
	pause B_WAIT_TIME_SHORT
	printfromtable gPRLZPreventionStringIds
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_PSNPrevention::
	pause B_WAIT_TIME_SHORT
	printfromtable gPSNPreventionStringIds
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_ObliviousPreventsAttraction::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNPREVENTSROMANCEWITH
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_FlinchPrevention::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNSXPREVENTSFLINCHING
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_OwnTempoPrevents::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNPREVENTSCONFUSIONWITH
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_SoundproofProtected::
	attackstring
	ppreduce
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNSXBLOCKSY
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_AbilityNoSpecificStatLoss::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNSXPREVENTSYLOSS
	waitmessage B_WAIT_TIME_LONG
	setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY
	return

BattleScript_StickyHoldActivates::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNSXMADEYINEFFECTIVE
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_MoveEnd

BattleScript_ColorChangeActivates::
	printstring STRINGID_PKMNCHANGEDTYPEWITH
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_RoughSkinActivates::
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	printstring STRINGID_PKMNHURTSWITH
	waitmessage B_WAIT_TIME_LONG
	tryfaintmon BS_ATTACKER
	return

BattleScript_CuteCharmActivates::
	status2animation BS_ATTACKER, STATUS2_INFATUATION
	printstring STRINGID_PKMNSXINFATUATEDY
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_ApplySecondaryEffect::
	waitstate
	seteffectsecondary
	return

BattleScript_SynchronizeActivates::
	waitstate
	seteffectprimary
	return

BattleScript_NoItemSteal::
	pause B_WAIT_TIME_SHORT
	printstring STRINGID_PKMNSXMADEYINEFFECTIVE
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_AbilityCuredStatus::
	printstring STRINGID_PKMNSXCUREDITSYPROBLEM
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_SCRIPTING
	return

BattleScript_IgnoresWhileAsleep::
	printstring STRINGID_PKMNIGNORESASLEEP
	waitmessage B_WAIT_TIME_LONG
	moveendto MOVEEND_NEXT_TARGET
	end

BattleScript_IgnoresAndUsesRandomMove::
	printstring STRINGID_PKMNIGNOREDORDERS
	waitmessage B_WAIT_TIME_LONG
	jumptocalledmove FALSE

BattleScript_MoveUsedLoafingAround::
	@ Skip ahead if not the Battle Palace message
	jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER, BattleScript_MoveUsedLoafingAroundMsg
	setbyte gBattleCommunication, 0
	palacetryescapestatus BS_ATTACKER
	setbyte cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER
BattleScript_MoveUsedLoafingAroundMsg::
	printfromtable gInobedientStringIds
	waitmessage B_WAIT_TIME_LONG
	moveendto MOVEEND_NEXT_TARGET
	end

BattleScript_IgnoresAndFallsAsleep::
	printstring STRINGID_PKMNBEGANTONAP
	waitmessage B_WAIT_TIME_LONG
	setmoveeffect MOVE_EFFECT_SLEEP | MOVE_EFFECT_AFFECTS_USER
	seteffectprimary
	moveendto MOVEEND_NEXT_TARGET
	end

BattleScript_IgnoresAndHitsItself::
	printstring STRINGID_PKMNWONTOBEY
	waitmessage B_WAIT_TIME_LONG
	goto BattleScript_DoSelfConfusionDmg

BattleScript_SubstituteFade::
	playanimation BS_TARGET, B_ANIM_SUBSTITUTE_FADE
	printstring STRINGID_PKMNSUBSTITUTEFADED
	return

BattleScript_BerryCurePrlzEnd2::
	call BattleScript_BerryCureParRet
	end2

BattleScript_BerryCureParRet::
	playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
	printstring STRINGID_PKMNSITEMCUREDPARALYSIS
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_SCRIPTING
	removeitem BS_SCRIPTING
	return

BattleScript_BerryCurePsnEnd2::
	call BattleScript_BerryCurePsnRet
	end2

BattleScript_BerryCurePsnRet::
	playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
	printstring STRINGID_PKMNSITEMCUREDPOISON
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_SCRIPTING
	removeitem BS_SCRIPTING
	return

BattleScript_BerryCureBrnEnd2::
	call BattleScript_BerryCureBrnRet
	end2

BattleScript_BerryCureBrnRet::
	playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
	printstring STRINGID_PKMNSITEMHEALEDBURN
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_SCRIPTING
	removeitem BS_SCRIPTING
	return

BattleScript_BerryCureFrzEnd2::
	call BattleScript_BerryCureFrzRet
	end2

BattleScript_BerryCureFrzRet::
	playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
	printstring STRINGID_PKMNSITEMDEFROSTEDIT
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_SCRIPTING
	removeitem BS_SCRIPTING
	return

BattleScript_BerryCureSlpEnd2::
	call BattleScript_BerryCureSlpRet
	end2

BattleScript_BerryCureSlpRet::
	playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
	printstring STRINGID_PKMNSITEMWOKEIT
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_SCRIPTING
	removeitem BS_SCRIPTING
	return

BattleScript_BerryCureConfusionEnd2::
	call BattleScript_BerryCureConfusionRet
	end2

BattleScript_BerryCureConfusionRet::
	playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
	printstring STRINGID_PKMNSITEMSNAPPEDOUT
	waitmessage B_WAIT_TIME_LONG
	removeitem BS_SCRIPTING
	return

BattleScript_BerryCureChosenStatusEnd2::
	call BattleScript_BerryCureChosenStatusRet
	end2

BattleScript_BerryCureChosenStatusRet::
	playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
	printfromtable gBerryEffectStringIds
	waitmessage B_WAIT_TIME_LONG
	updatestatusicon BS_SCRIPTING
	removeitem BS_SCRIPTING
	return

BattleScript_WhiteHerbEnd2::
	call BattleScript_WhiteHerbRet
	end2

BattleScript_WhiteHerbRet::
	playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
	printstring STRINGID_PKMNSITEMRESTOREDSTATUS
	waitmessage B_WAIT_TIME_LONG
	removeitem BS_SCRIPTING
	return

BattleScript_ItemHealHP_RemoveItem::
	playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
	printstring STRINGID_PKMNSITEMRESTOREDHEALTH
	waitmessage B_WAIT_TIME_LONG
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	removeitem BS_ATTACKER
	end2

BattleScript_BerryPPHealEnd2::
	playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
	printstring STRINGID_PKMNSITEMRESTOREDPP
	waitmessage B_WAIT_TIME_LONG
	removeitem BS_ATTACKER
	end2

BattleScript_ItemHealHP_End2::
	call BattleScript_ItemHealHP_Ret
	end2

BattleScript_ItemHealHP_Ret::
	playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
	printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE
	waitmessage B_WAIT_TIME_LONG
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	return

BattleScript_SelectingNotAllowedMoveChoiceItem::
	printselectionstring STRINGID_ITEMALLOWSONLYYMOVE
	endselectionscript

BattleScript_FocusBandActivates::
	playanimation BS_TARGET, B_ANIM_FOCUS_BAND
	printstring STRINGID_PKMNHUNGONWITHX
	waitmessage B_WAIT_TIME_LONG
	return

BattleScript_BerryConfuseHealEnd2::
	playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
	printstring STRINGID_PKMNSITEMRESTOREDHEALTH
	waitmessage B_WAIT_TIME_LONG
	orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
	healthbarupdate BS_ATTACKER
	datahpupdate BS_ATTACKER
	printstring STRINGID_FORXCOMMAYZ
	waitmessage B_WAIT_TIME_LONG
	setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER
	seteffectprimary
	removeitem BS_ATTACKER
	end2

BattleScript_BerryStatRaiseEnd2::
	playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
	statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BerryStatRaiseDoStatUp
BattleScript_BerryStatRaiseDoStatUp::
	setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
	call BattleScript_StatUp
	removeitem BS_ATTACKER
	end2

BattleScript_BerryFocusEnergyEnd2::
	playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
	printstring STRINGID_PKMNUSEDXTOGETPUMPED
	waitmessage B_WAIT_TIME_LONG
	removeitem BS_ATTACKER
	end2

BattleScript_ActionSelectionItemsCantBeUsed::
	printselectionstring STRINGID_ITEMSCANTBEUSEDNOW
	endselectionscript

BattleScript_FlushMessageBox::
	printstring STRINGID_EMPTYSTRING3
	return

BattleScript_PalacePrintFlavorText::
	setbyte gBattleCommunication + 1, 0
BattleScript_PalaceTryBattlerFlavorText::
	palaceflavortext BS_ATTACKER @ BS_ATTACKER here overwritten by gBattleCommunication + 1
	jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, TRUE, BattleScript_PalaceEndFlavorText
	printfromtable gBattlePalaceFlavorTextTable
	waitmessage B_WAIT_TIME_LONG
BattleScript_PalaceEndFlavorText::
	addbyte gBattleCommunication + 1, 1
	jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_PalaceTryBattlerFlavorText
	setbyte gBattleCommunication, 0
	setbyte gBattleCommunication + 1, 0
	end2

BattleScript_ArenaTurnBeginning::
	waitcry BS_ATTACKER
	volumedown
	playse SE_ARENA_TIMEUP1
	pause 8
	playse SE_ARENA_TIMEUP1
	arenadrawreftextbox
	arenajudgmentstring B_MSG_REF_COMMENCE_BATTLE
	arenawaitmessage B_MSG_REF_COMMENCE_BATTLE
	pause B_WAIT_TIME_LONG
	arenaerasereftextbox
	volumeup
	end2

@ Unused
BattleScript_ArenaNothingDecided::
	playse SE_DING_DONG
	arenadrawreftextbox
	arenajudgmentstring B_MSG_REF_NOTHING_IS_DECIDED
	arenawaitmessage B_MSG_REF_NOTHING_IS_DECIDED
	pause B_WAIT_TIME_LONG
	arenaerasereftextbox
	end2

BattleScript_ArenaDoJudgment::
	makevisible BS_PLAYER1
	waitstate
	makevisible BS_OPPONENT1
	waitstate
	volumedown
	playse SE_ARENA_TIMEUP1
	pause 8
	playse SE_ARENA_TIMEUP1
	pause B_WAIT_TIME_LONG
	arenadrawreftextbox
	arenajudgmentstring B_MSG_REF_THATS_IT
	arenawaitmessage B_MSG_REF_THATS_IT
	pause B_WAIT_TIME_LONG
	setbyte gBattleCommunication, 0
	arenajudgmentwindow
	pause B_WAIT_TIME_LONG
	arenajudgmentwindow
	arenajudgmentstring B_MSG_REF_JUDGE_MIND
	arenawaitmessage B_MSG_REF_JUDGE_MIND
	arenajudgmentwindow
	arenajudgmentstring B_MSG_REF_JUDGE_SKILL
	arenawaitmessage B_MSG_REF_JUDGE_SKILL
	arenajudgmentwindow
	arenajudgmentstring B_MSG_REF_JUDGE_BODY
	arenawaitmessage B_MSG_REF_JUDGE_BODY
	arenajudgmentwindow
	jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 3, BattleScript_ArenaJudgmentPlayerLoses
	jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 4, BattleScript_ArenaJudgmentDraw
	arenajudgmentstring B_MSG_REF_PLAYER_WON
	arenawaitmessage B_MSG_REF_PLAYER_WON
	arenajudgmentwindow
	arenaerasereftextbox
	printstring STRINGID_DEFEATEDOPPONENTBYREFEREE
	waitmessage B_WAIT_TIME_LONG
	playfaintcry BS_OPPONENT1
	waitcry BS_ATTACKER
	dofaintanimation BS_OPPONENT1
	cleareffectsonfaint BS_OPPONENT1
	arenaopponentmonlost
	end2

BattleScript_ArenaJudgmentPlayerLoses:
	arenajudgmentstring B_MSG_REF_OPPONENT_WON
	arenawaitmessage B_MSG_REF_OPPONENT_WON
	arenajudgmentwindow
	arenaerasereftextbox
	printstring STRINGID_LOSTTOOPPONENTBYREFEREE
	waitmessage B_WAIT_TIME_LONG
	playfaintcry BS_PLAYER1
	waitcry BS_ATTACKER
	dofaintanimation BS_PLAYER1
	cleareffectsonfaint BS_PLAYER1
	arenaplayermonlost
	end2

BattleScript_ArenaJudgmentDraw:
	arenajudgmentstring B_MSG_REF_DRAW
	arenawaitmessage B_MSG_REF_DRAW
	arenajudgmentwindow
	arenaerasereftextbox
	printstring STRINGID_TIEDOPPONENTBYREFEREE
	waitmessage B_WAIT_TIME_LONG
	playfaintcry BS_PLAYER1
	waitcry BS_ATTACKER
	dofaintanimation BS_PLAYER1
	cleareffectsonfaint BS_PLAYER1
	playfaintcry BS_OPPONENT1
	waitcry BS_ATTACKER
	dofaintanimation BS_OPPONENT1
	cleareffectsonfaint BS_OPPONENT1
	arenabothmonlost
	end2

BattleScript_AskIfWantsToForfeitMatch::
	printselectionstring STRINGID_QUESTIONFORFEITMATCH
	forfeityesnobox BS_ATTACKER
	endselectionscript

BattleScript_PrintPlayerForfeited::
	printstring STRINGID_FORFEITEDMATCH
	waitmessage B_WAIT_TIME_LONG
	end2

BattleScript_PrintPlayerForfeitedLinkBattle::
	printstring STRINGID_FORFEITEDMATCH
	waitmessage B_WAIT_TIME_LONG
	endlinkbattle
	waitmessage B_WAIT_TIME_LONG
	end2