summaryrefslogtreecommitdiff
path: root/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc
blob: a4c0dafc422b9906cbd4c1525a3726f391b2fcfa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
BattleFrontier_BattleDomeCorridor_MapScripts:: @ 824B0FE
	map_script 2, BattleFrontier_BattleDomeCorridor_MapScript2_24B104
	.byte 0

BattleFrontier_BattleDomeCorridor_MapScript2_24B104: @ 824B104
	map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_24B10E
	.2byte 0

BattleFrontier_BattleDomeCorridor_EventScript_24B10E:: @ 824B10E
	delay 16
	setvar VAR_TEMP_0, 1
	setvar VAR_0x8004, 1
	setvar VAR_0x8005, 1
	special CallFrontierUtilFunc
	compare VAR_RESULT, 1
	goto_eq BattleFrontier_BattleDomeCorridor_EventScript_24B161
	applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1B2
	applymovement 255, BattleFrontier_BattleDomeCorridor_Movement_24B1A1
	waitmovement 0
	opendoor 13, 3
	waitdooranim
	applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1BE
	applymovement 255, BattleFrontier_BattleDomeCorridor_Movement_24B1AE
	waitmovement 0
	closedoor 13, 3
	waitdooranim
	goto BattleFrontier_BattleDomeCorridor_EventScript_24B18F

BattleFrontier_BattleDomeCorridor_EventScript_24B161:: @ 824B161
	applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1D6
	applymovement 255, BattleFrontier_BattleDomeCorridor_Movement_24B1C1
	waitmovement 0
	opendoor 37, 3
	waitdooranim
	applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1E6
	applymovement 255, BattleFrontier_BattleDomeCorridor_Movement_24B1D2
	waitmovement 0
	closedoor 37, 3
	waitdooranim

BattleFrontier_BattleDomeCorridor_EventScript_24B18F:: @ 824B18F
	waitmovement 0
	setvar VAR_0x8006, 0
	warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 7
	waitstate
	end

BattleFrontier_BattleDomeCorridor_Movement_24B1A1: @ 824B1A1
	walk_up
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_in_place_fastest_up
	step_end

BattleFrontier_BattleDomeCorridor_Movement_24B1AE: @ 824B1AE
	walk_up
	walk_up
	set_invisible
	step_end

BattleFrontier_BattleDomeCorridor_Movement_24B1B2: @ 824B1B2
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_left
	walk_up
	step_end

BattleFrontier_BattleDomeCorridor_Movement_24B1BE: @ 824B1BE
	walk_up
	set_invisible
	step_end

BattleFrontier_BattleDomeCorridor_Movement_24B1C1: @ 824B1C1
	walk_up
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_in_place_fastest_up
	step_end

BattleFrontier_BattleDomeCorridor_Movement_24B1D2: @ 824B1D2
	walk_up
	walk_up
	set_invisible
	step_end

BattleFrontier_BattleDomeCorridor_Movement_24B1D6: @ 824B1D6
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_up
	step_end

BattleFrontier_BattleDomeCorridor_Movement_24B1E6: @ 824B1E6
	walk_up
	set_invisible
	step_end

BattleFrontier_BattleDomeCorridor_Movement_24B1E9: @ 824B1E9
	walk_up
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_right
	walk_up
	walk_up
	set_invisible
	step_end