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path: root/data/maps/FortreeCity_House1/scripts.inc
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FortreeCity_House1_MapScripts::
	.byte 0

FortreeCity_House1_EventScript_Trader::
	lock
	faceplayer
	goto_if_set FLAG_FORTREE_NPC_TRADE_COMPLETED, FortreeCity_House1_EventScript_TradeCompleted
	setvar VAR_0x8008, INGAME_TRADE_PLUSLE
	copyvar VAR_0x8004, VAR_0x8008
	specialvar VAR_RESULT, GetInGameTradeSpeciesInfo
	copyvar VAR_0x8009, VAR_RESULT
	msgbox FortreeCity_House1_Text_YouWillTradeWontYou, MSGBOX_YESNO
	goto_if_eq VAR_RESULT, NO, FortreeCity_House1_EventScript_DeclineTrade
	special ChoosePartyMon
	waitstate
	copyvar VAR_0x800A, VAR_0x8004
	goto_if_eq VAR_0x8004, PARTY_NOTHING_CHOSEN, FortreeCity_House1_EventScript_DeclineTrade
	copyvar VAR_0x8005, VAR_0x800A
	specialvar VAR_RESULT, GetTradeSpecies
	copyvar VAR_0x800B, VAR_RESULT
	goto_if_ne VAR_RESULT, VAR_0x8009, FortreeCity_House1_EventScript_NotRequestedMon
	copyvar VAR_0x8004, VAR_0x8008
	copyvar VAR_0x8005, VAR_0x800A
	special CreateInGameTradePokemon
	special DoInGameTradeScene
	waitstate
	bufferspeciesname STR_VAR_1, VAR_0x8009
	msgbox FortreeCity_House1_Text_MonYouTakeCare, MSGBOX_DEFAULT
	setflag FLAG_FORTREE_NPC_TRADE_COMPLETED
	release
	end

FortreeCity_House1_EventScript_DeclineTrade::
	msgbox FortreeCity_House1_Text_YouWontTradeMe, MSGBOX_DEFAULT
	release
	end

FortreeCity_House1_EventScript_NotRequestedMon::
	bufferspeciesname STR_VAR_1, VAR_0x8009
	msgbox FortreeCity_House1_Text_ThisIsntAMon, MSGBOX_DEFAULT
	release
	end

FortreeCity_House1_EventScript_TradeCompleted::
	msgbox FortreeCity_House1_Text_GoingToMakeVolbeatStrong, MSGBOX_DEFAULT
	release
	end

FortreeCity_House1_EventScript_ExpertF::
	msgbox FortreeCity_House1_Text_TradingMemoriesWithOthers, MSGBOX_NPC
	end

FortreeCity_House1_EventScript_Zigzagoon::
	lock
	faceplayer
	waitse
	playmoncry SPECIES_ZIGZAGOON, CRY_MODE_NORMAL
	msgbox FortreeCity_House1_Text_Zigzagoon, MSGBOX_DEFAULT
	waitmoncry
	release
	end

FortreeCity_House1_Text_YouWillTradeWontYou:
	.string "Wrooooaaar! I need it!\n"
	.string "I have to get me a {STR_VAR_1}!\l"
	.string "I'll do anything for it!\p"
	.string "…Uh… Did you hear that?\n"
	.string "My shout from the bottom of my heart?\p"
	.string "Having heard that, you will trade\n"
	.string "your {STR_VAR_1} for my {STR_VAR_2},\l"
	.string "won't you?$"

FortreeCity_House1_Text_MonYouTakeCare:
	.string "Oh, yeah, right on!\p"
	.string "{STR_VAR_1}, welcome!\n"
	.string "{STR_VAR_2}, you take care!$"

FortreeCity_House1_Text_ThisIsntAMon:
	.string "Uh, no, I don't think so.\n"
	.string "That isn't a {STR_VAR_1}.$"

FortreeCity_House1_Text_YouWontTradeMe:
	.string "No? You won't trade me?\n"
	.string "Even after I bared my heart to you?$"

FortreeCity_House1_Text_GoingToMakeVolbeatStrong:
	.string "I'm going to make VOLBEAT super\n"
	.string "strong from this moment on!\p"
	.string "I hope you do the same with PLUSLE!$"

FortreeCity_House1_Text_TradingMemoriesWithOthers:
	.string "Trading POKéMON with others…\p"
	.string "It's as if you're trading your own\n"
	.string "memories with other people.$"

FortreeCity_House1_Text_Zigzagoon:
	.string "ZIGZAGOON: Gumomoh?$"