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.set LOCALID_STEVEN, 1
GraniteCave_StevensRoom_MapScripts::
.byte 0
GraniteCave_StevensRoom_EventScript_Steven::
lock
faceplayer
msgbox GraniteCave_StevensRoom_Text_ImStevenLetterForMe, MSGBOX_DEFAULT
setvar VAR_0x8004, ITEM_LETTER
call Common_EventScript_PlayerHandedOverTheItem
setflag FLAG_DELIVERED_STEVEN_LETTER
msgbox GraniteCave_StevensRoom_Text_ThankYouTakeThis, MSGBOX_DEFAULT
giveitem ITEM_TM47
call_if_eq VAR_RESULT, FALSE, GraniteCave_StevensRoom_EventScript_BagFull
msgbox GraniteCave_StevensRoom_Text_CouldBecomeChampionLetsRegister, MSGBOX_DEFAULT
closemessage
delay 30
playfanfare MUS_REGISTER_MATCH_CALL
msgbox GraniteCave_StevensRoom_Text_RegisteredSteven, MSGBOX_DEFAULT
waitfanfare
closemessage
delay 30
setflag FLAG_REGISTERED_STEVEN_POKENAV
msgbox GraniteCave_StevensRoom_Text_IveGotToHurryAlong, MSGBOX_DEFAULT
closemessage
call_if_eq VAR_FACING, DIR_NORTH, GraniteCave_StevensRoom_EventScript_StevenExitNorth
call_if_eq VAR_FACING, DIR_SOUTH, GraniteCave_StevensRoom_EventScript_StevenExitSouth
call_if_eq VAR_FACING, DIR_WEST, GraniteCave_StevensRoom_EventScript_StevenExitWestEast
call_if_eq VAR_FACING, DIR_EAST, GraniteCave_StevensRoom_EventScript_StevenExitWestEast
playse SE_EXIT
removeobject LOCALID_STEVEN
release
end
GraniteCave_StevensRoom_EventScript_StevenExitNorth::
applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExit
waitmovement 0
return
GraniteCave_StevensRoom_EventScript_StevenExitWestEast::
applymovement OBJ_EVENT_ID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit
applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExit
waitmovement 0
return
GraniteCave_StevensRoom_EventScript_StevenExitSouth::
applymovement OBJ_EVENT_ID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit
applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExitSouth
waitmovement 0
return
GraniteCave_StevensRoom_EventScript_BagFull::
msgbox GraniteCave_StevensRoom_Text_OhBagIsFull, MSGBOX_DEFAULT
return
GraniteCave_StevensRoom_Movement_StevenExit:
walk_up
walk_up
walk_up
walk_up
walk_up
delay_8
step_end
GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit:
delay_16
delay_16
delay_16
walk_in_place_faster_up
step_end
GraniteCave_StevensRoom_Movement_StevenExitSouth:
walk_left
walk_up
walk_up
walk_up
walk_right
walk_up
walk_up
delay_8
step_end
GraniteCave_StevensRoom_Text_ImStevenLetterForMe:
.string "My name is STEVEN.\p"
.string "I'm interested in rare stones,\n"
.string "so I travel here and there.\p"
.string "Oh?\n"
.string "A LETTER for me?$"
GraniteCave_StevensRoom_Text_ThankYouTakeThis:
.string "STEVEN: Okay, thank you.\p"
.string "You went through all this trouble to\n"
.string "deliver that. I need to thank you.\p"
.string "Let me see…\n"
.string "I'll give you this TM.\p"
.string "It contains my favorite move,\n"
.string "STEEL WING.$"
GraniteCave_StevensRoom_Text_CouldBecomeChampionLetsRegister:
.string "STEVEN: Your POKéMON appear quite\n"
.string "capable.\p"
.string "If you keep training, you could even\n"
.string "become the CHAMPION of the POKéMON\l"
.string "LEAGUE one day. That's what I think.\p"
.string "I know, since we've gotten to know each\n"
.string "other, let's register one another in\l"
.string "our POKéNAVS.\p"
.string "… … … … … …$"
GraniteCave_StevensRoom_Text_RegisteredSteven:
.string "Registered STEVEN\n"
.string "in the POKéNAV.$"
GraniteCave_StevensRoom_Text_IveGotToHurryAlong:
.string "Now, I've got to hurry along.$"
GraniteCave_StevensRoom_Text_OhBagIsFull:
.string "Oh, your BAG is full…\n"
.string "That's too bad, then.$"
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