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LilycoveCity_House2_MapScripts:: @ 821ED74
.byte 0
LilycoveCity_House2_EventScript_FatMan:: @ 821ED75
lock
faceplayer
goto_if_set FLAG_RECEIVED_TM44, LilycoveCity_House2_EventScript_ReceivedRest
msgbox LilycoveCity_House2_Text_NotAwakeYetHaveThis, MSGBOX_DEFAULT
giveitem ITEM_TM44
compare VAR_RESULT, FALSE
goto_if_eq Common_EventScript_ShowBagIsFull
setflag FLAG_RECEIVED_TM44
msgbox LilycoveCity_House2_Text_SleepIsEssential, MSGBOX_DEFAULT
release
end
LilycoveCity_House2_EventScript_ReceivedRest:: @ 821EDAC
msgbox LilycoveCity_House2_Text_SleepIsEssential, MSGBOX_DEFAULT
release
end
LilycoveCity_House2_Text_NotAwakeYetHaveThis: @ 821EDB6
.string "Huh? What? What's that?\p"
.string "I'm not near awake yet…\n"
.string "You can have this…$"
LilycoveCity_House2_Text_SleepIsEssential: @ 821EDF9
.string "Yawn…\p"
.string "Sleep is essential for good health…\n"
.string "Sleep and regain health…$"
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