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.set LOCALID_RIVAL, 1
LittlerootTown_BrendansHouse_2F_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_BrendansHouse_2F_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LittlerootTown_BrendansHouse_2F_OnWarp
.byte 0
LittlerootTown_BrendansHouse_2F_OnTransition:
compare VAR_LITTLEROOT_RIVAL_STATE, 2
call_if_lt LittlerootTown_BrendansHouse_2F_EventScript_CheckSetReadyToMeetBrendan
compare VAR_LITTLEROOT_RIVAL_STATE, 3
call_if_ge LittlerootTown_BrendansHouse_2F_EventScript_CheckShouldUpdateBrendanPos
compare VAR_LITTLEROOT_INTRO_STATE, 4
call_if_eq PlayersHouse_2F_EventScript_BlockStairsUntilClockIsSet
call SecretBase_EventScript_SetDecorationFlags
setvar VAR_SECRET_BASE_INITIALIZED, 0
end
LittlerootTown_BrendansHouse_2F_EventScript_CheckShouldUpdateBrendanPos::
goto_if_set FLAG_MET_RIVAL_LILYCOVE, LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos
compare VAR_BIRCH_LAB_STATE, 2
goto_if_ge LittlerootTown_BrendansHouse_2F_EventScript_Ret
goto LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos
LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos::
checkplayergender
compare VAR_RESULT, MALE
goto_if_eq LittlerootTown_BrendansHouse_2F_EventScript_Ret
compare VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 2
goto_if_ge LittlerootTown_MaysHouse_2F_EventScript_Ret @ Odd that the MaysHouse equivalent was used here instead
setobjectxyperm LOCALID_RIVAL, 0, 2
setobjectmovementtype LOCALID_RIVAL, MOVEMENT_TYPE_FACE_UP
return
LittlerootTown_BrendansHouse_2F_EventScript_Ret::
return
LittlerootTown_BrendansHouse_2F_EventScript_CheckSetReadyToMeetBrendan::
checkplayergender
compare VAR_RESULT, FEMALE
goto_if_eq LittlerootTown_BrendansHouse_2F_EventScript_SetReadyToMeetBrendan
return
LittlerootTown_BrendansHouse_2F_EventScript_SetReadyToMeetBrendan::
setvar VAR_LITTLEROOT_RIVAL_STATE, 2
return
LittlerootTown_BrendansHouse_2F_OnWarp:
map_script_2 VAR_SECRET_BASE_INITIALIZED, 0, LittlerootTown_BrendansHouse_2F_EventScript_CheckInitDecor
.2byte 0
LittlerootTown_BrendansHouse_2F_EventScript_CheckInitDecor::
checkplayergender
compare VAR_RESULT, MALE
goto_if_eq SecretBase_EventScript_InitDecorations
end
LittlerootTown_BrendansHouse_2F_EventScript_RivalsPokeBall::
lockall
compare VAR_LITTLEROOT_RIVAL_STATE, 2
goto_if_eq LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendan
msgbox RivalsHouse_2F_Text_ItsRivalsPokeBall, MSGBOX_DEFAULT
releaseall
end
LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendan::
delay 10
addobject LOCALID_RIVAL
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanEnters
waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
waitmovement 0
delay 10
playbgm MUS_ENCOUNTER_BRENDAN, TRUE
compare VAR_FACING, DIR_NORTH
call_if_eq LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanNorth
compare VAR_FACING, DIR_SOUTH
call_if_eq LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanSouth
compare VAR_FACING, DIR_WEST
call_if_eq LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanWest
compare VAR_FACING, DIR_EAST
call_if_eq LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanEast
setvar VAR_LITTLEROOT_RIVAL_STATE, 3
setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_POKE_BALL
clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM
setvar VAR_LITTLEROOT_TOWN_STATE, 1
savebgm MUS_DUMMY
fadedefaultbgm
releaseall
end
LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanNorth::
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerNorth
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanNorth
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCNorth
waitmovement 0
return
LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanSouth::
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerSouth
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanSouth
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCSouth
waitmovement 0
return
LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanWest::
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerWest
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanWest
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCWest
waitmovement 0
return
LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanEast::
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerEast
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCEast
waitmovement 0
return
LittlerootTown_BrendansHouse_2F_Movement_BrendanEnters:
walk_down
walk_down
walk_in_place_faster_left
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerNorth:
walk_left
walk_left
walk_down
walk_down
walk_left
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCNorth:
walk_up
walk_up
walk_up
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_up
step_end
LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanNorth:
delay_16
walk_in_place_faster_up
delay_16
delay_16
delay_16
delay_16
walk_in_place_faster_left
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerSouth:
walk_left
walk_left
walk_left
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCSouth:
walk_up
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_up
step_end
LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanSouth:
delay_16
walk_in_place_faster_up
delay_16
delay_16
walk_in_place_faster_left
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerWest:
walk_left
walk_left
walk_down
walk_in_place_faster_left
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCWest:
walk_up
walk_up
walk_left
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_up
step_end
LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanWest:
delay_8
delay_16
walk_in_place_faster_up
delay_16
delay_16
walk_in_place_faster_left
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerEast:
walk_left
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_down
step_end
LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCEast:
walk_up
walk_left
walk_left
walk_in_place_faster_up
step_end
@ Unused, the player is already facing this direction so its unneeded
LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanEast:
delay_16
delay_16
walk_in_place_faster_left
step_end
LittlerootTown_BrendansHouse_2F_EventScript_PC::
lockall
checkplayergender
compare VAR_RESULT, MALE
goto_if_eq LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC
compare VAR_RESULT, FEMALE
goto_if_eq LittlerootTown_BrendansHouse_2F_EventScript_CheckRivalsPC
end
LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC::
setvar VAR_0x8004, 1
special DoPCTurnOnEffect
playse SE_PC_ON
msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT
special BedroomPC
waitstate
releaseall
end
LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC::
setvar VAR_0x8004, 1
playse SE_PC_OFF
special DoPCTurnOffEffect
releaseall
end
LittlerootTown_BrendansHouse_2F_EventScript_CheckRivalsPC::
msgbox gText_PokemonTrainerSchoolEmail, MSGBOX_DEFAULT
releaseall
end
PlayersHouse_2F_EventScript_Notebook::
msgbox PlayersHouse_2F_Text_Notebook, MSGBOX_SIGN
end
PlayersHouse_2F_EventScript_GameCube::
msgbox PlayersHouse_2F_Text_ItsAGameCube, MSGBOX_SIGN
end
PlayersHouse_2F_Text_ClockIsStopped:
.string "The clock is stopped…\p"
.string "Better set it and start it!$"
PlayersHouse_2F_Text_HowDoYouLikeYourRoom:
.string "MOM: {PLAYER}, how do you like your\n"
.string "new room?\p"
.string "Good! Everything's put away neatly!\p"
.string "They finished moving everything in\n"
.string "downstairs, too.\p"
.string "POKéMON movers are so convenient!\p"
.string "Oh, you should make sure that\n"
.string "everything's all there on your desk.$"
PlayersHouse_2F_Text_Notebook:
.string "{PLAYER} flipped open the notebook.\p"
.string "ADVENTURE RULE NO. 1\n"
.string "Open the MENU with START.\p"
.string "ADVENTURE RULE NO. 2\n"
.string "Record your progress with SAVE.\p"
.string "The remaining pages are blank…$"
Common_Text_LookCloserAtMap:
.string "{PLAYER} took a closer look at the\n"
.string "HOENN region map.$"
PlayersHouse_2F_Text_ItsAGameCube:
.string "It's a Nintendo GameCube.\p"
.string "A Game Boy Advance is connected to\n"
.string "serve as the Controller.$"
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