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|
.set LOCALID_MART_EMPLOYEE, 2
.set LOCALID_FOOTPRINTS_MAN, 3
.set LOCALID_RIVAL, 4
OldaleTown_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, OldaleTown_OnTransition
.byte 0
OldaleTown_OnTransition:
call Common_EventScript_SetupRivalGfxId
setflag FLAG_VISITED_OLDALE_TOWN
call_if_unset FLAG_ADVENTURE_STARTED, OldaleTown_EventScript_BlockWestEntrance
call_if_unset FLAG_RECEIVED_POTION_OLDALE, OldaleTown_EventScript_MoveMartEmployee
call_if_set FLAG_ADVENTURE_STARTED, OldaleTown_EventScript_SetOldaleState
end
@ This script seems pointless because nothing uses VAR_OLDALE_TOWN_STATE
OldaleTown_EventScript_SetOldaleState::
setvar VAR_OLDALE_TOWN_STATE, 1
return
OldaleTown_EventScript_BlockWestEntrance::
setobjectxyperm LOCALID_FOOTPRINTS_MAN, 1, 11
setobjectmovementtype LOCALID_FOOTPRINTS_MAN, MOVEMENT_TYPE_FACE_LEFT
return
OldaleTown_EventScript_MoveMartEmployee::
setobjectxyperm LOCALID_MART_EMPLOYEE, 13, 14
setobjectmovementtype LOCALID_MART_EMPLOYEE, MOVEMENT_TYPE_FACE_DOWN
return
OldaleTown_EventScript_CitySign::
msgbox OldaleTown_Text_CitySign, MSGBOX_SIGN
end
OldaleTown_EventScript_Girl::
msgbox OldaleTown_Text_SavingMyProgress, MSGBOX_NPC
end
OldaleTown_EventScript_MartEmployee::
lock
faceplayer
goto_if_set FLAG_RECEIVED_POTION_OLDALE, OldaleTown_EventScript_ExplainPotion
goto_if_set FLAG_TEMP_1, OldaleTown_EventScript_ExplainPotion
setflag FLAG_TEMP_1
playbgm MUS_FOLLOW_ME, FALSE
msgbox OldaleTown_Text_IWorkAtPokemonMart, MSGBOX_DEFAULT
closemessage
switch VAR_FACING
case DIR_SOUTH, OldaleTown_EventScript_GoToMartSouth
case DIR_NORTH, OldaleTown_EventScript_GoToMartNorth
case DIR_EAST, OldaleTown_EventScript_GoToMartEast
end
OldaleTown_EventScript_GoToMartSouth::
applymovement LOCALID_MART_EMPLOYEE, OldaleTown_Movement_EmployeeSouth
applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerSouth
waitmovement 0
goto OldaleTown_EventScript_ExplainPokemonMart
end
OldaleTown_EventScript_GoToMartNorth::
applymovement LOCALID_MART_EMPLOYEE, OldaleTown_Movement_EmployeeNorth
applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerNorth
waitmovement 0
goto OldaleTown_EventScript_ExplainPokemonMart
end
OldaleTown_EventScript_GoToMartEast::
applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerEast
applymovement LOCALID_MART_EMPLOYEE, OldaleTown_Movement_EmployeeEast
waitmovement 0
goto OldaleTown_EventScript_ExplainPokemonMart
end
OldaleTown_EventScript_ExplainPokemonMart::
msgbox OldaleTown_Text_ThisIsAPokemonMart, MSGBOX_DEFAULT
giveitem ITEM_POTION
goto_if_eq VAR_RESULT, FALSE, OldaleTown_EventScript_BagIsFull
msgbox OldaleTown_Text_PotionExplanation, MSGBOX_DEFAULT
setflag FLAG_RECEIVED_POTION_OLDALE
fadedefaultbgm
release
end
OldaleTown_EventScript_ExplainPotion::
msgbox OldaleTown_Text_PotionExplanation, MSGBOX_DEFAULT
release
end
OldaleTown_EventScript_BagIsFull::
msgbox gText_TooBadBagIsFull, MSGBOX_DEFAULT
fadedefaultbgm
release
end
OldaleTown_Movement_EmployeeEast:
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_in_place_faster_down
step_end
OldaleTown_Movement_EmployeeSouth:
walk_left
walk_up
walk_up
walk_right
walk_up
walk_up
walk_up
walk_up
walk_up
walk_in_place_faster_down
step_end
OldaleTown_Movement_EmployeeNorth:
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_in_place_faster_down
step_end
OldaleTown_Movement_Unknown1:
walk_up
walk_up
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
walk_up
walk_up
walk_up
delay_8
walk_in_place_faster_down
step_end
OldaleTown_Movement_PlayerEast:
walk_right
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
step_end
OldaleTown_Movement_PlayerSouth:
delay_16
delay_16
delay_16
delay_16
walk_up
walk_up
walk_up
walk_up
walk_up
step_end
OldaleTown_Movement_PlayerNorth:
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
step_end
OldaleTown_Movement_Unknown2:
walk_left
walk_up
walk_up
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
walk_up
walk_up
step_end
OldaleTown_EventScript_FootprintsMan::
lock
faceplayer
goto_if_set FLAG_ADVENTURE_STARTED, OldaleTown_EventScript_NotBlockingPath
msgbox OldaleTown_Text_DiscoveredFootprints, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_FOOTPRINTS_MAN, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
OldaleTown_EventScript_BlockedPath::
lockall
applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerStepBack
applymovement LOCALID_FOOTPRINTS_MAN, OldaleTown_Movement_BackUp
waitmovement 0
msgbox OldaleTown_Text_WaitDontComeInHere, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_FOOTPRINTS_MAN, OldaleTown_Movement_ReturnToOriginalPosition
waitmovement 0
releaseall
end
OldaleTown_EventScript_NotBlockingPath::
msgbox OldaleTown_Text_FinishedSketchingFootprints, MSGBOX_DEFAULT
release
end
OldaleTown_EventScript_Rival::
lockall
applymovement LOCALID_RIVAL, Common_Movement_FacePlayer
waitmovement 0
setvar VAR_0x8009, 0
goto OldaleTown_EventScript_ShowRivalMessage
end
OldaleTown_EventScript_RivalTrigger1::
lockall
applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalApproachPlayer1
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
setvar VAR_0x8009, 1
goto OldaleTown_EventScript_ShowRivalMessage
end
OldaleTown_EventScript_RivalTrigger2::
lockall
applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalApproachPlayer2
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
setvar VAR_0x8009, 1
goto OldaleTown_EventScript_ShowRivalMessage
end
OldaleTown_EventScript_RivalTrigger3::
lockall
applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalApproachPlayer3
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
setvar VAR_0x8009, 1
goto OldaleTown_EventScript_ShowRivalMessage
end
OldaleTown_EventScript_ShowRivalMessage::
checkplayergender
goto_if_eq VAR_RESULT, MALE, OldaleTown_EventScript_ShowMayMessage
goto_if_eq VAR_RESULT, FEMALE, OldaleTown_EventScript_ShowBrendanMessage
end
OldaleTown_EventScript_ShowMayMessage::
msgbox OldaleTown_Text_MayLetsGoBack, MSGBOX_DEFAULT
goto OldaleTown_EventScript_RivalFinish
end
OldaleTown_EventScript_ShowBrendanMessage::
msgbox OldaleTown_Text_BrendanLetsGoBack, MSGBOX_DEFAULT
goto OldaleTown_EventScript_RivalFinish
end
OldaleTown_EventScript_RivalFinish::
closemessage
call_if_eq VAR_0x8009, 0, OldaleTown_EventScript_DoExitMovement1
call_if_eq VAR_0x8009, 1, OldaleTown_EventScript_DoExitMovement2
applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalExit
waitmovement 0
removeobject LOCALID_RIVAL
setvar VAR_OLDALE_RIVAL_STATE, 2
setflag FLAG_HIDE_OLDALE_TOWN_RIVAL
releaseall
end
OldaleTown_EventScript_DoExitMovement1::
goto_if_ne VAR_FACING, DIR_SOUTH, OldaleTown_EventScript_DoExitMovement2
applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalExit
waitmovement 0
return
OldaleTown_EventScript_DoExitMovement2::
applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_WatchRivalExit
applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalExit
waitmovement 0
return
OldaleTown_Movement_RivalApproachPlayer1:
walk_left
walk_left
step_end
OldaleTown_Movement_RivalApproachPlayer2:
walk_left
step_end
OldaleTown_Movement_RivalApproachPlayer3:
face_left
step_end
OldaleTown_Movement_RivalExit:
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
step_end
OldaleTown_Movement_WatchRivalExit:
delay_8
delay_4
walk_in_place_faster_down
step_end
OldaleTown_Movement_PlayerStepBack:
delay_8
walk_right
step_end
OldaleTown_Movement_BackUp:
walk_fast_up
walk_in_place_faster_left
lock_facing_direction
walk_right
unlock_facing_direction
step_end
OldaleTown_Movement_ReturnToOriginalPosition:
walk_down
walk_left
step_end
OldaleTown_Text_SavingMyProgress:
.string "I want to take a rest, so I'm saving my\n"
.string "progress.$"
OldaleTown_Text_IWorkAtPokemonMart:
.string "Hi!\n"
.string "I work at a POKéMON MART.\p"
.string "Can I get you to come with me?$"
OldaleTown_Text_ThisIsAPokemonMart:
.string "This is a POKéMON MART.\n"
.string "Just look for our blue roof.\p"
.string "We sell a variety of goods including\n"
.string "POKé BALLS for catching POKéMON.\p"
.string "Here, I'd like you to have this as\n"
.string "a promotional item.$"
OldaleTown_Text_PotionExplanation:
.string "A POTION can be used anytime, so it's\n"
.string "even more useful than a POKéMON CENTER\l"
.string "in certain situations.$"
OldaleTown_Text_WaitDontComeInHere:
.string "Aaaaah! Wait!\n"
.string "Please don't come in here.\p"
.string "I just discovered the footprints of\n"
.string "a rare POKéMON!\p"
.string "Wait until I finish sketching\n"
.string "them, okay?$"
OldaleTown_Text_DiscoveredFootprints:
.string "I just discovered the footprints of\n"
.string "a rare POKéMON!\p"
.string "Wait until I finish sketching\n"
.string "them, okay?$"
OldaleTown_Text_FinishedSketchingFootprints:
.string "I finished sketching the footprints of\n"
.string "a rare POKéMON.\p"
.string "But it turns out they were only my\n"
.string "own footprints…$"
OldaleTown_Text_MayLetsGoBack:
.string "MAY: {PLAYER}{KUN}!\n"
.string "Over here!\l"
.string "Let's hurry home!$"
OldaleTown_Text_BrendanLetsGoBack:
.string "BRENDAN: I'm heading back to my dad's\n"
.string "LAB now.\l"
.string "{PLAYER}, you should hustle back, too.$"
OldaleTown_Text_CitySign:
.string "OLDALE TOWN\n"
.string "“Where things start off scarce.”$"
|