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PacifidlogTown_House5_MapScripts::
.byte 0
PacifidlogTown_House5_EventScript_MirageIslandWatcher::
lock
faceplayer
specialvar VAR_RESULT, IsMirageIslandPresent
goto_if_eq VAR_RESULT, TRUE, PacifidlogTown_House5_EventScript_MirageIslandPresent
msgbox PacifidlogTown_House5_Text_CantSeeMirageIslandToday, MSGBOX_DEFAULT
release
end
PacifidlogTown_House5_EventScript_MirageIslandPresent::
msgbox PacifidlogTown_House5_Text_CanSeeMirageIslandToday, MSGBOX_DEFAULT
release
end
PacifidlogTown_House5_EventScript_Gentleman::
msgbox PacifidlogTown_House5_Text_MirageIslandAppearDependingOnWeather, MSGBOX_NPC
end
PacifidlogTown_House5_Text_CantSeeMirageIslandToday:
.string "I can't see MIRAGE ISLAND today…$"
PacifidlogTown_House5_Text_CanSeeMirageIslandToday:
.string "Oh! Oh my!\n"
.string "I can see MIRAGE ISLAND today!$"
PacifidlogTown_House5_Text_MirageIslandAppearDependingOnWeather:
.string "MIRAGE ISLAND…\p"
.string "It must become visible and invisible\n"
.string "depending on the weather conditions\l"
.string "that make mirages appear.\p"
.string "Or is it really appearing and\n"
.string "disappearing?$"
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