1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
|
Route110_TrickHousePuzzle3_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHousePuzzle3_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHousePuzzle3_OnTransition
.byte 0
Route110_TrickHousePuzzle3_OnResume:
call Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles
call_if_eq VAR_TEMP_9, 0, Route110_TrickHousePuzzle3_EventScript_SetDoorsState0
call_if_eq VAR_TEMP_9, 1, Route110_TrickHousePuzzle3_EventScript_SetDoorsState1
end
Route110_TrickHousePuzzle3_OnTransition:
setvar VAR_TEMP_1, 0
setvar VAR_TEMP_2, 0
setvar VAR_TEMP_3, 0
setvar VAR_TEMP_4, 0
setvar VAR_TEMP_8, 0
setvar VAR_TEMP_9, 0
end
Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles::
setmetatile 4, 14, METATILE_TrickHousePuzzle_Button_Up, FALSE
setmetatile 3, 11, METATILE_TrickHousePuzzle_Button_Up, FALSE
setmetatile 12, 5, METATILE_TrickHousePuzzle_Button_Up, FALSE
setmetatile 8, 2, METATILE_TrickHousePuzzle_Button_Up, FALSE
call_if_eq VAR_TEMP_8, 1, Route110_TrickHousePuzzle3_EventScript_PressedButton1Metatile
call_if_eq VAR_TEMP_8, 2, Route110_TrickHousePuzzle3_EventScript_PressedButton2Metatile
call_if_eq VAR_TEMP_8, 3, Route110_TrickHousePuzzle3_EventScript_PressedButton3Metatile
call_if_eq VAR_TEMP_8, 4, Route110_TrickHousePuzzle3_EventScript_PressedButton4Metatile
return
Route110_TrickHousePuzzle3_EventScript_PressedButton1Metatile::
setmetatile 4, 14, METATILE_TrickHousePuzzle_Button_Pressed, FALSE
return
Route110_TrickHousePuzzle3_EventScript_PressedButton2Metatile::
setmetatile 3, 11, METATILE_TrickHousePuzzle_Button_Pressed, FALSE
return
Route110_TrickHousePuzzle3_EventScript_PressedButton3Metatile::
setmetatile 12, 5, METATILE_TrickHousePuzzle_Button_Pressed, FALSE
return
Route110_TrickHousePuzzle3_EventScript_PressedButton4Metatile::
setmetatile 8, 2, METATILE_TrickHousePuzzle_Button_Pressed, FALSE
return
Route110_TrickHousePuzzle3_EventScript_SetDoorsState0::
setmetatile 1, 6, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, FALSE
setmetatile 2, 6, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, FALSE
setmetatile 1, 7, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, FALSE
setmetatile 2, 7, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3, FALSE
setmetatile 1, 9, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, FALSE
setmetatile 2, 9, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, FALSE
setmetatile 1, 10, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, FALSE
setmetatile 2, 10, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3, FALSE
setmetatile 4, 15, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, FALSE
setmetatile 5, 15, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, FALSE
setmetatile 4, 16, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, FALSE
setmetatile 5, 16, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3, FALSE
setmetatile 13, 9, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, FALSE
setmetatile 14, 9, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, FALSE
setmetatile 13, 10, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, FALSE
setmetatile 14, 10, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3, FALSE
setmetatile 13, 15, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile0, FALSE
setmetatile 14, 15, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile1, FALSE
setmetatile 13, 16, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile2, FALSE
setmetatile 14, 16, METATILE_TrickHousePuzzle_BlueDoorH_Open_Tile3, FALSE
setmetatile 3, 7, METATILE_TrickHousePuzzle_BlueDoorV_Retracted, TRUE
setmetatile 3, 8, METATILE_TrickHousePuzzle_Floor_ShadowTop, FALSE
setmetatile 3, 13, METATILE_TrickHousePuzzle_BlueDoorV_Retracted, TRUE
setmetatile 3, 14, METATILE_TrickHousePuzzle_Floor_ShadowTop, FALSE
setmetatile 6, 4, METATILE_TrickHousePuzzle_BlueDoorV_Retracted, TRUE
setmetatile 6, 5, METATILE_TrickHousePuzzle_Floor_ShadowTop, FALSE
setmetatile 9, 16, METATILE_TrickHousePuzzle_BlueDoorV_Retracted, TRUE
setmetatile 9, 17, METATILE_TrickHousePuzzle_Floor_ShadowTop, FALSE
setmetatile 12, 7, METATILE_TrickHousePuzzle_BlueDoorV_Retracted, TRUE
setmetatile 12, 8, METATILE_TrickHousePuzzle_Floor_ShadowTop, FALSE
setmetatile 1, 3, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 2, 3, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 1, 4, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 2, 4, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 1, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 2, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 1, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 2, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 4, 6, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 5, 6, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 4, 7, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 5, 7, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 4, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 5, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 4, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 5, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 4, 18, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 5, 18, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 4, 19, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 5, 19, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 7, 9, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 8, 9, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 7, 10, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 8, 10, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 10, 6, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 11, 6, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 10, 7, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 11, 7, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 10, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 11, 12, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 10, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 11, 13, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 10, 18, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 11, 18, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 10, 19, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 11, 19, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 13, 3, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile0, FALSE
setmetatile 14, 3, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile1, FALSE
setmetatile 13, 4, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile2, TRUE
setmetatile 14, 4, METATILE_TrickHousePuzzle_RedDoorH_Closed_Tile3, TRUE
setmetatile 3, 16, METATILE_TrickHousePuzzle_RedDoorV_Open0, TRUE
setmetatile 3, 17, METATILE_TrickHousePuzzle_RedDoorV_Open1, TRUE
setmetatile 9, 4, METATILE_TrickHousePuzzle_RedDoorV_Open0, TRUE
setmetatile 9, 5, METATILE_TrickHousePuzzle_RedDoorV_Open1, TRUE
return
Route110_TrickHousePuzzle3_EventScript_SetDoorsState1::
setmetatile 1, 6, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, FALSE
setmetatile 2, 6, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, FALSE
setmetatile 1, 7, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, TRUE
setmetatile 2, 7, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3, TRUE
setmetatile 1, 9, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, FALSE
setmetatile 2, 9, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, FALSE
setmetatile 1, 10, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, TRUE
setmetatile 2, 10, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3, TRUE
setmetatile 4, 15, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, FALSE
setmetatile 5, 15, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, FALSE
setmetatile 4, 16, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, TRUE
setmetatile 5, 16, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3, TRUE
setmetatile 13, 9, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, FALSE
setmetatile 14, 9, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, FALSE
setmetatile 13, 10, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, TRUE
setmetatile 14, 10, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3, TRUE
setmetatile 13, 15, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile0, FALSE
setmetatile 14, 15, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile1, FALSE
setmetatile 13, 16, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile2, TRUE
setmetatile 14, 16, METATILE_TrickHousePuzzle_BlueDoorH_Closed_Tile3, TRUE
setmetatile 3, 7, METATILE_TrickHousePuzzle_BlueDoorV_Open0, TRUE
setmetatile 3, 8, METATILE_TrickHousePuzzle_BlueDoorV_Open1, TRUE
setmetatile 3, 13, METATILE_TrickHousePuzzle_BlueDoorV_Open0, TRUE
setmetatile 3, 14, METATILE_TrickHousePuzzle_BlueDoorV_Open1, TRUE
setmetatile 6, 4, METATILE_TrickHousePuzzle_BlueDoorV_Open0, TRUE
setmetatile 6, 5, METATILE_TrickHousePuzzle_BlueDoorV_Open1, TRUE
setmetatile 9, 16, METATILE_TrickHousePuzzle_BlueDoorV_Open0, TRUE
setmetatile 9, 17, METATILE_TrickHousePuzzle_BlueDoorV_Open1, TRUE
setmetatile 12, 7, METATILE_TrickHousePuzzle_BlueDoorV_Open0, TRUE
setmetatile 12, 8, METATILE_TrickHousePuzzle_BlueDoorV_Open1, TRUE
setmetatile 1, 3, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 2, 3, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 1, 4, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 2, 4, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 1, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 2, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 1, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 2, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 4, 6, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 5, 6, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 4, 7, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 5, 7, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 4, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 5, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 4, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 5, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 4, 18, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 5, 18, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 4, 19, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 5, 19, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 7, 9, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 8, 9, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 7, 10, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 8, 10, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 10, 6, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 11, 6, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 10, 7, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 11, 7, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 10, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 11, 12, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 10, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 11, 13, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 10, 18, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 11, 18, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 10, 19, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 11, 19, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 13, 3, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile0, FALSE
setmetatile 14, 3, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile1, FALSE
setmetatile 13, 4, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile2, FALSE
setmetatile 14, 4, METATILE_TrickHousePuzzle_RedDoorH_Open_Tile3, FALSE
setmetatile 3, 16, METATILE_TrickHousePuzzle_RedDoorV_Retracted, TRUE
setmetatile 3, 17, METATILE_TrickHousePuzzle_Floor_ShadowTop_Alt, FALSE
setmetatile 9, 4, METATILE_TrickHousePuzzle_RedDoorV_Retracted, TRUE
setmetatile 9, 5, METATILE_TrickHousePuzzle_Floor_ShadowTop_Alt, FALSE
return
Route110_TrickHousePuzzle3_EventScript_Button1::
lockall
setvar VAR_TEMP_8, 1
goto Route110_TrickHousePuzzle3_EventScript_PressButton
end
Route110_TrickHousePuzzle3_EventScript_Button2::
lockall
setvar VAR_TEMP_8, 2
goto Route110_TrickHousePuzzle3_EventScript_PressButton
end
Route110_TrickHousePuzzle3_EventScript_Button3::
lockall
setvar VAR_TEMP_8, 3
goto Route110_TrickHousePuzzle3_EventScript_PressButton
end
Route110_TrickHousePuzzle3_EventScript_Button4::
lockall
setvar VAR_TEMP_8, 4
goto Route110_TrickHousePuzzle3_EventScript_PressButton
end
Route110_TrickHousePuzzle3_EventScript_PressButton::
call Route110_TrickHousePuzzle3_EventScript_SetButton
playse SE_PIN
call Route110_TrickHousePuzzle3_EventScript_UpdateButtonMetatiles
goto Route110_TrickHousePuzzle3_EventScript_AlternateDoors
end
Route110_TrickHousePuzzle3_EventScript_SetButton::
setvar VAR_TEMP_1, 0
setvar VAR_TEMP_2, 0
setvar VAR_TEMP_3, 0
setvar VAR_TEMP_4, 0
call_if_eq VAR_TEMP_8, 1, Route110_TrickHousePuzzle3_EventScript_SetButton1
call_if_eq VAR_TEMP_8, 2, Route110_TrickHousePuzzle3_EventScript_SetButton2
call_if_eq VAR_TEMP_8, 3, Route110_TrickHousePuzzle3_EventScript_SetButton3
call_if_eq VAR_TEMP_8, 4, Route110_TrickHousePuzzle3_EventScript_SetButton4
return
Route110_TrickHousePuzzle3_EventScript_SetButton1::
setvar VAR_TEMP_1, 1
return
Route110_TrickHousePuzzle3_EventScript_SetButton2::
setvar VAR_TEMP_2, 1
return
Route110_TrickHousePuzzle3_EventScript_SetButton3::
setvar VAR_TEMP_3, 1
return
Route110_TrickHousePuzzle3_EventScript_SetButton4::
setvar VAR_TEMP_4, 1
return
Route110_TrickHousePuzzle3_EventScript_AlternateDoors::
call_if_eq VAR_TEMP_9, 1, Route110_TrickHousePuzzle3_EventScript_SetDoorsState0
call_if_eq VAR_TEMP_9, 0, Route110_TrickHousePuzzle3_EventScript_SetDoorsState1
special DrawWholeMapView
goto_if_eq VAR_TEMP_9, 1, Route110_TrickHousePuzzle3_EventScript_ClearAltDoorState
goto_if_eq VAR_TEMP_9, 0, Route110_TrickHousePuzzle3_EventScript_SetAltDoorState
end
Route110_TrickHousePuzzle3_EventScript_ClearAltDoorState::
setvar VAR_TEMP_9, 0
releaseall
end
Route110_TrickHousePuzzle3_EventScript_SetAltDoorState::
setvar VAR_TEMP_9, 1
releaseall
end
Route110_TrickHousePuzzle3_EventScript_Scroll::
lockall
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_3_STATE, 0, Route110_TrickHousePuzzle3_EventScript_FoundScroll
goto Route110_TrickHousePuzzle_EventScript_ReadScrollAgain
end
Route110_TrickHousePuzzle3_EventScript_FoundScroll::
setvar VAR_TRICK_HOUSE_PUZZLE_3_STATE, 1
goto Route110_TrickHousePuzzle_EventScript_FoundScroll
end
Route110_TrickHousePuzzle3_EventScript_Justin::
trainerbattle_single TRAINER_JUSTIN, Route110_TrickHousePuzzle3_Text_JustinIntro, Route110_TrickHousePuzzle3_Text_JustinDefeat
msgbox Route110_TrickHousePuzzle3_Text_JustinPostBattle, MSGBOX_AUTOCLOSE
end
Route110_TrickHousePuzzle3_EventScript_Martha::
trainerbattle_single TRAINER_MARTHA, Route110_TrickHousePuzzle3_Text_MarthaIntro, Route110_TrickHousePuzzle3_Text_MarthaDefeat
msgbox Route110_TrickHousePuzzle3_Text_MarthaPostBattle, MSGBOX_AUTOCLOSE
end
Route110_TrickHousePuzzle3_EventScript_Alan::
trainerbattle_single TRAINER_ALAN, Route110_TrickHousePuzzle3_Text_AlanIntro, Route110_TrickHousePuzzle3_Text_AlanDefeat
msgbox Route110_TrickHousePuzzle3_Text_AlanPostBattle, MSGBOX_AUTOCLOSE
end
Route110_TrickHousePuzzle3_Text_WroteSecretCodeLockOpened:
.string "{PLAYER} wrote down the secret code\n"
.string "on the door.\p"
.string "“TRICK MASTER is coveted.”\n"
.string "… … … … … … … …\p"
.string "The lock clicked open!$"
Route110_TrickHousePuzzle3_Text_JustinIntro:
.string "I keep coming back to this same place!$"
Route110_TrickHousePuzzle3_Text_JustinDefeat:
.string "I'm already having trouble, and then\n"
.string "you have to beat me? It's not fair!$"
Route110_TrickHousePuzzle3_Text_JustinPostBattle:
.string "It's full of doors here!\n"
.string "It's too small and dark in here! Help!$"
Route110_TrickHousePuzzle3_Text_MarthaIntro:
.string "I don't know what's going on here.\n"
.string "I'm starting to feel sad…$"
Route110_TrickHousePuzzle3_Text_MarthaDefeat:
.string "You… You're awful!$"
Route110_TrickHousePuzzle3_Text_MarthaPostBattle:
.string "I know I'm weak!\n"
.string "And, I have no sense of direction!$"
Route110_TrickHousePuzzle3_Text_AlanIntro:
.string "I don't get it. What would anyone want\n"
.string "with a house this bizarre?$"
Route110_TrickHousePuzzle3_Text_AlanDefeat:
.string "I don't get it.\n"
.string "How did I lose?$"
Route110_TrickHousePuzzle3_Text_AlanPostBattle:
.string "I don't get it.\n"
.string "How many traps are in this house?\p"
.string "You may be the one to solve that.$"
|