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.set LOCALID_ATTENDANT, 1
Route112_CableCarStation_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, Route112_CableCarStation_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, Route112_CableCarStation_OnFrame
.byte 0
Route112_CableCarStation_OnTransition:
setescapewarp MAP_ROUTE112, 28, 28
call_if_eq VAR_CABLE_CAR_STATION_STATE, 2, Route112_CableCarStation_EventScript_MoveAttendantAside
end
Route112_CableCarStation_EventScript_MoveAttendantAside::
setobjectxyperm LOCALID_ATTENDANT, 7, 4
setobjectmovementtype LOCALID_ATTENDANT, MOVEMENT_TYPE_FACE_LEFT
return
Route112_CableCarStation_OnFrame:
map_script_2 VAR_CABLE_CAR_STATION_STATE, 2, Route112_CableCarStation_EventScript_ExitCableCar
.2byte 0
Route112_CableCarStation_EventScript_ExitCableCar::
lockall
applymovement OBJ_EVENT_ID_PLAYER, Route112_CableCarStation_Movement_ExitCableCar
applymovement LOCALID_ATTENDANT, Route112_CableCarStation_Movement_FollowPlayerOutFromCableCar
waitmovement 0
setvar VAR_CABLE_CAR_STATION_STATE, 0
setobjectxyperm LOCALID_ATTENDANT, 6, 7
setobjectmovementtype LOCALID_ATTENDANT, MOVEMENT_TYPE_FACE_DOWN
releaseall
end
Route112_CableCarStation_EventScript_Attendant::
lock
faceplayer
msgbox Route112_CableCarStation_Text_CableCarReadyGetOn, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, Route112_CableCarStation_EventScript_RideCableCar
goto_if_eq VAR_RESULT, NO, Route112_CableCarStation_EventScript_DeclineRide
end
Route112_CableCarStation_EventScript_RideCableCar::
msgbox Route112_CableCarStation_Text_StepThisWay, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_ATTENDANT, Route112_CableCarStation_Movement_LeadPlayerToCableCar
applymovement OBJ_EVENT_ID_PLAYER, Route112_CableCarStation_Movement_BoardCableCar
waitmovement 0
setvar VAR_0x8004, FALSE @ Going up
setvar VAR_CABLE_CAR_STATION_STATE, 1
incrementgamestat GAME_STAT_RODE_CABLE_CAR
special CableCarWarp
special CableCar
waitstate
release
end
Route112_CableCarStation_EventScript_DeclineRide::
msgbox Route112_CableCarStation_Text_RideAnotherTime, MSGBOX_DEFAULT
release
end
Route112_CableCarStation_Movement_LeadPlayerToCableCar:
walk_up
walk_up
walk_right
walk_in_place_faster_left
step_end
Route112_CableCarStation_Movement_FollowPlayerOutFromCableCar:
delay_16
walk_left
walk_down
walk_down
step_end
Route112_CableCarStation_Movement_BoardCableCar:
walk_up
walk_up
walk_up
delay_16
step_end
Route112_CableCarStation_Movement_ExitCableCar:
walk_down
walk_down
walk_down
delay_16
step_end
Route112_CableCarStation_Text_CableCarReadyGetOn:
.string "The CABLE CAR is ready to go up.\n"
.string "Would you like to be on it?$"
Route112_CableCarStation_Text_StepThisWay:
.string "Please step this way.$"
Route112_CableCarStation_Text_RideAnotherTime:
.string "Please ride with us another time.$"
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