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|
SlateportCity_BattleTentLobby_MapScripts:: @ 8208730
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentLobby_MapScript2_20874F
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentLobby_MapScript2_20873B
.byte 0
SlateportCity_BattleTentLobby_MapScript2_20873B: @ 820873B
map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentLobby_EventScript_208745
.2byte 0
SlateportCity_BattleTentLobby_EventScript_208745:: @ 8208745
setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
end
SlateportCity_BattleTentLobby_MapScript2_20874F: @ 820874F
map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentLobby_EventScript_208779
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, SlateportCity_BattleTentLobby_EventScript_208782
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, SlateportCity_BattleTentLobby_EventScript_208871
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, SlateportCity_BattleTentLobby_EventScript_2087B7
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, SlateportCity_BattleTentLobby_EventScript_208837
.2byte 0
SlateportCity_BattleTentLobby_EventScript_208779:: @ 8208779
frontier_getstatus
end
SlateportCity_BattleTentLobby_EventScript_208782:: @ 8208782
lockall
msgbox SlateportCity_BattleTentLobby_Text_2C5DFA, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
setvar VAR_TEMP_0, 255
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
releaseall
end
SlateportCity_BattleTentLobby_EventScript_2087B7:: @ 82087B7
lockall
message SlateportCity_BattleTentLobby_Text_2C5C6F
waitmessage
setvar VAR_0x8004, 4
special CallSlateportTentFunction
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
setvar VAR_0x8004, 3
setvar VAR_0x8005, 0
special CallSlateportTentFunction
playse SE_SAVE
waitse
SlateportCity_BattleTentLobby_EventScript_2087E9:: @ 82087E9
msgbox SlateportCity_BattleTentLobby_Text_2C5D14, MSGBOX_DEFAULT
setvar VAR_0x8004, 5
special CallSlateportTentFunction
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_20882A
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
message SlateportCity_BattleTentLobby_Text_23F68C
waitmessage
playfanfare MUS_FANFA4
waitfanfare
goto SlateportCity_BattleTentLobby_EventScript_208861
SlateportCity_BattleTentLobby_EventScript_20882A:: @ 820882A
msgbox SlateportCity_BattleTentLobby_Text_2C5D52, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208861
SlateportCity_BattleTentLobby_EventScript_208837:: @ 8208837
lockall
message SlateportCity_BattleTentLobby_Text_2C5BA2
waitmessage
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
setvar VAR_0x8004, 3
setvar VAR_0x8005, 0
special CallSlateportTentFunction
playse SE_SAVE
waitse
SlateportCity_BattleTentLobby_EventScript_208861:: @ 8208861
msgbox SlateportCity_BattleTentLobby_Text_2C5AA5, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
SlateportCity_BattleTentLobby_EventScript_208871:: @ 8208871
lockall
message SlateportCity_BattleTentLobby_Text_2C5DA7
waitmessage
setvar VAR_0x8004, 3
setvar VAR_0x8005, 1
special CallSlateportTentFunction
playse SE_SAVE
waitse
frontier_set FRONTIER_DATA_PAUSED, FALSE
setvar VAR_TEMP_0, 255
setvar VAR_0x8006, 2
goto SlateportCity_BattleTentLobby_EventScript_2089AC
SlateportCity_BattleTentLobby_EventScript_2088AA:: @ 82088AA
lock
faceplayer
setvar VAR_0x8004, 1
special CallSlateportTentFunction
compare VAR_RESULT, 0
goto_if_ne SlateportCity_BattleTentLobby_EventScript_2087E9
special SavePlayerParty
msgbox SlateportCity_BattleTentLobby_Text_2C5810, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_2088CA:: @ 82088CA
message SlateportCity_BattleTentLobby_Text_2C586A
waitmessage
multichoice 17, 6, MULTI_CHALLENGEINFO, 0
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_208906
case 1, SlateportCity_BattleTentLobby_EventScript_208A07
case 2, SlateportCity_BattleTentLobby_EventScript_208A2E
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_208A2E
SlateportCity_BattleTentLobby_EventScript_208906:: @ 8208906
setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT
msgbox SlateportCity_BattleTentLobby_Text_2C5B06, MSGBOX_YESNO
switch VAR_RESULT
case NO, SlateportCity_BattleTentLobby_EventScript_208A2B
case YES, SlateportCity_BattleTentLobby_EventScript_208950
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_208A2B
SlateportCity_BattleTentLobby_EventScript_208950:: @ 8208950
setvar VAR_TEMP_0, 0
frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
setvar VAR_0x8004, 0
special CallSlateportTentFunction
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
frontier_set FRONTIER_DATA_PAUSED, FALSE
closemessage
delay 2
call Common_EventScript_SaveGame
setvar VAR_TEMP_0, 255
compare VAR_RESULT, 0
goto_if_eq SlateportCity_BattleTentLobby_EventScript_208A14
setvar VAR_0x8006, 0
SlateportCity_BattleTentLobby_EventScript_2089AC:: @ 82089AC
msgbox SlateportCity_BattleTentLobby_Text_2C5B8C, MSGBOX_DEFAULT
closemessage
call SlateportCity_BattleTentLobby_EventScript_2089C9
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 7
setvar VAR_TEMP_0, 0
waitstate
end
SlateportCity_BattleTentLobby_EventScript_2089C9:: @ 82089C9
applymovement 1, SlateportCity_BattleTentLobby_Movement_2089F8
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_2089FF
waitmovement 0
opendoor 6, 1
waitdooranim
applymovement 1, SlateportCity_BattleTentLobby_Movement_2089FC
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_208A03
waitmovement 0
closedoor 6, 1
waitdooranim
return
SlateportCity_BattleTentLobby_Movement_2089F8: @ 82089F8
walk_up
walk_up
walk_up
step_end
SlateportCity_BattleTentLobby_Movement_2089FC: @ 82089FC
walk_up
set_invisible
step_end
SlateportCity_BattleTentLobby_Movement_2089FF: @ 82089FF
walk_up
walk_up
walk_up
step_end
SlateportCity_BattleTentLobby_Movement_208A03: @ 8208A03
walk_up
walk_up
set_invisible
step_end
SlateportCity_BattleTentLobby_EventScript_208A07:: @ 8208A07
msgbox SlateportCity_BattleTentLobby_Text_2C589C, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_2088CA
SlateportCity_BattleTentLobby_EventScript_208A14:: @ 8208A14
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
goto SlateportCity_BattleTentLobby_EventScript_208A2E
SlateportCity_BattleTentLobby_EventScript_208A2B:: @ 8208A2B
special LoadPlayerParty
SlateportCity_BattleTentLobby_EventScript_208A2E:: @ 8208A2E
msgbox SlateportCity_BattleTentLobby_Text_2C5AA5, MSGBOX_DEFAULT
release
end
SlateportCity_BattleTentLobby_Movement_208A38:: @ 8208A38
walk_up
walk_up
walk_up
set_invisible
step_end
SlateportCity_BattleTentLobby_EventScript_208A3D:: @ 8208A3D
lock
faceplayer
goto_if_set FLAG_RECEIVED_TM41, SlateportCity_BattleTentLobby_EventScript_208A74
msgbox SlateportCity_BattleTentLobby_Text_208B4E, MSGBOX_DEFAULT
giveitem_std ITEM_TM41
compare VAR_RESULT, 0
goto_if_eq Common_EventScript_ShowBagIsFull
setflag FLAG_RECEIVED_TM41
msgbox SlateportCity_BattleTentLobby_Text_208C5C, MSGBOX_DEFAULT
release
end
SlateportCity_BattleTentLobby_EventScript_208A74:: @ 8208A74
msgbox SlateportCity_BattleTentLobby_Text_208C5C, MSGBOX_DEFAULT
release
end
SlateportCity_BattleTentLobby_EventScript_208A7E:: @ 8208A7E
msgbox SlateportCity_BattleTentLobby_Text_208D27, MSGBOX_NPC
end
SlateportCity_BattleTentLobby_EventScript_208A87:: @ 8208A87
msgbox SlateportCity_BattleTentLobby_Text_208DA6, MSGBOX_NPC
end
SlateportCity_BattleTentLobby_EventScript_208A90:: @ 8208A90
msgbox SlateportCity_BattleTentLobby_Text_208DF1, MSGBOX_NPC
end
SlateportCity_BattleTentLobby_EventScript_208A99:: @ 8208A99
lockall
msgbox SlateportCity_BattleTentLobby_Text_259721, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208AA8:: @ 8208AA8
message SlateportCity_BattleTentLobby_Text_259743
waitmessage
multichoice 17, 0, MULTI_SLATEPORT_TENT_RULES, 0
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_208B06
case 1, SlateportCity_BattleTentLobby_EventScript_208B14
case 2, SlateportCity_BattleTentLobby_EventScript_208B22
case 3, SlateportCity_BattleTentLobby_EventScript_208B30
case 4, SlateportCity_BattleTentLobby_EventScript_208B3E
case 5, SlateportCity_BattleTentLobby_EventScript_208B4C
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_208B4C
end
SlateportCity_BattleTentLobby_EventScript_208B06:: @ 8208B06
msgbox SlateportCity_BattleTentLobby_Text_2C5F08, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208B14:: @ 8208B14
msgbox SlateportCity_BattleTentLobby_Text_2C5F9D, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208B22:: @ 8208B22
msgbox SlateportCity_BattleTentLobby_Text_2C6020, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208B30:: @ 8208B30
msgbox SlateportCity_BattleTentLobby_Text_2C60C0, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208B3E:: @ 8208B3E
msgbox SlateportCity_BattleTentLobby_Text_2C61FE, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208B4C:: @ 8208B4C
releaseall
end
SlateportCity_BattleTentLobby_Text_208B4E: @ 8208B4E
.string "So, like, I couldn't find myself any\n"
.string "POKéMON that were, like, for me.\p"
.string "So, I figured, like, hey, I should file\n"
.string "a complaint to the guy there?\p"
.string "And he wouldn't hear me out, like, hey!\n"
.string "So, like, total bummer, man!\p"
.string "Hey, like, you! Zip it, you know?\n"
.string "Just, you know, take this!$"
SlateportCity_BattleTentLobby_Text_208C5C: @ 8208C5C
.string "That's, like, TM41, you know?\n"
.string "Hey, it's TORMENT, you hearing me?\p"
.string "Like, it won't let the other guy\n"
.string "use the same move twice in a row, see?\p"
.string "Hey, now, you listen here, like,\n"
.string "I'm not laying a torment on you!$"
SlateportCity_BattleTentLobby_Text_208D27: @ 8208D27
.string "I don't really like BUG POKéMON,\n"
.string "but maybe I'll try using some for\l"
.string "a change of pace.\p"
.string "Who knows, I might even get to like\n"
.string "them!$"
SlateportCity_BattleTentLobby_Text_208DA6: @ 8208DA6
.string "You can battle all you want here even\n"
.string "if you don't have any tough POKéMON.$"
SlateportCity_BattleTentLobby_Text_208DF1: @ 8208DF1
.string "Wouldn't it be nice if they had more of\n"
.string "a selection?$"
|