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.set LOCALID_ATTENDANT, 1
TrainerHill_Elevator_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, TrainerHill_Elevator_OnFrame
.byte 0
TrainerHill_Elevator_OnFrame:
map_script_2 VAR_TEMP_4, 0, TrainerHill_Elevator_EventScript_EnterElevator
.2byte 0
TrainerHill_Elevator_EventScript_Attendant::
end
TrainerHill_Elevator_EventScript_ExitToRoof::
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Elevator_Movement_PlayerExitElevatorToRoof
waitmovement 0
releaseall
warp MAP_TRAINER_HILL_ROOF, 15, 5
waitstate
end
TrainerHill_Elevator_EventScript_EnterElevator::
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Elevator_Movement_PlayerApproachAttendant
waitmovement 0
applymovement LOCALID_ATTENDANT, TrainerHill_Elevator_Movement_AttendantFacePlayer
waitmovement 0
lockall
msgbox TrainerHill_Elevator_Text_ReturnToReception, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, TrainerHill_Elevator_EventScript_ExitToRoof
releaseall
applymovement LOCALID_ATTENDANT, TrainerHill_Elevator_Movement_AttendantFaceDown
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Elevator_Movement_PlayerMoveToCenterOfElevator
waitmovement 0
call TrainerHill_Elevator_EventScript_MoveElevator
delay 25
applymovement OBJ_EVENT_ID_PLAYER, TrainerHill_Elevator_Movement_PlayerExitElevator
waitmovement 0
warp MAP_TRAINER_HILL_ENTRANCE, 17, 8
waitstate
end
@ Unused
TrainerHill_Elevator_EventScript_ExitFloorSelect::
goto TrainerHill_Elevator_EventScript_CloseFloorSelect
end
@ Functionally unused
TrainerHill_Elevator_EventScript_CloseFloorSelect::
special CloseDeptStoreElevatorWindow
releaseall
end
TrainerHill_Elevator_EventScript_MoveElevator::
waitse
special MoveElevator
waitstate
return
TrainerHill_Elevator_Movement_PlayerMoveToCenterOfElevator:
walk_up
walk_up
walk_right
face_down
step_end
TrainerHill_Elevator_Movement_PlayerApproachAttendant:
delay_16
walk_left
step_end
TrainerHill_Elevator_Movement_PlayerExitElevator:
delay_16
walk_down
walk_down
step_end
TrainerHill_Elevator_Movement_PlayerExitElevatorToRoof:
face_down
delay_16
step_end
TrainerHill_Elevator_Movement_AttendantFacePlayer:
face_right
step_end
TrainerHill_Elevator_Movement_AttendantFaceDown:
face_down
step_end
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