summaryrefslogtreecommitdiff
path: root/data/scripts/maps/AquaHideout_B2F.inc
blob: 85a94cc2194d766d12c3e0a587d34192c33e9ccb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
AquaHideout_B2F_MapScripts:: @ 8233DCF
	map_script 3, AquaHideout_B2F_MapScript1_233DD5
	.byte 0

AquaHideout_B2F_MapScript1_233DD5: @ 8233DD5
	checkflag FLAG_0x070
	call_if 1, AquaHideout_B2F_EventScript_233DDF
	end

AquaHideout_B2F_EventScript_233DDF:: @ 8233DDF
	setvar VAR_0x4001, 1
	return

AquaHideout_B2F_EventScript_233DE5:: @ 8233DE5
	lockall
	setvar VAR_0x8008, 1
	playse SE_PIN
	applymovement VAR_0x8008, AquaHideout_B2F_Movement_272598
	waitmovement 0
	applymovement VAR_0x8008, AquaHideout_B2F_Movement_27259E
	waitmovement 0
	setvar VAR_0x4001, 1
	releaseall
	end

AquaHideout_B2F_EventScript_233E09:: @ 8233E09
	trainerbattle 2, TRAINER_MATT, 0, AquaHideout_B2F_Text_233EDD, AquaHideout_B2F_Text_233F8D, AquaHideout_B2F_EventScript_233E25
	msgbox AquaHideout_B2F_Text_233FF2, 4
	release
	end

AquaHideout_B2F_EventScript_233E25:: @ 8233E25
	setvar VAR_0x8008, 1
	setvar VAR_0x8009, 4
	applymovement VAR_0x8008, AquaHideout_B2F_Movement_2725A4
	waitmovement 0
	delay 20
	applymovement VAR_0x8008, AquaHideout_B2F_Movement_27259E
	waitmovement 0
	msgbox AquaHideout_B2F_Text_233FA6, 4
	closemessage
	applymovement VAR_0x8008, AquaHideout_B2F_Movement_2725A4
	applymovement VAR_0x8009, AquaHideout_B2F_Movement_233E80
	waitmovement 0
	removeobject VAR_0x8009
	delay 20
	applymovement VAR_0x8008, AquaHideout_B2F_Movement_27259E
	waitmovement 0
	msgbox AquaHideout_B2F_Text_233FF2, 4
	setflag FLAG_0x070
	setflag FLAG_0x354
	release
	end

AquaHideout_B2F_Movement_233E80: @ 8233E80
	step_left
	step_left
	step_left
	step_left
	step_end

AquaHideout_B2F_Movement_233E85: @ 8233E85
	step_right
	step_right
	step_right
	step_right
	step_end

AquaHideout_B2F_EventScript_233E8A:: @ 8233E8A
	trainerbattle 2, TRAINER_GRUNT_4, 0, AquaHideout_B2F_Text_2340B4, AquaHideout_B2F_Text_2340F0, AquaHideout_B2F_EventScript_233EA5
	msgbox AquaHideout_B2F_Text_234112, 6
	end

AquaHideout_B2F_EventScript_233EA5:: @ 8233EA5
	msgbox AquaHideout_B2F_Text_234112, 4
	release
	end

AquaHideout_B2F_EventScript_233EAF:: @ 8233EAF
	trainerbattle 0, TRAINER_GRUNT_22, 0, AquaHideout_B2F_Text_23412D, AquaHideout_B2F_Text_2341CE
	msgbox AquaHideout_B2F_Text_2341FE, 6
	end

AquaHideout_B2F_EventScript_233EC6:: @ 8233EC6
	trainerbattle 0, TRAINER_GRUNT_26, 0, AquaHideout_B2F_Text_23426F, AquaHideout_B2F_Text_2342CC
	msgbox AquaHideout_B2F_Text_2342FF, 6
	end

AquaHideout_B2F_Text_233EDD: @ 8233EDD
	.string "Hehehe…\p"
	.string "Got here already, did you?\n"
	.string "We underestimated you!\p"
	.string "But this is it!\p"
	.string "I’m a cut above the GRUNTS you’ve seen\n"
	.string "so far.\p"
	.string "I’m not stalling for time.\n"
	.string "I’m going to pulverize you!$"

AquaHideout_B2F_Text_233F8D: @ 8233F8D
	.string "Hehehe…\n"
	.string "So, I lost, too…$"

AquaHideout_B2F_Text_233FA6: @ 8233FA6
	.string "Hehehe!\p"
	.string "While I was toying with you, our BOSS\n"
	.string "got through his preparations!$"

AquaHideout_B2F_Text_233FF2: @ 8233FF2
	.string "Hehehe!\p"
	.string "Our BOSS has already gone on his way to\n"
	.string "some cave under the sea!\p"
	.string "If you’re going to give chase, you’d\n"
	.string "better search the big, wide sea beyond\l"
	.string "LILYCOVE.\p"
	.string "But will you find it then?\n"
	.string "Hehehe!$"

AquaHideout_B2F_Text_2340B4: @ 82340B4
	.string "Wahahah, I grew weary of waiting!\n"
	.string "You owe me a battle, too!$"

AquaHideout_B2F_Text_2340F0: @ 82340F0
	.string "Tired of waiting…\n"
	.string "Lost and dazed…$"

AquaHideout_B2F_Text_234112: @ 8234112
	.string "BOSS…\n"
	.string "Is this good enough?$"

AquaHideout_B2F_Text_23412D: @ 823412D
	.string "Warp panels, the HIDEOUT’s pride\n"
	.string "and joy!\p"
	.string "You’re clueless about where you are,\n"
	.string "aren’t you?\p"
	.string "Fluster and tire out the enemy, then\n"
	.string "lower the boom! That’s our plan!$"

AquaHideout_B2F_Text_2341CE: @ 82341CE
	.string "What’s wrong with you?\n"
	.string "You’re not tired at all!$"

AquaHideout_B2F_Text_2341FE: @ 82341FE
	.string "That reminds me… I can’t remember\n"
	.string "where I put the MASTER BALL.\p"
	.string "If I fail to guard it, our BOSS will\n"
	.string "chew me out…$"

AquaHideout_B2F_Text_23426F: @ 823426F
	.string "When I joined TEAM AQUA, the first\n"
	.string "thing I had to learn was how these\l"
	.string "warp panels connected.$"

AquaHideout_B2F_Text_2342CC: @ 82342CC
	.string "I was too occupied thinking about\n"
	.string "the warp panels…$"

AquaHideout_B2F_Text_2342FF: @ 82342FF
	.string "I’ll have to learn about how I can\n"
	.string "battle more effectively…$"