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|
DewfordTown_MapScripts:: @ 81E9507
map_script 3, DewfordTown_MapScript1_1E950D
.byte 0
DewfordTown_MapScript1_1E950D: @ 81E950D
setflag FLAG_VISITED_DEWFORD_TOWN
end
DewfordTown_EventScript_1E9511:: @ 81E9511
lock
faceplayer
checkflag FLAG_0x0BD
goto_if 0, DewfordTown_EventScript_1E9585
message DewfordTown_Text_1E9C8A
waitmessage
multichoicedefault 21, 6, 0, 2, 0
switch VAR_RESULT
case 0, DewfordTown_EventScript_1E955A
case 1, DewfordTown_EventScript_1E956A
case 2, DewfordTown_EventScript_1E957A
case 127, DewfordTown_EventScript_1E957A
end
DewfordTown_EventScript_1E955A:: @ 81E955A
msgbox DewfordTown_Text_1E9CE5, 4
closemessage
goto DewfordTown_EventScript_1E9660
release
end
DewfordTown_EventScript_1E956A:: @ 81E956A
msgbox DewfordTown_Text_1E9D3A, 4
closemessage
goto DewfordTown_EventScript_1E96E7
release
end
DewfordTown_EventScript_1E957A:: @ 81E957A
msgbox DewfordTown_Text_1E9D8F, 4
closemessage
release
end
DewfordTown_EventScript_1E9585:: @ 81E9585
msgbox DewfordTown_Text_1E9B24, 5
compare VAR_RESULT, 1
goto_eq DewfordTown_EventScript_1E95A2
msgbox DewfordTown_Text_1E9BD9, 4
release
end
DewfordTown_EventScript_1E95A2:: @ 81E95A2
msgbox DewfordTown_Text_1E9B7F, 4
closemessage
goto DewfordTown_EventScript_1E9660
end
DewfordTown_EventScript_1E95B1:: @ 81E95B1
msgbox DewfordTown_Text_1E99A8, 2
end
DewfordTown_EventScript_1E95BA:: @ 81E95BA
msgbox DewfordTown_Text_1E9A0F, 3
end
DewfordTown_EventScript_1E95C3:: @ 81E95C3
msgbox DewfordTown_Text_1E9A3D, 3
end
DewfordTown_EventScript_1E95CC:: @ 81E95CC
msgbox DewfordTown_Text_1E9A7F, 3
end
DewfordTown_EventScript_1E95D5:: @ 81E95D5
lock
faceplayer
checkflag FLAG_0x101
goto_eq DewfordTown_EventScript_1E962A
msgbox DewfordTown_Text_1E9DD1, 5
compare VAR_RESULT, 1
goto_eq DewfordTown_EventScript_1E95FF
compare VAR_RESULT, 0
goto_eq DewfordTown_EventScript_1E9620
end
DewfordTown_EventScript_1E95FF:: @ 81E95FF
msgbox DewfordTown_Text_1E9E14, 4
giveitem_std ITEM_OLD_ROD
setflag FLAG_0x101
msgbox DewfordTown_Text_1E9E65, 4
release
end
DewfordTown_EventScript_1E9620:: @ 81E9620
msgbox DewfordTown_Text_1E9F92, 4
release
end
DewfordTown_EventScript_1E962A:: @ 81E962A
message DewfordTown_Text_1E9FB8
waitmessage
multichoice 20, 8, 50, 1
compare VAR_RESULT, 0
goto_eq DewfordTown_EventScript_1E964C
compare VAR_RESULT, 1
goto_eq DewfordTown_EventScript_1E9656
end
DewfordTown_EventScript_1E964C:: @ 81E964C
msgbox DewfordTown_Text_1E9FD0, 4
release
end
DewfordTown_EventScript_1E9656:: @ 81E9656
msgbox DewfordTown_Text_1EA004, 4
release
end
DewfordTown_EventScript_1E9660:: @ 81E9660
call DewfordTown_EventScript_271E95
setobjectpriority 2, DEWFORD_TOWN, 0
setobjectpriority 255, DEWFORD_TOWN, 0
applymovement 2, DewfordTown_Movement_1E991D
waitmovement 0
removeobject 2
applymovement 255, DewfordTown_Movement_1E9911
waitmovement 0
hideobjectat 255, DEWFORD_TOWN
call DewfordTown_EventScript_2720A0
applymovement 4, DewfordTown_Movement_1E97A2
applymovement 255, DewfordTown_Movement_1E97A2
waitmovement 0
showobjectat 255, ROUTE_104
call DewfordTown_EventScript_2720A8
applymovement 255, DewfordTown_Movement_1E9914
waitmovement 0
showobjectat 255, ROUTE_104
clearflag FLAG_0x2E3
clearflag FLAG_0x371
clearflag FLAG_0x2E6
setflag FLAG_0x2E7
hideobjectat 4, DEWFORD_TOWN
setvar VAR_0x408E, 2
resetobjectpriority 255, DEWFORD_TOWN
warp ROUTE_104_MR_BRINEYS_HOUSE, 255, 5, 4
copyvar VAR_0x4096, VAR_0x8008
waitstate
release
end
DewfordTown_EventScript_1E96E7:: @ 81E96E7
call DewfordTown_EventScript_271E95
setobjectpriority 2, DEWFORD_TOWN, 0
setobjectpriority 255, DEWFORD_TOWN, 1
applymovement 2, DewfordTown_Movement_1E991D
waitmovement 0
removeobject 2
applymovement 255, DewfordTown_Movement_1E9911
waitmovement 0
hideobjectat 255, DEWFORD_TOWN
call DewfordTown_EventScript_2720A0
applymovement 4, DewfordTown_Movement_1E9865
applymovement 255, DewfordTown_Movement_1E9865
waitmovement 0
call DewfordTown_EventScript_2720A8
showobjectat 255, ROUTE_109
applymovement 255, DewfordTown_Movement_1E9918
waitmovement 0
setobjectxyperm 2, 21, 26
addobject 2
setobjectpriority 2, ROUTE_109, 0
applymovement 2, DewfordTown_Movement_1E991F
waitmovement 0
clearflag FLAG_0x2E5
addobject 1
clearflag FLAG_0x2E8
setflag FLAG_0x2E7
hideobjectat 4, DEWFORD_TOWN
checkflag FLAG_0x095
call_if 0, DewfordTown_EventScript_1E9790
checkflag FLAG_0x095
call_if 1, DewfordTown_EventScript_1E9799
closemessage
copyvar VAR_0x4096, VAR_0x8008
resetobjectpriority 255, DEWFORD_TOWN
resetobjectpriority 2, ROUTE_109
moveobjectoffscreen 2
release
end
DewfordTown_EventScript_1E9790:: @ 81E9790
msgbox DewfordTown_Text_1EEC1D, 4
return
DewfordTown_EventScript_1E9799:: @ 81E9799
msgbox DewfordTown_Text_1EEDA7, 4
return
DewfordTown_Movement_1E97A2: @ 81E97A2
step_up
step_up
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_up
step_up
step_left
step_left
step_17
step_17
step_17
step_17
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_17
step_17
step_17
step_17
step_16
step_16
step_16
step_16
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_16
step_16
step_16
step_16
step_17
step_17
step_2f
step_2f
step_2f
step_2f
step_2f
step_2f
step_17
step_17
step_16
step_16
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_16
step_16
step_16
step_16
step_up
step_up
step_up
step_up
step_end
DewfordTown_Movement_1E9865: @ 81E9865
step_right
step_18
step_18
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_30
step_18
step_18
step_16
step_16
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_2e
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_end
DewfordTown_Movement_1E9911: @ 81E9911
step_right
step_up
step_end
DewfordTown_Movement_1E9914: @ 81E9914
step_up
step_up
step_up
step_end
DewfordTown_Movement_1E9918: @ 81E9918
step_up
step_up
step_up
step_25
step_end
DewfordTown_Movement_1E991D: @ 81E991D
step_up
step_end
DewfordTown_Movement_1E991F: @ 81E991F
step_up
step_up
step_end
DewfordTown_EventScript_1E9922:: @ 81E9922
lock
faceplayer
call DewfordTown_EventScript_271E8B
msgbox DewfordTown_Text_1EA136, 5
compare VAR_RESULT, 1
goto_eq DewfordTown_EventScript_1E9948
compare VAR_RESULT, 0
goto_eq DewfordTown_EventScript_1E9952
end
DewfordTown_EventScript_1E9948:: @ 81E9948
msgbox DewfordTown_Text_1EA491, 4
release
end
DewfordTown_EventScript_1E9952:: @ 81E9952
msgbox DewfordTown_Text_1EA242, 4
setvar VAR_0x8004, 9
call DewfordTown_EventScript_271E7C
lock
faceplayer
compare VAR_RESULT, 1
goto_eq DewfordTown_EventScript_1E997D
compare VAR_RESULT, 0
goto_eq DewfordTown_EventScript_1E9994
end
DewfordTown_EventScript_1E997D:: @ 81E997D
incrementgamestat 2
compare VAR_0x8004, 0
goto_eq DewfordTown_EventScript_1E999E
msgbox DewfordTown_Text_1EA2AA, 4
release
end
DewfordTown_EventScript_1E9994:: @ 81E9994
msgbox DewfordTown_Text_1EA443, 4
release
end
DewfordTown_EventScript_1E999E:: @ 81E999E
msgbox DewfordTown_Text_1EA3FE, 4
release
end
DewfordTown_Text_1E99A8: @ 81E99A8
.string "DEWFORD is a tiny island community.\n"
.string "If something gets trendy here,\l"
.string "everyone picks up on it right away.$"
DewfordTown_Text_1E9A0F: @ 81E9A0F
.string "DEWFORD TOWN\n"
.string "“A tiny island in the blue sea.”$"
DewfordTown_Text_1E9A3D: @ 81E9A3D
.string "DEWFORD TOWN POKéMON GYM\n"
.string "LEADER: BRAWLY\l"
.string "“A big wave in fighting!”$"
DewfordTown_Text_1E9A7F: @ 81E9A7F
.string "DEWFORD HALL\n"
.string "“Everyone’s information exchange!”$"
Route104_Text_1E9AAF: @ 81E9AAF
.string "MR. BRINEY: Ahoy!\n"
.string "We’ve hit land in DEWFORD.\p"
.string "I suppose you’re off to deliver that\n"
.string "LETTER to, who was it now, STEVEN!$"
DewfordTown_Text_1E9B24: @ 81E9B24
.string "MR. BRINEY: Have you delivered your\n"
.string "LETTER?\p"
.string "Or were you meaning to sail back to\n"
.string "PETALBURG?$"
DewfordTown_Text_1E9B7F: @ 81E9B7F
.string "MR. BRINEY: PETALBURG it is, then!\p"
.string "Anchors aweigh!\n"
.string "PEEKO, we’re setting sail, my darling!$"
DewfordTown_Text_1E9BD9: @ 81E9BD9
.string "MR. BRINEY: Then you go on and deliver\n"
.string "the LETTER. I’ll be waiting.$"
Route104_Text_1E9C1D: @ 81E9C1D
Route109_Text_1E9C1D: @ 81E9C1D
.string "MR. BRINEY: Ahoy!\n"
.string "We’ve hit land in DEWFORD!\p"
.string "You just go on and tell me whenever\n"
.string "you want to set sail again!$"
DewfordTown_Text_1E9C8A: @ 81E9C8A
.string "MR. BRINEY: Ahoy!\n"
.string "For you, I’ll go out to sea anytime!\p"
.string "Now, my friend, where are we bound?$"
DewfordTown_Text_1E9CE5: @ 81E9CE5
.string "MR. BRINEY: PETALBURG, is it?\p"
.string "Anchors aweigh!\n"
.string "PEEKO, we’re setting sail, my darling!$"
DewfordTown_Text_1E9D3A: @ 81E9D3A
.string "MR. BRINEY: SLATEPORT, is it?\p"
.string "Anchors aweigh!\n"
.string "PEEKO, we’re setting sail, my darling!$"
DewfordTown_Text_1E9D8F: @ 81E9D8F
.string "MR. BRINEY: You just tell me whenever\n"
.string "you need to set sail again!$"
DewfordTown_Text_1E9DD1: @ 81E9DD1
.string "This is a renowned fishing spot.\n"
.string "Are you getting the itch to fish?$"
DewfordTown_Text_1E9E14: @ 81E9E14
.string "I hear you, and I like what\n"
.string "you’re saying!\p"
.string "I’ll give you one of my fishing RODS.$"
DewfordTown_Text_1E9E65: @ 81E9E65
.string "And, as an added bonus, I’ll even throw\n"
.string "in a little fishing advice!\p"
.string "First, you want to face the water,\n"
.string "then use the ROD.\p"
.string "Focus your mind…\n"
.string "If you get a bite, pull on the ROD.\p"
.string "Sometimes you can snag something\n"
.string "immediately, but with bigger catches,\l"
.string "you need to time the pulls on your ROD\l"
.string "to haul them in.$"
DewfordTown_Text_1E9F92: @ 81E9F92
.string "Oh, is that so?\n"
.string "That’s too bad, then.$"
DewfordTown_Text_1E9FB8: @ 81E9FB8
.string "Yo!\n"
.string "How’s your fishing?$"
DewfordTown_Text_1E9FD0: @ 81E9FD0
.string "Is that right! That’s great!\n"
.string "Haul in some big ones!$"
DewfordTown_Text_1EA004: @ 81EA004
.string "Oh, hey, don’t get down on yourself!\n"
.string "I’ll give you a little fishing advice.\p"
.string "First, you want to face the water,\n"
.string "then use the ROD.\p"
.string "Focus your mind…\n"
.string "If you get a bite, pull the ROD.\p"
.string "Sometimes you can snag something\n"
.string "immediately, but with bigger catches,\l"
.string "you need to time the pulls on your ROD\l"
.string "to haul them in.$"
DewfordTown_Text_1EA136: @ 81EA136
.string "I like what’s hip, happening, and trendy.\n"
.string "I’m always checking it out.\p"
.string "Listen, have you heard about this new\n"
.string "“{STR_VAR_1}”?\p"
.string "That’s right!\n"
.string "Of course you know!\p"
.string "I mean, sheesh,\n"
.string "“{STR_VAR_1}”…\l"
.string "It’s the hottest thing in cool!\p"
.string "Wherever you’re from,\n"
.string "“{STR_VAR_1}”\l"
.string "is the biggest happening thing, right?$"
DewfordTown_Text_1EA242: @ 81EA242
.string "Hunh?\n"
.string "It’s not the hip and happening thing?\p"
.string "Well, hey, you have to tell me,\n"
.string "what’s new and what’s “in”?$"
DewfordTown_Text_1EA2AA: @ 81EA2AA
.string "Hunh?\n"
.string "“{STR_VAR_2}”?\p"
.string "… …\p"
.string "…Uh… Yeah! That’s right!\n"
.string "Yeah, I knew that! Knew it all along!\p"
.string "Of course I know about that!\n"
.string "“{STR_VAR_2},” right?\p"
.string "Yeah, that’s it, it’s there!\n"
.string "Isn’t “{STR_VAR_2}”\l"
.string "the coolest, or what?\p"
.string "It’s the hippest thing in hip.\n"
.string "You think I’d not know about it?\p"
.string "“{STR_VAR_1}”…\n"
.string "It’s, like, so five minutes ago.\p"
.string "Now, “{STR_VAR_2}” is\n"
.string "what’s vital and in tune with the times!$"
DewfordTown_Text_1EA3FE: @ 81EA3FE
.string "Hmm…\n"
.string "“{STR_VAR_2},” huh?\p"
.string "But personally, I think\n"
.string "“{STR_VAR_1}”\l"
.string "is what’s real in cool.$"
DewfordTown_Text_1EA443: @ 81EA443
.string "Well, if you hear of any happening new\n"
.string "trends, come share them with me, okay?$"
DewfordTown_Text_1EA491: @ 81EA491
.string "Yeah, absolutely right!\p"
.string "“{STR_VAR_1}” is the\n"
.string "definition of “in” right now.$"
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