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Route101_MapScripts:: @ 81EBCBA
map_script 3, Route101_MapScript1_1EBCC5
map_script 2, Route101_MapScript2_1EBCCB
.byte 0
Route101_MapScript1_1EBCC5: @ 81EBCC5
call Route101_EventScript_2720AD
end
Route101_MapScript2_1EBCCB: @ 81EBCCB
map_script_2 VAR_0x4060, 0, Route101_EventScript_1EBCD5
.2byte 0
Route101_EventScript_1EBCD5:: @ 81EBCD5
setflag FLAG_SPECIAL_FLAG_0x4000
setvar VAR_0x4060, 1
end
Route101_EventScript_1EBCDE:: @ 81EBCDE
lockall
playbgm MUS_EVENT0, 1
msgbox Route101_Text_1EBE8F, 4
closemessage
setobjectxy 2, 0, 15
setobjectxy 4, 0, 16
applymovement 255, Route101_Movement_1EBDC2
applymovement 2, Route101_Movement_1EBDE7
applymovement 4, Route101_Movement_1EBDB5
waitmovement 0
applymovement 4, Route101_Movement_1EBD96
applymovement 2, Route101_Movement_1EBDC8
waitmovement 0
applymovement 2, Route101_Movement_2725A8
waitmovement 0
applymovement 4, Route101_Movement_1EBDBD
applymovement 2, Route101_Movement_1EBDEF
waitmovement 0
msgbox Route101_Text_1EBE9A, 4
closemessage
setvar VAR_0x4060, 2
releaseall
end
Route101_EventScript_1EBD4E:: @ 81EBD4E
lockall
msgbox Route101_Text_1EBEDF, 4
closemessage
applymovement 255, Route101_Movement_1EBD90
waitmovement 0
releaseall
end
Route101_EventScript_1EBD64:: @ 81EBD64
lockall
msgbox Route101_Text_1EBEDF, 4
closemessage
applymovement 255, Route101_Movement_1EBD92
waitmovement 0
releaseall
end
Route101_EventScript_1EBD7A:: @ 81EBD7A
lockall
msgbox Route101_Text_1EBEDF, 4
closemessage
applymovement 255, Route101_Movement_1EBD94
waitmovement 0
releaseall
end
Route101_Movement_1EBD90: @ 81EBD90
step_up
step_end
Route101_Movement_1EBD92: @ 81EBD92
step_right
step_end
Route101_Movement_1EBD94: @ 81EBD94
step_down
step_end
Route101_Movement_1EBD96: @ 81EBD96
step_16
step_16
step_16
step_18
step_18
step_18
step_15
step_15
step_17
step_17
step_17
step_16
step_16
step_18
step_18
step_18
step_15
step_15
step_17
step_17
step_17
step_16
step_16
step_18
step_18
step_18
step_15
step_15
step_17
step_17
step_end
Route101_Movement_1EBDB5: @ 81EBDB5
step_16
step_18
step_18
step_18
step_18
step_16
step_end
Route101_Movement_1EBDBC: @ 81EBDBC
step_end
Route101_Movement_1EBDBD: @ 81EBDBD
step_23
step_23
step_23
step_23
step_end
Route101_Movement_1EBDC2: @ 81EBDC2
step_16
step_16
step_16
step_16
step_27
step_end
Route101_Movement_1EBDC8: @ 81EBDC8
step_16
step_16
step_18
step_18
step_18
step_15
step_15
step_17
step_17
step_17
step_16
step_16
step_18
step_18
step_18
step_15
step_15
step_17
step_17
step_17
step_16
step_16
step_18
step_18
step_18
step_15
step_15
step_17
step_17
step_17
step_end
Route101_Movement_1EBDE7: @ 81EBDE7
step_18
step_18
step_18
step_18
step_16
step_16
step_end
Route101_Movement_1EBDEE: @ 81EBDEE
step_end
Route101_Movement_1EBDEF: @ 81EBDEF
step_24
step_24
step_24
step_24
step_end
Route101_Movement_1EBDF4: @ 81EBDF4
step_up
step_up
step_end
Route101_Movement_1EBDF7: @ 81EBDF7
step_up
step_left
step_up
step_end
Route101_EventScript_1EBDFB:: @ 81EBDFB
msgbox Route101_Text_1EBFDD, 2
end
Route101_EventScript_1EBE04:: @ 81EBE04
msgbox Route101_Text_1EC04A, 2
end
Route101_EventScript_1EBE0D:: @ 81EBE0D
msgbox Route101_Text_1EC0C8, 3
end
Route101_EventScript_1EBE16:: @ 81EBE16
lock
faceplayer
setflag FLAG_SYS_POKEMON_GET
setflag FLAG_0x052
fadescreen 1
removeobject 4
setobjectxy 255, 6, 13
applymovement 255, Route101_Movement_2725A4
waitmovement 0
special ChooseStarter
waitstate
applymovement 2, Route101_Movement_1EBE8D
waitmovement 0
msgbox Route101_Text_1EBF12, 4
special HealPlayerParty
setflag FLAG_0x2D0
clearflag FLAG_0x2D1
setflag FLAG_0x2BC
setvar VAR_0x4084, 2
setvar VAR_0x4060, 3
clearflag FLAG_SPECIAL_FLAG_0x4000
checkplayergender
compare VAR_RESULT, 0
call_if 1, Route101_EventScript_1EBE85
compare VAR_RESULT, 1
call_if 1, Route101_EventScript_1EBE89
warp LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 255, 6, 5
waitstate
release
end
Route101_EventScript_1EBE85:: @ 81EBE85
setflag FLAG_0x2D2
return
Route101_EventScript_1EBE89:: @ 81EBE89
setflag FLAG_0x2F8
return
Route101_Movement_1EBE8D: @ 81EBE8D
step_right
step_end
Route101_Text_1EBE8F: @ 81EBE8F
.string "H-help me!$"
Route101_Text_1EBE9A: @ 81EBE9A
.string "Hello! You over there!\n"
.string "Please! Help!\p"
.string "In my BAG!\n"
.string "There’s a POKé BALL!$"
Route101_Text_1EBEDF: @ 81EBEDF
.string "Wh-Where are you going?!\n"
.string "Don’t leave me like this!$"
Route101_Text_1EBF12: @ 81EBF12
.string "PROF. BIRCH: Whew…\p"
.string "I was in the tall grass studying wild\n"
.string "POKéMON when I was jumped.\p"
.string "You saved me.\n"
.string "Thanks a lot!\p"
.string "Oh?\p"
.string "Hi, you’re {PLAYER}{KUN}!\p"
.string "This is not the place to chat, so come\n"
.string "by my POKéMON LAB later, okay?$"
Route101_Text_1EBFDD: @ 81EBFDD
.string "If POKéMON get tired, take them to\n"
.string "a POKéMON CENTER.\p"
.string "There’s a POKéMON CENTER in OLDALE\n"
.string "TOWN right close by.$"
Route101_Text_1EC04A: @ 81EC04A
.string "Wild POKéMON will jump out at you in\n"
.string "tall grass.\p"
.string "If you want to catch POKéMON, you have\n"
.string "to go into the tall grass and search.$"
Route101_Text_1EC0C8: @ 81EC0C8
.string "ROUTE 101\n"
.string "{0x79} OLDALE TOWN$"
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