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|
Route110_MapScripts:: @ 81EF269
map_script 5, Route110_MapScript1_1EF279
map_script 3, Route110_MapScript1_1EF27D
map_script 2, Route110_MapScript2_1EF297
.byte 0
Route110_MapScript1_1EF279: @ 81EF279
special UpdateCyclingRoadState
end
Route110_MapScript1_1EF27D: @ 81EF27D
call Route110_EventScript_271ED7
call Route110_EventScript_271EFB
compare VAR_0x40A9, 1
call_if 1, Route110_EventScript_1EF293
end
Route110_EventScript_1EF293:: @ 81EF293
savebgm MUS_CYCLING
return
Route110_MapScript2_1EF297: @ 81EF297
map_script_2 VAR_0x40A9, 1, Route110_EventScript_1EF2A1
.2byte 0
Route110_EventScript_1EF2A1:: @ 81EF2A1
special Special_BeginCyclingRoadChallenge
setvar VAR_0x40A9, 2
return
Route110_EventScript_1EF2AA:: @ 81EF2AA
lock
faceplayer
msgbox Route110_Text_1EFB5D, 4
applymovement VAR_LAST_TALKED, Route110_Movement_2725A2
waitmovement 0
release
end
Route110_EventScript_1EF2C0:: @ 81EF2C0
lock
faceplayer
msgbox Route110_Text_1EFB93, 4
applymovement VAR_LAST_TALKED, Route110_Movement_2725A2
waitmovement 0
release
end
Route110_EventScript_1EF2D6:: @ 81EF2D6
lock
faceplayer
msgbox Route110_Text_1EFBCA, 4
applymovement VAR_LAST_TALKED, Route110_Movement_2725A2
waitmovement 0
release
end
Route110_EventScript_1EF2EC:: @ 81EF2EC
lock
faceplayer
msgbox Route110_Text_1EFC0D, 4
applymovement VAR_LAST_TALKED, Route110_Movement_2725A2
waitmovement 0
release
end
Route110_EventScript_1EF302:: @ 81EF302
msgbox Route110_Text_1EFFC3, 2
end
Route110_EventScript_1EF30B:: @ 81EF30B
msgbox Route110_Text_1F0006, 2
end
Route110_EventScript_1EF314:: @ 81EF314
msgbox Route110_Text_1F006A, 2
end
Route110_EventScript_1EF31D:: @ 81EF31D
msgbox Route110_Text_1F0261, 2
end
Route110_EventScript_1EF326:: @ 81EF326
msgbox Route110_Text_1F02CA, 2
end
Route110_EventScript_1EF32F:: @ 81EF32F
msgbox Route110_Text_1F030E, 2
end
Route110_EventScript_1EF338:: @ 81EF338
msgbox Route110_Text_1F0390, 2
end
Route110_EventScript_1EF341:: @ 81EF341
msgbox Route110_Text_1F0812, 3
end
Route110_EventScript_1EF34A:: @ 81EF34A
msgbox Route110_Text_1F082D, 3
end
Route110_EventScript_1EF353:: @ 81EF353
msgbox Route110_Text_1F0842, 3
end
Route110_EventScript_1EF35C:: @ 81EF35C
msgbox Route110_Text_1F08CD, 3
end
Route110_EventScript_1EF365:: @ 81EF365
msgbox Route110_Text_1F08E3, 3
end
Route110_EventScript_1EF36E:: @ 81EF36E
msgbox Route110_Text_1F08F3, 3
end
Route110_EventScript_1EF377:: @ 81EF377
msgbox Route110_Text_1F090D, 3
end
Route110_EventScript_1EF380:: @ 81EF380
msgbox Route110_Text_1F0992, 3
end
Route110_EventScript_1EF389:: @ 81EF389
msgbox Route110_Text_1F09DB, 3
end
Route110_EventScript_1EF392:: @ 81EF392
lockall
specialvar VAR_RESULT, GetRecordedCyclingRoadResults
compare VAR_RESULT, 0
goto_eq Route110_EventScript_1EF3AD
msgbox Route110_Text_1F0A1E, 4
releaseall
end
Route110_EventScript_1EF3AD:: @ 81EF3AD
msgbox Route110_Text_1F0A5E, 4
releaseall
end
Route110_EventScript_1EF3B7:: @ 81EF3B7
lock
faceplayer
specialvar VAR_RESULT, GetPlayerAvatarBike
compare VAR_RESULT, 1
goto_eq Route110_EventScript_1EF3E8
compare VAR_0x40A9, 0
goto_eq Route110_EventScript_1EF3DE
msgbox Route110_Text_1F06FB, 4
release
end
Route110_EventScript_1EF3DE:: @ 81EF3DE
msgbox Route110_Text_1F0661, 4
release
end
Route110_EventScript_1EF3E8:: @ 81EF3E8
msgbox Route110_Text_1F0755, 4
release
end
Route110_EventScript_1EF3F2:: @ 81EF3F2
trainerbattle 0, TRAINER_EDWARD, 0, Route110_Text_29802B, Route110_Text_298064
msgbox Route110_Text_29808A, 6
end
Route110_EventScript_1EF409:: @ 81EF409
trainerbattle 0, TRAINER_JACLYN, 0, Route110_Text_2980B9, Route110_Text_2980E5
msgbox Route110_Text_2980F8, 6
end
Route110_EventScript_1EF420:: @ 81EF420
trainerbattle 2, TRAINER_EDWIN_1, 0, Route110_Text_29815E, Route110_Text_29818F, Route110_EventScript_1EF44C
specialvar VAR_RESULT, ShouldTryRematchBattle
compare VAR_RESULT, 1
goto_eq Route110_EventScript_1EF46B
msgbox Route110_Text_2981B3, 4
release
end
Route110_EventScript_1EF44C:: @ 81EF44C
special sub_80B4808
waitmovement 0
msgbox Route110_Text_298201, 4
setvar VAR_0x8004, 512
special sub_81D1C20
setorcopyvar VAR_0x8000, 512
callstd 8
release
end
Route110_EventScript_1EF46B:: @ 81EF46B
trainerbattle 5, TRAINER_EDWIN_1, 0, Route110_Text_298232, Route110_Text_298288
msgbox Route110_Text_2982A2, 6
end
Route110_EventScript_1EF482:: @ 81EF482
trainerbattle 0, TRAINER_DALE, 0, Route110_Text_2982CC, Route110_Text_2982F5
msgbox Route110_Text_298303, 6
end
Route110_EventScript_1EF499:: @ 81EF499
trainerbattle 0, TRAINER_JACOB, 0, Route110_Text_297B3F, Route110_Text_297B77
msgbox Route110_Text_297B8F, 6
end
Route110_EventScript_1EF4B0:: @ 81EF4B0
trainerbattle 0, TRAINER_ANTHONY, 0, Route110_Text_297BE7, Route110_Text_297C0F
msgbox Route110_Text_297C1F, 6
end
Route110_EventScript_1EF4C7:: @ 81EF4C7
trainerbattle 2, TRAINER_BENJAMIN_1, 0, Route110_Text_297C63, Route110_Text_297C8A, Route110_EventScript_1EF4F3
specialvar VAR_RESULT, ShouldTryRematchBattle
compare VAR_RESULT, 1
goto_eq Route110_EventScript_1EF512
msgbox Route110_Text_297CB4, 4
release
end
Route110_EventScript_1EF4F3:: @ 81EF4F3
special sub_80B4808
waitmovement 0
msgbox Route110_Text_297CFE, 4
setvar VAR_0x8004, 353
special sub_81D1C20
setorcopyvar VAR_0x8000, 353
callstd 8
release
end
Route110_EventScript_1EF512:: @ 81EF512
trainerbattle 5, TRAINER_BENJAMIN_1, 0, Route110_Text_297D4B, Route110_Text_297D8E
msgbox Route110_Text_297DB0, 6
end
Route110_EventScript_1EF529:: @ 81EF529
trainerbattle 0, TRAINER_JASMINE, 0, Route110_Text_297F93, Route110_Text_297FD0
msgbox Route110_Text_297FF1, 6
end
Route110_EventScript_1EF540:: @ 81EF540
trainerbattle 2, TRAINER_ABIGAIL_1, 0, Route110_Text_297DFA, Route110_Text_297E69, Route110_EventScript_1EF56C
specialvar VAR_RESULT, ShouldTryRematchBattle
compare VAR_RESULT, 1
goto_eq Route110_EventScript_1EF58B
msgbox Route110_Text_297E88, 4
release
end
Route110_EventScript_1EF56C:: @ 81EF56C
special sub_80B4808
waitmovement 0
msgbox Route110_Text_297ECD, 4
setvar VAR_0x8004, 358
special sub_81D1C20
setorcopyvar VAR_0x8000, 358
callstd 8
release
end
Route110_EventScript_1EF58B:: @ 81EF58B
trainerbattle 5, TRAINER_ABIGAIL_1, 0, Route110_Text_297F09, Route110_Text_297F37
msgbox Route110_Text_297F58, 6
end
Route110_EventScript_1EF5A2:: @ 81EF5A2
trainerbattle 2, TRAINER_ISABEL_1, 0, Route110_Text_298349, Route110_Text_298389, Route110_EventScript_1EF5CE
specialvar VAR_RESULT, ShouldTryRematchBattle
compare VAR_RESULT, 1
goto_eq Route110_EventScript_1EF5ED
msgbox Route110_Text_2983A2, 4
release
end
Route110_EventScript_1EF5CE:: @ 81EF5CE
special sub_80B4808
waitmovement 0
msgbox Route110_Text_2983EE, 4
setvar VAR_0x8004, 302
special sub_81D1C20
setorcopyvar VAR_0x8000, 302
callstd 8
release
end
Route110_EventScript_1EF5ED:: @ 81EF5ED
trainerbattle 5, TRAINER_ISABEL_1, 0, Route110_Text_298466, Route110_Text_2984AF
msgbox Route110_Text_2984C8, 6
end
Route110_EventScript_1EF604:: @ 81EF604
trainerbattle 0, TRAINER_TIMMY, 0, Route110_Text_298525, Route110_Text_298559
msgbox Route110_Text_298579, 6
end
Route110_EventScript_1EF61B:: @ 81EF61B
end
Route110_EventScript_1EF61C:: @ 81EF61C
trainerbattle 0, TRAINER_KALEB, 0, Route110_Text_2986ED, Route110_Text_298735
msgbox Route110_Text_298755, 6
end
Route110_EventScript_1EF633:: @ 81EF633
trainerbattle 0, TRAINER_JOSEPH, 0, Route110_Text_298642, Route110_Text_298686
msgbox Route110_Text_2986A9, 6
end
Route110_EventScript_1EF64A:: @ 81EF64A
trainerbattle 0, TRAINER_ALYSSA, 0, Route110_Text_2985AB, Route110_Text_2985F9
msgbox Route110_Text_298612, 6
end
Route110_EventScript_1EF661:: @ 81EF661
lockall
applymovement 21, Route110_Movement_2725A8
waitmovement 0
call Route110_EventScript_1EF673
releaseall
end
Route110_EventScript_1EF673:: @ 81EF673
special FinishCyclingRoadChallenge
msgbox Route110_Text_1F03FF, 4
switch VAR_RESULT
case 10, Route110_EventScript_1EF6FD
case 9, Route110_EventScript_1EF70B
case 8, Route110_EventScript_1EF70B
case 7, Route110_EventScript_1EF70B
case 6, Route110_EventScript_1EF719
case 5, Route110_EventScript_1EF719
case 4, Route110_EventScript_1EF719
case 3, Route110_EventScript_1EF727
case 2, Route110_EventScript_1EF727
case 1, Route110_EventScript_1EF727
case 0, Route110_EventScript_1EF735
end
Route110_EventScript_1EF6FD:: @ 81EF6FD
msgbox Route110_Text_1F0431, 4
goto Route110_EventScript_1EF743
end
Route110_EventScript_1EF70B:: @ 81EF70B
msgbox Route110_Text_1F04A4, 4
goto Route110_EventScript_1EF743
end
Route110_EventScript_1EF719:: @ 81EF719
msgbox Route110_Text_1F0500, 4
goto Route110_EventScript_1EF743
end
Route110_EventScript_1EF727:: @ 81EF727
msgbox Route110_Text_1F0567, 4
goto Route110_EventScript_1EF743
end
Route110_EventScript_1EF735:: @ 81EF735
msgbox Route110_Text_1F05CE, 4
goto Route110_EventScript_1EF743
end
Route110_EventScript_1EF743:: @ 81EF743
setvar VAR_0x40A9, 3
savebgm MUS_DUMMY
fadedefaultbgm
return
Route110_EventScript_1EF74D:: @ 81EF74D
setvar VAR_0x8008, 1
goto Route110_EventScript_1EF76E
end
Route110_EventScript_1EF758:: @ 81EF758
setvar VAR_0x8008, 2
goto Route110_EventScript_1EF76E
end
Route110_EventScript_1EF763:: @ 81EF763
setvar VAR_0x8008, 3
goto Route110_EventScript_1EF76E
end
Route110_EventScript_1EF76E:: @ 81EF76E
lockall
checkplayergender
compare VAR_RESULT, 0
call_if 1, Route110_EventScript_1EF7E1
compare VAR_RESULT, 1
call_if 1, Route110_EventScript_1EF7E6
applymovement 28, Route110_Movement_2725AA
waitmovement 0
applymovement 28, Route110_Movement_272598
waitmovement 0
applymovement 28, Route110_Movement_27259A
waitmovement 0
delay 30
compare VAR_0x8008, 1
call_if 1, Route110_EventScript_1EF94E
compare VAR_0x8008, 2
call_if 1, Route110_EventScript_1EF959
compare VAR_0x8008, 3
call_if 1, Route110_EventScript_1EF964
checkplayergender
compare VAR_RESULT, 0
goto_eq Route110_EventScript_1EF7EB
compare VAR_RESULT, 1
goto_eq Route110_EventScript_1EF865
releaseall
end
Route110_EventScript_1EF7E1:: @ 81EF7E1
playbgm MUS_GIRL_SUP, 1
return
Route110_EventScript_1EF7E6:: @ 81EF7E6
playbgm MUS_BOY_SUP, 1
return
Route110_EventScript_1EF7EB:: @ 81EF7EB
msgbox Route110_Text_1EFC48, 4
switch VAR_FIRST_POKE
case 0, Route110_EventScript_1EF81A
case 1, Route110_EventScript_1EF82A
case 2, Route110_EventScript_1EF83A
end
Route110_EventScript_1EF81A:: @ 81EF81A
trainerbattle 3, TRAINER_MAY_5, 0, Route110_Text_1EFCCB
goto Route110_EventScript_1EF84A
end
Route110_EventScript_1EF82A:: @ 81EF82A
trainerbattle 3, TRAINER_MAY_8, 0, Route110_Text_1EFCCB
goto Route110_EventScript_1EF84A
end
Route110_EventScript_1EF83A:: @ 81EF83A
trainerbattle 3, TRAINER_MAY_2, 0, Route110_Text_1EFCCB
goto Route110_EventScript_1EF84A
end
Route110_EventScript_1EF84A:: @ 81EF84A
msgbox Route110_Text_1EFCF1, 4
call Route110_EventScript_1EF8DF
msgbox Route110_Text_1EFD58, 4
goto Route110_EventScript_1EF8EC
end
Route110_EventScript_1EF865:: @ 81EF865
msgbox Route110_Text_1EFE3F, 4
switch VAR_FIRST_POKE
case 0, Route110_EventScript_1EF894
case 1, Route110_EventScript_1EF8A4
case 2, Route110_EventScript_1EF8B4
end
Route110_EventScript_1EF894:: @ 81EF894
trainerbattle 3, TRAINER_BRENDAN_5, 0, Route110_Text_1EFEB4
goto Route110_EventScript_1EF8C4
end
Route110_EventScript_1EF8A4:: @ 81EF8A4
trainerbattle 3, TRAINER_BRENDAN_8, 0, Route110_Text_1EFEB4
goto Route110_EventScript_1EF8C4
end
Route110_EventScript_1EF8B4:: @ 81EF8B4
trainerbattle 3, TRAINER_BRENDAN_2, 0, Route110_Text_1EFEB4
goto Route110_EventScript_1EF8C4
end
Route110_EventScript_1EF8C4:: @ 81EF8C4
msgbox Route110_Text_1EFECD, 4
call Route110_EventScript_1EF8DF
msgbox Route110_Text_1EFF1C, 4
goto Route110_EventScript_1EF8EC
end
Route110_EventScript_1EF8DF:: @ 81EF8DF
giveitem_std ITEM_ITEMFINDER
return
Route110_EventScript_1EF8EC:: @ 81EF8EC
closemessage
compare VAR_0x8008, 1
call_if 1, Route110_EventScript_1EF990
compare VAR_0x8008, 2
call_if 1, Route110_EventScript_1EF998
compare VAR_0x8008, 3
call_if 1, Route110_EventScript_1EF9A0
setobjectmovementtype 28, 10
setobjectmovementtype 29, 10
removeobject 28
addobject 29
delay 45
compare VAR_0x8008, 1
call_if 1, Route110_EventScript_1EF96F
compare VAR_0x8008, 2
call_if 1, Route110_EventScript_1EF97A
compare VAR_0x8008, 3
call_if 1, Route110_EventScript_1EF985
removeobject 29
setvar VAR_0x4069, 1
savebgm MUS_DUMMY
fadedefaultbgm
releaseall
end
Route110_EventScript_1EF94E:: @ 81EF94E
applymovement 28, Route110_Movement_1EF9A8
waitmovement 0
return
Route110_EventScript_1EF959:: @ 81EF959
applymovement 28, Route110_Movement_1EF9AC
waitmovement 0
return
Route110_EventScript_1EF964:: @ 81EF964
applymovement 28, Route110_Movement_1EF9AE
waitmovement 0
return
Route110_EventScript_1EF96F:: @ 81EF96F
applymovement 29, Route110_Movement_1EF9B2
waitmovement 0
return
Route110_EventScript_1EF97A:: @ 81EF97A
applymovement 29, Route110_Movement_1EF9BA
waitmovement 0
return
Route110_EventScript_1EF985:: @ 81EF985
applymovement 29, Route110_Movement_1EF9C3
waitmovement 0
return
Route110_EventScript_1EF990:: @ 81EF990
setobjectxyperm 29, 33, 55
return
Route110_EventScript_1EF998:: @ 81EF998
setobjectxyperm 29, 34, 55
return
Route110_EventScript_1EF9A0:: @ 81EF9A0
setobjectxyperm 29, 35, 55
return
Route110_Movement_1EF9A8: @ 81EF9A8
step_down
step_left
step_25
step_end
Route110_Movement_1EF9AC: @ 81EF9AC
step_down
step_end
Route110_Movement_1EF9AE: @ 81EF9AE
step_down
step_right
step_25
step_end
Route110_Movement_1EF9B2: @ 81EF9B2
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_end
Route110_Movement_1EF9BA: @ 81EF9BA
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_15
step_end
Route110_Movement_1EF9C3: @ 81EF9C3
step_16
step_16
step_16
step_16
step_16
step_16
step_16
step_end
Route110_EventScript_1EF9CB:: @ 81EF9CB
lockall
setvar VAR_0x8008, 1
goto Route110_EventScript_1EF9F7
Route110_EventScript_1EF9D6:: @ 81EF9D6
lockall
setvar VAR_0x8008, 2
goto Route110_EventScript_1EF9F7
Route110_EventScript_1EF9E1:: @ 81EF9E1
lockall
setvar VAR_0x8008, 3
goto Route110_EventScript_1EF9F7
Route110_EventScript_1EF9EC:: @ 81EF9EC
lockall
setvar VAR_0x8008, 4
goto Route110_EventScript_1EF9F7
Route110_EventScript_1EF9F7:: @ 81EF9F7
addobject 36
applymovement 36, Route110_Movement_1EFB30
waitmovement 0
playse SE_PIN
applymovement 36, Route110_Movement_272598
waitmovement 0
applymovement 36, Route110_Movement_27259A
waitmovement 0
compare VAR_0x8008, 1
call_if 1, Route110_EventScript_1EFAD8
compare VAR_0x8008, 2
call_if 1, Route110_EventScript_1EFAE3
compare VAR_0x8008, 3
call_if 1, Route110_EventScript_1EFAEE
compare VAR_0x8008, 4
call_if 1, Route110_EventScript_1EFAF9
msgbox Route110_Text_1F0AB5, 4
closemessage
delay 20
applymovement 36, Route110_Movement_2725A4
waitmovement 0
delay 10
applymovement 36, Route110_Movement_2725A8
waitmovement 0
delay 20
applymovement 36, Route110_Movement_2725AA
waitmovement 0
delay 30
msgbox Route110_Text_1F0AFF, 4
closemessage
delay 30
playfanfare MUS_ME_TORE_EYE
msgbox Route110_Text_1F0C0C, 4
waitfanfare
closemessage
delay 30
setflag FLAG_0x119
msgbox Route110_Text_1F0C33, 4
closemessage
compare VAR_0x8008, 1
call_if 1, Route110_EventScript_1EFB04
compare VAR_0x8008, 2
call_if 1, Route110_EventScript_1EFB0F
compare VAR_0x8008, 3
call_if 1, Route110_EventScript_1EFB1A
compare VAR_0x8008, 4
call_if 1, Route110_EventScript_1EFB25
removeobject 36
setvar VAR_0x40DA, 2
releaseall
end
Route110_EventScript_1EFAD8:: @ 81EFAD8
applymovement 36, Route110_Movement_1EFB34
waitmovement 0
return
Route110_EventScript_1EFAE3:: @ 81EFAE3
applymovement 36, Route110_Movement_1EFB39
waitmovement 0
return
Route110_EventScript_1EFAEE:: @ 81EFAEE
applymovement 36, Route110_Movement_1EFB3D
waitmovement 0
return
Route110_EventScript_1EFAF9:: @ 81EFAF9
applymovement 36, Route110_Movement_1EFB40
waitmovement 0
return
Route110_EventScript_1EFB04:: @ 81EFB04
applymovement 36, Route110_Movement_1EFB44
waitmovement 0
return
Route110_EventScript_1EFB0F:: @ 81EFB0F
applymovement 36, Route110_Movement_1EFB4B
waitmovement 0
return
Route110_EventScript_1EFB1A:: @ 81EFB1A
applymovement 36, Route110_Movement_1EFB51
waitmovement 0
return
Route110_EventScript_1EFB25:: @ 81EFB25
applymovement 36, Route110_Movement_1EFB57
waitmovement 0
return
Route110_Movement_1EFB30: @ 81EFB30
step_down
step_down
step_down
step_end
Route110_Movement_1EFB34: @ 81EFB34
step_down
step_left
step_left
step_down
step_end
Route110_Movement_1EFB39: @ 81EFB39
step_down
step_left
step_down
step_end
Route110_Movement_1EFB3D: @ 81EFB3D
step_down
step_down
step_end
Route110_Movement_1EFB40: @ 81EFB40
step_down
step_right
step_down
step_end
Route110_Movement_1EFB44: @ 81EFB44
step_up
step_up
step_right
step_up
step_up
step_up
step_end
Route110_Movement_1EFB4B: @ 81EFB4B
step_up
step_up
step_up
step_up
step_up
step_end
Route110_Movement_1EFB51: @ 81EFB51
step_up
step_up
step_up
step_up
step_up
step_end
Route110_Movement_1EFB57: @ 81EFB57
step_up
step_up
step_up
step_up
step_up
step_end
Route110_Text_1EFB5D: @ 81EFB5D
.string "TEAM AQUA’s activities…\n"
.string "We can’t talk about them yet.$"
Route110_Text_1EFB93: @ 81EFB93
.string "I want to get going to SLATEPORT and\n"
.string "kick up a ruckus!$"
Route110_Text_1EFBCA: @ 81EFBCA
.string "This is my first job after joining\n"
.string "TEAM AQUA. It’s a little scary.$"
Route110_Text_1EFC0D: @ 81EFC0D
.string "TEAM AQUA’s actions should bring\n"
.string "smiles to people’s faces!$"
Route110_Text_1EFC48: @ 81EFC48
.string "MAY: Hi, {PLAYER}{KUN}, long time no see!\p"
.string "While I was searching for other\n"
.string "POKéMON, my POKéMON grew stronger.\p"
.string "So…\n"
.string "How about a little battle?$"
Route110_Text_1EFCCB: @ 81EFCCB
.string "Yikes!\n"
.string "You’re better than I expected!$"
Route110_Text_1EFCF1: @ 81EFCF1
.string "MAY: {PLAYER}{KUN}, you’ve been busy\n"
.string "training, too, haven’t you?\p"
.string "I think you deserve a reward!\n"
.string "This is from me!$"
Route110_Text_1EFD58: @ 81EFD58
.string "MAY: That’s an ITEMFINDER.\p"
.string "Try it out. If there is an item that’s\n"
.string "not visible, it emits a sound.\p"
.string "Okay, {PLAYER}{KUN}, let’s meet again!\p"
.string "I know it’s a little silly coming from\n"
.string "me, but I think you should train a lot\l"
.string "harder for the next time.$"
Route110_Text_1EFE3F: @ 81EFE3F
.string "BRENDAN: Hey, {PLAYER}.\n"
.string "So this is where you were.\l"
.string "How’s it going?\p"
.string "Have you been raising your POKéMON?\n"
.string "I’ll check for you.$"
Route110_Text_1EFEB4: @ 81EFEB4
.string "Hmm…\n"
.string "You’re pretty good.$"
Route110_Text_1EFECD: @ 81EFECD
.string "BRENDAN: {PLAYER}, you’ve trained\n"
.string "without me noticing…\p"
.string "Good enough!\n"
.string "Here, take this.$"
Route110_Text_1EFF1C: @ 81EFF1C
.string "BRENDAN: That’s an ITEMFINDER.\p"
.string "Use it to root around for items that\n"
.string "aren’t visible.\p"
.string "If it senses something, it emits\n"
.string "a sound.\p"
.string "Anyway, I’m off to look for new\n"
.string "POKéMON.$"
Route110_Text_1EFFC3: @ 81EFFC3
.string "Wouldn’t it be great to ride a BIKE\n"
.string "at full speed on CYCLING ROAD?$"
Route110_Text_1F0006: @ 81F0006
.string "How do you like the way my raven-\n"
.string "colored hair streams behind me?\p"
.string "I grew my hair out just for that.$"
Route110_Text_1F006A: @ 81F006A
.string "Oh, hey, you got that BIKE from RYDEL!\p"
.string "Oh, it’s glaringly obvious.\n"
.string "It says right on your bike…\p"
.string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\n"
.string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\p"
.string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\n"
.string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\p"
.string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\n"
.string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\p"
.string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\n"
.string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\p"
.string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL…\n"
.string "That name’s everywhere.\p"
.string "You should ride it around all over\n"
.string "the place--it’s good advertising!$"
Route110_Text_1F0261: @ 81F0261
.string "The two roads, one above, one below…\p"
.string "A road each for people and POKéMON.\n"
.string "Perhaps that is right and fair.$"
Route110_Text_1F02CA: @ 81F02CA
.string "I don’t have a BIKE, so I’ll take\n"
.string "a leisurely walk on the low road.$"
Route110_Text_1F030E: @ 81F030E
.string "Learning techniques will make BIKE\n"
.string "riding even more fun.\p"
.string "There are some places that you can\n"
.string "reach only by using a BIKE technique.$"
Route110_Text_1F0390: @ 81F0390
.string "Which should I choose?\p"
.string "Make a beeline for MAUVILLE on\n"
.string "CYCLING ROAD, or take the low road\l"
.string "and look for POKéMON?$"
Route110_Text_1F03FF: @ 81F03FF
.string "Number of collisions:\n"
.string "… … {STR_VAR_1}!\p"
.string "Total time:\n"
.string "… … {STR_VAR_2}!$"
Route110_Text_1F0431: @ 81F0431
.string "Bravo! Splendid showing!\p"
.string "Your love of cycling comes from deep\n"
.string "within your heart.\l"
.string "You’ve shaken me to my very soul!$"
Route110_Text_1F04A4: @ 81F04A4
.string "Your technique is remarkable.\p"
.string "I suggest you speed up a bit while\n"
.string "still avoiding collisions.$"
Route110_Text_1F0500: @ 81F0500
.string "I would consider you a work in\n"
.string "progress.\p"
.string "Still, I hope you don’t forget the\n"
.string "sheer pleasure of cycling.$"
Route110_Text_1F0567: @ 81F0567
.string "My word… Your cycling skills border\n"
.string "on terrifying.\p"
.string "Most certainly, you need much more\n"
.string "practice riding.$"
Route110_Text_1F05CE: @ 81F05CE
.string "…I am aghast…\p"
.string "You’re perhaps not cut out for this\n"
.string "unfortunate cycling business.\p"
.string "You ought to give serious thought to\n"
.string "returning that BIKE to RYDEL.$"
Route110_Text_1F0661: @ 81F0661
.string "This is CYCLING ROAD.\p"
.string "If you were to ride from MAUVILLE to\n"
.string "SLATEPORT on a MACH BIKE, you would\l"
.string "be rated for the number of collisions\l"
.string "and your total time.$"
Route110_Text_1F06FB: @ 81F06FB
.string "Regardless of the results, I count on\n"
.string "seeing more challenges from you.\l"
.string "Always aim higher!$"
Route110_Text_1F0755: @ 81F0755
.string "On this CYCLING ROAD, those riding\n"
.string "MACH BIKES are rated for their number\l"
.string "of collisions and their total times.\p"
.string "ACRO BIKES do not qualify for rating.\n"
.string "They are easy to turn, so it’s not fair.$"
Route110_Text_1F0812: @ 81F0812
.string "ROUTE 110\n"
.string "{0x7A} SLATEPORT CITY$"
Route110_Text_1F082D: @ 81F082D
.string "SEASIDE CYCLING ROAD$"
Route110_Text_1F0842: @ 81F0842
.string "“TEAM AQUA was here!”\p"
.string "Someone painted that onto this sign,\n"
.string "but then someone else painted over it.\p"
.string "“TEAM MAGMA rules!” is what it\n"
.string "says now.$"
Route110_Text_1F08CD: @ 81F08CD
.string "ROUTE 110\n"
.string "{0x7B} ROUTE 103$"
Route110_Text_1F08E3: @ 81F08E3
.string "SEASIDE PARKING$"
Route110_Text_1F08F3: @ 81F08F3
.string "ROUTE 110\n"
.string "{0x79} MAUVILLE CITY$"
Route110_Text_1F090D: @ 81F090D
.string "TRAINER TIPS\p"
.string "The foe can be made helpless by\n"
.string "paralyzing it or causing it to sleep.\p"
.string "It is an important technique for\n"
.string "POKéMON battles.$"
Route110_Text_1F0992: @ 81F0992
.string "TRAINER TIPS\p"
.string "The items in the BAG can be reorganized\n"
.string "by pressing SELECT.$"
Route110_Text_1F09DB: @ 81F09DB
.string "“Three steps {0x7C} and two steps {0x79}\n"
.string "to reach the wondrous TRICK HOUSE.”$"
Route110_Text_1F0A1E: @ 81F0A1E
.string "THE BEST RECORD TO DATE…\p"
.string "No. of collisions: {STR_VAR_1}\p"
.string "Elapsed time: {STR_VAR_2}$"
Route110_Text_1F0A5E: @ 81F0A5E
.string "THE BEST RECORD TO DATE…\p"
.string "No one seems to have taken the\n"
.string "challenge. There is no record…$"
Route110_Text_1F0AB5: @ 81F0AB5
.string "PROF. BIRCH: Oh, {PLAYER}{KUN}!\n"
.string "Imagine seeing you here!\p"
.string "And where might my {RIVAL} be?$"
Route110_Text_1F0AFF: @ 81F0AFF
.string "Oh, I see!\n"
.string "You two are running separately.\l"
.string "Well, that’s fine.\p"
.string "Oh, yes, I heard that your POKéNAV\n"
.string "had the MATCH CALL system installed.\p"
.string "Well, then, I should register you in\n"
.string "my POKéNAV as well.\p"
.string "That way, even when we’re apart,\n"
.string "I can rate your POKéDEX anytime.\p"
.string "… … … … … …$"
Route110_Text_1F0C0C: @ 81F0C0C
.string "Registered PROF. BIRCH\n"
.string "in the POKéNAV.$"
Route110_Text_1F0C33: @ 81F0C33
.string "PROF. BIRCH: {PLAYER}{KUN}…\p"
.string "Please keep an eye out for my {RIVAL}.\n"
.string "… … … … … …\p"
.string "Well, I had better get going.\n"
.string "See you again, {PLAYER}{KUN}!$"
|