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SouthernIsland_Exterior_MapScripts:: @ 82429C8
map_script 3, SouthernIsland_Exterior_MapScript1_2429CE
.byte 0
SouthernIsland_Exterior_MapScript1_2429CE: @ 82429CE
setflag FLAG_LANDMARK_SOUTHERN_ISLAND
end
SouthernIsland_Exterior_EventScript_2429D2:: @ 82429D2
lock
faceplayer
msgbox SouthernIsland_Exterior_Text_2A69F1, 5
compare VAR_RESULT, 0
goto_eq SouthernIsland_Exterior_EventScript_242A17
msgbox SouthernIsland_Exterior_Text_2A6A5D, 4
closemessage
applymovement VAR_LAST_TALKED, SouthernIsland_Exterior_Movement_2725AA
waitmovement 0
delay 30
hideobjectat 1, SOUTHERN_ISLAND_EXTERIOR
setvar VAR_0x8004, 2
call SouthernIsland_Exterior_EventScript_272250
warp LILYCOVE_CITY_HARBOR, 255, 8, 11
waitstate
release
end
SouthernIsland_Exterior_EventScript_242A17:: @ 8242A17
msgbox SouthernIsland_Exterior_Text_2A6A82, 4
release
end
BattleFrontier_OutsideWest_EventScript_242A21:: @ 8242A21
applymovement 255, BattleFrontier_OutsideWest_Movement_242A37
waitmovement 0
return
BattleFrontier_OutsideWest_EventScript_242A2C:: @ 8242A2C
applymovement 255, BattleFrontier_OutsideWest_Movement_242A39
waitmovement 0
return
BattleFrontier_OutsideWest_Movement_242A37: @ 8242A37
step_down
step_end
BattleFrontier_OutsideWest_Movement_242A39: @ 8242A39
step_left
step_25
step_end
SouthernIsland_Exterior_EventScript_242A3C:: @ 8242A3C
msgbox SouthernIsland_Exterior_Text_2A6AD5, 3
end
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