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@ contest move effect descriptions
gContestEffect00hDescription:: @ 827CB82
.string "A highly appealing move.$"
gContestEffect01hDescription:: @ 827CB9B
.string "After this move, the user is\nmore easily startled.$"
gContestEffect02hDescription:: @ 827CBCE
.string "Makes a great appeal, but\nallows no more to the end.$"
gContestEffect03hDescription:: @ 827CC03
.string "Can be repeatedly used\nwithout boring the JUDGE.$"
gContestEffect04hDescription:: @ 827CC34
.string "Can avoid being startled\nby others once.$"
gContestEffect05hDescription:: @ 827CC5D
.string "Can avoid being startled\nby others.$"
gContestEffect06hDescription:: @ 827CC81
.string "Can avoid being startled\nby others a little.$"
gContestEffect07hDescription:: @ 827CCAE
.string "After this move, the user is\nless likely to be startled.$"
gContestEffect08hDescription:: @ 827CCE7
.string "Slightly startles the\nPOKéMON in front.$"
gContestEffect09hDescription:: @ 827CD0F
.string "Slightly startles those\nthat have made appeals.$"
gContestEffect0AhDescription:: @ 827CD3F
.string "Startles the POKéMON that\nappealed before the user.$"
gContestEffect0BhDescription:: @ 827CD73
.string "Startles all POKéMON that\nhave done their appeals.$"
gContestEffect0ChDescription:: @ 827CDA6
.string "Badly startles the\nPOKéMON in front.$"
gContestEffect0DhDescription:: @ 827CDCB
.string "Badly startles those that\nhave made appeals.$"
gContestEffect0EhDescription:: @ 827CDF8
.string "Startles the POKéMON that\nappealed before the user.$"
gContestEffect0FhDescription:: @ 827CE2C
.string "Startles all POKéMON that\nhave done their appeals.$"
gContestEffect10hDescription:: @ 827CE5F
.string "Shifts the JUDGE’s\nattention from others.$"
gContestEffect11hDescription:: @ 827CE89
.string "Startles the POKéMON that\nhas the JUDGE’s attention.$"
gContestEffect12hDescription:: @ 827CEBE
.string "Jams the others, and misses\none turn of appeals.$"
gContestEffect13hDescription:: @ 827CEEF
.string "Startles POKéMON that\nmade a same-type appeal.$"
gContestEffect14hDescription:: @ 827CF1E
.string "Badly startles POKéMON\nthat made COOL appeals.$"
gContestEffect15hDescription:: @ 827CF4D
.string "Badly startles POKéMON\nthat made BEAUTY appeals.$"
gContestEffect16hDescription:: @ 827CF7E
.string "Badly startles POKéMON\nthat made CUTE appeals.$"
gContestEffect17hDescription:: @ 827CFAD
.string "Badly startles POKéMON\nthat made SMART appeals.$"
gContestEffect18hDescription:: @ 827CFDD
.string "Badly startles POKéMON\nthat made TOUGH appeals.$"
gContestEffect19hDescription:: @ 827D00D
.string "Makes one POKéMON after\nthe user nervous.$"
gContestEffect1AhDescription:: @ 827D037
.string "Makes all POKéMON after\nthe user nervous.$"
gContestEffect1BhDescription:: @ 827D061
.string "Worsens the condition of\nthose that made appeals.$"
gContestEffect1ChDescription:: @ 827D093
.string "Badly startles POKéMON in\ngood condition.$"
gContestEffect1DhDescription:: @ 827D0BD
.string "The appeal works great if\nperformed first.$"
gContestEffect1EhDescription:: @ 827D0E8
.string "The appeal works great if\nperformed last.$"
gContestEffect1FhDescription:: @ 827D112
.string "Makes the appeal as good\nas those before it.$"
gContestEffect20hDescription:: @ 827D13F
.string "Makes the appeal as good\nas the one before it.$"
gContestEffect21hDescription:: @ 827D16E
.string "The appeal works better\nthe later it is performed.$"
gContestEffect22hDescription:: @ 827D1A1
.string "The appeal’s quality varies\ndepending on its timing.$"
gContestEffect23hDescription:: @ 827D1D6
.string "Works well if it’s the same\ntype as the one before.$"
gContestEffect24hDescription:: @ 827D20A
.string "Works well if different in\ntype than the one before.$"
gContestEffect25hDescription:: @ 827D23F
.string "Affected by how well the\nappeal in front goes.$"
gContestEffect26hDescription:: @ 827D26E
.string "Ups the user’s condition.\nHelps prevent nervousness.$"
gContestEffect27hDescription:: @ 827D2A3
.string "The appeal works well if the\nuser’s condition is good.$"
gContestEffect28hDescription:: @ 827D2DA
.string "The next appeal can be\nmade earlier next turn.$"
gContestEffect29hDescription:: @ 827D309
.string "The next appeal can be\nmade later next turn.$"
gContestEffect2AhDescription:: @ 827D336
.string "Makes the next turn’s order\nmore easily scrambled.$"
gContestEffect2BhDescription:: @ 827D369
.string "Scrambles the order of\nappeals on the next turn.$"
gContestEffect2ChDescription:: @ 827D39A
.string "An appeal that excites the\naudience in any CONTEST.$"
gContestEffect2DhDescription:: @ 827D3CE
.string "Badly startles all POKéMON\nthat made good appeals.$"
gContestEffect2EhDescription:: @ 827D401
.string "The appeal works best the\nmore the crowd is excited.$"
gContestEffect2FhDescription:: @ 827D436
.string "Temporarily stops the\ncrowd from growing excited.$"
@ unused move names
gUnusedContestMoveName0:: @ 827D468
.string "RAIN DANCE$"
gUnusedContestMoveName1:: @ 827D473
.string "RAGE$"
gUnusedContestMoveName2:: @ 827D478
.string "FOCUS ENERGY$"
gUnusedContestMoveName3:: @ 827D485
.string "HYPNOSIS$"
gUnusedContestMoveName4:: @ 827D48E
.string "SOFTBOILED$"
gUnusedContestMoveName5:: @ 827D499
.string "HORN ATTACK$"
gUnusedContestMoveName6:: @ 827D4A5
.string "SWORDS DANCE$"
gUnusedContestMoveName7:: @ 827D4B2
.string "CONVERSION$"
gUnusedContestMoveName8:: @ 827D4BD
.string "SUNNY DAY$"
gUnusedContestMoveName9:: @ 827D4C7
.string "REST$"
gUnusedContestMoveName10:: @ 827D4CC
.string "VICEGRIP$"
gUnusedContestMoveName11:: @ 827D4D5
.string "DEFENSE CURL$"
gUnusedContestMoveName12:: @ 827D4E2
.string "LOCK-ON$"
@ contest type names
gContestMoveTypeCoolText:: @ 827D4EA
.string "COOL$"
gContestMoveTypeBeautyText:: @ 827D4EF
.string "BEAUTY$"
gContestMoveTypeCuteText:: @ 827D4F6
.string "CUTE$"
gContestMoveTypeSmartText:: @ 827D4FB
.string "SMART$"
gContestMoveTypeToughText:: @ 827D501
.string "TOUGH$"
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