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; contest move effect descriptions
gContestEffect00hDescription: ; 827CB82
.charmapstr "A highly appealing move.$"
gContestEffect01hDescription: ; 827CB9B
.charmapstr "After this move, the user is{next}more easily startled.$"
gContestEffect02hDescription: ; 827CBCE
.charmapstr "Makes a great appeal, but{next}allows no more to the end.$"
gContestEffect03hDescription: ; 827CC03
.charmapstr "Can be repeatedly used{next}without boring the JUDGE.$"
gContestEffect04hDescription: ; 827CC34
.charmapstr "Can avoid being startled{next}by others once.$"
gContestEffect05hDescription: ; 827CC5D
.charmapstr "Can avoid being startled{next}by others.$"
gContestEffect06hDescription: ; 827CC81
.charmapstr "Can avoid being startled{next}by others a little.$"
gContestEffect07hDescription: ; 827CCAE
.charmapstr "After this move, the user is{next}less likely to be startled.$"
gContestEffect08hDescription: ; 827CCE7
.charmapstr "Slightly startles the{next}POKéMON in front.$"
gContestEffect09hDescription: ; 827CD0F
.charmapstr "Slightly startles those{next}that have made appeals.$"
gContestEffect0AhDescription: ; 827CD3F
.charmapstr "Startles the POKéMON that{next}appealed before the user.$"
gContestEffect0BhDescription: ; 827CD73
.charmapstr "Startles all POKéMON that{next}have done their appeals.$"
gContestEffect0ChDescription: ; 827CDA6
.charmapstr "Badly startles the{next}POKéMON in front.$"
gContestEffect0DhDescription: ; 827CDCB
.charmapstr "Badly startles those that{next}have made appeals.$"
gContestEffect0EhDescription: ; 827CDF8
.charmapstr "Startles the POKéMON that{next}appealed before the user.$"
gContestEffect0FhDescription: ; 827CE2C
.charmapstr "Startles all POKéMON that{next}have done their appeals.$"
gContestEffect10hDescription: ; 827CE5F
.charmapstr "Shifts the JUDGE’s{next}attention from others.$"
gContestEffect11hDescription: ; 827CE89
.charmapstr "Startles the POKéMON that{next}has the JUDGE’s attention.$"
gContestEffect12hDescription: ; 827CEBE
.charmapstr "Jams the others, and misses{next}one turn of appeals.$"
gContestEffect13hDescription: ; 827CEEF
.charmapstr "Startles POKéMON that{next}made a same-type appeal.$"
gContestEffect14hDescription: ; 827CF1E
.charmapstr "Badly startles POKéMON{next}that made COOL appeals.$"
gContestEffect15hDescription: ; 827CF4D
.charmapstr "Badly startles POKéMON{next}that made BEAUTY appeals.$"
gContestEffect16hDescription: ; 827CF7E
.charmapstr "Badly startles POKéMON{next}that made CUTE appeals.$"
gContestEffect17hDescription: ; 827CFAD
.charmapstr "Badly startles POKéMON{next}that made SMART appeals.$"
gContestEffect18hDescription: ; 827CFDD
.charmapstr "Badly startles POKéMON{next}that made TOUGH appeals.$"
gContestEffect19hDescription: ; 827D00D
.charmapstr "Makes one POKéMON after{next}the user nervous.$"
gContestEffect1AhDescription: ; 827D037
.charmapstr "Makes all POKéMON after{next}the user nervous.$"
gContestEffect1BhDescription: ; 827D061
.charmapstr "Worsens the condition of{next}those that made appeals.$"
gContestEffect1ChDescription: ; 827D093
.charmapstr "Badly startles POKéMON in{next}good condition.$"
gContestEffect1DhDescription: ; 827D0BD
.charmapstr "The appeal works great if{next}performed first.$"
gContestEffect1EhDescription: ; 827D0E8
.charmapstr "The appeal works great if{next}performed last.$"
gContestEffect1FhDescription: ; 827D112
.charmapstr "Makes the appeal as good{next}as those before it.$"
gContestEffect20hDescription: ; 827D13F
.charmapstr "Makes the appeal as good{next}as the one before it.$"
gContestEffect21hDescription: ; 827D16E
.charmapstr "The appeal works better{next}the later it is performed.$"
gContestEffect22hDescription: ; 827D1A1
.charmapstr "The appeal’s quality varies{next}depending on its timing.$"
gContestEffect23hDescription: ; 827D1D6
.charmapstr "Works well if it’s the same{next}type as the one before.$"
gContestEffect24hDescription: ; 827D20A
.charmapstr "Works well if different in{next}type than the one before.$"
gContestEffect25hDescription: ; 827D23F
.charmapstr "Affected by how well the{next}appeal in front goes.$"
gContestEffect26hDescription: ; 827D26E
.charmapstr "Ups the user’s condition.{next}Helps prevent nervousness.$"
gContestEffect27hDescription: ; 827D2A3
.charmapstr "The appeal works well if the{next}user’s condition is good.$"
gContestEffect28hDescription: ; 827D2DA
.charmapstr "The next appeal can be{next}made earlier next turn.$"
gContestEffect29hDescription: ; 827D309
.charmapstr "The next appeal can be{next}made later next turn.$"
gContestEffect2AhDescription: ; 827D336
.charmapstr "Makes the next turn’s order{next}more easily scrambled.$"
gContestEffect2BhDescription: ; 827D369
.charmapstr "Scrambles the order of{next}appeals on the next turn.$"
gContestEffect2ChDescription: ; 827D39A
.charmapstr "An appeal that excites the{next}audience in any CONTEST.$"
gContestEffect2DhDescription: ; 827D3CE
.charmapstr "Badly startles all POKéMON{next}that made good appeals.$"
gContestEffect2EhDescription: ; 827D401
.charmapstr "The appeal works best the{next}more the crowd is excited.$"
gContestEffect2FhDescription: ; 827D436
.charmapstr "Temporarily stops the{next}crowd from growing excited.$"
; unused move names
gUnusedContestMoveName0: ; 827D468
.charmapstr "RAIN DANCE$"
gUnusedContestMoveName1: ; 827D473
.charmapstr "RAGE$"
gUnusedContestMoveName2: ; 827D478
.charmapstr "FOCUS ENERGY$"
gUnusedContestMoveName3: ; 827D485
.charmapstr "HYPNOSIS$"
gUnusedContestMoveName4: ; 827D48E
.charmapstr "SOFTBOILED$"
gUnusedContestMoveName5: ; 827D499
.charmapstr "HORN ATTACK$"
gUnusedContestMoveName6: ; 827D4A5
.charmapstr "SWORDS DANCE$"
gUnusedContestMoveName7: ; 827D4B2
.charmapstr "CONVERSION$"
gUnusedContestMoveName8: ; 827D4BD
.charmapstr "SUNNY DAY$"
gUnusedContestMoveName9: ; 827D4C7
.charmapstr "REST$"
gUnusedContestMoveName10: ; 827D4CC
.charmapstr "VICEGRIP$"
gUnusedContestMoveName11: ; 827D4D5
.charmapstr "DEFENSE CURL$"
gUnusedContestMoveName12: ; 827D4E2
.charmapstr "LOCK-ON$"
; contest type names
gContestMoveTypeCoolText: ; 827D4EA
.charmapstr "COOL$"
gContestMoveTypeBeautyText: ; 827D4EF
.charmapstr "BEAUTY$"
gContestMoveTypeCuteText: ; 827D4F6
.charmapstr "CUTE$"
gContestMoveTypeSmartText: ; 827D4FB
.charmapstr "SMART$"
gContestMoveTypeToughText: ; 827D501
.charmapstr "TOUGH$"
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