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gText_ObtainedTheItem::
.string "Obtained the {STR_VAR_2}!$"
gText_TheBagIsFull::
.string "The BAG is full…$"
gText_PutItemInPocket::
.string "{PLAYER} put away the {STR_VAR_2}\n"
.string "in the {STR_VAR_3} POCKET.$"
gText_PlayerFoundOneItem::
.string "{PLAYER} found one {STR_VAR_2}!$"
gText_TooBadBagIsFull::
.string "Too bad!\n"
.string "The BAG is full…$"
gText_PlayerPutItemInBag::
.string "{PLAYER} put away the {STR_VAR_2}\n"
.string "in the BAG.$"
gText_ObtainedTheDecor::
.string "Obtained the {STR_VAR_2}!$"
gText_NoRoomLeftForAnother::
.string "Too bad! There's no room left for\n"
.string "another {STR_VAR_2}…$"
gText_TheDecorWasTransferredToThePC::
.string "The {STR_VAR_2} was transferred\n"
.string "to the PC.$"
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