summaryrefslogtreecommitdiff
path: root/include/battle_anim.h
blob: 5282916c0c810757fb6127b81683d89185c684e6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
#ifndef GUARD_BATTLE_ANIM_H
#define GUARD_BATTLE_ANIM_H

enum
{
    ANIM_BANK_ATTACKER,
    ANIM_BANK_TARGET,
    ANIM_BANK_ATK_PARTNER,
    ANIM_BANK_DEF_PARTNER,
};

enum
{
    BG_ANIM_SCREEN_SIZE,
    BG_ANIM_AREA_OVERFLOW_MODE,
    BG_ANIM2,
    BG_ANIM3,
    BG_ANIM_PRIORITY,
    BG_ANIM_5,
    BG_ANIM_6
};

struct UnknownAnimStruct2
{
    void *unk0;
    u16 *unk4;
    u8 unk8;
    u8 unk9;
    u16 unkA;
    u16 unkC;
};

struct BattleAnimBackground
{
    void *image;
    void *palette;
    void *tilemap;
};

#define ANIM_ARGS_COUNT 8

#define PAN_SIDE_PLAYER     -64
#define PAN_SIDE_OPPONENT   63

extern void (*gAnimScriptCallback)(void);
extern bool8 gAnimScriptActive;
extern u8 gAnimVisualTaskCount;
extern u8 gAnimSoundTaskCount;
extern struct DisableStruct *gAnimDisableStructPtr;
extern u32 gAnimMoveDmg;
extern u16 gAnimMovePower;
extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
extern u8 gAnimMoveTurn;
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
extern u8 gUnknown_02038440;

void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId);
bool8 IsAnimBankSpriteVisible(u8 bank);
void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
bool8 IsContest(void);
s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
s16 sub_80A52EC(s16 a);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);

// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);

#endif // GUARD_BATTLE_ANIM_H