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#ifndef GUARD_BATTLE_PYRAMID_BAG_H
#define GUARD_BATTLE_PYRAMID_BAG_H
#include "list_menu.h"
enum {
PYRAMIDBAG_LOC_FIELD,
PYRAMIDBAG_LOC_BATTLE,
PYRAMIDBAG_LOC_PARTY,
PYRAMIDBAG_LOC_CHOOSE_TOSS,
PYRAMIDBAG_LOC_PREV,
};
enum {
PBAG_SPRITE_BAG,
PBAG_SPRITE_ITEM_ICON,
PBAG_SPRITE_ITEM_ICON_ALT,
PBAG_SPRITE_SWAP_LINE_START, // Swap line consists of 8 sprites
PBAG_SPRITE_SWAP_LINE_2,
PBAG_SPRITE_SWAP_LINE_3,
PBAG_SPRITE_SWAP_LINE_4,
PBAG_SPRITE_SWAP_LINE_5,
PBAG_SPRITE_SWAP_LINE_6,
PBAG_SPRITE_SWAP_LINE_7,
PBAG_SPRITE_SWAP_LINE_END,
PBAG_SPRITE_COUNT
};
#define NUM_SWAP_LINE_SPRITES (1 + PBAG_SPRITE_SWAP_LINE_END - PBAG_SPRITE_SWAP_LINE_START)
struct PyramidBagMenu
{
void (*newScreenCallback)(void);
u8 tilemapBuffer[BG_SCREEN_SIZE];
u8 spriteIds[PBAG_SPRITE_COUNT];
u8 windowIds[5];
u8 toSwapPos;
bool8 isAltIcon; // Two item icons loaded at a time. Tracks which to show next
u8 scrollIndicatorsTaskId;
const u8 *menuActionIds;
u8 unused1[4];
u8 menuActionsCount;
u8 listMenuCount;
u8 listMenuMaxShown;
struct ListMenuItem bagListItems[PYRAMID_BAG_ITEMS_COUNT + 1];
u8 itemStrings[PYRAMID_BAG_ITEMS_COUNT + 1][ITEM_NAME_LENGTH + 10];
s16 state;
u8 unused2[4];
};
struct PyramidBagMenuState
{
void (*exitCallback)(void);
u8 location;
u16 cursorPosition;
u16 scrollPosition;
};
extern struct PyramidBagMenu *gPyramidBagMenu;
extern struct PyramidBagMenuState gPyramidBagMenuState;
void InitBattlePyramidBagCursorPosition(void);
void CB2_PyramidBagMenuFromStartMenu(void);
void CB2_ReturnToPyramidBagMenu(void);
void UpdatePyramidBagList(void);
void UpdatePyramidBagCursorPos(void);
void GoToBattlePyramidBagMenu(u8 location, void (*exitCallback)(void));
void Task_CloseBattlePyramidBagMessage(u8 taskId);
void TryStoreHeldItemsInPyramidBag(void);
void ChooseItemsToTossFromPyramidBag(void);
void CloseBattlePyramidBag(u8 taskId);
void DisplayItemMessageInBattlePyramid(u8 taskId, const u8 *str, void (*callback)(u8 taskId));
#endif // GUARD_BATTLE_PYRAMID_BAG_H
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