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#ifndef GUARD_BATTLE_TOWER_H
#define GUARD_BATTLE_TOWER_H
struct RSBattleTowerRecord {
/*0x00*/ u8 battleTowerLevelType; // 0 = level 50, 1 = level 100
/*0x01*/ u8 trainerClass;
/*0x02*/ u16 winStreak;
/*0x04*/ u8 name[8];
/*0x0C*/ u8 trainerId[4];
/*0x10*/ struct {
u16 easyChat[6];
} greeting;
/*0x1C*/ struct UnknownPokemonStruct party[3];
/*0xA0*/ u32 checksum;
/*0xA4*/ u16 unk_11c8;
};
struct EmeraldBattleTowerRecord {
/*0x00*/ u8 battleTowerLevelType; // 0 = level 50, 1 = level 100
/*0x01*/ u8 trainerClass;
/*0x02*/ u16 winStreak;
/*0x04*/ u8 name[8];
/*0x0C*/ u8 trainerId[4];
/*0x10*/ struct {
u16 easyChat[6];
} greeting;
/*0x1C*/ u8 filler_1c[0x18];
/*0x34*/ struct UnknownPokemonStruct party[4];
/*0xe4*/ u8 language;
u8 filler_e5[7];
};
union BattleTowerRecord {
struct RSBattleTowerRecord ruby_sapphire;
struct EmeraldBattleTowerRecord emerald;
};
u16 sub_8164FCC(u8, u8);
void sub_81659DC(union BattleTowerRecord *a0, union BattleTowerRecord *a1);
bool32 sub_816587C(union BattleTowerRecord *, union BattleTowerRecord *);
bool32 sub_8164F70(union BattleTowerRecord *);
void sub_81628A0(union BattleTowerRecord *);
#endif //GUARD_BATTLE_TOWER_H
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