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#ifndef GUARD_CONSTANTS_BATTLE_TOWER_H
#define GUARD_CONSTANTS_BATTLE_TOWER_H

#define BATTLE_TOWER_FUNC_INIT                  0
#define BATTLE_TOWER_FUNC_GET_DATA              1
#define BATTLE_TOWER_FUNC_SET_DATA              2
#define BATTLE_TOWER_FUNC_SET_OPPONENT          3
#define BATTLE_TOWER_FUNC_SET_BATTLE_WON        4
#define BATTLE_TOWER_FUNC_GIVE_RIBBONS          5
#define BATTLE_TOWER_FUNC_SAVE                  6
#define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO    7
#define BATTLE_TOWER_FUNC_NOP                   8
#define BATTLE_TOWER_FUNC_NOP2                  9
#define BATTLE_TOWER_FUNC_10                    10
#define BATTLE_TOWER_FUNC_11                    11
#define BATTLE_TOWER_FUNC_12                    12
#define BATTLE_TOWER_FUNC_13                    13
#define BATTLE_TOWER_FUNC_14                    14
#define BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA    15

#define TOWER_DATA_WIN_STREAK         1
#define TOWER_DATA_WIN_STREAK_ACTIVE  2
#define TOWER_DATA_LVL_MODE           3

#endif //GUARD_CONSTANTS_BATTLE_TOWER_H