blob: db92c9594264c3c28fe45b66bb61eedf82281be4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
|
#ifndef GUARD_CONSTANTS_LAYOUTS_H
#define GUARD_CONSTANTS_LAYOUTS_H
//
// DO NOT MODIFY THIS FILE! It is auto-generated from data/layouts/layouts.json
//
#define LAYOUT_PETALBURG_CITY 1
#define LAYOUT_SLATEPORT_CITY 2
#define LAYOUT_MAUVILLE_CITY 3
#define LAYOUT_RUSTBORO_CITY 4
#define LAYOUT_FORTREE_CITY 5
#define LAYOUT_LILYCOVE_CITY 6
#define LAYOUT_MOSSDEEP_CITY 7
#define LAYOUT_SOOTOPOLIS_CITY 8
#define LAYOUT_EVER_GRANDE_CITY 9
#define LAYOUT_LITTLEROOT_TOWN 10
#define LAYOUT_OLDALE_TOWN 11
#define LAYOUT_DEWFORD_TOWN 12
#define LAYOUT_LAVARIDGE_TOWN 13
#define LAYOUT_FALLARBOR_TOWN 14
#define LAYOUT_VERDANTURF_TOWN 15
#define LAYOUT_PACIFIDLOG_TOWN 16
#define LAYOUT_ROUTE101 17
#define LAYOUT_ROUTE102 18
#define LAYOUT_ROUTE103 19
#define LAYOUT_ROUTE104 20
#define LAYOUT_ROUTE105 21
#define LAYOUT_ROUTE106 22
#define LAYOUT_ROUTE107 23
#define LAYOUT_ROUTE108 24
#define LAYOUT_ROUTE109 25
#define LAYOUT_ROUTE110 26
#define LAYOUT_ROUTE111 27
#define LAYOUT_ROUTE112 28
#define LAYOUT_ROUTE113 29
#define LAYOUT_ROUTE114 30
#define LAYOUT_ROUTE115 31
#define LAYOUT_ROUTE116 32
#define LAYOUT_ROUTE117 33
#define LAYOUT_ROUTE118 34
#define LAYOUT_ROUTE119 35
#define LAYOUT_ROUTE120 36
#define LAYOUT_ROUTE121 37
#define LAYOUT_ROUTE122 38
#define LAYOUT_ROUTE123 39
#define LAYOUT_ROUTE124 40
#define LAYOUT_ROUTE125 41
#define LAYOUT_ROUTE126 42
#define LAYOUT_ROUTE127 43
#define LAYOUT_ROUTE128 44
#define LAYOUT_ROUTE129 45
#define LAYOUT_ROUTE130_MIRAGE_ISLAND 46
#define LAYOUT_ROUTE131 47
#define LAYOUT_ROUTE132 48
#define LAYOUT_ROUTE133 49
#define LAYOUT_ROUTE134 50
#define LAYOUT_UNDERWATER_ROUTE126 51
#define LAYOUT_UNDERWATER_ROUTE127 52
#define LAYOUT_UNDERWATER_ROUTE128 53
#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F 54
#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F 55
#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_1F 56
#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_2F 57
#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB 58
#define LAYOUT_HOUSE1 59
#define LAYOUT_HOUSE2 60
#define LAYOUT_POKEMON_CENTER_1F 61
#define LAYOUT_POKEMON_CENTER_2F 62
#define LAYOUT_MART 63
#define LAYOUT_HOUSE3 64
#define LAYOUT_DEWFORD_TOWN_GYM 65
#define LAYOUT_DEWFORD_TOWN_HALL 66
#define LAYOUT_HOUSE4 67
#define LAYOUT_LAVARIDGE_TOWN_HERB_SHOP 68
#define LAYOUT_LAVARIDGE_TOWN_GYM_1F 69
#define LAYOUT_LAVARIDGE_TOWN_GYM_B1F 70
#define LAYOUT_LAVARIDGE_TOWN_POKEMON_CENTER_1F 71
#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_LOBBY 72
#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_HALL 73
#define LAYOUT_LILYCOVE_CITY_HOUSE2 74
#define LAYOUT_UNUSED_CONTEST_ROOM1 75
#define LAYOUT_VERDANTURF_TOWN_WANDAS_HOUSE 76
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE1 77
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE2 78
#define LAYOUT_PETALBURG_CITY_GYM 79
#define LAYOUT_HOUSE_WITH_BED 80
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_1F 81
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_2F 82
#define LAYOUT_UNUSED_CONTEST_ROOM2 83
#define LAYOUT_UNUSED_CONTEST_ROOM3 84
#define LAYOUT_SLATEPORT_CITY_POKEMON_FAN_CLUB 85
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_1F 86
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_2F 87
#define LAYOUT_HARBOR 88
#define LAYOUT_MAUVILLE_CITY_GYM 89
#define LAYOUT_MAUVILLE_CITY_BIKE_SHOP 90
#define LAYOUT_MAUVILLE_CITY_GAME_CORNER 91
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_1F 92
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_2F 93
#define LAYOUT_RUSTBORO_CITY_GYM 94
#define LAYOUT_RUSTBORO_CITY_POKEMON_SCHOOL 95
#define LAYOUT_RUSTBORO_CITY_HOUSE 96
#define LAYOUT_RUSTBORO_CITY_HOUSE1 97
#define LAYOUT_RUSTBORO_CITY_CUTTERS_HOUSE 98
#define LAYOUT_FORTREE_CITY_HOUSE1 99
#define LAYOUT_FORTREE_CITY_GYM 100
#define LAYOUT_FORTREE_CITY_HOUSE2 101
#define LAYOUT_ROUTE104_MR_BRINEYS_HOUSE 102
#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F 103
#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F 104
#define LAYOUT_LILYCOVE_CITY_CONTEST_LOBBY 105
#define LAYOUT_LILYCOVE_CITY_CONTEST_HALL 106
#define LAYOUT_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB 107
#define LAYOUT_MOSSDEEP_CITY_GYM 108
#define LAYOUT_SOOTOPOLIS_CITY_GYM_1F 109
#define LAYOUT_SOOTOPOLIS_CITY_GYM_B1F 110
#define LAYOUT_EVER_GRANDE_CITY_SIDNEYS_ROOM 111
#define LAYOUT_EVER_GRANDE_CITY_PHOEBES_ROOM 112
#define LAYOUT_EVER_GRANDE_CITY_GLACIAS_ROOM 113
#define LAYOUT_EVER_GRANDE_CITY_DRAKES_ROOM 114
#define LAYOUT_EVER_GRANDE_CITY_CHAMPIONS_ROOM 115
#define LAYOUT_EVER_GRANDE_CITY_SHORT_HALL 116
#define LAYOUT_ROUTE104_PRETTY_PETAL_FLOWER_SHOP 117
#define LAYOUT_CABLE_CAR_STATION 118
#define LAYOUT_ROUTE114_FOSSIL_MANIACS_HOUSE 119
#define LAYOUT_ROUTE114_FOSSIL_MANIACS_TUNNEL 120
#define LAYOUT_ROUTE114_LANETTES_HOUSE 121
#define LAYOUT_ROUTE116_TUNNELERS_REST_HOUSE 122
#define LAYOUT_ROUTE117_POKEMON_DAY_CARE 123
#define LAYOUT_ROUTE121_SAFARI_ZONE_ENTRANCE 124
#define LAYOUT_METEOR_FALLS_1F_1R 125
#define LAYOUT_METEOR_FALLS_1F_2R 126
#define LAYOUT_METEOR_FALLS_B1F_1R 127
#define LAYOUT_METEOR_FALLS_B1F_2R 128
#define LAYOUT_RUSTURF_TUNNEL 129
#define LAYOUT_UNDERWATER_SOOTOPOLIS_CITY 130
#define LAYOUT_DESERT_RUINS 131
#define LAYOUT_GRANITE_CAVE_1F 132
#define LAYOUT_GRANITE_CAVE_B1F 133
#define LAYOUT_GRANITE_CAVE_B2F 134
#define LAYOUT_PETALBURG_WOODS 135
#define LAYOUT_MT_CHIMNEY 136
#define LAYOUT_MT_PYRE_1F 137
#define LAYOUT_MT_PYRE_2F 138
#define LAYOUT_MT_PYRE_3F 139
#define LAYOUT_MT_PYRE_4F 140
#define LAYOUT_MT_PYRE_5F 141
#define LAYOUT_MT_PYRE_6F 142
#define LAYOUT_AQUA_HIDEOUT_1F 143
#define LAYOUT_AQUA_HIDEOUT_B1F 144
#define LAYOUT_AQUA_HIDEOUT_B2F 145
#define LAYOUT_UNDERWATER_SEAFLOOR_CAVERN 146
#define LAYOUT_SEAFLOOR_CAVERN_ENTRANCE 147
#define LAYOUT_SEAFLOOR_CAVERN_ROOM1 148
#define LAYOUT_SEAFLOOR_CAVERN_ROOM2 149
#define LAYOUT_SEAFLOOR_CAVERN_ROOM3 150
#define LAYOUT_SEAFLOOR_CAVERN_ROOM4 151
#define LAYOUT_SEAFLOOR_CAVERN_ROOM5 152
#define LAYOUT_SEAFLOOR_CAVERN_ROOM6 153
#define LAYOUT_SEAFLOOR_CAVERN_ROOM7 154
#define LAYOUT_SEAFLOOR_CAVERN_ROOM8 155
#define LAYOUT_SEAFLOOR_CAVERN_ROOM9 156
#define LAYOUT_CAVE_OF_ORIGIN_ENTRANCE 157
#define LAYOUT_CAVE_OF_ORIGIN_1F 158
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP1 159
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP2 160
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP3 161
#define LAYOUT_CAVE_OF_ORIGIN_B1F 162
#define LAYOUT_VICTORY_ROAD_1F 163
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM 164
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_INNER_ROOM 165
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM 166
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM 167
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM 168
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM 169
#define LAYOUT_UNUSED_CAVE1 170
#define LAYOUT_UNUSED_CAVE2 171
#define LAYOUT_UNUSED_CAVE3 172
#define LAYOUT_UNUSED_CAVE4 173
#define LAYOUT_UNUSED_CAVE5 174
#define LAYOUT_UNUSED_CAVE6 175
#define LAYOUT_UNUSED_CAVE7 176
#define LAYOUT_UNUSED_CAVE8 177
#define LAYOUT_UNUSED_CAVE9 178
#define LAYOUT_UNUSED_CAVE10 179
#define LAYOUT_UNUSED_CAVE11 180
#define LAYOUT_UNUSED_CAVE12 181
#define LAYOUT_UNUSED_CAVE13 182
#define LAYOUT_UNUSED_CAVE14 183
#define LAYOUT_NEW_MAUVILLE_ENTRANCE 184
#define LAYOUT_NEW_MAUVILLE_INSIDE 185
#define LAYOUT_ABANDONED_SHIP_DECK 186
#define LAYOUT_ABANDONED_SHIP_CORRIDORS_1F 187
#define LAYOUT_ABANDONED_SHIP_ROOMS_1F 188
#define LAYOUT_ABANDONED_SHIP_CORRIDORS_B1F 189
#define LAYOUT_ABANDONED_SHIP_ROOMS_B1F 190
#define LAYOUT_ABANDONED_SHIP_ROOMS2_B1F 191
#define LAYOUT_ABANDONED_SHIP_UNDERWATER1 192
#define LAYOUT_ABANDONED_SHIP_ROOM_B1F 193
#define LAYOUT_ABANDONED_SHIP_ROOMS2_1F 194
#define LAYOUT_ABANDONED_SHIP_CAPTAINS_OFFICE 195
#define LAYOUT_ABANDONED_SHIP_UNDERWATER2 196
#define LAYOUT_SECRET_BASE_RED_CAVE1 197
#define LAYOUT_SECRET_BASE_BROWN_CAVE1 198
#define LAYOUT_SECRET_BASE_BLUE_CAVE1 199
#define LAYOUT_SECRET_BASE_YELLOW_CAVE1 200
#define LAYOUT_SECRET_BASE_TREE1 201
#define LAYOUT_SECRET_BASE_SHRUB1 202
#define LAYOUT_SECRET_BASE_RED_CAVE2 203
#define LAYOUT_SECRET_BASE_BROWN_CAVE2 204
#define LAYOUT_SECRET_BASE_BLUE_CAVE2 205
#define LAYOUT_SECRET_BASE_YELLOW_CAVE2 206
#define LAYOUT_SECRET_BASE_TREE2 207
#define LAYOUT_SECRET_BASE_SHRUB2 208
#define LAYOUT_SECRET_BASE_RED_CAVE3 209
#define LAYOUT_SECRET_BASE_BROWN_CAVE3 210
#define LAYOUT_SECRET_BASE_BLUE_CAVE3 211
#define LAYOUT_SECRET_BASE_YELLOW_CAVE3 212
#define LAYOUT_SECRET_BASE_TREE3 213
#define LAYOUT_SECRET_BASE_SHRUB3 214
#define LAYOUT_SECRET_BASE_RED_CAVE4 215
#define LAYOUT_SECRET_BASE_BROWN_CAVE4 216
#define LAYOUT_SECRET_BASE_BLUE_CAVE4 217
#define LAYOUT_SECRET_BASE_YELLOW_CAVE4 218
#define LAYOUT_SECRET_BASE_TREE4 219
#define LAYOUT_SECRET_BASE_SHRUB4 220
#define LAYOUT_BATTLE_COLOSSEUM_2P 221
#define LAYOUT_TRADE_CENTER 222
#define LAYOUT_RECORD_CORNER 223
#define LAYOUT_BATTLE_COLOSSEUM_4P 224
#define LAYOUT_CONTEST_HALL 225
#define LAYOUT_UNUSED_CONTEST_HALL1 226
#define LAYOUT_UNUSED_CONTEST_HALL2 227
#define LAYOUT_UNUSED_CONTEST_HALL3 228
#define LAYOUT_UNUSED_CONTEST_HALL4 229
#define LAYOUT_UNUSED_CONTEST_HALL5 230
#define LAYOUT_UNUSED_CONTEST_HALL6 231
#define LAYOUT_CONTEST_HALL_BEAUTY 232
#define LAYOUT_CONTEST_HALL_TOUGH 233
#define LAYOUT_CONTEST_HALL_COOL 234
#define LAYOUT_CONTEST_HALL_SMART 235
#define LAYOUT_CONTEST_HALL_CUTE 236
#define LAYOUT_INSIDE_OF_TRUCK 237
#define LAYOUT_SAFARI_ZONE_NORTHWEST 238
#define LAYOUT_SAFARI_ZONE_NORTH 239
#define LAYOUT_SAFARI_ZONE_SOUTHWEST 240
#define LAYOUT_SAFARI_ZONE_SOUTH 241
#define LAYOUT_UNUSED_OUTDOOR_AREA 242
#define LAYOUT_ROUTE109_SEASHORE_HOUSE 243
#define LAYOUT_ROUTE110_TRICK_HOUSE_ENTRANCE 244
#define LAYOUT_ROUTE110_TRICK_HOUSE_END 245
#define LAYOUT_ROUTE110_TRICK_HOUSE_CORRIDOR 246
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE1 247
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE2 248
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE3 249
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE4 250
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE5 251
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE6 252
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE7 253
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE8 254
#define LAYOUT_FORTREE_CITY_DECORATION_SHOP 255
#define LAYOUT_ROUTE110_SEASIDE_CYCLING_ROAD_ENTRANCE 256
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_1F 257
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_2F 258
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_3F 259
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_4F 260
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_5F 261
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP 262
#define LAYOUT_ROUTE130 263
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY 264
#define LAYOUT_BATTLE_FRONTIER_OUTSIDE_WEST 265
#define LAYOUT_BATTLE_ELEVATOR 266
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR 267
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM 268
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_3F 269
#define LAYOUT_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F 270
#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_1F 271
#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_2F 272
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR 273
#define LAYOUT_UNDERWATER_ROUTE124 274
#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_1F 275
#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_2F 276
#define LAYOUT_SS_TIDAL_CORRIDOR 277
#define LAYOUT_SS_TIDAL_LOWER_DECK 278
#define LAYOUT_SS_TIDAL_ROOMS 279
#define LAYOUT_ISLAND_CAVE 280
#define LAYOUT_ANCIENT_TOMB 281
#define LAYOUT_UNDERWATER_ROUTE134 282
#define LAYOUT_UNDERWATER_SEALED_CHAMBER 283
#define LAYOUT_SEALED_CHAMBER_OUTER_ROOM 284
#define LAYOUT_VICTORY_ROAD_B1F 285
#define LAYOUT_VICTORY_ROAD_B2F 286
#define LAYOUT_ROUTE104_PROTOTYPE 287
#define LAYOUT_GRANITE_CAVE_STEVENS_ROOM 288
#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS 289
#define LAYOUT_SOUTHERN_ISLAND_EXTERIOR 290
#define LAYOUT_SOUTHERN_ISLAND_INTERIOR 291
#define LAYOUT_JAGGED_PASS 292
#define LAYOUT_FIERY_PATH 293
#define LAYOUT_RUSTBORO_CITY_FLAT2_1F 294
#define LAYOUT_RUSTBORO_CITY_FLAT2_2F 295
#define LAYOUT_RUSTBORO_CITY_FLAT2_3F 296
#define LAYOUT_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE 297
#define LAYOUT_EVER_GRANDE_CITY_HALL_OF_FAME 298
#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_1F 299
#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_2F 300
#define LAYOUT_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE 301
#define LAYOUT_MT_PYRE_EXTERIOR 302
#define LAYOUT_MT_PYRE_SUMMIT 303
#define LAYOUT_SEALED_CHAMBER_INNER_ROOM 304
#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_1F 305
#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_B1F 306
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE1 307
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE2 308
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE3 309
#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS 310
#define LAYOUT_SCORCHED_SLAB 311
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_B4F_LAVA 312
#define LAYOUT_RUSTBORO_CITY_FLAT1_1F 313
#define LAYOUT_RUSTBORO_CITY_FLAT1_2F 314
#define LAYOUT_EVER_GRANDE_CITY_HALL4 315
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP1 316
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP2 317
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP3 318
#define LAYOUT_ROUTE131_SKY_PILLAR 319
#define LAYOUT_SKY_PILLAR_ENTRANCE 320
#define LAYOUT_SKY_PILLAR_OUTSIDE 321
#define LAYOUT_SKY_PILLAR_1F 322
#define LAYOUT_SKY_PILLAR_2F 323
#define LAYOUT_SKY_PILLAR_3F 324
#define LAYOUT_SKY_PILLAR_4F 325
#define LAYOUT_SEAFLOOR_CAVERN_ROOM9_LAVA 326
#define LAYOUT_MOSSDEEP_CITY_STEVENS_HOUSE 327
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ICE_ROOM 328
#define LAYOUT_SAFARI_ZONE_REST_HOUSE 329
#define LAYOUT_SKY_PILLAR_5F 330
#define LAYOUT_SKY_PILLAR_TOP 331
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_LOBBY 332
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR 333
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM 334
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM 335
#define LAYOUT_MAGMA_HIDEOUT_1F 336
#define LAYOUT_MAGMA_HIDEOUT_2F_1R 337
#define LAYOUT_MAGMA_HIDEOUT_2F_2R 338
#define LAYOUT_MAGMA_HIDEOUT_3F_1R 339
#define LAYOUT_MAGMA_HIDEOUT_3F_2R 340
#define LAYOUT_MAGMA_HIDEOUT_4F 341
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY 342
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR 343
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM 344
#define LAYOUT_BATTLE_FRONTIER_OUTSIDE_EAST 345
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY 346
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM 347
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM 348
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY 349
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR 350
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM 351
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL 352
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL 353
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY 354
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR 355
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM 356
#define LAYOUT_SOOTOPOLIS_CITY_LEGENDS_BATTLE 357
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS 358
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_UNUSED 359
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY 360
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR 361
#define LAYOUT_BATTLE_PYRAMID_SQUARE01 362
#define LAYOUT_BATTLE_PYRAMID_SQUARE02 363
#define LAYOUT_BATTLE_PYRAMID_SQUARE03 364
#define LAYOUT_BATTLE_PYRAMID_SQUARE04 365
#define LAYOUT_BATTLE_PYRAMID_SQUARE05 366
#define LAYOUT_BATTLE_PYRAMID_SQUARE06 367
#define LAYOUT_BATTLE_PYRAMID_SQUARE07 368
#define LAYOUT_BATTLE_PYRAMID_SQUARE08 369
#define LAYOUT_BATTLE_PYRAMID_SQUARE09 370
#define LAYOUT_BATTLE_PYRAMID_SQUARE10 371
#define LAYOUT_BATTLE_PYRAMID_SQUARE11 372
#define LAYOUT_BATTLE_PYRAMID_SQUARE12 373
#define LAYOUT_BATTLE_PYRAMID_SQUARE13 374
#define LAYOUT_BATTLE_PYRAMID_SQUARE14 375
#define LAYOUT_BATTLE_PYRAMID_SQUARE15 376
#define LAYOUT_BATTLE_PYRAMID_SQUARE16 377
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP 378
#define LAYOUT_MAGMA_HIDEOUT_3F_3R 379
#define LAYOUT_MAGMA_HIDEOUT_2F_3R 380
#define LAYOUT_MIRAGE_TOWER_1F 381
#define LAYOUT_MIRAGE_TOWER_2F 382
#define LAYOUT_MIRAGE_TOWER_3F 383
#define LAYOUT_BATTLE_TENT_LOBBY 384
#define LAYOUT_BATTLE_TENT_CORRIDOR 385
#define LAYOUT_BATTLE_TENT_BATTLE_ROOM 386
#define LAYOUT_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM 387
#define LAYOUT_MIRAGE_TOWER_4F 388
#define LAYOUT_DESERT_UNDERPASS 389
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM 390
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR 391
#define LAYOUT_ROUTE111_NO_MIRAGE_TOWER 392
#define LAYOUT_UNION_ROOM 393
#define LAYOUT_SAFARI_ZONE_NORTHEAST 394
#define LAYOUT_SAFARI_ZONE_SOUTHEAST 395
#define LAYOUT_BATTLE_FRONTIER_RANKING_HALL 396
#define LAYOUT_BATTLE_FRONTIER_LOUNGE1 397
#define LAYOUT_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER 398
#define LAYOUT_BATTLE_FRONTIER_RECEPTION_GATE 399
#define LAYOUT_ARTISAN_CAVE_B1F 400
#define LAYOUT_ARTISAN_CAVE_1F 401
#define LAYOUT_FARAWAY_ISLAND_ENTRANCE 402
#define LAYOUT_FARAWAY_ISLAND_INTERIOR 403
#define LAYOUT_BIRTH_ISLAND_EXTERIOR 404
#define LAYOUT_ISLAND_HARBOR 405
#define LAYOUT_UNDERWATER_MARINE_CAVE 406
#define LAYOUT_MARINE_CAVE_ENTRANCE 407
#define LAYOUT_TERRA_CAVE_ENTRANCE 408
#define LAYOUT_TERRA_CAVE_END 409
#define LAYOUT_UNDERWATER_ROUTE105 410
#define LAYOUT_UNDERWATER_ROUTE125 411
#define LAYOUT_UNDERWATER_ROUTE129 412
#define LAYOUT_MARINE_CAVE_END 413
#define LAYOUT_TRAINER_HILL_ENTRANCE 414
#define LAYOUT_TRAINER_HILL_1F 415
#define LAYOUT_TRAINER_HILL_2F 416
#define LAYOUT_TRAINER_HILL_3F 417
#define LAYOUT_TRAINER_HILL_4F 418
#define LAYOUT_TRAINER_HILL_ROOF 419
#define LAYOUT_ALTERING_CAVE 420
#define LAYOUT_NAVEL_ROCK_EXTERIOR 421
#define LAYOUT_NAVEL_ROCK_ENTRANCE 422
#define LAYOUT_NAVEL_ROCK_TOP 423
#define LAYOUT_NAVEL_ROCK_BOTTOM 424
#define LAYOUT_NAVEL_ROCK_LADDER_ROOM1 425
#define LAYOUT_NAVEL_ROCK_LADDER_ROOM2 426
#define LAYOUT_NAVEL_ROCK_B1F 427
#define LAYOUT_NAVEL_ROCK_FORK 428
#define LAYOUT_BATTLE_FRONTIER_LOUNGE2 429
#define LAYOUT_BATTLE_FRONTIER_SCOTTS_HOUSE 430
#define LAYOUT_METEOR_FALLS_STEVENS_CAVE 431
#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB_WITH_TABLE 432
#define LAYOUT_SKY_PILLAR_1F_CLEAN 433
#define LAYOUT_SKY_PILLAR_2F_CLEAN 434
#define LAYOUT_SKY_PILLAR_3F_CLEAN 435
#define LAYOUT_SKY_PILLAR_4F_CLEAN 436
#define LAYOUT_SKY_PILLAR_5F_CLEAN 437
#define LAYOUT_SKY_PILLAR_TOP_CLEAN 438
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F 439
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F 440
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED 441
#endif // GUARD_CONSTANTS_LAYOUTS_H
|