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#ifndef GUARD_BARD_SOUNDS_TABLE_H
#define GUARD_BARD_SOUNDS_TABLE_H
#define NULL_BARD_SOUND { 0xff }
#include "data/bard_music/pokemon.h"
#include "data/bard_music/moves.h"
#include "data/bard_music/trainer.h"
#include "data/bard_music/status.h"
#include "data/bard_music/battle.h"
#include "data/bard_music/greetings.h"
#include "data/bard_music/people.h"
#include "data/bard_music/voices.h"
#include "data/bard_music/speech.h"
#include "data/bard_music/endings.h"
#include "data/bard_music/feelings.h"
#include "data/bard_music/conditions.h"
#include "data/bard_music/actions.h"
#include "data/bard_music/lifestyle.h"
#include "data/bard_music/hobbies.h"
#include "data/bard_music/time.h"
#include "data/bard_music/misc.h"
#include "data/bard_music/adjectives.h"
#include "data/bard_music/events.h"
#include "data/bard_music/trendysaying.h"
const struct BardSound (*const gBardSoundsTable[])[6] = {
NULL,
gBardSounds_Trainer,
gBardSounds_Status,
gBardSounds_Battle,
gBardSounds_Greetings,
gBardSounds_People,
gBardSounds_Voices,
gBardSounds_Speech,
gBardSounds_Endings,
gBardSounds_Feelings,
gBardSounds_Conditions,
gBardSounds_Actions,
gBardSounds_Lifestyle,
gBardSounds_Hobbies,
gBardSounds_Time,
gBardSounds_Misc,
gBardSounds_Adjectives,
gBardSounds_Events,
NULL,
NULL,
gBardSounds_TrendySaying,
NULL
};
#endif //GUARD_BARD_SOUNDS_TABLE_H
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